// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. // Documentation partially adapted from [MDN](https://developer.mozilla.org/), // by Mozilla Contributors, which is licensed under CC-BY-SA 2.5. /* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, no-var */ /// /// /// /// declare namespace WebAssembly { /** * The `WebAssembly.CompileError` object indicates an error during WebAssembly decoding or validation. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/CompileError) */ export class CompileError extends Error { /** Creates a new `WebAssembly.CompileError` object. */ constructor(); } /** * A `WebAssembly.Global` object represents a global variable instance, accessible from * both JavaScript and importable/exportable across one or more `WebAssembly.Module` * instances. This allows dynamic linking of multiple modules. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Global) */ export class Global { /** Creates a new `Global` object. */ constructor(descriptor: GlobalDescriptor, v?: any); /** * The value contained inside the global variable — this can be used to directly set * and get the global's value. */ value: any; /** Old-style method that returns the value contained inside the global variable. */ valueOf(): any; } /** * A `WebAssembly.Instance` object is a stateful, executable instance of a `WebAssembly.Module`. * Instance objects contain all the Exported WebAssembly functions that allow calling into * WebAssembly code from JavaScript. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Instance) */ export class Instance { /** Creates a new Instance object. */ constructor(module: Module, importObject?: Imports); /** * Returns an object containing as its members all the functions exported from the * WebAssembly module instance, to allow them to be accessed and used by JavaScript. * Read-only. */ readonly exports: Exports; } /** * The `WebAssembly.LinkError` object indicates an error during module instantiation * (besides traps from the start function). * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/LinkError) */ export class LinkError extends Error { /** Creates a new WebAssembly.LinkError object. */ constructor(); } /** * The `WebAssembly.Memory` object is a resizable `ArrayBuffer` or `SharedArrayBuffer` that * holds the raw bytes of memory accessed by a WebAssembly Instance. * * A memory created by JavaScript or in WebAssembly code will be accessible and mutable * from both JavaScript and WebAssembly. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Memory) */ export class Memory { /** Creates a new `Memory` object. */ constructor(descriptor: MemoryDescriptor); /** An accessor property that returns the buffer contained in the memory. */ readonly buffer: ArrayBuffer; /** * Increases the size of the memory instance by a specified number of WebAssembly * pages (each one is 64KB in size). */ grow(delta: number): number; } /** * A `WebAssembly.Module` object contains stateless WebAssembly code that has already been compiled * by the browser — this can be efficiently shared with Workers, and instantiated multiple times. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module) */ export class Module { /** Creates a new `Module` object. */ constructor(bytes: BufferSource); /** * Given a `Module` and string, returns a copy of the contents of all custom sections in the * module with the given string name. * */ static customSections( moduleObject: Module, sectionName: string, ): ArrayBuffer[]; /** Given a `Module`, returns an array containing descriptions of all the declared exports. */ static exports(moduleObject: Module): ModuleExportDescriptor[]; /** Given a `Module`, returns an array containing descriptions of all the declared imports. */ static imports(moduleObject: Module): ModuleImportDescriptor[]; } /** * The `WebAssembly.RuntimeError` object is the error type that is thrown whenever WebAssembly * specifies a trap. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/RuntimeError) */ export class RuntimeError extends Error { /** Creates a new `WebAssembly.RuntimeError` object. */ constructor(); } /** * The `WebAssembly.Table()` object is a JavaScript wrapper object — an array-like structure * representing a WebAssembly Table, which stores function references. A table created by * JavaScript or in WebAssembly code will be accessible and mutable from both JavaScript * and WebAssembly. