This commit moves some code around from "cli/node/mod.rs" to
"ext/node". Additionally "ext/node" was changed to factor out
"ops.rs" and "polyfill.rs" modules.
This commit does preparatory work to allow snapshotting Node.js
compatibility layer, that currently lives in `std/node`. The logic was
changed to allow loading some modules from the snapshot and
some from the remote URL.
Additionally "module_es_shim.js" that provides exports for "node:module"
is now snapshotted.
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Currently fast ops will always check for the alignment of a TypedArray
when getting a slice out of them. A match is then done to ensure that
some slice was received and if not a fallback will be requested.
For Uint8Arrays (and WasmMemory which is equivalent to a Uint8Array) the
alignment will always be okay. Rust probably optimises this away for the
most part (since the Uint8Array check is `x % 1 != 0`), but what it
cannot optimise away is the fast ops path's request for fallback options
parameter.
The extra parameter's cost is likely negligible but V8 will need to
check if a fallback was requested and prepare the fallback call just in
case it was. In the future the lack of a fallback may also enable V8 to
much better optimise the result handling.
For V8 created buffers, it seems like all buffers are actually always
guaranteed to be properly aligned: All buffers seem to always be created
8-byte aligned, and creating a 32 bit array or 64 bit array with a
non-aligned offset from an ArrayBuffer is not allowed. Unfortunately,
Deno FFI cannot give the same guarantees, and it is actually possible
for eg. 32 bit arrays to be created unaligned using it. These arrays
work fine (at least on Linux) so it seems like this is not illegal, it
just means that we cannot remove the alignment checking for 32 bit
arrays.
This patch makes `NativeType` to `libffi::middle::Type` conversion
failliable and w.t disallows struct with empty fields. libffi does not
handle "empty" struct because they don't exist in C (or Rust).
Fixes #17481
Bump the rsa crate to 0.7.0
The API for the `rsa` crate has changed significantly, but I have
verified that tests continue to pass throughout this update.
I mistakenly held on to a RefCell's borrow for the whole time of
iteration, but since these counters can be refed/unrefed from any
thread that is a mistake.
Updated third_party dlint to v0.37.0 for GitHub Actions. This PR
includes following changes:
* fix(prefer-primordials): Stop using array pattern assignments
* fix(prefer-primordials): Stop using global intrinsics except for
`SharedArrayBuffer`
* feat(guard-for-in): Apply new guard-for-in rule
If the JS handler gets a POST, PUT, or PATCH request, but doesn't
`await` the body, deno would panic because it will try to read the body
even though the request has already been handled.
Not sure how/where to test this case, so I could use some help with
that.
The leading cause of the problem was that `handleResponse` has
`tryRespondChunked` passed as an argument, which in turn is implemented
as a call to `core.ops.op_try_flash_respond_chuncked`, that throws in
the repro code.
`handleResponse` was not handled correctly, as it not returned any
value, and had no `catch` attached to it.
It also effectively was never correctly handled inside two other blocks
with `resp.then` and `PromisePrototypeCatch(PromisePrototypeThen(resp,
"..."))` as well, as it just short-circuited the promise with an empty
resolve, instead of relying on the last `(async () => {})` block.
This change makes `handleResponse` return a correct value and attach
`onError` handler to the "non-thenable" variant of response handling
code.
This commit fixes "cleanup hooks" in NAPI integration in two ways:
- don't hold to RefCell's borrow while iterating over hooks
- allow a hook to remove itself when being called
This commit changes signature of "deno_core::ModuleLoader::resolve" to pass
an enum indicating whether or not we're resolving a specifier for dynamic import.
Additionally "CliModuleLoader" was changes to store both "parent permissions" (or
"root permissions") as well as "dynamic permissions" that allow to check for permissions
in top-level module load an dynamic imports.
Then all code paths that have anything to do with Node/npm compat are now checking
for permissions which are passed from module loader instance associated with given
worker.
Adds support for passing and returning structs as buffers to FFI. This does not implement fastapi support for structs. Needed for certain system APIs such as AppKit on macOS.
The whole point of creating this alternative operation was to allow
usage in node, without `--unstable` flag.
Introduced and I believe missed in
https://github.com/denoland/deno/pull/16520/
This commit adds "Deno.Conn.ref()" and "Deno.Conn.unref()" methods.
These methods can be used to make connection block or not block the
event loop from finishing. Refing/unrefing only influences "read"
operations - ie. scheduling writes to a connection _do_ keep event
loop alive.
