Closes #17589.
```ts
Deno.bench("foo", async (t) => {
const resource = setup(); // not included in measurement
t.start();
measuredOperation(resource);
t.end();
resource.close(); // not included in measurement
});
```
Closes https://github.com/denoland/deno/issues/15277
This commit adds a single "warmup" run of empty function when running
`deno bench`.
This change will break so-called "JIT bias" which makes V8 optimize the
first function
and then bail out of optimization on second function. In essence the
"warmup" function
is getting optimized and then all user benches are bailed out of
optimization.
This commit changes the implementation of `ext/web` timers, by using
"op_void_async_deferred" for timeouts of 0ms.
0ms timeout is meant to be run at the end of the event loop tick and
currently Tokio timers that we use to back timeouts have at least 1ms
resolution. That means that 0ms timeout actually take >1ms. This
commit changes that and runs 0ms timeout at the end of the event
loop tick.
One consequence is that "unrefing" a 0ms timer will actually keep
the event loop alive (which I believe actually makes sense, the test
we had only worked because the timeout took more than 1ms).
Ref https://github.com/denoland/deno/issues/19034
This now allows circular imports across extensions.
Instead of load + eval of all ESM files in declaration order, all files
are only loaded. Eval is done recursively by V8, only evaluating
files that are listed in `Extension::esm_entry_point` fields.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Stores the test/bench functions in rust op state during registration.
The functions are wrapped in JS first so that they return a directly
convertible `TestResult`/`BenchResult`. Test steps are still mostly
handled in JS since they are pretty much invoked by the user. Allows
removing a bunch of infrastructure for communicating between JS and
rust. Allows using rust utilities for things like shuffling tests
(`Vec::shuffle`). We can progressively move op and resource sanitization
to rust as well.
Fixes #17122.
Fixes #17312.
This PR _**temporarily**_ removes WebGPU (which has behind the
`--unstable` flag in Deno), due to performance complications due to its
presence.
It will be brought back in the future; as a point of reference, Chrome
will ship WebGPU to stable on 26/04/2023.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the
modules loaded from this loader to "ext:".
"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.
Closes https://github.com/denoland/deno/issues/18020
This commit changes "include_js_files!" macro from "deno_core"
in a way that "dir" option doesn't cause specifiers to be rewritten
to include it.
Example:
```
include_js_files! {
dir "js",
"hello.js",
}
```
The above definition required embedders to use:
`import ... from "internal:<ext_name>/js/hello.js"`.
But with this change, the "js" directory in which the files are stored
is an implementation detail, which for embedders results in:
`import ... from "internal:<ext_name>/hello.js"`.
The directory the files are stored in, is an implementation detail and
in some cases might result in a significant size difference for the
snapshot. As an example, in "deno_node" extension, we store the
source code in "polyfills" directory; which resulted in each specifier
to look like "internal:deno_node/polyfills/<module_name>", but with
this change it's "internal:deno_node/<module_name>".
Given that "deno_node" has over 100 files, many of them having
several import specifiers to the same extension, this change removes
10 characters from each import specifier.
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Updated third_party dlint to v0.37.0 for GitHub Actions. This PR
includes following changes:
* fix(prefer-primordials): Stop using array pattern assignments
* fix(prefer-primordials): Stop using global intrinsics except for
`SharedArrayBuffer`
* feat(guard-for-in): Apply new guard-for-in rule
This commit adds a "--no-check" option to following subcommands:
- "deno cache"
- "deno info"
- "deno run"
- "deno test"
The "--no-check" options allows to skip type checking step and instead
directly transpiles TS sources to JS sources.
This solution uses `ts.transpileModule()` API and is just an interim
solution before implementing it fully in Rust.
Currently, the documentation makes it sound like the test subcommand's filter
flag could accept some kind of pattern matching value like a glob or a regex,
although the function "createFilterFn" accepts a regex as an argument, there's
no way to pass an actual regex value from the CLI.
This commit makes it possible to pass a string that could be cast as regex
when string matches "^/.*/$".
