We weren't auto-discovering the deno.json in two cases:
1. A project that didn't have a deno.json and just added one.
2. After a syntax error in the deno.json.
This now rediscovers it in both these cases.
Closes https://github.com/denoland/vscode_deno/issues/867
Code run within Deno-mode and Node-mode should have access to a
slightly different set of globals. Previously this was done through a
compile time code-transform for Node-mode, but this is not ideal and has
many edge cases, for example Node's globalThis having a different
identity than Deno's globalThis.
This commit makes the `globalThis` of the entire runtime a semi-proxy.
This proxy returns a different set of globals depending on the caller's
mode. This is not a full proxy, because it is shadowed by "real"
properties on globalThis. This is done to avoid the overhead of a full
proxy for all globalThis operations.
The globals between Deno-mode and Node-mode are now properly segregated.
This means that code running in Deno-mode will not have access to Node's
globals, and vice versa. Deleting a managed global in Deno-mode will
NOT delete the corresponding global in Node-mode, and vice versa.
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Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Co-authored-by: Aapo Alasuutari <aapo.alasuutari@gmail.com>
This commit adds some regression tests for using `jsxImportSource` in
the config file in combination with an import map.
These underlying issues were fixed by #15561.
Closes #13389
Closes #14723
---------
Co-authored-by: Aapo Alasuutari <aapo.alasuutari@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit stabilizes "Deno.serve()", which becomes the
preferred way to create HTTP servers in Deno.
Documentation was adjusted for each overload of "Deno.serve()"
API and the API always binds to "127.0.0.1:8000" by default.
This PR changes Web IDL interfaces to be declared with `var` instead of
`class`, so that accessing them via `globalThis` does not raise type
errors.
Closes #13390.
This is a fix for issue #19644, concerning the `parseCssColor` function
in the file `ext/console/01_console.js`. Changes made on lines
2756-2758. To sum it up:
> The internal `parseCssColor` function currently parses 3/4-digit hex
colors incorrectly. For example, it parses the string `#FFFFFF` as
`[255, 255, 255]` (as expected), but returns `[240, 240, 240]` for
`#FFF`, when it should return the same triplet as the former.
While it's not going to cause a fatal runtime error, it did bug me
enough to fix it real quick.