// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license. #![warn(unsafe_op_in_unsafe_fn)] use deno_core::error::AnyError; use deno_core::include_js_files; use deno_core::op; use deno_core::Extension; use deno_core::OpState; use deno_core::Resource; use deno_core::ResourceId; use serde::Deserialize; use serde::Serialize; use std::borrow::Cow; use std::cell::RefCell; use std::collections::HashSet; use std::convert::TryFrom; use std::rc::Rc; pub use wgpu_core; pub use wgpu_types; use error::DomExceptionOperationError; use error::WebGpuResult; #[macro_use] mod macros { macro_rules! gfx_select { ($id:expr => $global:ident.$method:ident( $($param:expr),* )) => { match $id.backend() { #[cfg(any( all(not(target_arch = "wasm32"), not(target_os = "ios"), not(target_os = "macos")), feature = "vulkan-portability" ))] wgpu_types::Backend::Vulkan => $global.$method::( $($param),* ), #[cfg(all(not(target_arch = "wasm32"), any(target_os = "ios", target_os = "macos")))] wgpu_types::Backend::Metal => $global.$method::( $($param),* ), #[cfg(all(not(target_arch = "wasm32"), windows))] wgpu_types::Backend::Dx12 => $global.$method::( $($param),* ), #[cfg(all(not(target_arch = "wasm32"), windows))] wgpu_types::Backend::Dx11 => $global.$method::( $($param),* ), #[cfg(any( all(unix, not(target_os = "macos"), not(target_os = "ios")), feature = "angle", target_arch = "wasm32" ))] wgpu_types::Backend::Gl => $global.$method::( $($param),+ ), other => panic!("Unexpected backend {:?}", other), } }; } macro_rules! gfx_put { ($id:expr => $global:ident.$method:ident( $($param:expr),* ) => $state:expr, $rc:expr) => {{ let (val, maybe_err) = gfx_select!($id => $global.$method($($param),*)); let rid = $state.resource_table.add($rc(val)); Ok(WebGpuResult::rid_err(rid, maybe_err)) }}; } macro_rules! gfx_ok { ($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {{ let maybe_err = gfx_select!($id => $global.$method($($param),*)).err(); Ok(WebGpuResult::maybe_err(maybe_err)) }}; } } pub mod binding; pub mod buffer; pub mod bundle; pub mod command_encoder; pub mod compute_pass; pub mod error; pub mod pipeline; pub mod queue; pub mod render_pass; pub mod sampler; pub mod shader; #[cfg(feature = "surface")] pub mod surface; pub mod texture; pub struct Unstable(pub bool); fn check_unstable(state: &OpState, api_name: &str) { let unstable = state.borrow::(); if !unstable.0 { eprintln!( "Unstable API '{api_name}'. The --unstable flag must be provided." ); std::process::exit(70); } } pub type Instance = wgpu_core::hub::Global; struct WebGpuAdapter(wgpu_core::id::AdapterId); impl Resource for WebGpuAdapter { fn name(&self) -> Cow { "webGPUAdapter".into() } } struct WebGpuDevice(wgpu_core::id::DeviceId); impl Resource for WebGpuDevice { fn name(&self) -> Cow { "webGPUDevice".into() } } struct WebGpuQuerySet(wgpu_core::id::QuerySetId); impl Resource for WebGpuQuerySet { fn name(&self) -> Cow { "webGPUQuerySet".into() } } pub fn init(unstable: bool) -> Extension { Extension::builder(env!("CARGO_PKG_NAME")) .dependencies(vec!["deno_webidl", "deno_web"]) .esm(include_js_files!("01_webgpu.js", "02_idl_types.js",)) .ops(declare_webgpu_ops()) .state(move |state| { // TODO: check & possibly streamline this // Unstable might be able to be OpMiddleware // let unstable_checker = state.borrow::(); // let unstable = unstable_checker.unstable; state.put(Unstable(unstable)); }) .build() } fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> { let mut return_features: Vec<&'static str> = vec![]; if features.contains(wgpu_types::Features::DEPTH_CLIP_CONTROL) { return_features.push("depth-clip-control"); } if