// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license. // This is a "special" module, in that it define the global runtime scope of // Deno, and therefore it defines a lot of the runtime environemnt that code // is evaluated in. We use this file to automatically build the runtime type // library. // Modules which will make up part of the global public API surface should be // imported as namespaces, so when the runtime tpye library is generated they // can be expressed as a namespace in the type library. import * as blob from "./blob"; import * as consoleTypes from "./console"; import * as customEvent from "./custom_event"; import * as deno from "./deno"; import * as domTypes from "./dom_types"; import * as event from "./event"; import * as eventTarget from "./event_target"; import * as formData from "./form_data"; import * as fetchTypes from "./fetch"; import * as headers from "./headers"; import * as textEncoding from "./text_encoding"; import * as timers from "./timers"; import * as url from "./url"; import * as urlSearchParams from "./url_search_params"; import * as workers from "./workers"; import * as performanceUtil from "./performance"; // These imports are not exposed and therefore are fine to just import the // symbols required. import { globalEval } from "./global_eval"; import { libdeno } from "./libdeno"; // During the build process, augmentations to the variable `window` in this // file are tracked and created as part of default library that is built into // Deno, we only need to declare the enough to compile Deno. declare global { const console: consoleTypes.Console; const setTimeout: typeof timers.setTimeout; } // A reference to the global object. export const window = globalEval("this"); // A self reference to the global object. window.window = window; // This is the Deno namespace, it is handled differently from other window // properties when building the runtime type library, as the whole module // is flattened into a single namespace. window.Deno = deno; Object.freeze(window.Deno); // Globally available functions and object instances. window.atob = textEncoding.atob; window.btoa = textEncoding.btoa; window.fetch = fetchTypes.fetch; window.clearTimeout = timers.clearTimer; window.clearInterval = timers.clearTimer; window.console = new consoleTypes.Console(libdeno.print); window.setTimeout = timers.setTimeout; window.setInterval = timers.setInterval; // tslint:disable-next-line:no-any window.location = (undefined as unknown) as domTypes.Location; // When creating the runtime type library, we use modifications to `window` to // determine what is in the global namespace. When we put a class in the // namespace, we also need its global instance type as well, otherwise users // won't be able to refer to instances. // We have to export the type aliases, so that TypeScript _knows_ they are // being used, which it cannot statically determine within this module. window.Blob = blob.DenoBlob; export type Blob = blob.DenoBlob; // TODO(ry) Do not export a class implementing the DOM, export the DOM // interface. See this comment for implementation hint: // https://github.com/denoland/deno/pull/1396#discussion_r243711502 // window.File = file.DenoFile; // export type File = file.DenoFile; window.CustomEventInit = customEvent.CustomEventInit; export type CustomEventInit = customEvent.CustomEventInit; window.CustomEvent = customEvent.CustomEvent; export type CustomEvent = customEvent.CustomEvent; window.EventInit = event.EventInit; export type EventInit = event.EventInit; window.Event = event.Event; export type Event = event.Event; window.EventTarget = eventTarget.EventTarget; export type EventTarget = eventTarget.EventTarget; window.URL = url.URL; export type URL = url.URL; window.URLSearchParams = urlSearchParams.URLSearchParams; export type URLSearchParams = urlSearchParams.URLSearchParams; // Using the `as` keyword to use standard compliant interfaces as the Deno // implementations contain some implementation details we wouldn't want to // expose in the runtime type library. window.Headers = headers.Headers as domTypes.HeadersConstructor; export type Headers = domTypes.Headers; window.FormData = formData.FormData as domTypes.FormDataConstructor; export type FormData = domTypes.FormData; window.TextEncoder = textEncoding.TextEncoder; export type TextEncoder = textEncoding.TextEncoder; window.TextDecoder = textEncoding.TextDecoder; export type TextDecoder = textEncoding.TextDecoder; window.performance = new performanceUtil.Performance(); window.workerMain = workers.workerMain;