`opAsync` requires a lookup by name on each async call. This is a
mechanical translation of all opAsync calls to ensureFastOps.
The `opAsync` API on Deno.core will be removed at a later time.
Node HTTP/2 was using the default h2 `Bytes` datatype when we can be
making using of `BufView` like we do in `Deno.serve`.
`fetch` and `Deno.serverHttp` can't make use of `BufView` because they
are using `reqwest` which is stuck on hyper 0.x at this time.
Bumped versions for 1.39.0
Please ensure:
- [x] Target branch is correct (`vX.XX` if a patch release, `main` if
minor)
- [x] Crate versions are bumped correctly
- [x] deno_std version is incremented in the code (see
`cli/deno_std.rs`)
- [x] Releases.md is updated correctly (think relevancy and remove
reverts)
To make edits to this PR:
```shell
git fetch upstream release_1_39.0 && git checkout -b release_1_39.0 upstream/release_1_39.0
```
cc @mmastrac
---------
Co-authored-by: mmastrac <mmastrac@users.noreply.github.com>
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
This commit refactors how we access "core", "internals" and
"primordials" objects coming from `deno_core`, in our internal JavaScript code.
Instead of capturing them from "globalThis.__bootstrap" namespace, we
import them from recently added "ext:core/mod.js" file.
This commit stabilizes "Deno.HttpServer.shutdown" API as well as
Unix socket support in "Deno.serve" API.
---------
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
Rust 1.74 may have made this code temporarily valid in [#113126 Replace
old private-in-public diagnostic with type privacy
lints](https://github.com/rust-lang/rust/pull/113126), so we didn't
catch it at build time.
It fails in 1.73 and +nightly, however.
Follow-up to #20822. cc @lrowe
The `httpServerExplicitResourceManagement` tests were randomly failing
on CI because of a race.
The `drain` waker was missing wakeup events if the listeners shut down
after the last HTTP response finished. If we lost the race (rare), the
server Rc would be dropped and we wouldn't poll it again.
This replaces the drain waker system with a signalling Rc that always
resolves when the refcount is about to become 1.
Fix verified by running serve tests in a loop:
```
for i in {0..100}; do cargo run --features=__http_tracing -- test
-A --unstable '/Users/matt/Documents/github/deno/deno/cli/tests/unit/ser
ve_test.ts' --filter httpServerExplicitResourceManagement; done;
```
Fixes #21121 and #19498
Migrates fully to rustls_tokio_stream. We no longer need to maintain our
own TlsStream implementation to properly support duplex.
This should fix a number of errors with TLS and websockets, HTTP and
"other" places where it's failing.
Use HttpRecord as response body so requests can be tracked all the way
to response body completion.
This allows Request properties to be accessed while the response body is
streaming.
Graceful shutdown now awaits a future instead of async spinning waiting
for requests to finish.
On the minimal benchmark this refactor improves performance an
additional 2% over pooling alone for a net 3% increase over the previous
deno main branch.
Builds upon https://github.com/denoland/deno/pull/20809 and
https://github.com/denoland/deno/pull/20770.
---------
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
Reuse existing existing allocations for HttpRecord and response
HeaderMap where possible.
At request end used allocations are returned to the pool and the pool
and the pool sized to 1/8th the current number of inflight requests.
For http1 hyper will reuse the response HeaderMap for the following
request on the connection.
Builds upon https://github.com/denoland/deno/pull/20770
---------
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
Makes the JavaScript Request use a v8:External opaque pointer to
directly refer to the Rust HttpRecord.
The HttpRecord is now reference counted. To avoid leaks the strong count
is checked at request completion.
Performance seems unchanged on the minimal benchmark. 118614 req/s this
branch vs 118564 req/s on main, but variance between runs on my laptop
is pretty high.
---------
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
This is the release commit being forwarded back to main for 1.38.1
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Co-authored-by: littledivy <littledivy@users.noreply.github.com>
We can move all promise ID knowledge to deno_core, allowing us to better
experiment with promise implementation in deno_core.
`{un,}refOpPromise(promise)` is equivalent to
`{un,}refOp(promise[promiseIdSymbol])`
I'm not sure what was the purpose of trying to be so clever with the
args were (maybe an optimization?), but it breaks variadic args as
pointed out in #20054.
Signed-off-by: Matt Mastracci <matthew@mastracci.com>
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
Otherwise you can not return `Deno.Server` from async functions.
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This PR implements a graceful shutdown API for Deno.serve, allowing all
current connections to drain from the server before shutting down, while
preventing new connections from being started or new transactions on
existing connections from being created.
We split the cancellation handle into two parts: a listener handle, and
a connection handle. A graceful shutdown cancels the listener only,
while allowing the connections to drain. The connection handle aborts
all futures. If the listener handle is cancelled, we put the connections
into graceful shutdown mode, which disables keep-alive on http/1.1 and
uses http/2 mechanisms for http/2 connections.
In addition, we now guarantee that all connections are complete or
cancelled, and all resources are cleaned up when the server `finished`
promise resolves -- we use a Rust-side server refcount for this.
Performance impact: does not appear to affect basic serving performance
by more than 1% (~126k -> ~125k)
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
When a TCP connection is force-closed (ie: browser refresh), the
underlying future we pass to Hyper is dropped which may cause us to try
to drop the body resource while the OpState lock is still held.
Preconditions for this bug to trigger:
- The body resource must have been taken
- The response must return a resource (which requires us to take the
OpState lock)
- The TCP connection must have been dropped before this
Fixes #20315 and #20298