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table) */ export class Table { /** Creates a new `Table` object. */ constructor(descriptor: TableDescriptor); /** Returns the length of the table, i.e. the number of elements. */ readonly length: number; /** Accessor function — gets the element stored at a given index. */ get(index: number): Function | null; /** Increases the size of the `Table` instance by a specified number of elements. */ grow(delta: number): number; /** Sets an element stored at a given index to a given value. */ set(index: number, value: Function | null): void; } /** The `GlobalDescriptor` describes the options you can pass to `new WebAssembly.Global()`. */ export interface GlobalDescriptor { mutable?: boolean; value: ValueType; } /** The `MemoryDescriptor` describes the options you can pass to `new WebAssembly.Memory()`. */ export interface MemoryDescriptor { initial: number; maximum?: number; } /** A `ModuleExportDescriptor` is the description of a declared export in a `WebAssembly.Module`. */ export interface ModuleExportDescriptor { kind: ImportExportKind; name: string; } /** A `ModuleImportDescriptor` is the description of a declared import in a `WebAssembly.Module`. */ export interface ModuleImportDescriptor { kind: ImportExportKind; module: string; name: string; } /** The `TableDescriptor` describes the options you can pass to `new WebAssembly.Table()`. */ export interface TableDescriptor { element: TableKind; initial: number; maximum?: number; } /** The value returned from `WebAssembly.instantiate` and `WebAssembly.instantiateStreaming`. */ export interface WebAssemblyInstantiatedSource { /* A `WebAssembly.Instance` object that contains all the exported WebAssembly functions. */ instance: Instance; /** * A `WebAssembly.Module` object representing the compiled WebAssembly module. * This `Module` can be instantiated again, or shared via postMessage(). */ module: Module; } export type ImportExportKind = "function" | "global" | "memory" | "table"; export type TableKind = "anyfunc"; export type ValueType = "f32" | "f64" | "i32" | "i64"; export type ExportValue = Function | Global | Memory | Table; export type Exports = Record; export type ImportValue = ExportValue | number; export type ModuleImports = Record; export type Imports = Record; /** * The `WebAssembly.compile()` function compiles WebAssembly binary code into a * `WebAssembly.Module` object. This function is useful if it is necessary to compile * a module before it can be instantiated (otherwise, the `WebAssembly.instantiate()` * function should be used). * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/compile) */ export function compile(bytes: BufferSource): Promise; /** * The `WebAssembly.compileStreaming()` function compiles a `WebAssembly.Module` * directly from a streamed underlying source. This function is useful if it * is necessary to a compile a module before it can be instantiated (otherwise, * the `WebAssembly.instantiateStreaming()` function should be used). * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/compileStreaming) */ export function compileStreaming( source: Response | Promise, ): Promise; /** * The WebAssembly.instantiate() function allows you to compile and instantiate * WebAssembly code. * * This overload takes the WebAssembly binary code, in the form of a typed * array or ArrayBuffer, and performs both compilation and instantiation in one step. * The returned Promise resolves to both a compiled WebAssembly.Module and its first * WebAssembly.Instance. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/instantiate) */ export function instantiate( bytes: BufferSource, importObject?: Imports, ): Promise; /** * The WebAssembly.instantiate() function allows you to compile and instantiate * WebAssembly code. * * This overload takes an already-compiled WebAssembly.Module and returns * a Promise that resolves to an Instance of that Module. This overload is useful * if the Module has already been compiled. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/instantiate) */ export function instantiate( moduleObject: Module, importObject?: Imports, ): Promise; /** * The `WebAssembly.instantiateStreaming()` function compiles and instantiates a * WebAssembly module directly from a streamed underlying source. This is the most * efficient, optimized way to load WebAssembly code. * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/instantiateStreaming) */ export function instantiateStreaming( response: Response | PromiseLike, importObject?: Imports, ): Promise; /** * The `WebAssembly.validate()` function validates a given typed array of * WebAssembly binary code, returning whether the bytes form a valid wasm * module (`true`) or not (`false`). * * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/validate) */ export function validate(bytes: BufferSource): boolean; } /** Sets a timer which executes a function once after the timer expires. Returns * an id which may be used to cancel the timeout. * * setTimeout(() => { console.log('hello'); }, 