# Deno Manual [toc] ## Disclaimer A word of caution: Deno is very much under development. We encourage brave early adopters, but expect bugs large and small. The API is subject to change without notice. [Bug reports](https://github.com/denoland/deno/issues) do help! ## Introduction A secure JavaScript/TypeScript runtime built with V8, Rust, and Tokio ### Philosophy Deno aims to be a productive and secure scripting environment for the modern programmer. It will always be distributed as a single executable - and that executable will be sufficient software to run any deno program. Given a URL to a deno program, you should be able to execute it with nothing more than the 50 megabyte deno executable. Deno explicitly takes on the role of both runtime and package manager. It uses a standard browser-compatible protocol for loading modules: URLs. Deno provides security guarantees about how programs can access your system with the default being the most restrictive secure sandbox. Deno provides a set of reviewed (audited) standard modules that are guaranteed to work with Deno. ### Goals - Support TypeScript out of the box. - Like the browser, allows imports from URLs: ```ts import * as log from "https://deno.land/std/log/mod.ts"; ``` - Remote code is fetched and cached on first execution, and never updated until the code is run with the `--reload` flag. (So, this will still work on an airplane. See `~/.deno/src` for details on the cache.) - Uses "ES Modules" and does not support `require()`. - File system and network access can be controlled in order to run sandboxed code. Access between V8 (unprivileged) and Rust (privileged) is only done via serialized messages defined in this [flatbuffer](https://github.com/denoland/deno/blob/master/cli/msg.fbs). This makes it easy to audit. For example, to enable write access use the flag `--allow-write` or for network access `--allow-net`. - Only ship a single executable. - Always dies on uncaught errors. - Browser compatible: The subset of Deno programs which are written completely in JavaScript and do not use the global `Deno` namespace (or feature test for it), ought to also be able to be run in a modern web browser without change. - [Aims to support top-level `await`.](https://github.com/denoland/deno/issues/471) - Be able to serve HTTP efficiently. ([Currently it is relatively slow.](https://deno.land/benchmarks.html#req-per-sec)) - Provide useful tooling out of the box: - command-line debugger [not yet](https://github.com/denoland/deno/issues/1120) - linter [not yet](https://github.com/denoland/deno/issues/1880) - dependency inspector (`deno info`) - code formatter (`deno fmt`), ### Non-goals - No `package.json`. - No npm. - Not explicitly compatible with Node. ## Setup ### Binary Install Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It has no external dependencies. [deno_install](https://github.com/denoland/deno_install) provides convenience scripts to download and install the binary. Using Shell: ```shellsession $ curl -fsSL https://deno.land/x/install/install.sh | sh ``` Using PowerShell: ```shellsession > iwr https://deno.land/x/install/install.ps1 | iex ``` Using [Scoop](https://scoop.sh/) (windows): ``` scoop install deno ``` Deno can also be installed manually, by downloading a tarball or zip file at [github.com/denoland/deno/releases](https://github.com/denoland/deno/releases). These packages contain just a single executable file. You will have to set the executable bit on Mac and Linux. Once it's installed and in your `$PATH`, try it: ```shellsession $ deno https://deno.land/welcome.ts ``` ### Build from source ```bash # Fetch deps. git clone --recurse-submodules https://github.com/denoland/deno.git cd deno ./tools/setup.py # You may need to ensure that sccache is running. # (TODO it's unclear if this is necessary or not.) # prebuilt/mac/sccache --start-server # Build. ./tools/build.py # Run. ./target/debug/deno tests/002_hello.ts # Test. ./tools/test.py # Format code. ./tools/format.py ``` #### Prerequisites To ensure reproducible builds, deno has most of its dependencies in a git submodule. However, you need to install separately: 1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.31.1 2. [Node](https://nodejs.org/) 3. Python 2. [Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578). Extra steps for Mac users: install [XCode](https://developer.apple.com/xcode/) :( Extra steps for Windows users: 1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`) 2. Get [VS Community 2017](https://www.visualstudio.com/downloads/) with "Desktop development with C++" toolkit and make sure to select the following required tools listed below along with all C++ tools. - Windows 10 SDK >= 10.0.17134 - Visual C++ ATL for x86 and x64 - Visual C++ MFC for x86 and x64 - C++ profiling tools 3. Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" → "Programs and Features" → Select "Windows Software Development Kit - Windows 10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" -> "Finish". 