Required for https://github.com/denoland/deno/issues/16710
Previously, errored streaming response bodies did not cause the HTTP
stream to be aborted. It instead caused the stream to be closed gracefully,
which had the result that the client could not detect the difference
between a successful response and an errored response.
This commit fixes the issue by aborting the stream on error.
Right now an error in a request body stream causes an uncatchable
global promise rejection. This PR fixes this to instead propagate the
error correctly into the promise returned from `fetch`.
It additionally fixes errored readable stream bodies being treated as
successfully completed bodies by Rust.
In our `require()` implementation we use a special logic to resolve
"base path" when looking for matching packages, however this logic
is in contradiction to what needs to happen if there's a local
"node_modules"
directory used. This commit changes require implementation to be aware
if we're running off of global node modules cache or a local one.
- [x] `dlfcn.rs` - `dlopen()`-related code.
- [x] `turbocall.rs` - Call trampoline JIT compiler.
- [x] `repr.rs` - Pointer representation. Home of the UnsafePointerView
ops.
- [x] `symbol.rs` - Function symbol related code.
- [x] `callback.rs` - Home of `Deno.UnsafeCallback` ops.
- [x] `ir.rs` - Intermediate representation for values. Home of the
`NativeValue` type.
- [x] `call.rs` - Generic call ops. Home to everything related to
calling FFI symbols.
- [x] `static.rs` - static symbol support
I find easier to work with this setup, I eventually want to expand
TurboCall to unroll type conversion loop in generic calls, generate code
for individual symbols (lazy function pointers), etc.
Previously the inner request object of the original and the new request
were the same, causing the requests to be entangled and mutable changes
to one to be visible to the other. This fixes that.
Fixes https://github.com/denoland/deno/issues/16934
Example compiler error:
```
error: mutable opstate is not supported in async ops
--> core/ops_builtin.rs:122:1
|
122 | #[op]
| ^^^^^
|
= note: this error originates in the attribute macro `op` (in Nightly builds, run with -Z macro-backtrace for more info)
```
Uses SeqOneByteString optimization to do zero-copy `&str` arguments in
fast calls.
- [x] Depends on https://github.com/denoland/rusty_v8/pull/1129
- [x] Depends on
https://chromium-review.googlesource.com/c/v8/v8/+/4036884
- [x] Disable in async ops
- [x] Make it work with owned `String` with an extra alloc in fast path.
- [x] Support `Cow<'_, str>`. Owned for slow case, Borrowed for fast
case
```rust
#[op]
fn op_string_len(s: &str) -> u32 {
str.len() as u32
}
```
* Introduces `ReadableStreamDefaultReadResult` and modifies
`ReadableStreamDefaultReader.read` to return this type (closes #15269).
* Adds the missing `ReadableStreamBYOBReader` constructor.
* Removes the nonexistent `ReadableStreamReader` class.
Currently, slow call path will always create a dangling pointer to
replace a null pointer when called with eg. a `new Uint8Array()`
parameter, which V8 initialises as a null pointer backed buffer.
However, the fast call path will never change the pointer value and will
thus expose a null pointer. Thus, it's possible that the pointer value
that a native call sees coming from Deno changes between two sequential
invocations of the same function with the exact same parameters.
Since null pointers can be quite important, and `Uint8Array` is the
chosen fast path for Deno FFI `"buffer"` parameters, I think it is
fairly important that the null pointer be properly exposed to the native
code. Thus this PR.
### `*mut c_void`
While here, I also changed the type of our pointer values to `*mut
c_void`. This is mainly due to JS buffers always being `*mut`, and
because we offer a way to turn a pointer into a JS `ArrayBuffer`
(`op_ffi_get_buf`) which is read-write. I'm not exactly sure which way
we should really go here, we have pointers that are definitely mut but
we also cannot assume all of our pointers are. So, do we go with the
maxima or the minima?
### `optimisedCall(new Uint8Array())`
V8 seems to have a bug where calling an optimised function with a newly
created empty `Uint8Array` (no argument or 0) will not see the data
pointer being null but instead it's some stable pointer, perhaps
pointing to some internal null-backing-store. The pointer value is also
an odd (not even) number, so it might specifically be a tagged pointer.
This will probably be an issue for some users, if they try to use eg.
`method(cstr("something"), new Uint8Array())` as a way to do a fast call
to `method` with a null pointer as the second parameter.
If instead of a `new Uint8Array()` the user instead uses some `const
NULL = new Uint8Array()` where the `NULL` buffer has been passed to a
slow call previously, then the fast call will properly see a null
pointer.
I'll take this up with some V8 engineers to see if this couldn't be
fixed.