// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license. use deno_core::error::bad_resource_id; use deno_core::error::AnyError; use deno_core::ResourceId; use deno_core::{OpState, Resource}; use serde::Deserialize; use serde::Serialize; use std::borrow::Cow; use super::error::{WebGpuError, WebGpuResult}; pub(crate) struct WebGpuPipelineLayout( pub(crate) wgpu_core::id::PipelineLayoutId, ); impl Resource for WebGpuPipelineLayout { fn name(&self) -> Cow { "webGPUPipelineLayout".into() } } pub(crate) struct WebGpuComputePipeline( pub(crate) wgpu_core::id::ComputePipelineId, ); impl Resource for WebGpuComputePipeline { fn name(&self) -> Cow { "webGPUComputePipeline".into() } } pub(crate) struct WebGpuRenderPipeline( pub(crate) wgpu_core::id::RenderPipelineId, ); impl Resource for WebGpuRenderPipeline { fn name(&self) -> Cow { "webGPURenderPipeline".into() } } pub fn serialize_index_format(format: String) -> wgpu_types::IndexFormat { match format.as_str() { "uint16" => wgpu_types::IndexFormat::Uint16, "uint32" => wgpu_types::IndexFormat::Uint32, _ => unreachable!(), } } fn serialize_stencil_operation( operation: &str, ) -> wgpu_types::StencilOperation { match operation { "keep" => wgpu_types::StencilOperation::Keep, "zero" => wgpu_types::StencilOperation::Zero, "replace" => wgpu_types::StencilOperation::Replace, "invert" => wgpu_types::StencilOperation::Invert, "increment-clamp" => wgpu_types::StencilOperation::IncrementClamp, "decrement-clamp" => wgpu_types::StencilOperation::DecrementClamp, "increment-wrap" => wgpu_types::StencilOperation::IncrementWrap, "decrement-wrap" => wgpu_types::StencilOperation::DecrementWrap, _ => unreachable!(), } } fn serialize_stencil_face_state( state: GpuStencilFaceState, ) -> wgpu_types::StencilFaceState { wgpu_types::StencilFaceState { compare: state .compare .as_ref() .map_or(wgpu_types::CompareFunction::Always, |op| { super::sampler::serialize_compare_function(op) }), fail_op: state .fail_op .as_ref() .map_or(wgpu_types::StencilOperation::Keep, |op| { serialize_stencil_operation(op) }), depth_fail_op: state .depth_fail_op .as_ref() .map_or(wgpu_types::StencilOperation::Keep, |op| { serialize_stencil_operation(op) }), pass_op: state .pass_op .as_ref() .map_or(wgpu_types::StencilOperation::Keep, |op| { serialize_stencil_operation(op) }), } } fn serialize_blend_factor(blend_factor: &str) -> wgpu_types::BlendFactor { match blend_factor { "zero" => wgpu_types::BlendFactor::Zero, "one" => wgpu_types::BlendFactor::One, "src" => wgpu_types::BlendFactor::Src, "one-minus-src" => wgpu_types::BlendFactor::OneMinusSrc, "src-alpha" => wgpu_types::BlendFactor::SrcAlpha, "one-minus-src-alpha" => wgpu_types::BlendFactor::OneMinusSrcAlpha, "dst" => wgpu_types::BlendFactor::Dst, "one-minus-dst" => wgpu_types::BlendFactor::OneMinusDst, "dst-alpha" => wgpu_types::BlendFactor::DstAlpha, "one-minus-dst-alpha" => wgpu_types::BlendFactor::OneMinusDstAlpha, "src-alpha-saturated" => wgpu_types::BlendFactor::SrcAlphaSaturated, "constant" => wgpu_types::BlendFactor::Constant, "one-minus-constant" => wgpu_types::BlendFactor::OneMinusConstant, _ => unreachable!(), } } fn serialize_blend_state(state: GpuBlendState) -> wgpu_types::BlendState { wgpu_types::BlendState { alpha: serialize_blend_component(state.alpha), color: serialize_blend_component(state.color), } } fn serialize_blend_component( blend: GpuBlendComponent, ) -> wgpu_types::BlendComponent { wgpu_types::BlendComponent { src_factor: blend .src_factor .as_ref() .map_or(wgpu_types::BlendFactor::One, |factor| { serialize_blend_factor(factor) }), dst_factor: blend .dst_factor .as_ref() .map_or(wgpu_types::BlendFactor::Zero, |factor| { serialize_blend_factor(factor) }), operation: match &blend.operation { Some(operation) => match operation.as_str() { "add" => wgpu_types::BlendOperation::Add, "subtract" => wgpu_types::BlendOperation::Subtract, "reverse-subtract" => wgpu_types::BlendOperation::ReverseSubtract, "min" => wgpu_types::BlendOperation::Min, "max" => wgpu_types::BlendOperation::Max, _ => unreachable!