This PR removes the public Deno.tracing.Span API.
We are not confident we can ship an API that is
better than the `@opentelemetry/api` API, because
V8 CPED does not support us using `using` to
manage span context. If this changes, we can
revisit this decision. For now, users wanting
custom spans can instrument their code using
the `@opentelemetry/api` API and `@deno/otel`.
This PR also speeds up the OTEL trace generation
by a 30% by using Uint8Array instead of
strings for the trace ID and span ID.
This commit adds `Deno.jupyter.image` API to display PNG and JPG images:
```
const data = Deno.readFileSync("./my-image.jpg");
Deno.jupyter.image(data);
Deno.jupyter.image("./my-image.jpg");
```
Initial import of OTEL code supporting tracing. Metrics soon to come.
Implements APIs for https://jsr.io/@deno/otel so that code using
OpenTelemetry.js just works tm.
There is still a lot of work to do with configuration and adding
built-in tracing to core APIs, which will come in followup PRs.
---------
Co-authored-by: Luca Casonato <hello@lcas.dev>
`performance.timeOrigin` was being set from when JS started executing,
but `op_now` measures from an `std::time::Instant` stored in `OpState`,
which is created at a completely different time. This caused
`performance.timeOrigin` to be very incorrect. This PR corrects the
origin and also cleans up some of the timer code.
Compared to `Date.now()`, `performance`'s time origin is now
consistently within 5us (0.005ms) of system time.
![image](https://github.com/user-attachments/assets/0a7be04a-4f6d-4816-bd25-38a2e6136926)
Fixes #22995. Fixes #23000.
There were a handful of bugs here causing the hang (each with a
corresponding minimized test):
- We were canceling recv futures when `receiveMessageOnPort` was called,
but this caused the "receive loop" in the message port to exit. This was
due to the fact that `CancelHandle`s are never reset (i.e., once you
`cancel` a `CancelHandle`, it remains cancelled). That meant that after
`receieveMessageOnPort` was called, the subsequent calls to
`op_message_port_recv_message` would throw `Interrupted` exceptions, and
we would exit the loop.
The cancellation, however, isn't actually necessary.
`op_message_port_recv_message` only borrows the underlying port for long
enough to poll the receiver, so the borrow there could never overlap
with `op_message_port_recv_message_sync`.
- Calling `MessagePort.unref()` caused the "receive loop" in the message
port to exit. This was because we were setting
`messageEventListenerCount` to 0 on unref. Not only does that break the
counter when multiple `MessagePort`s are present in the same thread, but
we also exited the "receive loop" whenever the listener count was 0. I
assume this was to prevent the recv promise from keeping the event loop
open.
Instead of this, I chose to just unref the recv promise as needed to
control the event loop.
- The last bug causing the hang (which was a doozy to debug) ended up
being an unfortunate interaction between how we implement our
messageport "receive loop" and a pattern found in `npm:piscina` (which
angular uses). The gist of it is that piscina uses an atomic wait loop
along with `receiveMessageOnPort` in its worker threads, and as the
worker is getting started, the following incredibly convoluted series of
events occurs:
1. Parent sends a MessagePort `p` to worker
2. Parent sends a message `m` to the port `p`
3. Parent notifies the worker with `Atomics.notify` that a new message
is available
4. Worker receives message, adds "message" listener to port `p`
5. Adding the listener triggers `MessagePort.start()` on `p`
6. Receive loop in MessagePort.start receives the message `m`, but then
hits an await point and yields (before dispatching the "message" event)
7. Worker continues execution, starts the atomic wait loop, and
immediately receives the existing notification from the parent that a
message is available
8. Worker attempts to receive the new message `m` with
`receiveMessageOnPort`, but this returns `undefined` because the receive
loop already took the message in 6
9. Atomic wait loop continues to next iteration, waiting for the next
message with `Atomic.wait`
10. `Atomic.wait` blocks the worker thread, which prevents the receive
loop from continuing and dispatching the "message" event for the
received message
11. The parent waits for the worker to respond to the first message, and
waits
12. The thread can't make any more progress, and the whole process hangs
The fix I've chosen here (which I don't particularly love, but it works)
is to just delay the `MessagePort.start` call until the end of the event
loop turn, so that the atomic wait loop receives the message first. This
prevents the hang.
---
Those were the main issues causing the hang. There ended up being a few
other small bugs as well, namely `exit` being emitted multiple times,
and not patching up the message port when it's received by
`receiveMessageOnPort`.
Note: this is implemented on Deploy. However, according to @magurotuna,
a thin compatibility layer might be in the works that'd prevent
breakages for PRs such as this one.
Towards #22079
Turns out we only virtualized it so one could have a `Console` property,
and the other one not. We can just make this `console.Console` available
everywhere.
This commit rewrites the internal `version` module that exported
various information about the current executable. Instead of exporting
several consts, we are now exporting a single const structure that
contains all the necessary information.
This is the first step towards cleaning up how we use this information
and should allow us to use SUI to be able to patch this information
in already produced binary making it easier to cut new releases.
---------
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Adds a `parallel` flag to `deno serve`. When present, we spawn multiple
workers to parallelize serving requests.
```bash
deno serve --parallel main.ts
```
Currently on linux we use `SO_REUSEPORT` and rely on the fact that the
kernel will distribute connections in a round-robin manner.
On mac and windows, we sort of emulate this by cloning the underlying
file descriptor and passing a handle to each worker. The connections
will not be guaranteed to be fairly distributed (and in practice almost
certainly won't be), but the distribution is still spread enough to
provide a significant performance increase.
---
(Run on an Macbook Pro with an M3 Max, serving `deno.com`
baseline::
```
❯ wrk -d 30s -c 125 --latency http://127.0.0.1:8000
Running 30s test @ http://127.0.0.1:8000
2 threads and 125 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 239.78ms 13.56ms 330.54ms 79.12%
Req/Sec 258.58 35.56 360.00 70.64%
Latency Distribution
50% 236.72ms
75% 248.46ms
90% 256.84ms
99% 268.23ms
15458 requests in 30.02s, 2.47GB read
Requests/sec: 514.89
Transfer/sec: 84.33MB
```
this PR (`with --parallel` flag)
```
❯ wrk -d 30s -c 125 --latency http://127.0.0.1:8000
Running 30s test @ http://127.0.0.1:8000
2 threads and 125 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 117.40ms 142.84ms 590.45ms 79.07%
Req/Sec 1.33k 175.19 1.77k 69.00%
Latency Distribution
50% 22.34ms
75% 223.67ms
90% 357.32ms
99% 460.50ms
79636 requests in 30.07s, 12.74GB read
Requests/sec: 2647.96
Transfer/sec: 433.71MB
```
Closes: https://github.com/denoland/deno/issues/22633
This commit adds support for `confirm` and `prompt` APIs,
that instead of reading from stdin are using notebook frontend
to show modal boxes and wait for answers.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commits adds the ability to set a would-be exit code
for the Deno process without forcing an immediate exit,
through the new `Deno.exitCode` API.
- **Implements `Deno.exitCode` getter and setter**: Adds support for
setting
and retrieving a would-be exit code via `Deno.exitCode`.
This allows for asynchronous cleanup before process termination
without immediately exiting.
- **Ensures type safety**: The setter for `Deno.exitCode` validates that
the provided value is a number, throwing a TypeError if not, to ensure
that
only valid exit codes are set.
Closes to #23605
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This is a primordialization effort to improve resistance against users
tampering with the global `Object` prototype.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>