// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license. // Copyright (c) 2014-2015 Devon Govett // Forked from https://github.com/browserify/browserify-zlib // deno-lint-ignore-file import { Buffer, kMaxLength } from "ext:deno_node/buffer.ts"; import { Transform } from "ext:deno_node/stream.ts"; import * as binding from "ext:deno_node/_zlib_binding.mjs"; import util from "ext:deno_node/util.ts"; import { ok as assert } from "ext:deno_node/assert.ts"; import { zlib as zlibConstants } from "ext:deno_node/internal_binding/constants.ts"; import { nextTick } from "ext:deno_node/_next_tick.ts"; var kRangeErrorMessage = "Cannot create final Buffer. It would be larger " + "than 0x" + kMaxLength.toString(16) + " bytes"; // translation table for return codes. export const codes = Object.freeze({ Z_OK: binding.Z_OK, Z_STREAM_END: binding.Z_STREAM_END, Z_NEED_DICT: binding.Z_NEED_DICT, Z_ERRNO: binding.Z_ERRNO, Z_STREAM_ERROR: binding.Z_STREAM_ERROR, Z_DATA_ERROR: binding.Z_DATA_ERROR, Z_MEM_ERROR: binding.Z_MEM_ERROR, Z_BUF_ERROR: binding.Z_BUF_ERROR, Z_VERSION_ERROR: binding.Z_VERSION_ERROR, [binding.Z_OK]: "Z_OK", [binding.Z_STREAM_END]: "Z_STREAM_END", [binding.Z_NEED_DICT]: "Z_NEED_DICT", [binding.Z_ERRNO]: "Z_ERRNO", [binding.Z_STREAM_ERROR]: "Z_STREAM_ERROR", [binding.Z_DATA_ERROR]: "Z_DATA_ERROR", [binding.Z_MEM_ERROR]: "Z_MEM_ERROR", [binding.Z_BUF_ERROR]: "Z_BUF_ERROR", [binding.Z_VERSION_ERROR]: "Z_VERSION_ERROR", }); export const createDeflate = function (o) { return new Deflate(o); }; export const createInflate = function (o) { return new Inflate(o); }; export const createDeflateRaw = function (o) { return new DeflateRaw(o); }; export const createInflateRaw = function (o) { return new InflateRaw(o); }; export const createGzip = function (o) { return new Gzip(o); }; export const createGunzip = function (o) { return new Gunzip(o); }; export const createUnzip = function (o) { return new Unzip(o); }; // Convenience methods. // compress/decompress a string or buffer in one step. export const deflate = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new Deflate(opts), buffer, callback); }; export const deflateSync = function (buffer, opts) { return zlibBufferSync(new Deflate(opts), buffer); }; export const gzip = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new Gzip(opts), buffer, callback); }; export const gzipSync = function (buffer, opts) { return zlibBufferSync(new Gzip(opts), buffer); }; export const deflateRaw = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new DeflateRaw(opts), buffer, callback); }; export const deflateRawSync = function (buffer, opts) { return zlibBufferSync(new DeflateRaw(opts), buffer); }; export const unzip = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new Unzip(opts), buffer, callback); }; export const unzipSync = function (buffer, opts) { return zlibBufferSync(new Unzip(opts), buffer); }; export const inflate = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new Inflate(opts), buffer, callback); }; export const inflateSync = function (buffer, opts) { return zlibBufferSync(new Inflate(opts), buffer); }; export const gunzip = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new Gunzip(opts), buffer, callback); }; export const gunzipSync = function (buffer, opts) { return zlibBufferSync(new Gunzip(opts), buffer); }; export const inflateRaw = function (buffer, opts, callback) { if (typeof opts === "function") { callback = opts; opts = {}; } return zlibBuffer(new InflateRaw(opts), buffer, callback); }; export const inflateRawSync = function (buffer, opts) { return zlibBufferSync(new InflateRaw(opts), buffer); }; function zlibBuffer(engine, buffer, callback) { var buffers = []; var nread = 0; engine.on("error", onError); engine.on("end", onEnd); engine.end(buffer); flow(); function flow() { var chunk; while (null !