// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license. use deno_core::error::AnyError; use deno_core::ResourceId; use deno_core::{OpState, Resource}; use serde::Deserialize; use serde::Serialize; use std::borrow::Cow; use std::convert::{TryFrom, TryInto}; use crate::sampler::GpuCompareFunction; use crate::texture::GpuTextureFormat; use super::error::{WebGpuError, WebGpuResult}; const MAX_BIND_GROUPS: usize = 8; pub(crate) struct WebGpuPipelineLayout( pub(crate) wgpu_core::id::PipelineLayoutId, ); impl Resource for WebGpuPipelineLayout { fn name(&self) -> Cow { "webGPUPipelineLayout".into() } } pub(crate) struct WebGpuComputePipeline( pub(crate) wgpu_core::id::ComputePipelineId, ); impl Resource for WebGpuComputePipeline { fn name(&self) -> Cow { "webGPUComputePipeline".into() } } pub(crate) struct WebGpuRenderPipeline( pub(crate) wgpu_core::id::RenderPipelineId, ); impl Resource for WebGpuRenderPipeline { fn name(&self) -> Cow { "webGPURenderPipeline".into() } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuIndexFormat { Uint16, Uint32, } impl From for wgpu_types::IndexFormat { fn from(value: GpuIndexFormat) -> wgpu_types::IndexFormat { match value { GpuIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16, GpuIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32, } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GPUStencilOperation { Keep, Zero, Replace, Invert, IncrementClamp, DecrementClamp, IncrementWrap, DecrementWrap, } impl From for wgpu_types::StencilOperation { fn from(value: GPUStencilOperation) -> wgpu_types::StencilOperation { match value { GPUStencilOperation::Keep => wgpu_types::StencilOperation::Keep, GPUStencilOperation::Zero => wgpu_types::StencilOperation::Zero, GPUStencilOperation::Replace => wgpu_types::StencilOperation::Replace, GPUStencilOperation::Invert => wgpu_types::StencilOperation::Invert, GPUStencilOperation::IncrementClamp => { wgpu_types::StencilOperation::IncrementClamp } GPUStencilOperation::DecrementClamp => { wgpu_types::StencilOperation::DecrementClamp } GPUStencilOperation::IncrementWrap => { wgpu_types::StencilOperation::IncrementWrap } GPUStencilOperation::DecrementWrap => { wgpu_types::StencilOperation::DecrementWrap } } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuBlendFactor { Zero, One, Src, OneMinusSrc, SrcAlpha, OneMinusSrcAlpha, Dst, OneMinusDst, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturated, Constant, OneMinusConstant, } impl From for wgpu_types::BlendFactor { fn from(value: GpuBlendFactor) -> wgpu_types::BlendFactor { match value { GpuBlendFactor::Zero => wgpu_types::BlendFactor::Zero, GpuBlendFactor::One => wgpu_types::BlendFactor::One, GpuBlendFactor::Src => wgpu_types::BlendFactor::Src, GpuBlendFactor::OneMinusSrc => wgpu_types::BlendFactor::OneMinusSrc, GpuBlendFactor::SrcAlpha => wgpu_types::BlendFactor::SrcAlpha, GpuBlendFactor::OneMinusSrcAlpha => { wgpu_types::BlendFactor::OneMinusSrcAlpha } GpuBlendFactor::Dst => wgpu_types::BlendFactor::Dst, GpuBlendFactor::OneMinusDst => wgpu_types::BlendFactor::OneMinusDst, GpuBlendFactor::DstAlpha => wgpu_types::BlendFactor::DstAlpha, GpuBlendFactor::OneMinusDstAlpha => { wgpu_types::BlendFactor::OneMinusDstAlpha } GpuBlendFactor::SrcAlphaSaturated => { wgpu_types::BlendFactor::SrcAlphaSaturated } GpuBlendFactor::Constant => wgpu_types::BlendFactor::Constant, GpuBlendFactor::OneMinusConstant => { wgpu_types::BlendFactor::OneMinusConstant } } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuBlendOperation { Add, Subtract, ReverseSubtract, Min, Max, } impl From for wgpu_types::BlendOperation { fn from(value: