// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license. // deno-lint-ignore-file no-explicit-any no-var /// /// /** @category WebSockets */ declare interface CloseEventInit extends EventInit { code?: number; reason?: string; wasClean?: boolean; } /** @category WebSockets */ declare interface CloseEvent extends Event { /** * Returns the WebSocket connection close code provided by the server. */ readonly code: number; /** * Returns the WebSocket connection close reason provided by the server. */ readonly reason: string; /** * Returns true if the connection closed cleanly; false otherwise. */ readonly wasClean: boolean; } /** @category WebSockets */ declare var CloseEvent: { readonly prototype: CloseEvent; new (type: string, eventInitDict?: CloseEventInit): CloseEvent; }; /** @category WebSockets */ declare interface WebSocketEventMap { close: CloseEvent; error: Event; message: MessageEvent; open: Event; } /** * Provides the API for creating and managing a WebSocket connection to a * server, as well as for sending and receiving data on the connection. * * If you are looking to create a WebSocket server, please take a look at * `Deno.upgradeWebSocket()`. * * @tags allow-net * @category WebSockets */ declare interface WebSocket extends EventTarget { /** * Returns a string that indicates how binary data from the WebSocket object is exposed to scripts: * * Can be set, to change how binary data is returned. The default is "blob". */ binaryType: BinaryType; /** * Returns the number of bytes of application data (UTF-8 text and binary data) that have been queued using send() but not yet been transmitted to the network. * * If the WebSocket connection is closed, this attribute's value will only increase with each call to the send() method. (The number does not reset to zero once the connection closes.) */ readonly bufferedAmount: number; /** * Returns the extensions selected by the server, if any. */ readonly extensions: string; onclose: ((this: WebSocket, ev: CloseEvent) => any) | null; onerror: ((this: WebSocket, ev: Event | ErrorEvent) => any) | null; onmessage: ((this: WebSocket, ev: MessageEvent) => any) | null; onopen: ((this: WebSocket, ev: Event) => any) | null; /** * Returns the subprotocol selected by the server, if any. It can be used in conjunction with the array form of the constructor's second argument to perform subprotocol negotiation. */ readonly protocol: string; /** * Returns the state of the WebSocket object's connection. It can have the values described below. */ readonly readyState: number; /** * Returns the URL that was used to establish the WebSocket connection. */ readonly url: string; /** * Closes the WebSocket connection, optionally using code as the WebSocket connection close code and reason as the WebSocket connection close reason. */ close(code?: number, reason?: string): void; /** * Transmits data using the WebSocket connection. data can be a string, a Blob, an ArrayBuffer, or an ArrayBufferView. */ send(data: string | ArrayBufferLike | Blob | ArrayBufferView): void; readonly CLOSED: number; readonly CLOSING: number; readonly CONNECTING: number; readonly OPEN: number; addEventListener( type: K, listener: (this: WebSocket, ev: WebSocketEventMap[K]) => any, options?: boolean | AddEventListenerOptions, ): void; addEventListener( type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions, ): void; removeEventListener( type: K, listener: (this: WebSocket, ev: WebSocketEventMap[K]) => any, options?: boolean | EventListenerOptions, ): void; removeEventListener( type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions, ): void; } /** @category WebSockets */ declare var WebSocket: { readonly prototype: WebSocket; new (url: string | URL, protocols?: string | string[]): WebSocket; readonly CLOSED: number; readonly CLOSING: number; readonly CONNECTING: number; readonly OPEN: number; }; /** @category WebSockets */ declare type BinaryType = "arraybuffer" | "blob";