// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license. use deno_core::error::AnyError; use deno_core::ResourceId; use deno_core::{OpState, Resource}; use serde::Deserialize; use std::borrow::Cow; use crate::texture::{GpuTextureFormat, GpuTextureViewDimension}; use super::error::WebGpuResult; pub(crate) struct WebGpuBindGroupLayout( pub(crate) wgpu_core::id::BindGroupLayoutId, ); impl Resource for WebGpuBindGroupLayout { fn name(&self) -> Cow { "webGPUBindGroupLayout".into() } } pub(crate) struct WebGpuBindGroup(pub(crate) wgpu_core::id::BindGroupId); impl Resource for WebGpuBindGroup { fn name(&self) -> Cow { "webGPUBindGroup".into() } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBufferBindingLayout { r#type: GpuBufferBindingType, has_dynamic_offset: bool, min_binding_size: u64, } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] enum GpuBufferBindingType { Uniform, Storage, ReadOnlyStorage, } impl From for wgpu_types::BufferBindingType { fn from(binding_type: GpuBufferBindingType) -> Self { match binding_type { GpuBufferBindingType::Uniform => wgpu_types::BufferBindingType::Uniform, GpuBufferBindingType::Storage => { wgpu_types::BufferBindingType::Storage { read_only: false } } GpuBufferBindingType::ReadOnlyStorage => { wgpu_types::BufferBindingType::Storage { read_only: true } } } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuSamplerBindingLayout { r#type: GpuSamplerBindingType, } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] enum GpuSamplerBindingType { Filtering, NonFiltering, Comparison, } impl From for wgpu_types::BindingType { fn from(binding_type: GpuSamplerBindingType) -> Self { match binding_type { GpuSamplerBindingType::Filtering => wgpu_types::BindingType::Sampler { filtering: true, comparison: false, }, GpuSamplerBindingType::NonFiltering => wgpu_types::BindingType::Sampler { filtering: false, comparison: false, }, GpuSamplerBindingType::Comparison => wgpu_types::BindingType::Sampler { filtering: true, comparison: true, }, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuTextureBindingLayout { sample_type: GpuTextureSampleType, view_dimension: GpuTextureViewDimension, multisampled: bool, } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] enum GpuTextureSampleType { Float, UnfilterableFloat, Depth, Sint, Uint, } impl From for wgpu_types::TextureSampleType { fn from(sample_type: GpuTextureSampleType) -> Self { match sample_type { GpuTextureSampleType::Float => { wgpu_types::TextureSampleType::Float { filterable: true } } GpuTextureSampleType::UnfilterableFloat => { wgpu_types::TextureSampleType::Float { filterable: false } } GpuTextureSampleType::Depth => wgpu_types::TextureSampleType::Depth, GpuTextureSampleType::Sint => wgpu_types::TextureSampleType::Sint, GpuTextureSampleType::Uint => wgpu_types::TextureSampleType::Uint, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuStorageTextureBindingLayout { access: GpuStorageTextureAccess, format: GpuTextureFormat, view_dimension: GpuTextureViewDimension, } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] enum GpuStorageTextureAccess { WriteOnly, } impl From for wgpu_types::StorageTextureAccess { fn from(access: GpuStorageTextureAccess) -> Self { match access { GpuStorageTextureAccess::WriteOnly => { wgpu_types::StorageTextureAccess::WriteOnly } } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBindGroupLayoutEntry { binding: u32, visibility: u32, #[serde(flatten)] binding_type: GpuBindingType, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] enum GpuBindingType { Buffer(GpuBufferBindingLayout), Sampler(GpuSamplerBindingLayout), Texture(GpuTextureBindingLayout), StorageTexture(GpuStorageTextureBindingLayout), } impl TryFrom for wgpu_types::BindingType { type Error = AnyError; fn try_from( binding_type: GpuBindingType, ) -> Result { let binding_type = match binding_type { GpuBindingType::Buffer(buffer) => wgpu_types::BindingType::Buffer { ty: buffer.r#type.into(), has_dynamic_offset: buffer.has_dynamic_offset, min_binding_size: std::num::NonZeroU64::new(buffer.min_binding_size), }, GpuBindingType::Sampler(sampler) => sampler.r#type.into(), GpuBindingType::Texture(texture) => wgpu_types::BindingType::Texture { sample_type: texture.sample_type.into(), view_dimension: texture.view_dimension.into(), multisampled: texture.multisampled, }, GpuBindingType::StorageTexture(storage_texture) => { wgpu_types::BindingType::StorageTexture { access: storage_texture.access.into(), format: storage_texture.format.try_into()?, view_dimension: storage_texture.view_dimension.into(), } } }; Ok(binding_type) } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateBindGroupLayoutArgs { device_rid: ResourceId, label: Option, entries: Vec, } pub fn op_webgpu_create_bind_group_layout( state: &mut OpState, args: CreateBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut entries = vec![]; for entry in args.entries { entries.push(wgpu_types::BindGroupLayoutEntry { binding: entry.binding, visibility: wgpu_types::ShaderStages::from_bits(entry.visibility) .unwrap(), ty: entry.binding_type.try_into()?, count: None, // native-only }); } let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor { label: args.label.map(Cow::from), entries: Cow::from(entries), }; gfx_put!(device => instance.device_create_bind_group_layout( device, &descriptor, std::marker::PhantomData ) => state, WebGpuBindGroupLayout) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreatePipelineLayoutArgs { device_rid: ResourceId, label: Option, bind_group_layouts: Vec, } pub fn op_webgpu_create_pipeline_layout( state: &mut OpState, args: CreatePipelineLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut bind_group_layouts = vec![]; for rid in &args.bind_group_layouts { let bind_group_layout = state.resource_table.get::(*rid)?; bind_group_layouts.push(bind_group_layout.0); } let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor { label: args.label.map(Cow::from), bind_group_layouts: Cow::from(bind_group_layouts), push_constant_ranges: Default::default(), }; gfx_put!(device => instance.device_create_pipeline_layout( device, &descriptor, std::marker::PhantomData ) => state, super::pipeline::WebGpuPipelineLayout) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBindGroupEntry { binding: u32, kind: String, resource: ResourceId, offset: Option, size: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateBindGroupArgs { device_rid: ResourceId, label: Option, layout: ResourceId, entries: Vec, } pub fn op_webgpu_create_bind_group( state: &mut OpState, args: CreateBindGroupArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut entries = vec![]; for entry in &args.entries { let e = wgpu_core::binding_model::BindGroupEntry { binding: entry.binding, resource: match entry.kind.as_str() { "GPUSampler" => { let sampler_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::Sampler(sampler_resource.0) } "GPUTextureView" => { let texture_view_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::TextureView( texture_view_resource.0, ) } "GPUBufferBinding" => { let buffer_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::Buffer( wgpu_core::binding_model::BufferBinding { buffer_id: buffer_resource.0, offset: entry.offset.unwrap_or(0), size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)), }, ) } _ => unreachable!(), }, }; entries.push(e); } let bind_group_layout = state .resource_table .get::(args.layout)?; let descriptor = wgpu_core::binding_model::BindGroupDescriptor { label: args.label.map(Cow::from), layout: bind_group_layout.0, entries: Cow::from(entries), }; gfx_put!(device => instance.device_create_bind_group( device, &descriptor, std::marker::PhantomData ) => state, WebGpuBindGroup) }