== (chunk = engine.read())) { buffers.push(chunk); nread += chunk.length; } engine.once("readable", flow); } function onError(err) { engine.removeListener("end", onEnd); engine.removeListener("readable", flow); callback(err); } function onEnd() { var buf; var err = null; if (nread >= kMaxLength) { err = new RangeError(kRangeErrorMessage); } else { buf = Buffer.concat(buffers, nread); } buffers = []; engine.close(); callback(err, buf); } } function zlibBufferSync(engine, buffer) { if (typeof buffer === "string") buffer = Buffer.from(buffer); if (!Buffer.isBuffer(buffer)) throw new TypeError("Not a string or buffer"); var flushFlag = engine._finishFlushFlag; return engine._processChunk(buffer, flushFlag); } // generic zlib // minimal 2-byte header function Deflate(opts) { if (!(this instanceof Deflate)) return new Deflate(opts); Zlib.call(this, opts, binding.DEFLATE); } function Inflate(opts) { if (!(this instanceof Inflate)) return new Inflate(opts); Zlib.call(this, opts, binding.INFLATE); } // gzip - bigger header, same deflate compression function Gzip(opts) { if (!(this instanceof Gzip)) return new Gzip(opts); Zlib.call(this, opts, binding.GZIP); } function Gunzip(opts) { if (!(this instanceof Gunzip)) return new Gunzip(opts); Zlib.call(this, opts, binding.GUNZIP); } // raw - no header function DeflateRaw(opts) { if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts); Zlib.call(this, opts, binding.DEFLATERAW); } function InflateRaw(opts) { if (!(this instanceof InflateRaw)) return new InflateRaw(opts); Zlib.call(this, opts, binding.INFLATERAW); } // auto-detect header. function Unzip(opts) { if (!(this instanceof Unzip)) return new Unzip(opts); Zlib.call(this, opts, binding.UNZIP); } function isValidFlushFlag(flag) { return flag === binding.Z_NO_FLUSH || flag === binding.Z_PARTIAL_FLUSH || flag === binding.Z_SYNC_FLUSH || flag === binding.Z_FULL_FLUSH || flag === binding.Z_FINISH || flag === binding.Z_BLOCK; } // the Zlib class they all inherit from // This thing manages the queue of requests, and returns // true or false if there is anything in the queue when // you call the .write() method. function Zlib(opts, mode) { var _this = this; this._opts = opts = opts || {}; this._chunkSize = opts.chunkSize || zlibConstants.Z_DEFAULT_CHUNK; Transform.call(this, opts); if (opts.flush && !isValidFlushFlag(opts.flush)) { throw new Error("Invalid flush flag: " + opts.flush); } if (opts.finishFlush && !isValidFlushFlag(opts.finishFlush)) { throw new Error("Invalid flush flag: " + opts.finishFlush); } this._flushFlag = opts.flush || binding.Z_NO_FLUSH; this._finishFlushFlag = typeof opts.finishFlush !== "undefined" ? opts.finishFlush : binding.Z_FINISH; if (opts.chunkSize) { if ( opts.chunkSize < zlibConstants.Z_MIN_CHUNK || opts.chunkSize > zlibConstants.Z_MAX_CHUNK ) { throw new Error("Invalid chunk size: " + opts.chunkSize); } } if (opts.windowBits) { if ( opts.windowBits < zlibConstants.Z_MIN_WINDOWBITS || opts.windowBits > zlibConstants.Z_MAX_WINDOWBITS ) { throw new Error("Invalid windowBits: " + opts.windowBits); } } if (opts.level) { if ( opts.level < zlibConstants.Z_MIN_LEVEL || opts.level > zlibConstants.Z_MAX_LEVEL ) { throw new Error("Invalid compression level: " + opts.level); } } if (opts.memLevel) { if ( opts.memLevel < zlibConstants.Z_MIN_MEMLEVEL || opts.memLevel > zlibConstants.Z_MAX_MEMLEVEL ) { throw new Error("Invalid memLevel: " + opts.memLevel); } } if (opts.strategy) { if ( opts.strategy != zlibConstants.Z_FILTERED && opts.strategy != zlibConstants.Z_HUFFMAN_ONLY && opts.strategy != zlibConstants.Z_RLE && opts.strategy != zlibConstants.Z_FIXED && opts.strategy != zlibConstants.Z_DEFAULT_STRATEGY ) { throw new Error("Invalid strategy: " + opts.strategy); } } if (opts.dictionary) { if (!Buffer.isBuffer(opts.dictionary)) { throw new Error("Invalid dictionary: it should be a Buffer instance"); } } this._handle = new binding.Zlib(mode); var self = this; this._hadError = false; this._handle.onerror = function (message, errno) { // there is no way to cleanly recover. // continuing only obscures problems. _close(self); self._hadError = true; var error = new Error(message); error.errno = errno; error.code = codes[errno]; self.emit("error", error); }; var level = zlibConstants.Z_DEFAULT_COMPRESSION; if (typeof opts.level === "number") level = opts.level; var strategy = zlibConstants.Z_DEFAULT_STRATEGY; if (typeof opts.strategy === "number") strategy = opts.strategy; this._handle.init( opts.windowBits || zlibConstants.Z_DEFAULT_WINDOWBITS, level, opts.memLevel || zlibConstants.Z_DEFAULT_MEMLEVEL, strategy, opts.dictionary, ); this._buffer = Buffer.allocUnsafe(this._chunkSize); this._offset = 0; this._level = level; this._strategy = strategy; this.once("end", this.close); Object.defineProperty(this, "_closed", { get: function () { return !_this._handle; }, configurable: true, enumerable: true, }); } util.inherits(Zlib, Transform); Zlib.prototype.params = function (level, strategy, callback) { if (level < zlibConstants.Z_MIN_LEVEL || level > zlibConstants.Z_MAX_LEVEL) { throw new RangeError("Invalid compression level: " + level); } if ( strategy != zlibConstants.Z_FILTERED && strategy != zlibConstants.Z_HUFFMAN_ONLY && strategy != zlibConstants.Z_RLE && strategy != zlibConstants.Z_FIXED && strategy != zlibConstants.Z_DEFAULT_STRATEGY ) { throw new TypeError("Invalid strategy: " + strategy); } if (this._level !== level || this._strategy !== strategy) { var self = this; this.flush(binding.Z_SYNC_FLUSH, function () { assert(self._handle, "zlib binding closed"); self._handle.params(level, strategy); if (!self._hadError) { self._level = level; self._strategy = strategy; if (callback) callback(); } }); } else { nextTick(callback); } }; Zlib.prototype.reset = function () { assert(this._handle, "zlib binding closed"); return this._handle.reset(); }; // This is the _flush function called by the transform class, // internally, when the last chunk has been written. Zlib.prototype._flush = function (callback) { this._transform(Buffer.alloc(0), "", callback); }; Zlib.prototype.flush = function (kind, callback) { var _this2 = this; var ws = this._writableState; if (typeof kind === "function" || kind === undefined && !callback) { callback = kind; kind = binding.Z_FULL_FLUSH; } if (ws.ended) { if (callback) nextTick(callback); } else if (ws.ending) { if (callback) this.once("end", callback); } else if (ws.needDrain) { if (callback) { this.once("drain", function () { return _this2.flush(kind, callback); }); } } else { this._flushFlag = kind; this.write(Buffer.alloc(0), "", callback); } }; Zlib.prototype.close = function (callback) { _close(this, callback); nextTick(emitCloseNT, this); }; function _close(engine, callback) { if (callback) nextTick(callback); // Caller may invoke .close after a zlib error (which will null _handle). if (!engine._handle) return; engine._handle.close(); engine._handle = null; } function emitCloseNT(self) { self.emit("close"); } Zlib.prototype._transform = function (chunk, encoding, cb) { var flushFlag; var ws = this._writableState; var ending = ws.ending || ws.ended; var last = ending && (!chunk || ws.length === chunk.length); if (chunk !