500); */ declare function setTimeout( /** callback function to execute when timer expires */ cb: (...args: any[]) => void, /** delay in ms */ delay?: number, /** arguments passed to callback function */ ...args: any[] ): number; /** Repeatedly calls a function , with a fixed time delay between each call. * * // Outputs 'hello' to the console every 500ms * setInterval(() => { console.log('hello'); }, 500); */ declare function setInterval( /** callback function to execute when timer expires */ cb: (...args: any[]) => void, /** delay in ms */ delay?: number, /** arguments passed to callback function */ ...args: any[] ): number; /** Cancels a timed, repeating action which was previously started by a call * to `setInterval()` * * const id = setInterval(()= > {console.log('hello');}, 500); * ... * clearInterval(id); */ declare function clearInterval(id?: number): void; /** Cancels a scheduled action initiated by `setTimeout()` * * const id = setTimeout(()= > {console.log('hello');}, 500); * ... * clearTimeout(id); */ declare function clearTimeout(id?: number): void; interface VoidFunction { (): void; } /** A microtask is a short function which is executed after the function or * module which created it exits and only if the JavaScript execution stack is * empty, but before returning control to the event loop being used to drive the * script's execution environment. This event loop may be either the main event * loop or the event loop driving a web worker. * * queueMicrotask(() => { console.log('This event loop stack is complete'); }); */ declare function queueMicrotask(func: VoidFunction): void; declare var crypto: Crypto; /** Registers an event listener in the global scope, which will be called * synchronously whenever the event `type` is dispatched. * * addEventListener('unload', () => { console.log('All finished!'); }); * ... * dispatchEvent(new Event('unload')); */ declare function addEventListener( type: string, callback: EventListenerOrEventListenerObject | null, options?: boolean | AddEventListenerOptions | undefined, ): void; /** Dispatches an event in the global scope, synchronously invoking any * registered event listeners for this event in the appropriate order. Returns * false if event is cancelable and at least one of the event handlers which * handled this event called Event.preventDefault(). Otherwise it returns true. * * dispatchEvent(new Event('unload')); */ declare function dispatchEvent(event: Event): boolean; /** Remove a previously registered event listener from the global scope * * const lstnr = () => { console.log('hello'); }; * addEventListener('load', lstnr); * removeEventListener('load', lstnr); */ declare function removeEventListener( type: string, callback: EventListenerOrEventListenerObject | null, options?: boolean | EventListenerOptions | undefined, ): void; interface DOMStringList { /** Returns the number of strings in strings. */ readonly length: number; /** Returns true if strings contains string, and false otherwise. */ contains(string: string): boolean; /** Returns the string with index index from strings. */ item(index: number): string | null; [index: number]: string; } type BufferSource = ArrayBufferView | ArrayBuffer; declare interface Console { assert(condition?: boolean, ...data: any[]): void; clear(): void; count(label?: string): void; countReset(label?: string): void; debug(...data: any[]): void; dir(item?: any, options?: any): void; dirxml(...data: any[]): void; error(...data: any[]): void; group(...data: any[]): void; groupCollapsed(...data: any[]): void; groupEnd(): void; info(...data: any[]): void; log(...data: any[]): void; table(tabularData?: any, properties?: string[]): void; time(label?: string): void; timeEnd(label?: string): void; timeLog(label?: string, ...data: any[]): void; timeStamp(label?: string): void; trace(...data: any[]): void; warn(...data: any[]): void; } declare var console: Console; declare interface Crypto { readonly subtle: null; getRandomValues< T extends | Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, >( array: T, ): T; } declare class URLSearchParams { constructor( init?: string[][] | Record | string | URLSearchParams, ); static toString(): string; /** Appends a specified key/value pair as a new search parameter. * * ```ts * let searchParams = new URLSearchParams(); * searchParams.append('name', 'first'); * searchParams.append('name', 'second'); * ``` */ append(name: string, value: string): void; /** Deletes the given search parameter and its associated value, * from the list of all search parameters. * * ```ts * let searchParams = new URLSearchParams([['name', 'value']]); * searchParams.delete('name'); * ``` */ delete(name: string): void; /** Returns all the values associated with a given search parameter * as an array. * * ```ts * searchParams.getAll('name'); * ``` */ getAll(name: string): string[]; /** Returns the first value associated to the given search parameter. * * ```ts * searchParams.get('name'); * ``` */ get(name: string): string | null; /** Returns a Boolean that indicates whether a parameter with the * specified name exists. * * ```ts * searchParams.has('name'); * ``` */ has(name: string): boolean; /** Sets the value associated with a given search parameter to the * given value. If there were several matching values, this method * deletes the others. If the search parameter doesn't exist, this * method creates it. * * ```ts * searchParams.set('name', 'value'); * ``` */ set(name: string, value: string): void; /** Sort all key/value pairs contained in this object in place and * return undefined. The sort order is according to Unicode code * points of the keys. * * ```ts * searchParams.sort(); * ``` */ sort(): void; /** Calls a function for each element contained in this object in * place and return undefined. Optionally accepts an object to use * as this when executing callback as second argument. * * ```ts * const params = new URLSearchParams([["a", "b"], ["c", "d"]]); * params.forEach((value, key, parent) => { * console.log(value, key, parent); * }); * ``` * */ forEach( callbackfn: (value: string, key: string, parent: this) => void, thisArg?: any, ): void; /** Returns an iterator allowing to go through all keys contained * in this object. * * ```ts * const params = new URLSearchParams([["a", "b"], ["c", "d"]]); * for (const key of params.keys()) { * console.log(key); * } * ``` */ keys(): IterableIterator; /** Returns an iterator allowing to go through all values contained * in this object. * * ```ts * const params = new URLSearchParams([["a", "b"], ["c", "d"]]); * for (const value of params.values()) { * console.log(value); * } * ``` */ values(): IterableIterator; /** Returns an iterator allowing to go through all key/value * pairs contained in this object. * * ```ts * const params = new URLSearchParams([["a", "b"], ["c", "d"]]); * for (const [key, value] of params.entries()) { * console.log(key, value); * } * ``` */ entries(): IterableIterator<[string, string]>; /** Returns an iterator allowing to go through all key/value * pairs contained in this object. * * ```ts * const params = new URLSearchParams([["a", "b"], ["c", "d"]]); * for (const [key, value] of params) { * console.log(key, value); * } * ``` */ [Symbol.iterator](): IterableIterator<[string, string]>; /** Returns a query string suitable for use in a URL. * * ```ts * searchParams.toString(); * ``` */ toString(): string; } /** The URL interface represents an object providing static methods used for creating object URLs. */ declare class URL { constructor(url: string, base?: string | URL); createObjectURL(object: any): string; revokeObjectURL(url: string): void; hash: string; host: string; hostname: string; href: string; toString(): string; readonly origin: string; password: string; pathname: string; port: string; protocol: string; search: string; readonly searchParams: URLSearchParams; username: string; toJSON(): string; } interface MessageEventInit extends EventInit { data?: any; origin?: string; lastEventId?: string; } declare class MessageEvent extends Event { readonly data: any; readonly origin: string; readonly lastEventId: string; constructor(type: string, eventInitDict?: MessageEventInit); } interface ErrorEventInit extends EventInit { message?: string; filename?: string; lineno?: number; colno?: number; error?: any; } declare class ErrorEvent extends Event { readonly message: string; readonly filename: string; readonly lineno: number; readonly colno: number; readonly error: any; constructor(type: string, eventInitDict?: ErrorEventInit); } interface PostMessageOptions { transfer?: any[]; } interface ProgressEventInit extends EventInit { lengthComputable?: boolean; loaded?: number; total?: number; } interface AbstractWorkerEventMap { "error": ErrorEvent; } interface WorkerEventMap extends AbstractWorkerEventMap { "message": MessageEvent; "messageerror": MessageEvent; } declare class Worker extends EventTarget { onerror?: (e: ErrorEvent) => void; onmessage?: (e: MessageEvent) => void; onmessageerror?: (e: MessageEvent) => void; constructor( specifier: string, options?: { type?: "classic" | "module"; name?: string; /** UNSTABLE: New API. Expect many changes; most likely this * field will be made into an object for more granular * configuration of worker thread (permissions, import map, etc.). * * Set to `true` to make `Deno` namespace and all of its methods * available to worker thread. * * Currently worker inherits permissions from main thread (permissions * given using `--allow-*` flags). * Configurable permissions are on the roadmap to be implemented. * * Example: * * ```ts * // mod.ts * const worker = new Worker( * new URL("deno_worker.ts", import.meta.url).href, * { type: "module", deno: true } * ); * worker.postMessage({ cmd: "readFile", fileName: "./log.txt" }); * * // deno_worker.ts * * * self.onmessage = async function (e) { * const { cmd, fileName } = e.data; * if (cmd !