This is a primordialization effort to improve resistance against users
tampering with the global `Object` prototype.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit refactors how we access "core", "internals" and
"primordials" objects coming from `deno_core`, in our internal JavaScript code.
Instead of capturing them from "globalThis.__bootstrap" namespace, we
import them from recently added "ext:core/mod.js" file.
This PR uses the new `cancel` method of `TransformStream` to properly
clean up the internal `TextDecoder` used in `TextDecoderStream` if the
stream is cancelled.
Fixes #13142
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the
modules loaded from this loader to "ext:".
"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.
Closes https://github.com/denoland/deno/issues/18020
This PR refactors all internal js files (except core) to be written as
ES modules.
`__bootstrap`has been mostly replaced with static imports in form in
`internal:[path to file from repo root]`.
To specify if files are ESM, an `esm` method has been added to
`Extension`, similar to the `js` method.
A new ModuleLoader called `InternalModuleLoader` has been added to
enable the loading of internal specifiers, which is used in all
situations except when a snapshot is only loaded, and not a new one is
created from it.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Updated third_party dlint to v0.37.0 for GitHub Actions. This PR
includes following changes:
* fix(prefer-primordials): Stop using array pattern assignments
* fix(prefer-primordials): Stop using global intrinsics except for
`SharedArrayBuffer`
* feat(guard-for-in): Apply new guard-for-in rule
- [x] Avoid copying buffers.
https://encoding.spec.whatwg.org/#dom-textdecoder-decode
> Implementations are strongly encouraged to use an implementation
strategy that avoids this copy. When doing so they will have to make
sure that changes to input do not affect future calls to
[decode()](https://encoding.spec.whatwg.org/#dom-textdecoder-decode).
- [x] Special op to avoid string label deserialization and parsing.
(Ideally we should map labels to integers in JS)
- [x] Avoid webidl `Object.assign` when options is undefined.
Welcome to better optimised op calls! Currently opSync is called with parameters of every type and count. This most definitely makes the call megamorphic. Additionally, it seems that spread params leads to V8 not being able to optimise the calls quite as well (apparently Fast Calls cannot be used with spread params).
Monomorphising op calls should lead to some improved performance. Now that unwrapping of sync ops results is done on Rust side, this is pretty simple:
```
opSync("op_foo", param1, param2);
// -> turns to
ops.op_foo(param1, param2);
```
This means sync op calls are now just directly calling the native binding function. When V8 Fast API Calls are enabled, this will enable those to be called on the optimised path.
Monomorphising async ops likely requires using callbacks and is left as an exercise to the reader.
In the `transform` function to `TextEncoderStream`'s internal
`TransformStream`, if `chunk` is the empty string and
`this.#pendingHighSurrogate` is null, then `lastCodeUnit` will be NaN.
As it turns out, this does not cause a bug because the comparison to
check for lone surrogates turns out to be false for NaN, but to rely on
it makes the code brittle.
The Web IDL conversion to `BufferSource` and similar types shouldn't
check whether the buffer is detached.
In the case of `TextDecoder`, our implementation would still throw after
the Web IDL conversions because we're creating a new `Uint8Array` from
the buffer source's buffer, which throws if it's detached. This change
also fixes this bug.
The implementation of `TextDecoder` had a bug where it was copying the
input data in every case. This change removes that copy in
non-`SharedArrayBuffer` cases.
Since passing a shared buffer source to Rust would fail, this copy of
the input data was making `TextDecoder` work in cases where the input
is shared. In order to avoid a breaking change, the copy is retained in
those cases.