// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. import { serve } from "../http/server.ts"; import { acceptWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, WebSocket, } from "./mod.ts"; async function handleWs(sock: WebSocket): Promise { console.log("socket connected!"); try { for await (const ev of sock) { if (typeof ev === "string") { // text message console.log("ws:Text", ev); await sock.send(ev); } else if (ev instanceof Uint8Array) { // binary message console.log("ws:Binary", ev); } else if (isWebSocketPingEvent(ev)) { const [, body] = ev; // ping console.log("ws:Ping", body); } else if (isWebSocketCloseEvent(ev)) { // close const { code, reason } = ev; console.log("ws:Close", code, reason); } } } catch (err) { console.error(`failed to receive frame: ${err}`); if (!sock.isClosed) { await sock.close(1000).catch(console.error); } } } if (import.meta.main) { /** websocket echo server */ const port = Deno.args[0] || "8080"; console.log(`websocket server is running on :${port}`); for await (const req of serve(`:${port}`)) { const { conn, r: bufReader, w: bufWriter, headers } = req; acceptWebSocket({ conn, bufReader, bufWriter, headers, }) .then(handleWs) .catch(async (e) => { console.error(`failed to accept websocket: ${e}`); await req.respond({ status: 400 }); }); } }