features.contains(wgpu_types::Features::DEPTH32FLOAT_STENCIL8) { return_features.push("depth32float-stencil8"); } if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) { return_features.push("pipeline-statistics-query"); } if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) { return_features.push("texture-compression-bc"); } if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) { return_features.push("texture-compression-etc2"); } if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR) { return_features.push("texture-compression-astc"); } if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) { return_features.push("timestamp-query"); } if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) { return_features.push("indirect-first-instance"); } if features.contains(wgpu_types::Features::SHADER_FLOAT16) { return_features.push("shader-f16") } // extended from spec if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) { return_features.push("mappable-primary-buffers"); } if features.contains(wgpu_types::Features::TEXTURE_BINDING_ARRAY) { return_features.push("texture-binding-array"); } if features.contains(wgpu_types::Features::BUFFER_BINDING_ARRAY) { return_features.push("buffer-binding-array"); } if features.contains(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY) { return_features.push("storage-resource-binding-array"); } if features.contains( wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, ) { return_features.push("sampled-texture-and-storage-buffer-array-non-uniform-indexing"); } if features.contains( wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, ) { return_features.push("uniform-buffer-and-storage-buffer-texture-non-uniform-indexing"); } if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) { return_features.push("address-mode-clamp-to-border"); } if features .contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) { return_features.push("texture-adapter-specific-format-features"); } if features.contains(wgpu_types::Features::SHADER_FLOAT64) { return_features.push("shader-float64"); } if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) { return_features.push("vertex-attribute-64bit"); } if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) { return_features.push("vertex-writable-storage"); } if features.contains(wgpu_types::Features::CLEAR_TEXTURE) { return_features.push("clear-texture"); } if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) { return_features.push("shader-primitive-index"); } if features.contains(wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY) { return_features.push("shader-primitive-index"); } return_features } #[derive(Serialize)] #[serde(untagged)] pub enum GpuAdapterDeviceOrErr { Error { err: String }, Features(GpuAdapterDevice), } #[derive(Serialize)] #[serde(rename_all = "camelCase")] pub struct GpuAdapterDevice { rid: ResourceId, limits: wgpu_types::Limits, features: Vec<&'static str>, is_software: bool, } #[op] pub async fn op_webgpu_request_adapter( state: Rc>, power_preference: Option, force_fallback_adapter: bool, ) -> Result { let mut state = state.borrow_mut(); check_unstable(&state, "navigator.gpu.requestAdapter"); let backends = std::env::var("DENO_WEBGPU_BACKEND").map_or_else( |_| wgpu_types::Backends::all(), |s| wgpu_core::instance::parse_backends_from_comma_list(&s), ); let instance = if let Some(instance) = state.try_borrow::() { instance } else { state.put(wgpu_core::hub::Global::new( "webgpu", wgpu_core::hub::IdentityManagerFactory, wgpu_types::InstanceDescriptor { backends, dx12_shader_compiler: wgpu_types::Dx12Compiler::Fxc, }, )); state.borrow::() }; let descriptor = wgpu_core::instance::RequestAdapterOptions { power_preference: power_preference.unwrap_or_default(), force_fallback_adapter, compatible_surface: None, // windowless }; let res = instance.request_adapter( &descriptor, wgpu_core::instance::AdapterInputs::Mask(backends, |_| ()), ); let adapter = match res { Ok(adapter) => adapter, Err(err) => { return Ok(GpuAdapterDeviceOrErr::Error { err: err.to_string(), }) } }; let adapter_features = gfx_select!(adapter => instance.adapter_features(adapter))?; let features = deserialize_features(&adapter_features); let adapter_limits = gfx_select!