GpuBlendOperation) -> wgpu_types::BlendOperation { match value { GpuBlendOperation::Add => wgpu_types::BlendOperation::Add, GpuBlendOperation::Subtract => wgpu_types::BlendOperation::Subtract, GpuBlendOperation::ReverseSubtract => { wgpu_types::BlendOperation::ReverseSubtract } GpuBlendOperation::Min => wgpu_types::BlendOperation::Min, GpuBlendOperation::Max => wgpu_types::BlendOperation::Max, } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuPrimitiveTopology { PointList, LineList, LineStrip, TriangleList, TriangleStrip, } impl From for wgpu_types::PrimitiveTopology { fn from(value: GpuPrimitiveTopology) -> wgpu_types::PrimitiveTopology { match value { GpuPrimitiveTopology::PointList => { wgpu_types::PrimitiveTopology::PointList } GpuPrimitiveTopology::LineList => wgpu_types::PrimitiveTopology::LineList, GpuPrimitiveTopology::LineStrip => { wgpu_types::PrimitiveTopology::LineStrip } GpuPrimitiveTopology::TriangleList => { wgpu_types::PrimitiveTopology::TriangleList } GpuPrimitiveTopology::TriangleStrip => { wgpu_types::PrimitiveTopology::TriangleStrip } } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuFrontFace { Ccw, Cw, } impl From for wgpu_types::FrontFace { fn from(value: GpuFrontFace) -> wgpu_types::FrontFace { match value { GpuFrontFace::Ccw => wgpu_types::FrontFace::Ccw, GpuFrontFace::Cw => wgpu_types::FrontFace::Cw, } } } #[derive(Deserialize)] #[serde(rename_all = "kebab-case")] pub enum GpuCullMode { None, Front, Back, } impl From for Option { fn from(value: GpuCullMode) -> Option { match value { GpuCullMode::None => None, GpuCullMode::Front => Some(wgpu_types::Face::Front), GpuCullMode::Back => Some(wgpu_types::Face::Back), } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuProgrammableStage { module: ResourceId, entry_point: String, // constants: HashMap } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateComputePipelineArgs { device_rid: ResourceId, label: Option, layout: Option, compute: GpuProgrammableStage, } pub fn op_webgpu_create_compute_pipeline( state: &mut OpState, args: CreateComputePipelineArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let pipeline_layout = if let Some(rid) = args.layout { let id = state.resource_table.get::(rid)?; Some(id.0) } else { None }; let compute_shader_module_resource = state .resource_table .get::(args.compute.module)?; let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor { label: args.label.map(Cow::from), layout: pipeline_layout, stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: compute_shader_module_resource.0, entry_point: Cow::from(args.compute.entry_point), // TODO(lucacasonato): support args.compute.constants }, }; let implicit_pipelines = match args.layout { Some(_) => None, None => Some(wgpu_core::device::ImplicitPipelineIds { root_id: std::marker::PhantomData, group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS], }), }; let (compute_pipeline, maybe_err) = gfx_select!(device => instance.device_create_compute_pipeline( device, &descriptor, std::marker::PhantomData, implicit_pipelines )); let rid = state .resource_table .add(WebGpuComputePipeline(compute_pipeline)); Ok(WebGpuResult::rid_err(rid, maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct ComputePipelineGetBindGroupLayoutArgs { compute_pipeline_rid: ResourceId, index: u32, } #[derive(Serialize)] #[serde(rename_all = "camelCase")] pub struct PipelineLayout { rid: ResourceId, label: String, err: Option, } pub fn op_webgpu_compute_pipeline_get_bind_group_layout( state: &mut OpState, args: ComputePipelineGetBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let compute_pipeline_resource = state .resource_table .get::(args.compute_pipeline_rid)?; let compute_pipeline = compute_pipeline_resource.0; let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, args.index, std::marker::PhantomData)); let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout)); let rid = state .resource_table .add(super::binding::WebGpuBindGroupLayout(bind_group_layout)); Ok(PipelineLayout { rid, label, err: maybe_err.map(WebGpuError::from), }) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuPrimitiveState { topology: GpuPrimitiveTopology, strip_index_format: Option, front_face: GpuFrontFace, cull_mode: GpuCullMode, clamp_depth: bool, } impl From for wgpu_types::PrimitiveState { fn from(value: GpuPrimitiveState) -> wgpu_types::PrimitiveState { wgpu_types::PrimitiveState { topology: value.topology.into(), strip_index_format: value.strip_index_format.map(Into::into), front_face: value.front_face.into(), cull_mode: value.cull_mode.into(), clamp_depth: value.clamp_depth, polygon_mode: Default::default(), // native-only conservative: false, // native-only } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBlendComponent { src_factor: GpuBlendFactor, dst_factor: GpuBlendFactor, operation: GpuBlendOperation, } impl From for wgpu_types::BlendComponent { fn from(component: GpuBlendComponent) -> Self { wgpu_types::BlendComponent { src_factor: component.src_factor.into(), dst_factor: component.dst_factor.into(), operation: component.operation.into(), } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBlendState { color: GpuBlendComponent, alpha: GpuBlendComponent, } impl From for wgpu_types::BlendState { fn from(state: GpuBlendState) -> wgpu_types::BlendState { wgpu_types::BlendState { color: state.color.into(), alpha: state.alpha.into(), } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuColorTargetState { format: GpuTextureFormat, blend: Option, write_mask: u32, } impl TryFrom for wgpu_types::ColorTargetState { type Error = AnyError; fn try_from( state: GpuColorTargetState, ) -> Result { Ok(wgpu_types::ColorTargetState { format: state.format.try_into()?, blend: state.blend.map(Into::into), write_mask: wgpu_types::ColorWrites::from_bits_truncate(state.write_mask), }) } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuStencilFaceState { compare: GpuCompareFunction, fail_op: GPUStencilOperation, depth_fail_op: GPUStencilOperation, pass_op: GPUStencilOperation, } impl From for wgpu_types::StencilFaceState { fn from(state: GpuStencilFaceState) -> Self { wgpu_types::StencilFaceState { compare: state.compare.into(), fail_op: state.fail_op.into(), depth_fail_op: state.depth_fail_op.into(), pass_op: state.pass_op.into(), } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuDepthStencilState { format: GpuTextureFormat, depth_write_enabled: bool, depth_compare: GpuCompareFunction, stencil_front: GpuStencilFaceState, stencil_back: GpuStencilFaceState, stencil_read_mask: u32, stencil_write_mask: u32, depth_bias: i32, depth_bias_slope_scale: f32, depth_bias_clamp: f32, } impl TryFrom for wgpu_types::DepthStencilState { type Error = AnyError; fn try_from( state: GpuDepthStencilState, ) -> Result { Ok(wgpu_types::DepthStencilState { format: state.format.try_into()?, depth_write_enabled: state.depth_write_enabled, depth_compare: state.depth_compare.into(), stencil: wgpu_types::StencilState { front: state.stencil_front.into(), back: state.stencil_back.into(), read_mask: state.stencil_read_mask, write_mask: state.stencil_write_mask, }, bias: wgpu_types::DepthBiasState { constant: state.depth_bias, slope_scale: state.depth_bias_slope_scale, clamp: