// Copyright 2018 Ryan Dahl // All rights reserved. MIT License. #ifndef DENO_H_ #define DENO_H_ #include // Neither Rust nor Go support calling directly into C++ functions, therefore // the public interface to libdeno is done in C. #ifdef __cplusplus extern "C" { #endif // Data that gets transmitted. typedef struct { const char* data; size_t len; } deno_buf; struct deno_s; typedef struct deno_s Deno; // A callback to receive a message from deno.send javascript call. // buf is valid only for the lifetime of the call. typedef void (*deno_recv_cb)(Deno* d, deno_buf buf); void deno_init(); const char* deno_v8_version(); void deno_set_flags(int* argc, char** argv); Deno* deno_new(void* data, deno_recv_cb cb); void deno_delete(Deno* d); // Returns false on error. // Get error text with deno_last_exception(). // 0 = fail, 1 = success int deno_execute(Deno* d, const char* js_filename, const char* js_source); // Routes message to the javascript callback set with deno.recv(). A false // return value indicates error. Check deno_last_exception() for exception text. // 0 = fail, 1 = success int deno_send(Deno* d, deno_buf buf); // Call this inside a deno_recv_cb to respond synchronously to messages. // If this is not called during the life time of a deno_recv_cb callback // the deno.send() call in javascript will return null. void deno_set_response(Deno* d, deno_buf buf); const char* deno_last_exception(Deno* d); void deno_terminate_execution(Deno* d); #ifdef __cplusplus } // extern "C" #endif #endif // DENO_H_