use crate::tools::test::TestEvent; use deno_core::error::generic_error; use deno_core::error::AnyError; use deno_core::JsRuntime; use deno_core::ModuleSpecifier; use deno_core::OpState; use deno_runtime::permissions::create_child_permissions; use deno_runtime::permissions::ChildPermissionsArg; use deno_runtime::permissions::Permissions; use std::sync::mpsc::Sender; use uuid::Uuid; pub fn init(rt: &mut JsRuntime) { super::reg_sync(rt, "op_pledge_test_permissions", op_pledge_test_permissions); super::reg_sync( rt, "op_restore_test_permissions", op_restore_test_permissions, ); super::reg_sync(rt, "op_get_test_origin", op_get_test_origin); super::reg_sync(rt, "op_dispatch_test_event", op_dispatch_test_event); } #[derive(Clone)] struct PermissionsHolder(Uuid, Permissions); pub fn op_pledge_test_permissions( state: &mut OpState, args: ChildPermissionsArg, _: (), ) -> Result { deno_runtime::ops::check_unstable(state, "Deno.test.permissions"); let token = Uuid::new_v4(); let parent_permissions = state.borrow_mut::(); let worker_permissions = create_child_permissions(parent_permissions, args)?; let parent_permissions = parent_permissions.clone(); state.put::(PermissionsHolder(token, parent_permissions)); // NOTE: This call overrides current permission set for the worker state.put::(worker_permissions); Ok(token) } pub fn op_restore_test_permissions( state: &mut OpState, token: Uuid, _: (), ) -> Result<(), AnyError> { deno_runtime::ops::check_unstable(state, "Deno.test.permissions"); if let Some(permissions_holder) = state.try_take::() { if token != permissions_holder.0 { panic!("restore test permissions token does not match the stored token"); } let permissions = permissions_holder.1; state.put::(permissions); Ok(()) } else { Err(generic_error("no permissions to restore")) } } fn op_get_test_origin( state: &mut OpState, _: (), _: (), ) -> Result { Ok(state.borrow::().to_string()) } fn op_dispatch_test_event( state: &mut OpState, event: TestEvent, _: (), ) -> Result<(), AnyError> { let sender = state.borrow::>().clone(); sender.send(event).ok(); Ok(()) }