state.depth_bias_clamp, }, }) } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexAttribute { format: GpuVertexFormat, offset: u64, shader_location: u32, } impl From for wgpu_types::VertexAttribute { fn from(attribute: GpuVertexAttribute) -> Self { wgpu_types::VertexAttribute { format: attribute.format.into(), offset: attribute.offset, shader_location: attribute.shader_location, } } } #[derive(Deserialize)] #[serde(rename_all = "lowercase")] enum GpuVertexFormat { Uint8x2, Uint8x4, Sint8x2, Sint8x4, Unorm8x2, Unorm8x4, Snorm8x2, Snorm8x4, Uint16x2, Uint16x4, Sint16x2, Sint16x4, Unorm16x2, Unorm16x4, Snorm16x2, Snorm16x4, Float16x2, Float16x4, Float32, Float32x2, Float32x3, Float32x4, Uint32, Uint32x2, Uint32x3, Uint32x4, Sint32, Sint32x2, Sint32x3, Sint32x4, Float64, Float64x2, Float64x3, Float64x4, } impl From for wgpu_types::VertexFormat { fn from(vf: GpuVertexFormat) -> wgpu_types::VertexFormat { use wgpu_types::VertexFormat; match vf { GpuVertexFormat::Uint8x2 => VertexFormat::Uint8x2, GpuVertexFormat::Uint8x4 => VertexFormat::Uint8x4, GpuVertexFormat::Sint8x2 => VertexFormat::Sint8x2, GpuVertexFormat::Sint8x4 => VertexFormat::Sint8x4, GpuVertexFormat::Unorm8x2 => VertexFormat::Unorm8x2, GpuVertexFormat::Unorm8x4 => VertexFormat::Unorm8x4, GpuVertexFormat::Snorm8x2 => VertexFormat::Snorm8x2, GpuVertexFormat::Snorm8x4 => VertexFormat::Snorm8x4, GpuVertexFormat::Uint16x2 => VertexFormat::Uint16x2, GpuVertexFormat::Uint16x4 => VertexFormat::Uint16x4, GpuVertexFormat::Sint16x2 => VertexFormat::Sint16x2, GpuVertexFormat::Sint16x4 => VertexFormat::Sint16x4, GpuVertexFormat::Unorm16x2 => VertexFormat::Unorm16x2, GpuVertexFormat::Unorm16x4 => VertexFormat::Unorm16x4, GpuVertexFormat::Snorm16x2 => VertexFormat::Snorm16x2, GpuVertexFormat::Snorm16x4 => VertexFormat::Snorm16x4, GpuVertexFormat::Float16x2 => VertexFormat::Float16x2, GpuVertexFormat::Float16x4 => VertexFormat::Float16x4, GpuVertexFormat::Float32 => VertexFormat::Float32, GpuVertexFormat::Float32x2 => VertexFormat::Float32x2, GpuVertexFormat::Float32x3 => VertexFormat::Float32x3, GpuVertexFormat::Float32x4 => VertexFormat::Float32x4, GpuVertexFormat::Uint32 => VertexFormat::Uint32, GpuVertexFormat::Uint32x2 => VertexFormat::Uint32x2, GpuVertexFormat::Uint32x3 => VertexFormat::Uint32x3, GpuVertexFormat::Uint32x4 => VertexFormat::Uint32x4, GpuVertexFormat::Sint32 => VertexFormat::Sint32, GpuVertexFormat::Sint32x2 => VertexFormat::Sint32x2, GpuVertexFormat::Sint32x3 => VertexFormat::Sint32x3, GpuVertexFormat::Sint32x4 => VertexFormat::Sint32x4, GpuVertexFormat::Float64 => VertexFormat::Float64, GpuVertexFormat::Float64x2 => VertexFormat::Float64x2, GpuVertexFormat::Float64x3 => VertexFormat::Float64x3, GpuVertexFormat::Float64x4 => VertexFormat::Float64x4, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] enum GpuVertexStepMode { Vertex, Instance, } impl From for wgpu_types::VertexStepMode { fn from(vsm: GpuVertexStepMode) -> wgpu_types::VertexStepMode { use wgpu_types::VertexStepMode; match vsm { GpuVertexStepMode::Vertex => VertexStepMode::Vertex, GpuVertexStepMode::Instance => VertexStepMode::Instance, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexBufferLayout { array_stride: u64, step_mode: GpuVertexStepMode, attributes: Vec, } impl<'a> From for wgpu_core::pipeline::VertexBufferLayout<'a> { fn from( layout: GpuVertexBufferLayout, ) -> wgpu_core::pipeline::VertexBufferLayout<'a> { wgpu_core::pipeline::VertexBufferLayout { array_stride: layout.array_stride, step_mode: layout.step_mode.into(), attributes: Cow::Owned( layout.attributes.into_iter().map(Into::into).collect(), ), } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuVertexState { module: ResourceId, entry_point: String, buffers: Vec>, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuMultisampleState { count: u32, mask: u64, alpha_to_coverage_enabled: bool, } impl From for wgpu_types::MultisampleState { fn from(gms: GpuMultisampleState) -> wgpu_types::MultisampleState { wgpu_types::MultisampleState { count: gms.count, mask: gms.mask, alpha_to_coverage_enabled: gms.alpha_to_coverage_enabled, } } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuFragmentState { targets: Vec, module: u32, entry_point: String, // TODO(lucacasonato): constants } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateRenderPipelineArgs { device_rid: ResourceId, label: Option, layout: Option, vertex: GpuVertexState, primitive: GpuPrimitiveState, depth_stencil: Option, multisample: GpuMultisampleState, fragment: Option, } pub fn op_webgpu_create_render_pipeline( state: &mut OpState, args: CreateRenderPipelineArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let layout = if let Some(rid) = args.layout { let pipeline_layout_resource = state.resource_table.get::(rid)?; Some(pipeline_layout_resource.0) } else { None }; let vertex_shader_module_resource = state .resource_table .get::(args.vertex.module)?; let fragment = if let Some(fragment) = args.fragment { let fragment_shader_module_resource = state .resource_table .get::(fragment.module)?; let mut targets = Vec::with_capacity(fragment.targets.len()); for target in fragment.targets { targets.push(target.try_into()?); } Some(wgpu_core::pipeline::FragmentState { stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: fragment_shader_module_resource.0, entry_point: Cow::from(fragment.entry_point), }, targets: Cow::from(targets), }) } else { None }; let vertex_buffers = args .vertex .buffers .into_iter() .flatten() .map(Into::into) .collect(); let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor { label: args.label.map(Cow::Owned), layout, vertex: wgpu_core::pipeline::VertexState { stage: wgpu_core::pipeline::ProgrammableStageDescriptor { module: vertex_shader_module_resource.0, entry_point: Cow::Owned(args.vertex.entry_point), }, buffers: Cow::Owned(vertex_buffers), }, primitive: args.primitive.into(), depth_stencil: args.depth_stencil.map(TryInto::try_into).transpose()?, multisample: args.multisample.into(), fragment, }; let implicit_pipelines = match args.layout { Some(_) => None, None => Some(wgpu_core::device::ImplicitPipelineIds { root_id: std::marker::PhantomData, group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS], }), }; let (render_pipeline, maybe_err) = gfx_select!(device => instance.device_create_render_pipeline( device, &descriptor, std::marker::PhantomData, implicit_pipelines )); let rid = state .resource_table .add(WebGpuRenderPipeline(render_pipeline)); Ok(WebGpuResult::rid_err(rid, maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct RenderPipelineGetBindGroupLayoutArgs { render_pipeline_rid: ResourceId, index: u32, } pub fn op_webgpu_render_pipeline_get_bind_group_layout( state: &mut OpState, args: RenderPipelineGetBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let render_pipeline_resource = state .resource_table .get::(args.render_pipeline_rid)?; let render_pipeline = render_pipeline_resource.0; let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, args.index, std::marker::PhantomData)); let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout)); let rid = state .resource_table .add(super::binding::WebGpuBindGroupLayout(bind_group_layout)); Ok(PipelineLayout { rid, label, err: maybe_err.map(WebGpuError::from), }) }