(), }, None => wgpu_types::BlendOperation::Add, }, } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuProgrammableStage { module: u32, entry_point: String, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateComputePipelineArgs { device_rid: ResourceId, label: Option, layout: Option, compute: GpuProgrammableStage, } pub fn op_webgpu_create_compute_pipeline( state: &mut OpState, args: CreateComputePipelineArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid) .ok_or_else(bad_resource_id)?; let device = device_resource.0; let pipeline_layout = if let Some(rid) = args.layout { let id = state .resource_table .get::(rid) .ok_or_else(bad_resource_id)?; Some(id.0) } else { None }; let compute_shader_module_resource = state .resource_table .get::(args.compute.module) .ok_or_else(bad_resource_id)?; let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor { label: args.label.map(Cow::from), layout: pipeline_layout, stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: compute_shader_module_resource.0, entry_point: Cow::from(args.compute.entry_point), }, }; let implicit_pipelines = match args.layout { Some(_) => None, None => Some(wgpu_core::device::ImplicitPipelineIds { root_id: std::marker::PhantomData, group_ids: &[std::marker::PhantomData; wgpu_core::MAX_BIND_GROUPS], }), }; let (compute_pipeline, maybe_err) = gfx_select!(device => instance.device_create_compute_pipeline( device, &descriptor, std::marker::PhantomData, implicit_pipelines )); let rid = state .resource_table .add(WebGpuComputePipeline(compute_pipeline)); Ok(WebGpuResult::rid_err(rid, maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct ComputePipelineGetBindGroupLayoutArgs { compute_pipeline_rid: ResourceId, index: u32, } #[derive(Serialize)] #[serde(rename_all = "camelCase")] pub struct PipelineLayout { rid: ResourceId, label: String, err: Option, } pub fn op_webgpu_compute_pipeline_get_bind_group_layout( state: &mut OpState, args: ComputePipelineGetBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let compute_pipeline_resource = state .resource_table .get::(args.compute_pipeline_rid) .ok_or_else(bad_resource_id)?; let compute_pipeline = compute_pipeline_resource.0; let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, args.index, std::marker::PhantomData)); let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout)); let rid = state .resource_table .add(super::binding::WebGpuBindGroupLayout(bind_group_layout)); Ok(PipelineLayout { rid, label, err: maybe_err.map(WebGpuError::from), }) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuPrimitiveState { topology: Option, strip_index_format: Option, front_face: Option, cull_mode: Option, clamp_depth: bool, } #[derive(Deserialize, Clone)] #[serde(rename_all = "camelCase")] struct GpuBlendComponent { src_factor: Option, dst_factor: Option, operation: Option, } #[derive(Deserialize, Clone)] #[serde(rename_all = "camelCase")] struct GpuBlendState { color: GpuBlendComponent, alpha: GpuBlendComponent, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuColorTargetState { format: String, blend: Option, write_mask: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuStencilFaceState { compare: Option, fail_op: Option, depth_fail_op: Option, pass_op: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuDepthStencilState { format: String, depth_write_enabled: Option, depth_compare: Option, stencil_front: Option, stencil_back: Option, stencil_read_mask: Option, stencil_write_mask: Option, depth_bias: Option, depth_bias_slope_scale: Option, depth_bias_clamp: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexAttribute { format: GpuVertexFormat, offset: u64, shader_location: u32, } #[derive(Deserialize)] #[serde(rename_all = "lowercase")] enum GpuVertexFormat { Uint8x2, Uint8x4, Sint8x2, Sint8x4, Unorm8x2, Unorm8x4, Snorm8x2, Snorm8x4, Uint16x2, Uint16x4, Sint16x2, Sint16x4, Unorm16x2, Unorm16x4, Snorm16x2, Snorm16x4, Float16x2, Float16x4, Float32, Float32x2, Float32x3, Float32x4, Uint32, Uint32x2, Uint32x3, Uint32x4, Sint32, Sint32x2, Sint32x3, Sint32x4, Float64, Float64x2, Float64x3, Float64x4, } impl From for wgpu_types::VertexFormat { fn from(vf: GpuVertexFormat) -> wgpu_types::VertexFormat { use wgpu_types::VertexFormat; match vf { GpuVertexFormat::Uint8x2 => VertexFormat::Uint8x2, GpuVertexFormat::Uint8x4 => VertexFormat::Uint8x4, GpuVertexFormat::Sint8x2 => VertexFormat::Sint8x2, GpuVertexFormat::Sint8x4 => VertexFormat::Sint8x4, GpuVertexFormat::Unorm8x2 => VertexFormat::Unorm8x2, GpuVertexFormat::Unorm8x4 => VertexFormat::Unorm8x4, GpuVertexFormat::Snorm8x2 => VertexFormat::Snorm8x2, GpuVertexFormat::Snorm8x4 => VertexFormat::Snorm8x4, GpuVertexFormat::Uint16x2 => VertexFormat::Uint16x2, GpuVertexFormat::Uint16x4 => VertexFormat::Uint16x4, GpuVertexFormat::Sint16x2 => VertexFormat::Sint16x2, GpuVertexFormat::Sint16x4 => VertexFormat::Sint16x4, GpuVertexFormat::Unorm16x2 => VertexFormat::Unorm16x2, GpuVertexFormat::Unorm16x4 => VertexFormat::Unorm16x4, GpuVertexFormat::Snorm16x2 => VertexFormat::Snorm16x2, GpuVertexFormat::Snorm16x4 => VertexFormat::Snorm16x4, GpuVertexFormat::Float16x2 => VertexFormat::Float16x2, GpuVertexFormat::Float16x4 => VertexFormat::Float16x4, GpuVertexFormat::Float32 => VertexFormat::Float32, GpuVertexFormat::Float32x2 => VertexFormat::Float32x2, GpuVertexFormat::Float32x3 => VertexFormat::Float32x3, GpuVertexFormat::Float32x4 => VertexFormat::Float32x4, GpuVertexFormat::Uint32 => VertexFormat::Uint32, GpuVertexFormat::Uint32x2 => VertexFormat::Uint32x2, GpuVertexFormat::Uint32x3 => VertexFormat::Uint32x3, GpuVertexFormat::Uint32x4 => VertexFormat::Uint32x4, GpuVertexFormat::Sint32 => VertexFormat::Sint32, GpuVertexFormat::Sint32x2 => VertexFormat::Sint32x2, GpuVertexFormat::Sint32x3 => VertexFormat::Sint32x3, GpuVertexFormat::Sint32x4 => VertexFormat::Sint32x4, GpuVertexFormat::Float64 => VertexFormat::Float64, GpuVertexFormat::Float64x2 => VertexFormat::Float64x2, GpuVertexFormat::Float64x3 => VertexFormat::Float64x3, GpuVertexFormat::Float64x4 => VertexFormat::Float64x4, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexBufferLayout { array_stride: u64, step_mode: Option, attributes: Vec, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexState { module: u32, entry_point: String, buffers: Option>>, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuMultisampleState { count: Option, mask: Option, // against spec, but future proof alpha_to_coverage_enabled: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuFragmentState { targets: Vec, module: u32, entry_point: String, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateRenderPipelineArgs { device_rid: ResourceId, label: Option, layout: Option, vertex: GpuVertexState, primitive: Option, depth_stencil: Option, multisample: Option, fragment: Option, } pub fn op_webgpu_create_render_pipeline( state: &mut OpState, args: CreateRenderPipelineArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid) .ok_or_else(bad_resource_id)?; let device = device_resource.0; let layout = if let Some(rid) = args.layout { let pipeline_layout_resource = state .resource_table .get::(rid) .ok_or_else(bad_resource_id)?; Some(pipeline_layout_resource.0) } else { None }; let vertex_shader_module_resource = state .resource_table .get::(args.vertex.module) .ok_or_else(bad_resource_id)?; let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor { label: args.label.map(Cow::from), layout, vertex: wgpu_core::pipeline::VertexState { stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: vertex_shader_module_resource.0, entry_point: Cow::from(args.vertex.entry_point), }, buffers: Cow::from(if let Some(buffers) = args.vertex.buffers { let mut return_buffers = vec![]; for buffer in buffers.into_iter().flatten() { return_buffers.push(wgpu_core::pipeline::VertexBufferLayout { array_stride: buffer.array_stride, step_mode: match buffer.step_mode { Some(step_mode) => match step_mode.as_str() { "vertex" => wgpu_types::InputStepMode::Vertex, "instance" => wgpu_types::InputStepMode::Instance, _ => unreachable!(), }, None => wgpu_types::InputStepMode::Vertex, }, attributes: Cow::from( buffer .attributes .into_iter() .map(|attribute| wgpu_types::VertexAttribute { format: attribute.format.into(), offset: attribute.offset, shader_location: attribute.shader_location, }) .collect::>(), ), }); } return_buffers } else { vec![] }), }, primitive: args.primitive.map_or(Default::default(), |primitive| { wgpu_types::PrimitiveState { topology: match primitive.topology { Some(topology) => match topology.as_str() { "point-list" => wgpu_types::PrimitiveTopology::PointList, "line-list" => wgpu_types::PrimitiveTopology::LineList, "line-strip" => wgpu_types::PrimitiveTopology::LineStrip, "triangle-list" => wgpu_types::PrimitiveTopology::TriangleList, "triangle-strip" => wgpu_types::PrimitiveTopology::TriangleStrip, _ => unreachable!