4. Make sure you are using git version 2.19.2.windows.1 or newer. #### Other useful commands ```bash # Call ninja manually. ./third_party/depot_tools/ninja -C target/debug # Build a release binary. ./tools/build.py --release deno # List executable targets. ./third_party/depot_tools/gn ls target/debug //:* --as=output --type=executable # List build configuration. ./third_party/depot_tools/gn args target/debug/ --list # Edit build configuration. ./third_party/depot_tools/gn args target/debug/ # Describe a target. ./third_party/depot_tools/gn desc target/debug/ :deno ./third_party/depot_tools/gn help # Update third_party modules git submodule update ``` Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`, `DENO_DIR`. ## API reference ### deno types To get an exact reference of deno's runtime API, run the following in the command line: ```shellsession $ deno types ``` [This is what the output looks like.](https://gist.github.com/ry/46da4724168cdefa763e13207d27ede5) ### Reference websites [TypeScript Deno API](https://deno.land/typedoc/index.html). If you are embedding deno in a Rust program, see [Rust Deno API](https://deno.land/rustdoc/deno/index.html). ## Examples ### An implementation of the unix "cat" program In this program each command-line argument is assumed to be a filename, the file is opened, and printed to stdout. ```ts (async () => { for (let i = 1; i < Deno.args.length; i++) { let filename = Deno.args[i]; let file = await Deno.open(filename); await Deno.copy(Deno.stdout, file); file.close(); } })(); ``` The `copy()` function here actually makes no more than the necessary kernel -> userspace -> kernel copies. That is, the same memory from which data is read from the file, is written to stdout. This illustrates a general design goal for I/O streams in Deno. Try the program: ```shellsession $ deno --allow-read https://deno.land/std/examples/cat.ts /etc/passwd ``` ### TCP echo server This is an example of a simple server which accepts connections on port 8080, and returns to the client anything it sends. ```ts const { listen, copy } = Deno; (async () => { const addr = "0.0.0.0:8080"; const listener = listen("tcp", addr); console.log("listening on", addr); while (true) { const conn = await listener.accept(); copy(conn, conn); } })(); ``` When this program is started, the user is prompted for permission to listen on the network: ```shellsession $ deno https://deno.land/std/examples/echo_server.ts ⚠️ Deno requests network access to "listen". Grant? [a/y/n/d (a = allow always, y = allow once, n = deny once, d = deny always)] ``` For security reasons, deno does not allow programs to access the network without explicit permission. To avoid the console prompt, use a command-line flag: ```shellsession $ deno --allow-net https://deno.land/std/examples/echo_server.ts ``` To test it, try sending a HTTP request to it by using curl. The request gets written directly back to the client. ```shellsession $ curl http://localhost:8080/ GET / HTTP/1.1 Host: localhost:8080 User-Agent: curl/7.54.0 Accept: */* ``` It's worth noting that like the `cat.ts` example, the `copy()` function here also does not make unnecessary memory copies. It receives a packet from the kernel and sends back, without further complexity. ### Inspecting and revoking permissions Sometimes a program may want to revoke previously granted permissions. When a program, at a later stage, needs those permissions, a new prompt will be presented to the user. ```ts const { permissions, revokePermission, open, remove } = Deno; (async () => { // lookup a permission if (!permissions().write) { throw new Error("need write permission"); } const log = await open("request.log", "a+"); // revoke some permissions revokePermission("read"); revokePermission("write"); // use the log file await log.write(encoder.encode("hello\n")); // this will prompt for the write permission or fail. await remove("request.log"); })(); ``` ### File server This one serves a local directory in HTTP. ```bash alias file_server="deno --allow-net --allow-read \ https://deno.land/std/http/file_server.ts" ``` Run it: ```shellsession $ file_server . Downloading https://deno.land/std/http/file_server.ts... [...] HTTP server listening on http://0.0.0.0:4500/ ``` And if you ever want to upgrade to the latest published version: ```shellsession $ file_server --reload ``` ### Run subprocess [API Reference](https://deno.land/typedoc/index.html#run) Example: ```ts async function main() { // create subprocess const p = Deno.run({ args: ["echo", "hello"] }); // await its completion await p.status(); } main(); ``` Run it: ```shellsession $ deno --allow-run ./subprocess_simple.ts hello ``` By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and `stderr` of parent process. If you want to communicate with started subprocess you