// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license. // This is a "special" module, in that it define the global runtime scope of // Deno, and therefore it defines a lot of the runtime environemnt that code // is evaluated in. We use this file to automatically build the runtime type // library. // Modules which will make up part of the global public API surface should be // imported as namespaces, so when the runtime type library is generated they // can be expressed as a namespace in the type library. import { window } from "./window"; import * as blob from "./blob"; import * as consoleTypes from "./console"; import * as csprng from "./get_random_values"; import * as customEvent from "./custom_event"; import * as deno from "./deno"; import * as domTypes from "./dom_types"; import * as domFile from "./dom_file"; import * as event from "./event"; import * as eventTarget from "./event_target"; import * as formData from "./form_data"; import * as fetchTypes from "./fetch"; import * as headers from "./headers"; import * as textEncoding from "./text_encoding"; import * as timers from "./timers"; import * as url from "./url"; import * as urlSearchParams from "./url_search_params"; import * as workers from "./workers"; import * as performanceUtil from "./performance"; import * as request from "./request"; // These imports are not exposed and therefore are fine to just import the // symbols required. import { core } from "./core"; import { immutableDefine } from "./util"; // During the build process, augmentations to the variable `window` in this // file are tracked and created as part of default library that is built into // Deno, we only need to declare the enough to compile Deno. declare global { const console: consoleTypes.Console; const setTimeout: typeof timers.setTimeout; } // A self reference to the global object. window.window = window; // This is the Deno namespace, it is handled differently from other window // properties when building the runtime type library, as the whole module // is flattened into a single namespace. immutableDefine(window, "Deno", deno); Object.freeze(window.Deno); // ref https://console.spec.whatwg.org/#console-namespace // For historical web-compatibility reasons, the namespace object for // console must have as its [[Prototype]] an empty object, created as if // by ObjectCreate(%ObjectPrototype%), instead of %ObjectPrototype%. let console = Object.create({}) as consoleTypes.Console; Object.assign(console, new consoleTypes.Console(core.print)); console[consoleTypes.isConsoleInstance] = true; // Globally available functions and object instances. window.atob = textEncoding.atob; window.btoa = textEncoding.btoa; window.fetch = fetchTypes.fetch; window.clearTimeout = timers.clearTimeout; window.clearInterval = timers.clearInterval; window.console = console; window.setTimeout = timers.setTimeout; window.setInterval = timers.setInterval; window.location = (undefined as unknown) as domTypes.Location; // The following Crypto interface implementation is not up to par with the // standard https://www.w3.org/TR/WebCryptoAPI/#crypto-interface as it does not // yet incorporate the SubtleCrypto interface as its "subtle" property. window.crypto = (csprng as unknown) as Crypto; // When creating the runtime type library, we use modifications to `window` to // determine what is in the global namespace. When we put a class in the // namespace, we also need its global instance type as well, otherwise users // won't be able to refer to instances. // We have to export the type aliases, so that TypeScript _knows_ they are // being used, which it cannot statically determine within this module. window.Blob = blob.DenoBlob; export type Blob = blob.DenoBlob; window.File = domFile.DenoFile as domTypes.DomFileConstructor; export type File = domTypes.DomFile; window.CustomEventInit = customEvent.CustomEventInit; export type CustomEventInit = customEvent.CustomEventInit; window.CustomEvent = customEvent.CustomEvent; export type CustomEvent = customEvent.CustomEvent; window.EventInit = event.EventInit; export type EventInit = event.EventInit; window.Event = event.Event; export type Event = event.Event; window.EventListener = eventTarget.EventListener; export type EventListener = eventTarget.EventListener; window.EventTarget = eventTarget.EventTarget; export type EventTarget = eventTarget.EventTarget; window.URL = url.URL; export type URL = url.URL; window.URLSearchParams = urlSearchParams.URLSearchParams; export type URLSearchParams = urlSearchParams.URLSearchParams; // Using the `as` keyword to use standard compliant interfaces as the Deno // implementations contain some implementation details we wouldn't want to // expose in the runtime type library. window.Headers = headers.Headers as domTypes.HeadersConstructor; export type Headers = domTypes.Headers; window.FormData = formData.FormData as domTypes.FormDataConstructor; export type FormData = domTypes.FormData; window.TextEncoder = textEncoding.TextEncoder; export type TextEncoder = textEncoding.TextEncoder; window.TextDecoder = textEncoding.TextDecoder; export type TextDecoder = textEncoding.TextDecoder; window.Request = request.Request as domTypes.RequestConstructor; export type Request = domTypes.Request; window.Response = fetchTypes.Response; export type Response = domTypes.Response; window.performance = new performanceUtil.Performance(); // This variable functioning correctly depends on `declareAsLet` // in //tools/ts_library_builder/main.ts window.onmessage = workers.onmessage; window.workerMain = workers.workerMain; window.workerClose = workers.workerClose; window.postMessage = workers.postMessage; window.Worker = workers.WorkerImpl; export type Worker = workers.Worker; // below are interfaces that are available in TypeScript but // have different signatures export interface ImportMeta { url: string; main: boolean; } export interface Crypto { readonly subtle: null; getRandomValues: < T extends | Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array >( typedArray: T ) => T; }