With this change, a user can use the filter flag as follow:
deno test --filter "/test-.+/"
Also tested that `\` get escaped properly, on MacOS at least, and this is
also a valid flag:
deno test --filter "/test-\d+/"
This commit adds incremental compilation capabilities to internal TS compiler.
Instead of using "ts.createProgram()" API for compilation step (during deno
startup), "ts.createIncrementalProgram()" API is used instead.
Thanks to TS' ".tsbuildinfo" file that already stores all necessary metadata
for compilation I was able to remove our own invention that is ".graph" file.
".tsbuildinfo" file is stored alongside compiled source and is used to
cache-bust outdated dependencies, facilitated by the "version" field.
The value for "version" field is computed in Rust during loading of module
graph and is basically a hash of the file contents.
Please keep in mind that incremental compilation is only used for initial
compilation (or dynamic imports compilation) - bundling and runtime compiler
APIs haven't been changed at all.
Due to problems with source map I changed compilation settings to inline
source map (inlineSourceMap instead of sourceMap).
The following used to fail in Deno despite working in the browser:
```javascript
new Request('http://localhost/', {method: 'POST', body: new URLSearchParams({hello: 'world'})}).text().then(console.log)
```
This commit adds alternate dispatch method to core JS API.
"Deno.core.dispatchByName()" works like "Deno.core.dispatch()",
but takes op name instead of op id as a first argument.
* refactor "compile" and "runtimeCompile" in "compiler.ts" and factor out
separate methods for "compile" and "bundle" operations
* remove noisy debug output from "compiler.ts"
* provide "Serialize" implementations for enums in "msg.rs"
* rename "analyze_dependencies_and_references" to "pre_process_file" and
move it to "tsc.rs"
* refactor ModuleGraph to use more concrete types and properly annotate
locations where errors occur
* remove dead code from "file_fetcher.rs" - "SourceFile.types_url" is no
longer needed, as type reference parsing is done in "ModuleGraph"
* remove unneeded field "source_path" from ".meta" files stored for
compiled source file (towards #6080)
This commit provides a "system_loader_es5.js" bundle loader which will be added
to the bundle when the target is < ES2017, which is the minimum target syntax
required for "system_loader.js".
Supports #5913 (via Deno.bundle()) with a couple caveats:
* Allowing "deno bundle" to take a different target is not supported, as we
specifically ignore "target" when passed in a TypeScript config file. This is
because deno bundle is really intended to generate bundles that work in Deno.
It is an unintentional side effect that some bundles are loadable in browsers.
* While a target of "es3" will be accepted, the module loader will still only be
compatible with ES5 or later. Realistically no one should be expecting bundles
generated by Deno to be used on IE8 and prior, and there is just too much
"baggage" to support that at this point.
This is a minor variation of 75bb9d, which exposed some sort of internal V8 bug.
Ref #6358
This is 100% authored by Kitson Kelly. Github might change the author when landing
so I'm leaving this in:
Co-authored-by: Kitson Kelly <me@kitsonkelly.com>
This commit provides a "system_loader_es5.js" bundle loader which will be added
to the bundle when the target is < ES2017, which is the minimum target syntax
required for "system_loader.js".
Supports #5913 (via Deno.bundle()) with a couple caveats:
* Allowing "deno bundle" to take a different target is not supported, as we
specifically ignore "target" when passed in a TypeScript config file. This is
because deno bundle is really intended to generate bundles that work in Deno.
It is an unintentional side effect that some bundles are loadable in browsers.
* While a target of "es3" will be accepted, the module loader will still only be
compatible with ES5 or later. Realistically no one should be expecting bundles
generated by Deno to be used on IE8 and prior, and there is just too much
"baggage" to support that at this point.
This commit fixes several regressions in TS compiler:
* double compilation of same module during same process run
* compilation of JavaScript entry point with non-JS imports
* unexpected skip of emit during compilation
Additional checks were added to ensure "allowJs" setting is
used in TS compiler if JavaScript has non-JS dependencies.
This reverts commit c4c6a8dae4
There is some controversy about this change because vscode doesn't interpret the fragments correctly. Needs more discussion before landing.