# ws ws module is made to provide helpers to create WebSocket server. For client WebSockets, use the [WebSocket API](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API). ## Usage ```ts // Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. import { serve } from "https://deno.land/std/http/server.ts"; import { acceptWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, WebSocket, } from "https://deno.land/std/ws/mod.ts"; async function handleWs(sock: WebSocket) { console.log("socket connected!"); try { for await (const ev of sock) { if (typeof ev === "string") { // text message console.log("ws:Text", ev); await sock.send(ev); } else if (ev instanceof Uint8Array) { // binary message console.log("ws:Binary", ev); } else if (isWebSocketPingEvent(ev)) { const [, body] = ev; // ping console.log("ws:Ping", body); } else if (isWebSocketCloseEvent(ev)) { // close const { code, reason } = ev; console.log("ws:Close", code, reason); } } } catch (err) { console.error(`failed to receive frame: ${err}`); if (!sock.isClosed) { await sock.close(1000).catch(console.error); } } } if (import.meta.main) { /** websocket echo server */ const port = Deno.args[0] || "8080"; console.log(`websocket server is running on :${port}`); for await (const req of serve(`:${port}`)) { const { conn, r: bufReader, w: bufWriter, headers } = req; acceptWebSocket({ conn, bufReader, bufWriter, headers, }) .then(handleWs) .catch(async (err) => { console.error(`failed to accept websocket: ${err}`); await req.respond({ status: 400 }); }); } } ``` ## API ### isWebSocketCloseEvent Returns true if input value is a WebSocketCloseEvent, false otherwise. ### isWebSocketPingEvent Returns true if input value is a WebSocketPingEvent, false otherwise. ### isWebSocketPongEvent Returns true if input value is a WebSocketPongEvent, false otherwise. ### unmask Unmask masked WebSocket payload. ### writeFrame Write WebSocket frame to inputted writer. ### readFrame Read WebSocket frame from inputted BufReader. ### createMask Create mask from the client to the server with random 32bit number. ### acceptable Returns true if input headers are usable for WebSocket, otherwise false ### createSecAccept Create value of Sec-WebSocket-Accept header from inputted nonce. ### acceptWebSocket Upgrade inputted TCP connection into WebSocket connection. ### createSecKey Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header.