// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license. use crate::command_encoder::WebGpuCommandBuffer; use deno_core::error::AnyError; use deno_core::op2; use deno_core::OpState; use deno_core::Resource; use deno_core::ResourceId; use serde::Deserialize; use super::error::WebGpuResult; type WebGpuQueue = super::WebGpuDevice; #[op2] #[serde] pub fn op_webgpu_queue_submit( state: &mut OpState, #[smi] queue_rid: ResourceId, #[serde] command_buffers: Vec, ) -> Result { let instance = state.borrow::(); let queue_resource = state.resource_table.get::(queue_rid)?; let queue = queue_resource.1; let ids = command_buffers .iter() .map(|rid| { let buffer_resource = state.resource_table.get::(*rid)?; let mut id = buffer_resource.1.borrow_mut(); Ok(id.take().unwrap()) }) .collect::, AnyError>>()?; let maybe_err = gfx_select!(queue => instance.queue_submit(queue, &ids)).err(); for rid in command_buffers { let resource = state.resource_table.take::(rid)?; resource.close(); } Ok(WebGpuResult::maybe_err(maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct GpuImageDataLayout { offset: u64, bytes_per_row: Option, rows_per_image: Option, } impl From for wgpu_types::ImageDataLayout { fn from(layout: GpuImageDataLayout) -> Self { wgpu_types::ImageDataLayout { offset: layout.offset, bytes_per_row: layout.bytes_per_row, rows_per_image: layout.rows_per_image, } } } #[op2] #[serde] pub fn op_webgpu_write_buffer( state: &mut OpState, #[smi] queue_rid: ResourceId, #[smi] buffer: ResourceId, #[number] buffer_offset: u64, #[number] data_offset: usize, #[number] size: Option, #[buffer] buf: &[u8], ) -> Result { let instance = state.borrow::(); let buffer_resource = state .resource_table .get::(buffer)?; let buffer = buffer_resource.1; let queue_resource = state.resource_table.get::(queue_rid)?; let queue = queue_resource.1; let data = match size { Some(size) => &buf[data_offset..(data_offset + size)], None => &buf[data_offset..], }; let maybe_err = gfx_select!(queue => instance.queue_write_buffer( queue, buffer, buffer_offset, data )) .err(); Ok(WebGpuResult::maybe_err(maybe_err)) } #[op2] #[serde] pub fn op_webgpu_write_texture( state: &mut OpState, #[smi] queue_rid: ResourceId, #[serde] destination: super::command_encoder::GpuImageCopyTexture, #[serde] data_layout: GpuImageDataLayout, #[serde] size: wgpu_types::Extent3d, #[buffer] buf: &[u8], ) -> Result { let instance = state.borrow::(); let texture_resource = state .resource_table .get::(destination.texture)?; let queue_resource = state.resource_table.get::(queue_rid)?; let queue = queue_resource.1; let destination = wgpu_core::command::ImageCopyTexture { texture: texture_resource.id, mip_level: destination.mip_level, origin: destination.origin, aspect: destination.aspect, }; let data_layout = data_layout.into(); gfx_ok!(queue => instance.queue_write_texture( queue, &destination, buf, &data_layout, &size )) }