/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
///
/////////////////////////////
/// Worker Iterable APIs
/////////////////////////////
interface Cache {
addAll(requests: Iterable): Promise;
}
interface DOMStringList {
[Symbol.iterator](): IterableIterator;
}
interface FileList {
[Symbol.iterator](): IterableIterator;
}
interface FontFaceSet extends Set {
}
interface FormData {
[Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
/** Returns an array of key, value pairs for every entry in the list. */
entries(): IterableIterator<[string, FormDataEntryValue]>;
/** Returns a list of keys in the list. */
keys(): IterableIterator;
/** Returns a list of values in the list. */
values(): IterableIterator;
}
interface Headers {
[Symbol.iterator](): IterableIterator<[string, string]>;
/** Returns an iterator allowing to go through all key/value pairs contained in this object. */
entries(): IterableIterator<[string, string]>;
/** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */
keys(): IterableIterator;
/** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */
values(): IterableIterator;
}
interface IDBDatabase {
/** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */
transaction(storeNames: string | Iterable, mode?: IDBTransactionMode, options?: IDBTransactionOptions): IDBTransaction;
}
interface IDBObjectStore {
/**
* Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
*
* Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
*/
createIndex(name: string, keyPath: string | Iterable, options?: IDBIndexParameters): IDBIndex;
}
interface MessageEvent {
/** @deprecated */
initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable): void;
}
interface SubtleCrypto {
deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable): Promise;
generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: ReadonlyArray): Promise;
generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: ReadonlyArray): Promise;
generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable): Promise;
importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: ReadonlyArray): Promise;
importKey(format: Exclude, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable): Promise;
unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable): Promise;
}
interface URLSearchParams {
[Symbol.iterator](): IterableIterator<[string, string]>;
/** Returns an array of key, value pairs for every entry in the search params. */
entries(): IterableIterator<[string, string]>;
/** Returns a list of keys in the search params. */
keys(): IterableIterator;
/** Returns a list of values in the search params. */
values(): IterableIterator;
}
interface WEBGL_draw_buffers {
drawBuffersWEBGL(buffers: Iterable): void;
}
interface WEBGL_multi_draw {
multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable, firstsOffset: GLuint, countsList: Int32Array | Iterable, countsOffset: GLuint, drawcount: GLsizei): void;
multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable, offsetsOffset: GLuint, drawcount: GLsizei): void;
}
interface WebGL2RenderingContextBase {
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void;
drawBuffers(buffers: Iterable): void;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable, pname: GLenum): any;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable): Iterable | null;
invalidateFramebuffer(target: GLenum, attachments: Iterable): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void;
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
vertexAttribI4iv(index: GLuint, values: Iterable): void;
vertexAttribI4uiv(index: GLuint, values: Iterable): void;
}
interface WebGL2RenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void;
}
interface WebGLRenderingContextBase {
vertexAttrib1fv(index: GLuint, values: Iterable): void;
vertexAttrib2fv(index: GLuint, values: Iterable): void;
vertexAttrib3fv(index: GLuint, values: Iterable): void;
vertexAttrib4fv(index: GLuint, values: Iterable): void;
}
interface WebGLRenderingContextOverloads {
uniform1fv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform1iv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform2fv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform2iv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform3fv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform3iv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform4fv(location: WebGLUniformLocation | null, v: Iterable): void;
uniform4iv(location: WebGLUniformLocation | null, v: Iterable): void;
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable): void;
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable): void;
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable): void;
}