This commit splits `Deno.upgradeHttp` into two different APIs, because
the same API is currently overloaded with two different functions. Flash
requests upgrade immediately, with no need to return a `Response`
object. Instead you have to manually write the response to the socket.
Hyper requests only upgrade once a `Response` object has been sent.
These two behaviours are now split into `Deno.upgradeHttp` and
`Deno.upgradeHttpRaw`. The latter is flash only. The former only
supports hyper requests at the moment, but can be updated to support
flash in the future.
Additionally this removes `void | Promise<void>` as valid return types
for the handler function. If one wants to use `Deno.upgradeHttpRaw`,
they will have to type cast the handler signature - the signature is
meant for the 99.99%, and should not be complicated for the 0.01% that
use `Deno.upgradeHttpRaw()`.
This commit changes the `Deno.serve` function signature to be more
versatile and easier to use. It is now a drop in replacement for
std/http's `serve`.
The input validation has also been reworked.
Previously if a user specified a content-length header for an POST
request without a body, the request would contain two `content-length`
headers. One added by us, and one added by the user.
This commit ignores all content-length headers coming from the user,
because we need to have the sole authority on the content-length because
we transmit the body.
- Merge "Deno.serve()" and "Deno.serveTls()" API
- Remove first argument and use "fetch" field options instead
- Update type declarations
- Add more documentation
RUSTFLAGS take precedence over `target.<triple>.rustflags`. Therefore,
setting the env var globally in CI would always override whatever linter
rules are allowed or denied in .cargo/config.toml.
With this change, we ensure that problems are detected both in CI and
locally, using either cargo clippy or lint.js.
Welcome to better optimised op calls! Currently opSync is called with parameters of every type and count. This most definitely makes the call megamorphic. Additionally, it seems that spread params leads to V8 not being able to optimise the calls quite as well (apparently Fast Calls cannot be used with spread params).
Monomorphising op calls should lead to some improved performance. Now that unwrapping of sync ops results is done on Rust side, this is pretty simple:
```
opSync("op_foo", param1, param2);
// -> turns to
ops.op_foo(param1, param2);
```
This means sync op calls are now just directly calling the native binding function. When V8 Fast API Calls are enabled, this will enable those to be called on the optimised path.
Monomorphising async ops likely requires using callbacks and is left as an exercise to the reader.