// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
///
///
///
///
declare class Window extends EventTarget {
new(): Window;
readonly window: Window & typeof globalThis;
readonly self: Window & typeof globalThis;
onload: ((this: Window, ev: Event) => any) | null;
onunload: ((this: Window, ev: Event) => any) | null;
close: () => void;
readonly closed: boolean;
alert: (message?: string) => void;
confirm: (message?: string) => boolean;
prompt: (message?: string, defaultValue?: string) => string | null;
Deno: typeof Deno;
}
declare var window: Window & typeof globalThis;
declare var self: Window & typeof globalThis;
declare var onload: ((this: Window, ev: Event) => any) | null;
declare var onunload: ((this: Window, ev: Event) => any) | null;
/**
* Shows the given message and waits for the enter key pressed.
* If the stdin is not interactive, it does nothing.
* @param message
*/
declare function alert(message?: string): void;
/**
* Shows the given message and waits for the answer. Returns the user's answer as boolean.
* Only `y` and `Y` are considered as true.
* If the stdin is not interactive, it returns false.
* @param message
*/
declare function confirm(message?: string): boolean;
/**
* Shows the given message and waits for the user's input. Returns the user's input as string.
* If the default value is given and the user inputs the empty string, then it returns the given
* default value.
* If the default value is not given and the user inputs the empty string, it returns null.
* If the stdin is not interactive, it returns null.
* @param message
* @param defaultValue
*/
declare function prompt(message?: string, defaultValue?: string): string | null;