== "readFile") { * throw new Error("Invalid command"); * } * const buf = await Deno.readFile(fileName); * const fileContents = new TextDecoder().decode(buf); * console.log(fileContents); * } * ``` * * // log.txt * hello world * hello world 2 * * // run program * $ deno run --allow-read mod.ts * hello world * hello world2 * */ deno?: boolean; }, ); postMessage(message: any, transfer: ArrayBuffer[]): void; postMessage(message: any, options?: PostMessageOptions): void; addEventListener( type: K, listener: (this: Worker, ev: WorkerEventMap[K]) => any, options?: boolean | AddEventListenerOptions, ): void; addEventListener( type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions, ): void; removeEventListener( type: K, listener: (this: Worker, ev: WorkerEventMap[K]) => any, options?: boolean | EventListenerOptions, ): void; removeEventListener( type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions, ): void; terminate(): void; } declare type PerformanceEntryList = PerformanceEntry[]; declare class Performance { constructor(); /** Removes the stored timestamp with the associated name. */ clearMarks(markName?: string): void; /** Removes stored timestamp with the associated name. */ clearMeasures(measureName?: string): void; getEntries(): PerformanceEntryList; getEntriesByName(name: string, type?: string): PerformanceEntryList; getEntriesByType(type: string): PerformanceEntryList; /** Stores a timestamp with the associated name (a "mark"). */ mark(markName: string, options?: PerformanceMarkOptions): PerformanceMark; /** Stores the `DOMHighResTimeStamp` duration between two marks along with the * associated name (a "measure"). */ measure( measureName: string, options?: PerformanceMeasureOptions, ): PerformanceMeasure; /** Stores the `DOMHighResTimeStamp` duration between two marks along with the * associated name (a "measure"). */ measure( measureName: string, startMark?: string, endMark?: string, ): PerformanceMeasure; /** Returns a current time from Deno's start in milliseconds. * * Use the permission flag `--allow-hrtime` return a precise value. * * ```ts * const t = performance.now(); * console.log(`${t} ms since start!`); * ``` */ now(): number; } declare var performance: Performance; declare interface PerformanceMarkOptions { /** Metadata to be included in the mark. */ detail?: any; /** Timestamp to be used as the mark time. */ startTime?: number; } declare interface PerformanceMeasureOptions { /** Metadata to be included in the measure. */ detail?: any; /** Timestamp to be used as the start time or string to be used as start * mark.*/ start?: string | number; /** Duration between the start and end times. */ duration?: number; /** Timestamp to be used as the end time or string to be used as end mark. */ end?: string | number; } /** Encapsulates a single performance metric that is part of the performance * timeline. A performance entry can be directly created by making a performance * mark or measure (for example by calling the `.mark()` method) at an explicit * point in an application. */ declare class PerformanceEntry { readonly duration: number; readonly entryType: string; readonly name: string; readonly startTime: number; toJSON(): any; } /** `PerformanceMark` is an abstract interface for `PerformanceEntry` objects * with an entryType of `"mark"`. Entries of this type are created by calling * `performance.mark()` to add a named `DOMHighResTimeStamp` (the mark) to the * performance timeline. */ declare class PerformanceMark extends PerformanceEntry { readonly detail: any; readonly entryType: "mark"; constructor(name: string, options?: PerformanceMarkOptions); } /** `PerformanceMeasure` is an abstract interface for `PerformanceEntry` objects * with an entryType of `"measure"`. Entries of this type are created by calling * `performance.measure()` to add a named `DOMHighResTimeStamp` (the measure) * between two marks to the performance timeline. */ declare class PerformanceMeasure extends PerformanceEntry { readonly detail: any; readonly entryType: "measure"; } /** Events measuring progress of an underlying process, like an HTTP request * (for an XMLHttpRequest, or the loading of the underlying resource of an * ,