== null && !Buffer.isBuffer(chunk)) { return cb(new Error("invalid input")); } if (!this._handle) return cb(new Error("zlib binding closed")); // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag // (or whatever flag was provided using opts.finishFlush). // If it's explicitly flushing at some other time, then we use // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression // goodness. if (last) flushFlag = this._finishFlushFlag; else { flushFlag = this._flushFlag; // once we've flushed the last of the queue, stop flushing and // go back to the normal behavior. if (chunk.length >= ws.length) { this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH; } } this._processChunk(chunk, flushFlag, cb); }; Zlib.prototype._processChunk = function (chunk, flushFlag, cb) { var availInBefore = chunk && chunk.length; var availOutBefore = this._chunkSize - this._offset; var inOff = 0; var self = this; var async = typeof cb === "function"; if (!async) { var buffers = []; var nread = 0; var error; this.on("error", function (er) { error = er; }); assert(this._handle, "zlib binding closed"); do { var res = this._handle.writeSync( flushFlag, chunk, // in inOff, // in_off availInBefore, // in_len this._buffer, // out this._offset, //out_off availOutBefore, ); // out_len } while (!this._hadError && callback(res[0], res[1])); if (this._hadError) { throw error; } if (nread >= kMaxLength) { _close(this); throw new RangeError(kRangeErrorMessage); } var buf = Buffer.concat(buffers, nread); _close(this); return buf; } assert(this._handle, "zlib binding closed"); var req = this._handle.write( flushFlag, chunk, // in inOff, // in_off availInBefore, // in_len this._buffer, // out this._offset, //out_off availOutBefore, ); // out_len req.buffer = chunk; req.callback = callback; function callback(availInAfter, availOutAfter) { // When the callback is used in an async write, the callback's // context is the `req` object that was created. The req object // is === this._handle, and that's why it's important to null // out the values after they are done being used. `this._handle` // can stay in memory longer than the callback and buffer are needed. if (this) { this.buffer = null; this.callback = null; } if (self._hadError) return; var have = availOutBefore - availOutAfter; assert(have >= 0, "have should not go down"); if (have > 0) { var out = self._buffer.slice(self._offset, self._offset + have); self._offset += have; // serve some output to the consumer. if (async) { self.push(out); } else { buffers.push(out); nread += out.length; } } // exhausted the output buffer, or used all the input create a new one. if (availOutAfter === 0 || self._offset >= self._chunkSize) { availOutBefore = self._chunkSize; self._offset = 0; self._buffer = Buffer.allocUnsafe(self._chunkSize); } if (availOutAfter === 0) { // Not actually done. Need to reprocess. // Also, update the availInBefore to the availInAfter value, // so that if we have to hit it a third (fourth, etc.) time, // it'll have the correct byte counts. inOff += availInBefore - availInAfter; availInBefore = availInAfter; if (!async) return true; var newReq = self._handle.write( flushFlag, chunk, inOff, availInBefore, self._buffer, self._offset, self._chunkSize, ); newReq.callback = callback; // this same function newReq.buffer = chunk; return; } if (!async) return false; // finished with the chunk. cb(); } }; util.inherits(Deflate, Zlib); util.inherits(Inflate, Zlib); util.inherits(Gzip, Zlib); util.inherits(Gunzip, Zlib); util.inherits(DeflateRaw, Zlib); util.inherits(InflateRaw, Zlib); util.inherits(Unzip, Zlib); export { Deflate, DeflateRaw, Gunzip, Gzip, Inflate, InflateRaw, Unzip };