// Copyright 2018 the Deno authors. All rights reserved. MIT license. // This file is used to load the bundle at start for deno_ns. #include #include #include #include #include "third_party/v8/include/v8.h" #include "third_party/v8/src/base/logging.h" #include "deno.h" #include "file_util.h" #include "internal.h" namespace deno { Deno* NewFromFileSystem(void* data, deno_recv_cb cb) { std::string exe_path; CHECK(deno::ExePath(&exe_path)); std::string exe_dir = deno::Dirname(exe_path); // Always ends with a slash. std::string js_source_path = exe_dir + BUNDLE_LOCATION; std::string js_source; CHECK(deno::ReadFileToString(js_source_path.c_str(), &js_source)); std::string js_source_map_path = exe_dir + BUNDLE_MAP_LOCATION; std::string js_source_map; CHECK(deno::ReadFileToString(js_source_map_path.c_str(), &js_source_map)); Deno* d = new Deno; d->currentArgs = nullptr; d->cb = cb; d->data = data; v8::Isolate::CreateParams params; params.array_buffer_allocator = v8::ArrayBuffer::Allocator::NewDefaultAllocator(); v8::Isolate* isolate = v8::Isolate::New(params); AddIsolate(d, isolate); v8::Locker locker(isolate); v8::Isolate::Scope isolate_scope(isolate); { v8::HandleScope handle_scope(isolate); auto context = v8::Context::New(isolate); // For source maps to work, the bundle location that is passed to // InitializeContext must be a relative path. InitializeContext(isolate, context, BUNDLE_LOCATION, js_source, &js_source_map); d->context.Reset(d->isolate, context); } return d; } } // namespace deno extern "C" { Deno* deno_new(void* data, deno_recv_cb cb) { return deno::NewFromFileSystem(data, cb); } }