This is a quick first refactoring to split the tests out of runtime and
move runtime-related code to a top-level runtime module.
There will be a followup to refactor imports a bit, but this is the
major change that will most likely conflict with other work and I want
to merge it early.
This cleans up `JsRuntime` a bit more:
* We no longer print cargo's rerun-if-changed messages in `JsRuntime` --
those are printed elsewhere
* We no longer special case the OwnedIsolate for snapshots. Instead we
make use of an inner object that has the `Drop` impl and allows us to
`std::mem::forget` it if we need to extract the isolate for a snapshot
* The `snapshot` method is only available on `JsRuntimeForSnapshot`, not
`JsRuntime`.
* `OpState` construction is slightly cleaner, though I'd still like to
extract more
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit ensures that JavaScript functions generated for registered
ops have proper names set up - the function name matches the name
of the op.
A test was added in `core/runtime.rs` that verifies this.
Closes https://github.com/denoland/deno/issues/19206
The root cause of denoland/deno_std#3320, I believe, is that
`pending_promise_rejections` is a `HashMap` whose entries are in
arbitrary order, and as a result either of the two errors (`AddrInUse`
and `TypeError`) may be selected when determining which one to report. I
changed the field to a `VecDeque` so that the first error (`AddrInUse`
in this case) is always selected.
Fixes #18979.
This changes the predicate for allowing `ext:` specifier resolution from
`snapshot_loaded_and_not_snapshotting` to `ext_resolution_allowed` which
is only set to true during the extension module loading phase. Module
loaders as used in core
are now declared as `ExtModuleLoader` rather than `dyn ModuleLoader`.
This commit changes how "disabled" ops behave. Instead of using "void"
functions under the hood, they now explicitly throw errors saying
that a given op doesn't exist.
Fixes #6259.
Adds the location for v8 syntax errors to the message (`message += " at
{location}"`) when rethrowing them for dynamic imports.
Discussing with @bartlomieju on discord I proposed just preserving v8's
error and not reconstructing it, allowing the standard stack trace to
just point to the syntax error instead of the dynamic import. But on
further thought this way has parity with SWC's syntax errors + has the
advantage of showing both the syntax error and dynamic import location.
```ts
// temp.js
await import("./temp2.js");
// temp2.js
function foo() {
await Promise.resolve();
}
// Before:
// error: Uncaught (in promise) SyntaxError: Unexpected reserved word
// await import("./temp2.js");
// ^
// at async file:///.../temp.js:1:1
// After:
// error: Uncaught (in promise) SyntaxError: Unexpected reserved word at file:///.../temp2.js:2:3
// await import("./temp2.js");
// ^
// at async file:///.../temp.js:1:1
```
This is a follow-on to the earlier work in reducing string copies,
mainly focused on ensuring that ASCII strings are easy to provide to the
JS runtime.
While we are replacing a 16-byte reference in a number of places with a
24-byte structure (measured via `std::mem::size_of`), the reduction in
copies wins out over the additional size of the arguments passed into
functions.
Benchmarking shows approximately the same if not slightly less wallclock
time/instructions retired, but I believe this continues to open up
further refactoring opportunities.
This commit changes the build process in a way that preserves already
registered ops in the snapshot. This allows us to skip creating hundreds of
"v8::String" on each startup, but sadly there is still some op registration
going on startup (however we're registering 49 ops instead of >200 ops).
This situation could be further improved, by moving some of the ops
from "runtime/" to a separate extension crates.
---------
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
This PR cleans up APIs related to snapshot creation and how ops are
initialized.
Prerequisite for #18080
---------
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the
modules loaded from this loader to "ext:".
"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.
Closes https://github.com/denoland/deno/issues/18020
Runtime generation of async op wrappers contributed to increased startup
time and core became unusable with
`--disallow-code-generation-from-strings` flag. The optimization only
affects very small microbenchmarks so this revert will not cause any
regressions.
This commit further improves startup time by:
- no relying on "JsRuntime::execute_script" for runtime bootstrapping,
this is instead done using V8 APIs directly
- registering error classes during the snapshot time, instead of on
startup
Further improvements can be made, mainly around removing
"core.initializeAsyncOps()" which takes around 2ms.
This commit should result in ~1ms startup time improvement.
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of these
callback fields are vectors of callbacks, and therefore could plausibly
store at least one callback per realm. However, some of those fields are
`Option<v8::Global<v8::Function>>`, which would make the callbacks set
by a realm override the one that might have been set by a different
realm.
As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and therefore
this change makes it so such callbacks can only be set from inside a
realm, and will only affect that realm.
This is a reland of #15599.
Towards #13239.
This commit changes signature of "deno_core::ModuleLoader::resolve" to pass
an enum indicating whether or not we're resolving a specifier for dynamic import.
Additionally "CliModuleLoader" was changes to store both "parent permissions" (or
"root permissions") as well as "dynamic permissions" that allow to check for permissions
in top-level module load an dynamic imports.
Then all code paths that have anything to do with Node/npm compat are now checking
for permissions which are passed from module loader instance associated with given
worker.
V8's JIT can do a better job knowing the argument count and also enable
fast call path (in future).
This also lets us call async ops without `opAsync`:
```js
const { ops } = Deno.core;
await ops.op_void_async();
```
this patch: 4405286 ops/sec
main: 3508771 ops/sec
This revert has been discussed at length out-of-band (including with
@andreubotella). The realms work in impeding ongoing event loop and
performance work. We very much want to land realms but it needs to wait
until these lower-level refactors are complete. We hope to bring realms
back in a couple weeks.
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Several functions used for handling of dynamic imports and "import.meta"
object were not registered as external references and caused V8 to crash
during snapshotting. These functions are now registered as external refs
and aborts are no longer happening.
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of
these callback fields are vectors of callbacks, and therefore could
plausibly store at least one callback per realm. However, some of
those fields are `Option<v8::Global<v8::Function>>`, which would make
the callbacks set by a realm override the one that might have been set
by a different realm.
As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and
therefore this change makes it so such callbacks can only be set from
inside a realm, and will only affect that realm.