(adapter => instance.adapter_limits(adapter))?; let rid = state.resource_table.add(WebGpuAdapter(adapter)); Ok(GpuAdapterDeviceOrErr::Features(GpuAdapterDevice { rid, features, limits: adapter_limits, is_software: false, })) } #[derive(Deserialize)] pub struct GpuRequiredFeatures(HashSet); impl From for wgpu_types::Features { fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features { let mut features: wgpu_types::Features = wgpu_types::Features::empty(); features.set( wgpu_types::Features::DEPTH_CLIP_CONTROL, required_features.0.contains("depth-clip-control"), ); features.set( wgpu_types::Features::DEPTH32FLOAT_STENCIL8, required_features.0.contains("depth32float-stencil8"), ); features.set( wgpu_types::Features::PIPELINE_STATISTICS_QUERY, required_features.0.contains("pipeline-statistics-query"), ); features.set( wgpu_types::Features::TEXTURE_COMPRESSION_BC, required_features.0.contains("texture-compression-bc"), ); features.set( wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, required_features.0.contains("texture-compression-etc2"), ); features.set( wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, required_features.0.contains("texture-compression-astc"), ); features.set( wgpu_types::Features::TIMESTAMP_QUERY, required_features.0.contains("timestamp-query"), ); features.set( wgpu_types::Features::INDIRECT_FIRST_INSTANCE, required_features.0.contains("indirect-first-instance"), ); features.set( wgpu_types::Features::SHADER_FLOAT16, required_features.0.contains("shader-f16"), ); // extended from spec features.set( wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS, required_features.0.contains("mappable-primary-buffers"), ); features.set( wgpu_types::Features::TEXTURE_BINDING_ARRAY, required_features.0.contains("texture-binding-array"), ); features.set( wgpu_types::Features::BUFFER_BINDING_ARRAY, required_features.0.contains("buffer-binding-array"), ); features.set( wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY, required_features .0 .contains("storage-resource-binding-array"), ); features.set( wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, required_features .0 .contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing"), ); features.set( wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, required_features .0 .contains("uniform-buffer-and-storage-buffer-texture-non-uniform-indexing"), ); features.set( wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER, required_features.0.contains("address-mode-clamp-to-border"), ); features.set( wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES, required_features .0 .contains("texture-adapter-specific-format-features"), ); features.set( wgpu_types::Features::SHADER_FLOAT64, required_features.0.contains("shader-float64"), ); features.set( wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT, required_features.0.contains("vertex-attribute-64bit"), ); features.set( wgpu_types::Features::VERTEX_WRITABLE_STORAGE, required_features.0.contains("vertex-writable-storage"), ); features.set( wgpu_types::Features::CLEAR_TEXTURE, required_features.0.contains("clear-commands"), ); features.set( wgpu_types::Features::SHADER_PRIMITIVE_INDEX, required_features.0.contains("shader-primitive-index"), ); features.set( wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY, required_features .0 .contains("partially-bound-binding-array"), ); features } } #[op] pub async fn op_webgpu_request_device( state: Rc>, adapter_rid: ResourceId, label: Option, required_features: GpuRequiredFeatures, required_limits: Option, ) -> Result { let mut state = state.borrow_mut(); let adapter_resource = state.resource_table.get::(adapter_rid)?; let adapter = adapter_resource.0; let instance = state.borrow::(); let descriptor = wgpu_types::DeviceDescriptor { label: label.map(Cow::from), features: required_features.into(), limits: required_limits.unwrap_or_default(), }; let (device, maybe_err) = gfx_select!(adapter => instance.adapter_request_device( adapter, &descriptor, std::env::var("DENO_WEBGPU_TRACE").ok().as_ref().map(std::path::Path::new), () )); if let Some(err) = maybe_err { return Err(DomExceptionOperationError::new(&err.to_string()).into()); } let device_features = gfx_select!