Fixes #22995. Fixes #23000.
There were a handful of bugs here causing the hang (each with a
corresponding minimized test):
- We were canceling recv futures when `receiveMessageOnPort` was called,
but this caused the "receive loop" in the message port to exit. This was
due to the fact that `CancelHandle`s are never reset (i.e., once you
`cancel` a `CancelHandle`, it remains cancelled). That meant that after
`receieveMessageOnPort` was called, the subsequent calls to
`op_message_port_recv_message` would throw `Interrupted` exceptions, and
we would exit the loop.
The cancellation, however, isn't actually necessary.
`op_message_port_recv_message` only borrows the underlying port for long
enough to poll the receiver, so the borrow there could never overlap
with `op_message_port_recv_message_sync`.
- Calling `MessagePort.unref()` caused the "receive loop" in the message
port to exit. This was because we were setting
`messageEventListenerCount` to 0 on unref. Not only does that break the
counter when multiple `MessagePort`s are present in the same thread, but
we also exited the "receive loop" whenever the listener count was 0. I
assume this was to prevent the recv promise from keeping the event loop
open.
Instead of this, I chose to just unref the recv promise as needed to
control the event loop.
- The last bug causing the hang (which was a doozy to debug) ended up
being an unfortunate interaction between how we implement our
messageport "receive loop" and a pattern found in `npm:piscina` (which
angular uses). The gist of it is that piscina uses an atomic wait loop
along with `receiveMessageOnPort` in its worker threads, and as the
worker is getting started, the following incredibly convoluted series of
events occurs:
1. Parent sends a MessagePort `p` to worker
2. Parent sends a message `m` to the port `p`
3. Parent notifies the worker with `Atomics.notify` that a new message
is available
4. Worker receives message, adds "message" listener to port `p`
5. Adding the listener triggers `MessagePort.start()` on `p`
6. Receive loop in MessagePort.start receives the message `m`, but then
hits an await point and yields (before dispatching the "message" event)
7. Worker continues execution, starts the atomic wait loop, and
immediately receives the existing notification from the parent that a
message is available
8. Worker attempts to receive the new message `m` with
`receiveMessageOnPort`, but this returns `undefined` because the receive
loop already took the message in 6
9. Atomic wait loop continues to next iteration, waiting for the next
message with `Atomic.wait`
10. `Atomic.wait` blocks the worker thread, which prevents the receive
loop from continuing and dispatching the "message" event for the
received message
11. The parent waits for the worker to respond to the first message, and
waits
12. The thread can't make any more progress, and the whole process hangs
The fix I've chosen here (which I don't particularly love, but it works)
is to just delay the `MessagePort.start` call until the end of the event
loop turn, so that the atomic wait loop receives the message first. This
prevents the hang.
---
Those were the main issues causing the hang. There ended up being a few
other small bugs as well, namely `exit` being emitted multiple times,
and not patching up the message port when it's received by
`receiveMessageOnPort`.
This commit removes all occurrences of `--unstable` flag
from all the tests that are run in CI.
Turns out none of the tests actually required that flag
anymore.
A workaround for the issue #25480
`Deno.Listener` can't be closed synchronously after `accept()` is
called. This PR delays the `accept` call 2 ticks (The listener callback
is called 1 tick later. So the 1 tick delay is not enough), and makes
`net.Server` capable of being closed synchronously.
This unblocks `npm:detect-port` and `npm:portfinder`
closes #18301
closes #25175
This commit adds:
- `addAbortListener` in `node:events`
- `aborted` in `node:util`
- `execPath` and `execvArgs` named export from `node:process`
- `getDefaultHighWaterMark` from `node:stream`
The `execPath` is very hacky - because module namespaces can not have
real getters, `execPath` is an object with a `toString()` method that on
call returns the actual `execPath`, and replaces the `execPath` binding
with the string. This is done so that we don't require the `execPath`
permission on startup.
This commit changes when to cause the hostname substition of `0.0.0.0` ->
`localhost`.
Currently we substitute `localhost` to the hostname on windows before
calling `options.onListen`, which prevents the users to do more advanced
thing using hostname string like
https://github.com/denoland/std/issues/5558. This PR changes it not to
substitute it when the user provide `onListen` callback.
closes #24776
unblocks https://github.com/denoland/std/issues/5558
This change fixes the handling of upgraded socket from `node:http` module.
In `op_node_http_fetch_response_upgrade`, we create DuplexStream paired
with `hyper::upgrade::Upgraded`. When the connection is closed from the
server, the read result from `Upgraded` becomes 0. However because we
don't close the paired DuplexStream at that point, the Socket object in
JS side keeps alive even after the server closed. That caused the issue
#20179
This change fixes it by closing the paired DuplexStream when the
`Upgraded` stream returns 0 read result.
closes #20179
This is blocking https://github.com/denoland/deno/pull/25213.
Turns out a bunch of FS APIs are completely broken because they
use RIDs (resource IDs) instead of FDs (file descriptors).