// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license. import { core } from "./core.ts"; import * as dispatch from "./dispatch.ts"; import { sendSync } from "./dispatch_json.ts"; import { assert } from "./util.ts"; import * as util from "./util.ts"; import { window } from "./window.ts"; import { OperatingSystem, Arch } from "./build.ts"; // builtin modules import { _setGlobals } from "./deno.ts"; /** Check if running in terminal. * * console.log(Deno.isTTY().stdout); */ export function isTTY(): { stdin: boolean; stdout: boolean; stderr: boolean } { return sendSync(dispatch.OP_IS_TTY); } /** Get the hostname. * Requires the `--allow-env` flag. * * console.log(Deno.hostname()); */ export function hostname(): string { return sendSync(dispatch.OP_HOSTNAME); } /** Exit the Deno process with optional exit code. */ export function exit(code = 0): never { sendSync(dispatch.OP_EXIT, { code }); return util.unreachable(); } function setEnv(key: string, value: string): void { sendSync(dispatch.OP_SET_ENV, { key, value }); } /** Returns a snapshot of the environment variables at invocation. Mutating a * property in the object will set that variable in the environment for * the process. The environment object will only accept `string`s * as values. * * const myEnv = Deno.env(); * console.log(myEnv.SHELL); * myEnv.TEST_VAR = "HELLO"; * const newEnv = Deno.env(); * console.log(myEnv.TEST_VAR == newEnv.TEST_VAR); */ export function env(): { [index: string]: string } { const env = sendSync(dispatch.OP_ENV); return new Proxy(env, { set(obj, prop: string, value: string): boolean { setEnv(prop, value); return Reflect.set(obj, prop, value); } }); } interface Start { cwd: string; pid: number; argv: string[]; mainModule: string; // Absolute URL. debugFlag: boolean; depsFlag: boolean; typesFlag: boolean; versionFlag: boolean; denoVersion: string; v8Version: string; tsVersion: string; noColor: boolean; xevalDelim: string; os: OperatingSystem; arch: Arch; } // This function bootstraps an environment within Deno, it is shared both by // the runtime and the compiler environments. // @internal export function start(preserveDenoNamespace = true, source?: string): Start { core.setAsyncHandler(dispatch.asyncMsgFromRust); const ops = core.ops(); // TODO(bartlomieju): this is a prototype, we should come up with // something a bit more sophisticated for (const [name, opId] of Object.entries(ops)) { const opName = `OP_${name.toUpperCase()}`; // Assign op ids to actual variables dispatch[opName] = opId; } // First we send an empty `Start` message to let the privileged side know we // are ready. The response should be a `StartRes` message containing the CLI // args and other info. const s = sendSync(dispatch.OP_START); util.setLogDebug(s.debugFlag, source); // pid and noColor need to be set in the Deno module before it's set to be // frozen. _setGlobals(s.pid, s.noColor); delete window.Deno._setGlobals; Object.freeze(window.Deno); if (preserveDenoNamespace) { util.immutableDefine(window, "Deno", window.Deno); // Deno.core could ONLY be safely frozen here (not in globals.ts) // since shared_queue.js will modify core properties. Object.freeze(window.Deno.core); // core.sharedQueue is an object so we should also freeze it. Object.freeze(window.Deno.core.sharedQueue); } else { // Remove window.Deno delete window.Deno; assert(window.Deno === undefined); } return s; } /** * Returns the current user's home directory. * Requires the `--allow-env` flag. */ export function homeDir(): string { const path = sendSync(dispatch.OP_HOME_DIR); if (!path) { throw new Error("Could not get home directory."); } return path; } /** * Returns the path to the current deno executable. * Requires the `--allow-env` flag. */ export function execPath(): string { return sendSync(dispatch.OP_EXEC_PATH); }