(device => instance.device_features(device))?; let features = deserialize_features(&device_features); let limits = gfx_select!(device => instance.device_limits(device))?; let rid = state.resource_table.add(WebGpuDevice(device)); Ok(GpuAdapterDevice { rid, features, limits, // TODO(lucacasonato): report correctly from wgpu is_software: false, }) } #[derive(Serialize)] #[serde(rename_all = "camelCase")] pub struct GPUAdapterInfo { vendor: String, architecture: String, device: String, description: String, } #[op] pub async fn op_webgpu_request_adapter_info( state: Rc>, adapter_rid: ResourceId, ) -> Result { let state = state.borrow_mut(); let adapter_resource = state.resource_table.get::(adapter_rid)?; let adapter = adapter_resource.0; let instance = state.borrow::(); let info = gfx_select!(adapter => instance.adapter_get_info(adapter))?; Ok(GPUAdapterInfo { vendor: info.vendor.to_string(), architecture: String::new(), // TODO(#2170) device: info.device.to_string(), description: info.name, }) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateQuerySetArgs { device_rid: ResourceId, label: Option, #[serde(flatten)] r#type: GpuQueryType, count: u32, } #[derive(Deserialize)] #[serde(rename_all = "kebab-case", tag = "type")] enum GpuQueryType { Occlusion, #[serde(rename_all = "camelCase")] PipelineStatistics { pipeline_statistics: HashSet, }, Timestamp, } impl From for wgpu_types::QueryType { fn from(query_type: GpuQueryType) -> Self { match query_type { GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion, GpuQueryType::PipelineStatistics { pipeline_statistics, } => { use wgpu_types::PipelineStatisticsTypes; let mut types = PipelineStatisticsTypes::empty(); if pipeline_statistics.contains("vertex-shader-invocations") { types.set(PipelineStatisticsTypes::VERTEX_SHADER_INVOCATIONS, true); } if pipeline_statistics.contains("clipper-invocations") { types.set(PipelineStatisticsTypes::CLIPPER_INVOCATIONS, true); } if pipeline_statistics.contains("clipper-primitives-out") { types.set(PipelineStatisticsTypes::CLIPPER_PRIMITIVES_OUT, true); } if pipeline_statistics.contains("fragment-shader-invocations") { types.set(PipelineStatisticsTypes::FRAGMENT_SHADER_INVOCATIONS, true); } if pipeline_statistics.contains("compute-shader-invocations") { types.set(PipelineStatisticsTypes::COMPUTE_SHADER_INVOCATIONS, true); } wgpu_types::QueryType::PipelineStatistics(types) } GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp, } } } #[op] pub fn op_webgpu_create_query_set( state: &mut OpState, args: CreateQuerySetArgs, ) -> Result { let device_resource = state.resource_table.get::(args.device_rid)?; let device = device_resource.0; let instance = &state.borrow::(); let descriptor = wgpu_types::QuerySetDescriptor { label: args.label.map(Cow::from), ty: args.r#type.into(), count: args.count, }; gfx_put!(device => instance.device_create_query_set( device, &descriptor, () ) => state, WebGpuQuerySet) } fn declare_webgpu_ops() -> Vec { vec![ // Request device/adapter op_webgpu_request_adapter::decl(), op_webgpu_request_device::decl(), op_webgpu_request_adapter_info::decl(), // Query Set op_webgpu_create_query_set::decl(), // buffer buffer::op_webgpu_create_buffer::decl(), buffer::op_webgpu_buffer_get_mapped_range::decl(), buffer::op_webgpu_buffer_unmap::decl(), // buffer async buffer::op_webgpu_buffer_get_map_async::decl(), // remaining sync ops // texture texture::op_webgpu_create_texture::decl(), texture::op_webgpu_create_texture_view::decl(), // sampler sampler::op_webgpu_create_sampler::decl(), // binding binding::op_webgpu_create_bind_group_layout::decl(), binding::op_webgpu_create_pipeline_layout::decl(), binding::op_webgpu_create_bind_group::decl(), // pipeline pipeline::op_webgpu_create_compute_pipeline::decl(), pipeline::op_webgpu_compute_pipeline_get_bind_group_layout::decl(), pipeline::op_webgpu_create_render_pipeline::decl(), pipeline::op_webgpu_render_pipeline_get_bind_group_layout::decl(), // command_encoder