can use `"piped"` option. ```ts async function main() { const decoder = new TextDecoder(); const fileNames = Deno.args.slice(1); const p = Deno.run({ args: [ "deno", "--allow-read", "https://deno.land/std/examples/cat.ts", ...fileNames ], stdout: "piped", stderr: "piped" }); const { code } = await p.status(); if (code === 0) { const rawOutput = await p.output(); Deno.stdout.write(rawOutput); } else { const rawError = await p.stderrOutput(); const errorString = new TextDecoder().decode(rawError); console.log(errorString); } Deno.exit(code); } main(); ``` When you run it: ```shellsession $ deno --allow-run ./subprocess.ts [file content] $ deno ./subprocess.ts --allow-run non_existent_file.md Uncaught NotFound: No such file or directory (os error 2) at DenoError (deno/js/errors.ts:22:5) at maybeError (deno/js/errors.ts:41:12) at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17) ``` ### Linking to third party code In the above examples, we saw that Deno could execute scripts from URLs. Like browser JavaScript, Deno can import libraries directly from URLs. This example uses a URL to import a test runner library: ```ts import { test, runIfMain } from "https://deno.land/std/testing/mod.ts"; import { assertEquals } from "https://deno.land/std/testing/asserts.ts"; test(function t1() { assertEquals("hello", "hello"); }); test(function t2() { assertEquals("world", "world"); }); runIfMain(import.meta); ``` Try running this: ```shellsession $ deno test.ts running 2 tests test t1 ... ok test t2 ... ok test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out ``` Note that we did not have to provide the `--allow-net` flag for this program, and yet it accessed the network. The runtime has special access to download imports and cache them to disk. Deno caches remote imports in a special directory specified by the `$DENO_DIR` environmental variable. It defaults to the system's cache directory if `$DENO_DIR` is not specified. The next time you run the program, no downloads will be made. If the program hasn't changed, it won't be recompiled either. The default directory is: - On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno` - On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`) - On macOS: `$HOME/Library/Caches/deno` - If something fails, it falls back to `$HOME/.deno` **But what if `https://deno.land/` goes down?** Relying on external servers is convenient for development but brittle in production. Production software should always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR` into your source control system, and specifying that path as the `$DENO_DIR` environmental variable at runtime. **How do you import to a specific version?** Simply specify the version in the URL. For example, this URL fully specifies the code being run: `https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the aforementioned technique of setting `$DENO_DIR` in production to stored code, one can fully specify the exact code being run, and execute the code without network access. **It seems unwieldy to import URLs everywhere. What if one of the URLs links to a subtly different version of a library? Isn't it error prone to maintain URLs everywhere in a large project?** The solution is to import and re-export your external libraries in a central `deps.ts` file (which serves the same purpose as Node's `package.json` file). For example, let's say you were using the above testing library across a large project. Rather than importing `"https://deno.land/std/testing/mod.ts"` everywhere, you could create a `deps.ts` file the exports the third-party code: ```ts export { test, assertEquals } from "https://deno.land/std/testing/mod.ts"; ``` And throughout project one can import from the `deps.ts` and avoid having many references to the same URL: ```ts import { test, assertEquals } from "./deps.ts"; ``` This design circumvents a plethora of complexity spawned by package management software, centralized code repositories, and superfluous file formats. ### Testing if current file is the main program To test if the current script has been executed as the main input to the program check `import.meta.main`. ```ts if (import.meta.main) { console.log("main"); } ``` ## Command line interface ### Flags ```shellsession $ deno -h deno USAGE: deno [FLAGS] [OPTIONS] [SUBCOMMAND] FLAGS: -A, --allow-all Allow all permissions --allow-env Allow environment access --allow-high-precision Allow high precision time measurement --allow-net Allow network access --allow-read Allow file system read access --allow-run Allow running subprocesses --allow-write Allow file system write access -h, --help Prints help information -D, --log-debug Log debug output --no-prompt Do not use prompts -r, --reload Reload source code cache (recompile TypeScript) --v8-options Print V8 command line options -v, --version Print the version OPTIONS: --v8-flags= Set V8 command line options SUBCOMMANDS: