// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. // Think of Resources as File Descriptors. They are integers that are allocated // by the privileged side of Deno which refer to various rust objects that need // to be persisted between various ops. For example, network sockets are // resources. Resources may or may not correspond to a real operating system // file descriptor (hence the different name). use std::any::type_name; use std::any::Any; use std::any::TypeId; use std::borrow::Cow; use std::collections::HashMap; use std::iter::Iterator; use std::rc::Rc; /// All objects that can be store in the resource table should implement the /// `Resource` trait. pub trait Resource: Any + 'static { /// Returns a string representation of the resource which is made available /// to JavaScript code through `op_resources`. The default implementation /// returns the Rust type name, but specific resource types may override this /// trait method. fn name(&self) -> Cow { type_name::().into() } } impl dyn Resource { #[inline(always)] fn is(&self) -> bool { self.type_id() == TypeId::of::() } #[inline(always)] fn downcast_rc<'a, T: Resource>(self: &'a Rc) -> Option<&'a Rc> { if self.is::() { let ptr = self as *const Rc<_> as *const Rc; Some(unsafe { &*ptr }) } else { None } } } /// A `ResourceId` is an integer value referencing a resource. It could be /// considered to be the Deno equivalent of a `file descriptor` in POSIX like /// operating systems. Elsewhere in the code base it is commonly abbreviated /// to `rid`. // TODO: use `u64` instead? pub type ResourceId = u32; /// Temporary alias for `crate::resources2::ResourceTable`. // TODO: remove this when the old `ResourceTable` is obsolete. pub type ResourceTable2 = ResourceTable; /// Map-like data structure storing Deno's resources (equivalent to file /// descriptors). /// /// Provides basic methods for element access. A resource can be of any type. /// Different types of resources can be stored in the same map, and provided /// with a name for description. /// /// Each resource is identified through a _resource ID (rid)_, which acts as /// the key in the map. #[derive(Default)] pub struct ResourceTable { index: HashMap>, next_rid: ResourceId, } impl ResourceTable { /// Returns true if any resource with the given `rid` is exists. pub fn has(&self, rid: ResourceId) -> bool { self.index.contains_key(&rid) } /// Returns a reference counted pointer to the resource of type `T` with the /// given `rid`. If `rid` is not present or has a type different than `T`, /// this function returns `None`. pub fn get(&self, rid: ResourceId) -> Option> { self .index .get(&rid) .and_then(|resource| resource.downcast_rc::()) .map(Clone::clone) } /// Inserts resource into the resource table, which takes ownership of it. /// /// The resource type is erased at runtime and must be statically known /// when retrieving it through `get()`. /// /// Returns a unique resource ID, which acts as a key for this resource. pub fn add(&mut self, resource: T) -> ResourceId { self.add_rc(Rc::new(resource)) } /// Inserts a `Rc`-wrapped resource into the resource table. /// /// The resource type is erased at runtime and must be statically known /// when retrieving it through `get()`. /// /// Returns a unique resource ID, which acts as a key for this resource. pub fn add_rc(&mut self, resource: Rc) -> ResourceId { let resource = resource as Rc; let rid = self.next_rid; let removed_resource = self.index.insert(rid, resource); assert!(removed_resource.is_none()); self.next_rid += 1; rid } /// Removes the resource with the given `rid` from the resource table. If the /// only reference to this resource existed in the resource table, this will /// cause the resource to be dropped. However, since resources are reference /// counted, therefore pending ops are not automatically cancelled. pub fn close(&mut self, rid: ResourceId) -> Option<()> { self.index.remove(&rid).map(|_| ()) } /// Returns an iterator that yields a `(id, name)` pair for every resource /// that's currently in the resource table. This can be used for debugging /// purposes or to implement the `op_resources` op. Note that the order in /// which items appear is not specified. /// /// # Example /// /// ``` /// # use deno_core::resources2::ResourceTable; /// # let resource_table = ResourceTable::default(); /// let resource_names = resource_table.names().collect::>(); /// ``` pub fn names(&self) -> impl Iterator)> { self .index .iter() .map(|(&id, resource)| (id, resource.name())) } }