(), }, None => wgpu_types::PrimitiveTopology::TriangleList, }, strip_index_format: primitive .strip_index_format .map(serialize_index_format), front_face: match primitive.front_face { Some(front_face) => match front_face.as_str() { "ccw" => wgpu_types::FrontFace::Ccw, "cw" => wgpu_types::FrontFace::Cw, _ => unreachable!(), }, None => wgpu_types::FrontFace::Ccw, }, cull_mode: match primitive.cull_mode { Some(cull_mode) => match cull_mode.as_str() { "none" => None, "front" => Some(wgpu_types::Face::Front), "back" => Some(wgpu_types::Face::Back), _ => unreachable!(), }, None => None, }, polygon_mode: Default::default(), // native-only conservative: false, // native-only clamp_depth: primitive.clamp_depth, } }), depth_stencil: args.depth_stencil.map(|depth_stencil| { wgpu_types::DepthStencilState { format: super::texture::serialize_texture_format(&depth_stencil.format) .unwrap(), depth_write_enabled: depth_stencil.depth_write_enabled.unwrap_or(false), depth_compare: match depth_stencil.depth_compare { Some(depth_compare) => { super::sampler::serialize_compare_function(&depth_compare) } None => wgpu_types::CompareFunction::Always, }, stencil: wgpu_types::StencilState { front: depth_stencil .stencil_front .map_or(Default::default(), serialize_stencil_face_state), back: depth_stencil .stencil_back .map_or(Default::default(), serialize_stencil_face_state), read_mask: depth_stencil.stencil_read_mask.unwrap_or(0xFFFFFFFF), write_mask: depth_stencil.stencil_write_mask.unwrap_or(0xFFFFFFFF), }, bias: wgpu_types::DepthBiasState { constant: depth_stencil.depth_bias.unwrap_or(0), slope_scale: depth_stencil.depth_bias_slope_scale.unwrap_or(0.0), clamp: depth_stencil.depth_bias_clamp.unwrap_or(0.0), }, } }), multisample: args.multisample.map_or(Default::default(), |multisample| { wgpu_types::MultisampleState { count: multisample.count.unwrap_or(1), mask: multisample.mask.unwrap_or(0xFFFFFFFF), alpha_to_coverage_enabled: multisample .alpha_to_coverage_enabled .unwrap_or(false), } }), fragment: args.fragment.map(|fragment| { let fragment_shader_module_resource = state .resource_table .get::(fragment.module) .ok_or_else(bad_resource_id) .unwrap(); wgpu_core::pipeline::FragmentState { stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: fragment_shader_module_resource.0, entry_point: Cow::from(fragment.entry_point), }, targets: Cow::from( fragment .targets .into_iter() .map(|target| wgpu_types::ColorTargetState { format: super::texture::serialize_texture_format(&target.format) .unwrap(), blend: target.blend.map(serialize_blend_state), write_mask: target .write_mask .map_or(Default::default(), |mask| { wgpu_types::ColorWrite::from_bits(mask).unwrap() }), }) .collect::>(), ), } }), }; let implicit_pipelines = match args.layout { Some(_) => None, None => Some(wgpu_core::device::ImplicitPipelineIds { root_id: std::marker::PhantomData, group_ids: &[std::marker::PhantomData; wgpu_core::MAX_BIND_GROUPS], }), }; let (render_pipeline, maybe_err) = gfx_select!(device => instance.device_create_render_pipeline( device, &descriptor, std::marker::PhantomData, implicit_pipelines )); let rid = state .resource_table .add(WebGpuRenderPipeline(render_pipeline)); Ok(WebGpuResult::rid_err(rid, maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct RenderPipelineGetBindGroupLayoutArgs { render_pipeline_rid: ResourceId, index: u32, } pub fn op_webgpu_render_pipeline_get_bind_group_layout( state: &mut OpState, args: RenderPipelineGetBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let render_pipeline_resource = state .resource_table .get::(args.render_pipeline_rid) .ok_or_else(bad_resource_id)?; let render_pipeline = render_pipeline_resource.0; let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, args.index, std::marker::PhantomData)); let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout)); let rid = state .resource_table .add(super::binding::WebGpuBindGroupLayout(bind_group_layout)); Ok(PipelineLayout { rid, label, err: maybe_err.map(WebGpuError::from), }) }