Importing .wasm files is non-standardized therefore deciding to
support current functionality past 1.0 release is risky.
Besides that .wasm import posed many challenges in our codebase
due to complex interactions with TS compiler which spawned
thread for each encountered .wasm import.
This commit removes:
- cli/compilers/wasm.rs
- cli/compilers/wasm_wrap.js
- two integration tests related to .wasm imports
Refactors Event and EventTarget so that they better encapsulate their
non-public data as well as are more forward compatible with things like
DOM Nodes.
Moves `dom_types.ts` -> `dom_types.d.ts` which was always the intention,
it was a legacy of when we used to build the types from the code and the
limitations of the compiler. There was a lot of cruft in `dom_types`
which shouldn't have been there, and mis-alignment to the DOM standards.
This generally has been eliminated, though we still have some minor
differences from the DOM (like the removal of some deprecated
methods/properties).
Adds `DOMException`. Strictly it shouldn't inherit from `Error`, but
most browsers provide a stack trace when one is thrown, so the behaviour
in Deno actually better matches the browser.
`Event` still doesn't log to console like it does in the browser. I
wanted to get this raised and that could be an enhancement later on (it
currently doesn't either).
This commits add two new methods to "Deno.core" namespace: "encode" and "decode".
Those methods are bound in Rust to provide a) fast b) generally available of encoding and decoding UTF-8 strings.
Both methods are now used in "cli/js/dispatch_json.ts".
- moves compiler implementation to "cli/js/compiler/" directory
- moves more APIs to "cli/js/web":
* "console.ts"
* "console_table.ts"
* "performance.ts"
* "timers.ts"
* "workers.ts"
- removes some dead code from "cli/js/"
* rewrite test runner in Rust
* migrate "test" and "runTests" functions from std to "Deno" namespace
* use "Deno.test()" to run internal JS unit tests
* remove std downloads for Deno subcommands
* establish basic event loop for workers
* make "self.close()" inside worker
* remove "runWorkerMessageLoop() - instead manually call global function
in Rust when message arrives. This is done in preparation for structured clone
* refactor "WorkerChannel" and use distinct structs for internal
and external channels; "WorkerChannelsInternal" and "WorkerHandle"
* move "State.worker_channels_internal" to "Worker.internal_channels"
* add "WorkerEvent" enum for child->host communication;
currently "Message(Buf)" and "Error(ErrBox)" variants are supported
* add tests for nested workers
* add tests for worker throwing error on startup
* split ops/worker.rs into ops/worker_host.rs and ops/web_worker.rs
* refactor js/workers.ts and factor out js/worker_main.ts - entry point for WebWorker runtime
* BREAKING CHANGE: remove support for blob: URL in Worker
* BREAKING CHANGE: remove Deno namespace support and noDenoNamespace option in Worker constructor
* introduce WebWorker struct which is a stripped down version of cli::Worker