command_encoder::op_webgpu_create_command_encoder::decl(), command_encoder::op_webgpu_command_encoder_begin_render_pass::decl(), command_encoder::op_webgpu_command_encoder_begin_compute_pass::decl(), command_encoder::op_webgpu_command_encoder_copy_buffer_to_buffer::decl(), command_encoder::op_webgpu_command_encoder_copy_buffer_to_texture::decl(), command_encoder::op_webgpu_command_encoder_copy_texture_to_buffer::decl(), command_encoder::op_webgpu_command_encoder_copy_texture_to_texture::decl(), command_encoder::op_webgpu_command_encoder_clear_buffer::decl(), command_encoder::op_webgpu_command_encoder_push_debug_group::decl(), command_encoder::op_webgpu_command_encoder_pop_debug_group::decl(), command_encoder::op_webgpu_command_encoder_insert_debug_marker::decl(), command_encoder::op_webgpu_command_encoder_write_timestamp::decl(), command_encoder::op_webgpu_command_encoder_resolve_query_set::decl(), command_encoder::op_webgpu_command_encoder_finish::decl(), // render_pass render_pass::op_webgpu_render_pass_set_viewport::decl(), render_pass::op_webgpu_render_pass_set_scissor_rect::decl(), render_pass::op_webgpu_render_pass_set_blend_constant::decl(), render_pass::op_webgpu_render_pass_set_stencil_reference::decl(), render_pass::op_webgpu_render_pass_begin_pipeline_statistics_query::decl(), render_pass::op_webgpu_render_pass_end_pipeline_statistics_query::decl(), render_pass::op_webgpu_render_pass_write_timestamp::decl(), render_pass::op_webgpu_render_pass_execute_bundles::decl(), render_pass::op_webgpu_render_pass_end::decl(), render_pass::op_webgpu_render_pass_set_bind_group::decl(), render_pass::op_webgpu_render_pass_push_debug_group::decl(), render_pass::op_webgpu_render_pass_pop_debug_group::decl(), render_pass::op_webgpu_render_pass_insert_debug_marker::decl(), render_pass::op_webgpu_render_pass_set_pipeline::decl(), render_pass::op_webgpu_render_pass_set_index_buffer::decl(), render_pass::op_webgpu_render_pass_set_vertex_buffer::decl(), render_pass::op_webgpu_render_pass_draw::decl(), render_pass::op_webgpu_render_pass_draw_indexed::decl(), render_pass::op_webgpu_render_pass_draw_indirect::decl(), render_pass::op_webgpu_render_pass_draw_indexed_indirect::decl(), // compute_pass compute_pass::op_webgpu_compute_pass_set_pipeline::decl(), compute_pass::op_webgpu_compute_pass_dispatch_workgroups::decl(), compute_pass::op_webgpu_compute_pass_dispatch_workgroups_indirect::decl(), compute_pass::op_webgpu_compute_pass_begin_pipeline_statistics_query::decl( ), compute_pass::op_webgpu_compute_pass_end_pipeline_statistics_query::decl(), compute_pass::op_webgpu_compute_pass_write_timestamp::decl(), compute_pass::op_webgpu_compute_pass_end::decl(), compute_pass::op_webgpu_compute_pass_set_bind_group::decl(), compute_pass::op_webgpu_compute_pass_push_debug_group::decl(), compute_pass::op_webgpu_compute_pass_pop_debug_group::decl(), compute_pass::op_webgpu_compute_pass_insert_debug_marker::decl(), // bundle bundle::op_webgpu_create_render_bundle_encoder::decl(), bundle::op_webgpu_render_bundle_encoder_finish::decl(), bundle::op_webgpu_render_bundle_encoder_set_bind_group::decl(), bundle::op_webgpu_render_bundle_encoder_push_debug_group::decl(), bundle::op_webgpu_render_bundle_encoder_pop_debug_group::decl(), bundle::op_webgpu_render_bundle_encoder_insert_debug_marker::decl(), bundle::op_webgpu_render_bundle_encoder_set_pipeline::decl(), bundle::op_webgpu_render_bundle_encoder_set_index_buffer::decl(), bundle::op_webgpu_render_bundle_encoder_set_vertex_buffer::decl(), bundle::op_webgpu_render_bundle_encoder_draw::decl(), bundle::op_webgpu_render_bundle_encoder_draw_indexed::decl(), bundle::op_webgpu_render_bundle_encoder_draw_indirect::decl(), // queue queue::op_webgpu_queue_submit::decl(), queue::op_webgpu_write_buffer::decl(), queue::op_webgpu_write_texture::decl(), // shader shader::op_webgpu_create_shader_module::decl(), ] }