This commit adds new "--inspect-wait" flag which works similarly
to "--inspect-brk" in that it waits for inspector session to be
established before running code. However it doesn't break on the first
statement of user code, but instead runs it as soon as a session
is established.
Currently runtime exception are only displayed at the program end in
terminal, which makes it only a partial fix, as a full fix requires
https://github.com/denoland/rusty_v8/pull/1149 which adds new bindings
to the inspector that allows to notify it about thrown exceptions.
This will be handled in a follow up commit.
This commit completely rewrites inspector session polling.
Until now, there was a single function responsible for polling inspector
sessions which could have been called when polling the "JsRuntime"
as well as from internal inspector functions. There are some cases
where it's required to have reentrant polling of sessions (eg. when
"debugger" statement is run) which should be blocking until inspector
sends appropriate message to continue execution. This was not possible
before, because polling of sessions didn't have reentry ability.
As a consequence, session polling was split into two separate functions:
a) one to be used when polling from async context (on each tick of event
loop in "JsRuntime")
b) one to be used when polling synchronously and potentially blocking
(used by various inspector methods).
There are further cleanups and simplifications to be made in inspector
code, but this rewrite solves the problem at hand (being able to
evaluate
"debugger" JS statement and continue inspector functionality).
Co-authored-by: Bert Belder <bertbelder@gmail.com>
Uses SeqOneByteString optimization to do zero-copy `&str` arguments in
fast calls.
- [x] Depends on https://github.com/denoland/rusty_v8/pull/1129
- [x] Depends on
https://chromium-review.googlesource.com/c/v8/v8/+/4036884
- [x] Disable in async ops
- [x] Make it work with owned `String` with an extra alloc in fast path.
- [x] Support `Cow<'_, str>`. Owned for slow case, Borrowed for fast
case
```rust
#[op]
fn op_string_len(s: &str) -> u32 {
str.len() as u32
}
```
This commit updates unhelpful messages that are raised when event loop
stalls on unresolved top-level promises.
Instead of "Module evaluation is still pending but there are no pending
ops or dynamic imports. This situation is often caused by unresolved
promises." and "Dynamically imported module evaluation is still pending
but there are no pending ops. This situation is often caused by
unresolved promises." we are now printing a message like:
error: Top-level await promise never resolved
[SOURCE LINE]
^
at [FUNCTION NAME] ([FILENAME])
eg:
error: Top-level await promise never resolved
await new Promise((_resolve, _reject) => {});
^
at <anonymous>
(file:///Users/ib/dev/deno/cli/tests/testdata/test/unresolved_promise.ts:1:1)
Co-authored-by: David Sherret <dsherret@users.noreply.github.com>
This PR introduces Wasm ops. These calls are optimized for entry from
Wasm land.
The `#[op(wasm)]` attribute is opt-in.
Last parameter `Option<&mut [u8]>` is the memory slice of the Wasm
module *when entered from a Fast API call*. Otherwise, the user is
expected to implement logic to obtain the memory if `None`
```rust
#[op(wasm)]
pub fn op_args_get(
offset: i32,
buffer_offset: i32,
memory: Option<&mut [u8]>,
) {
// ...
}
```
This commit allows to execute more JS code from extensions when
creating a snapshot from an existing snapshot.
"deno_core::RuntimeOptions::extensions_with_js" field was added
that is used to pass a list of extensions whose both "ops" and
associated JS source should be executed upon start.
Co-authored-by: crowlkats <crowlkats@toaxl.com>
This commit changes "JsRuntime" to send "executionContextDestroyed"
notification when the program finishes and shows a prompt informing
that runtime is waiting for inspector to disconnect.
With trial and error I found that most debuggers expect "isDefault" to be sent
in "auxData" field of "executionContextCreated" notification. This stems from
the fact that Node.js sends this data and eg. VSCode requires it to close
connection to the debugger when the program finishes execution.
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Implements fast scheduling of deferred op futures.
```rs
#[op(fast)]
async fn op_read(
state: Rc<RefCell<OpState>>,
rid: ResourceId,
buf: &mut [u8],
) -> Result<u32, Error> {
// ...
}
```
The future is scheduled via a fast API call and polled by the event loop
after being woken up by its waker.
* Use stack allocated array for 16 promises and spill rest to heap. the
exact number can change, maybe 128? (tokio's coop budget limit)
* Avoid v8::Global::clone for global context.
* Do not open global opresolve when its not needed.
V8's JIT can do a better job knowing the argument count and also enable
fast call path (in future).
This also lets us call async ops without `opAsync`:
```js
const { ops } = Deno.core;
await ops.op_void_async();
```
this patch: 4405286 ops/sec
main: 3508771 ops/sec
When an op returns an `anyhow` error with a cause (usually added using
the `.context()` method), the `Error` thrown into JavaScript contains
only the message of the outernmost error in the chain.
This PR simply changes the formatting of `anyhow::Error` from `"{}"` to
`"{:#}"`:
This significantly improves errors for code that embeds Deno and defines
custom ops. For example, in
[chiselstrike/chiselstrike](https://github.com/chiselstrike/chiselstrike),
this PR improves an error message like
```
Error: could not plan migration
```
to
```
Error: could not plan migration: could not migrate table for entity "E": could not add column for field "title": the field does not have a default value
```
example writeFile benchmark:
```
# before
time 188 ms rate 53191
time 168 ms rate 59523
time 167 ms rate 59880
time 166 ms rate 60240
time 168 ms rate 59523
time 173 ms rate 57803
time 183 ms rate 54644
# after
time 157 ms rate 63694
time 152 ms rate 65789
time 151 ms rate 66225
time 151 ms rate 66225
time 152 ms rate 65789
```
This revert has been discussed at length out-of-band (including with
@andreubotella). The realms work in impeding ongoing event loop and
performance work. We very much want to land realms but it needs to wait
until these lower-level refactors are complete. We hope to bring realms
back in a couple weeks.