# ws ws module is made to provide helpers to create WebSocket client/server. ## Usage ### Server ```ts import { serve } from "https://deno.land/std/http/server.ts"; import { acceptWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, } from "https://deno.land/std/ws/mod.ts"; /** websocket echo server */ const port = Deno.args[0] || "8080"; console.log(`websocket server is running on :${port}`); for await (const req of serve(`:${port}`)) { const { conn, r: bufReader, w: bufWriter, headers } = req; try { const sock = await acceptWebSocket({ conn, bufReader, bufWriter, headers, }); console.log("socket connected!"); try { for await (const ev of sock) { if (typeof ev === "string") { // text message console.log("ws:Text", ev); await sock.send(ev); } else if (ev instanceof Uint8Array) { // binary message console.log("ws:Binary", ev); } else if (isWebSocketPingEvent(ev)) { const [, body] = ev; // ping console.log("ws:Ping", body); } else if (isWebSocketCloseEvent(ev)) { // close const { code, reason } = ev; console.log("ws:Close", code, reason); } } } catch (err) { console.error(`failed to receive frame: ${err}`); if (!sock.isClosed) { await sock.close(1000).catch(console.error); } } } catch (err) { console.error(`failed to accept websocket: ${err}`); await req.respond({ status: 400 }); } } ``` ### Client ```ts import { connectWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, isWebSocketPongEvent, } from "https://deno.land/std/ws/mod.ts"; import { encode } from "https://deno.land/std/encoding/utf8.ts"; import { BufReader } from "https://deno.land/std/io/bufio.ts"; import { TextProtoReader } from "https://deno.land/std/textproto/mod.ts"; import { blue, green, red, yellow } from "https://deno.land/std/fmt/colors.ts"; const endpoint = Deno.args[0] || "ws://127.0.0.1:8080"; /** simple websocket cli */ try { const sock = await connectWebSocket(endpoint); console.log(green("ws connected! (type 'close' to quit)")); const messages = async (): Promise => { for await (const msg of sock) { if (typeof msg === "string") { console.log(yellow(`< ${msg}`)); } else if (isWebSocketPingEvent(msg)) { console.log(blue("< ping")); } else if (isWebSocketPongEvent(msg)) { console.log(blue("< pong")); } else if (isWebSocketCloseEvent(msg)) { console.log(red(`closed: code=${msg.code}, reason=${msg.reason}`)); } } }; const cli = async (): Promise => { const tpr = new TextProtoReader(new BufReader(Deno.stdin)); while (true) { await Deno.stdout.write(encode("> ")); const line = await tpr.readLine(); if (line === null || line === "close") { break; } else if (line === "ping") { await sock.ping(); } else { await sock.send(line); } } }; await Promise.race([messages(), cli()]).catch(console.error); if (!sock.isClosed) { await sock.close(1000).catch(console.error); } } catch (err) { console.error(red(`Could not connect to WebSocket: '${err}'`)); } Deno.exit(0); ``` ## API ### isWebSocketCloseEvent Returns true if input value is a WebSocketCloseEvent, false otherwise. ### isWebSocketPingEvent Returns true if input value is a WebSocketPingEvent, false otherwise. ### isWebSocketPongEvent Returns true if input value is a WebSocketPongEvent, false otherwise. ### unmask Unmask masked WebSocket payload. ### writeFrame Write WebSocket frame to inputted writer. ### readFrame Read WebSocket frame from inputted BufReader. ### createMask Create mask from the client to the server with random 32bit number. ### acceptable Returns true if input headers are usable for WebSocket, otherwise false ### createSecAccept Create value of Sec-WebSocket-Accept header from inputted nonce. ### acceptWebSocket Upgrade inputted TCP connection into WebSocket connection. ### createSecKey Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header. ### connectWebSocket Connect to WebSocket endpoint url with inputted endpoint string and headers. - note: Endpoint must be acceptable for URL.