// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license. use deno_core::error::type_error; use deno_core::error::AnyError; use deno_core::op; use deno_core::OpState; use deno_core::Resource; use deno_core::ResourceId; use deno_core::ZeroCopyBuf; use serde::Deserialize; use std::borrow::Cow; use std::cell::RefCell; use std::rc::Rc; use super::error::WebGpuResult; struct WebGpuRenderBundleEncoder( RefCell, ); impl Resource for WebGpuRenderBundleEncoder { fn name(&self) -> Cow { "webGPURenderBundleEncoder".into() } } pub(crate) struct WebGpuRenderBundle(pub(crate) wgpu_core::id::RenderBundleId); impl Resource for WebGpuRenderBundle { fn name(&self) -> Cow { "webGPURenderBundle".into() } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateRenderBundleEncoderArgs { device_rid: ResourceId, label: Option, color_formats: Vec>, depth_stencil_format: Option, sample_count: u32, depth_read_only: bool, stencil_read_only: bool, } #[op] pub fn op_webgpu_create_render_bundle_encoder( state: &mut OpState, args: CreateRenderBundleEncoderArgs, ) -> Result { let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let depth_stencil = args.depth_stencil_format.map(|format| { wgpu_types::RenderBundleDepthStencil { format, depth_read_only: args.depth_read_only, stencil_read_only: args.stencil_read_only, } }); let descriptor = wgpu_core::command::RenderBundleEncoderDescriptor { label: args.label.map(Cow::from), color_formats: Cow::from(args.color_formats), sample_count: args.sample_count, depth_stencil, multiview: None, }; let res = wgpu_core::command::RenderBundleEncoder::new(&descriptor, device, None); let (render_bundle_encoder, maybe_err) = match res { Ok(encoder) => (encoder, None), Err(e) => ( wgpu_core::command::RenderBundleEncoder::dummy(device), Some(e), ), }; let rid = state .resource_table .add(WebGpuRenderBundleEncoder(RefCell::new( render_bundle_encoder, ))); Ok(WebGpuResult::rid_err(rid, maybe_err)) } #[op] pub fn op_webgpu_render_bundle_encoder_finish( state: &mut OpState, render_bundle_encoder_rid: ResourceId, label: Option, ) -> Result { let render_bundle_encoder_resource = state .resource_table .take::(render_bundle_encoder_rid)?; let render_bundle_encoder = Rc::try_unwrap(render_bundle_encoder_resource) .ok() .expect("unwrapping render_bundle_encoder_resource should succeed") .0 .into_inner(); let instance = state.borrow::(); gfx_put!(render_bundle_encoder.parent() => instance.render_bundle_encoder_finish( render_bundle_encoder, &wgpu_core::command::RenderBundleDescriptor { label: label.map(Cow::from), }, () ) => state, WebGpuRenderBundle) } #[op] pub fn op_webgpu_render_bundle_encoder_set_bind_group( state: &mut OpState, render_bundle_encoder_rid: ResourceId, index: u32, bind_group: ResourceId, dynamic_offsets_data: ZeroCopyBuf, dynamic_offsets_data_start: usize, dynamic_offsets_data_length: usize, ) -> Result { let bind_group_resource = state .resource_table .get::(bind_group)?; let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; // Align the data assert!(dynamic_offsets_data.len() % std::mem::size_of::() == 0); let (prefix, dynamic_offsets_data, suffix) = // SAFETY: A u8 to u32 cast is safe because we asserted that the length is a // multiple of 4. unsafe { dynamic_offsets_data.align_to::() }; assert!(prefix.is_empty()); assert!(suffix.is_empty()); let start = dynamic_offsets_data_start; let len = dynamic_offsets_data_length; // Assert that length and start are both in bounds assert!(start <= dynamic_offsets_data.len()); assert!(len <= dynamic_offsets_data.len() - start); let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len]; // SAFETY: the raw pointer and length are of the same slice, and that slice // lives longer than the below function invocation. unsafe { wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group( &mut render_bundle_encoder_resource.0.borrow_mut(), index, bind_group_resource.0, dynamic_offsets_data.as_ptr(), dynamic_offsets_data.len(), ); } Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_push_debug_group( state: &mut OpState, render_bundle_encoder_rid: ResourceId, group_label: String, ) -> Result { let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; let label = std::ffi::CString::new(group_label).unwrap(); // SAFETY: the string the raw pointer points to lives longer than the below // function invocation. unsafe { wgpu_core::command::bundle_ffi::wgpu_render_bundle_push_debug_group( &mut render_bundle_encoder_resource.0.borrow_mut(), label.as_ptr(), ); } Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_pop_debug_group( state: &mut OpState, render_bundle_encoder_rid: ResourceId, ) -> Result { let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; wgpu_core::command::bundle_ffi::wgpu_render_bundle_pop_debug_group( &mut render_bundle_encoder_resource.0.borrow_mut(), ); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_insert_debug_marker( state: &mut OpState, render_bundle_encoder_rid: ResourceId, marker_label: String, ) -> Result { let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; let label = std::ffi::CString::new(marker_label).unwrap(); // SAFETY: the string the raw pointer points to lives longer than the below // function invocation. unsafe { wgpu_core::command::bundle_ffi::wgpu_render_bundle_insert_debug_marker( &mut render_bundle_encoder_resource.0.borrow_mut(), label.as_ptr(), ); } Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_set_pipeline( state: &mut OpState, render_bundle_encoder_rid: ResourceId, pipeline: ResourceId, ) -> Result { let render_pipeline_resource = state .resource_table .get::(pipeline)?; let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_pipeline( &mut render_bundle_encoder_resource.0.borrow_mut(), render_pipeline_resource.0, ); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_set_index_buffer( state: &mut OpState, render_bundle_encoder_rid: ResourceId, buffer: ResourceId, index_format: wgpu_types::IndexFormat, offset: u64, size: u64, ) -> Result { let buffer_resource = state .resource_table .get::(buffer)?; let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; let size = Some( std::num::NonZeroU64::new(size) .ok_or_else(|| type_error("size must be larger than 0"))?, ); render_bundle_encoder_resource .0 .borrow_mut() .set_index_buffer(buffer_resource.0, index_format, offset, size); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_set_vertex_buffer( state: &mut OpState, render_bundle_encoder_rid: ResourceId, slot: u32, buffer: ResourceId, offset: u64, size: Option, ) -> Result { let buffer_resource = state .resource_table .get::(buffer)?; let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; let size = if let Some(size) = size { Some( std::num::NonZeroU64::new(size) .ok_or_else(|| type_error("size must be larger than 0"))?, ) } else { None }; wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_vertex_buffer( &mut render_bundle_encoder_resource.0.borrow_mut(), slot, buffer_resource.0, offset, size, ); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_draw( state: &mut OpState, render_bundle_encoder_rid: ResourceId, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, ) -> Result { let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw( &mut render_bundle_encoder_resource.0.borrow_mut(), vertex_count, instance_count, first_vertex, first_instance, ); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_draw_indexed( state: &mut OpState, render_bundle_encoder_rid: ResourceId, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) -> Result { let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indexed( &mut render_bundle_encoder_resource.0.borrow_mut(), index_count, instance_count, first_index, base_vertex, first_instance, ); Ok(WebGpuResult::empty()) } #[op] pub fn op_webgpu_render_bundle_encoder_draw_indirect( state: &mut OpState, render_bundle_encoder_rid: ResourceId, indirect_buffer: ResourceId, indirect_offset: u64, ) -> Result { let buffer_resource = state .resource_table .get::(indirect_buffer)?; let render_bundle_encoder_resource = state .resource_table .get::(render_bundle_encoder_rid)?; wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indirect( &mut render_bundle_encoder_resource.0.borrow_mut(), buffer_resource.0, indirect_offset, ); Ok(WebGpuResult::empty()) }