// Copyright 2018 the Deno authors. All rights reserved. MIT license. import { assert } from "./util"; import * as msg from "gen/msg_generated"; import * as flatbuffers from "./flatbuffers"; import { sendSync, setFireTimersCallback } from "./dispatch"; // Tell the dispatcher which function it should call to fire timers that are // due. This is done using a callback because circular imports are disallowed. setFireTimersCallback(fireTimers); interface Timer { id: number; callback: () => void; delay: number; due: number; repeat: boolean; scheduled: boolean; } // We'll subtract EPOCH every time we retrieve the time with Date.now(). This // ensures that absolute time values stay below UINT32_MAX - 2, which is the // maximum object key that EcmaScript considers "numerical". After running for // about a month, this is no longer true, and Deno explodes. // TODO(piscisaureus): fix that ^. const EPOCH = Date.now(); const APOCALYPSE = 2 ** 32 - 2; let globalTimeoutDue: number | null = null; let nextTimerId = 1; const idMap = new Map(); const dueMap: { [due: number]: Timer[] } = Object.create(null); function getTime() { // TODO: use a monotonic clock. const now = Date.now() - EPOCH; assert(now >= 0 && now < APOCALYPSE); return now; } function setGlobalTimeout(due: number | null, now: number) { // Since JS and Rust don't use the same clock, pass the time to rust as a // relative time value. On the Rust side we'll turn that into an absolute // value again. // Note that a negative time-out value stops the global timer. let timeout; if (due === null) { timeout = -1; } else { timeout = due - now; assert(timeout >= 0); } // Send message to the backend. const builder = flatbuffers.createBuilder(); msg.SetTimeout.startSetTimeout(builder); msg.SetTimeout.addTimeout(builder, timeout); const inner = msg.SetTimeout.endSetTimeout(builder); const res = sendSync(builder, msg.Any.SetTimeout, inner); assert(res == null); // Remember when when the global timer will fire. globalTimeoutDue = due; } function schedule(timer: Timer, now: number) { assert(!timer.scheduled); assert(now <= timer.due); // Find or create the list of timers that will fire at point-in-time `due`. let list = dueMap[timer.due]; if (list === undefined) { list = dueMap[timer.due] = []; } // Append the newly scheduled timer to the list and mark it as scheduled. list.push(timer); timer.scheduled = true; // If the new timer is scheduled to fire before any timer that existed before, // update the global timeout to reflect this. if (globalTimeoutDue === null || globalTimeoutDue > timer.due) { setGlobalTimeout(timer.due, now); } } function unschedule(timer: Timer) { if (!timer.scheduled) { return; } // Find the list of timers that will fire at point-in-time `due`. const list = dueMap[timer.due]; if (list.length === 1) { // Time timer is the only one in the list. Remove the entire list. assert(list[0] === timer); delete dueMap[timer.due]; // If the unscheduled timer was 'next up', find when the next timer that // still exists is due, and update the global alarm accordingly. if (timer.due === globalTimeoutDue) { let nextTimerDue: number | null = null; for (const key in dueMap) { nextTimerDue = Number(key); break; } setGlobalTimeout(nextTimerDue, getTime()); } } else { // Multiple timers that are due at the same point in time. // Remove this timer from the list. const index = list.indexOf(timer); assert(index > -1); list.splice(index, 1); } } function fire(timer: Timer) { // If the timer isn't found in the ID map, that means it has been cancelled // between the timer firing and the promise callback (this function). if (!idMap.has(timer.id)) { return; } // Reschedule the timer if it is a repeating one, otherwise drop it. if (!timer.repeat) { // One-shot timer: remove the timer from this id-to-timer map. idMap.delete(timer.id); } else { // Interval timer: compute when timer was supposed to fire next. // However make sure to never schedule the next interval in the past. const now = getTime(); timer.due = Math.max(now, timer.due + timer.delay); schedule(timer, now); } // Call the user callback. Intermediate assignment is to avoid leaking `this` // to it, while also keeping the stack trace neat when it shows up in there. const callback = timer.callback; callback(); } function fireTimers() { const now = getTime(); // Bail out if we're not expecting the global timer to fire (yet). if (globalTimeoutDue === null || now < globalTimeoutDue) { return; } // After firing the timers that are due now, this will hold the due time of // the first timer that hasn't fired yet. let nextTimerDue: number | null = null; // Walk over the keys of the 'due' map. Since dueMap is actually a regular // object and its keys are numerical and smaller than UINT32_MAX - 2, // keys are iterated in ascending order. for (const key in dueMap) { // Convert the object key (a string) to a number. const due = Number(key); // Break out of the loop if the next timer isn't due to fire yet. if (Number(due) > now) { nextTimerDue = due; break; } // Get the list of timers that have this due time, then drop it. const list = dueMap[key]; delete dueMap[key]; // Fire all the timers in the list. for (const timer of list) { // With the list dropped, the timer is no longer scheduled. timer.scheduled = false; // Place the callback on the microtask queue. Promise.resolve(timer).then(fire); } } // Update the global alarm to go off when the first-up timer that hasn't fired // yet is due. setGlobalTimeout(nextTimerDue, now); } function setTimer>( cb: (...args: Args) => void, delay: number, args: Args, repeat: boolean ): number { // If any `args` were provided (which is uncommon), bind them to the callback. const callback: () => void = args.length === 0 ? cb : cb.bind(null, ...args); // In the browser, the delay value must be coercible to an integer between 0 // and INT32_MAX. Any other value will cause the timer to fire immediately. // We emulate this behavior. const now = getTime(); delay = Math.max(0, delay | 0); // Create a new, unscheduled timer object. const timer = { id: nextTimerId++, callback, args, delay, due: now + delay, repeat, scheduled: false }; // Register the timer's existence in the id-to-timer map. idMap.set(timer.id, timer); // Schedule the timer in the due table. schedule(timer, now); return timer.id; } /** Sets a timer which executes a function once after the timer expires. */ export function setTimeout>( cb: (...args: Args) => void, delay: number, ...args: Args ): number { return setTimer(cb, delay, args, false); } /** Repeatedly calls a function , with a fixed time delay between each call. */ export function setInterval>( cb: (...args: Args) => void, delay: number, ...args: Args ): number { return setTimer(cb, delay, args, true); } /** Clears a previously set timer by id. */ export function clearTimer(id: number): void { const timer = idMap.get(id); if (timer === undefined) { // Timer doesn't exist any more or never existed. This is not an error. return; } // Unschedule the timer if it is currently scheduled, and forget about it. unschedule(timer); idMap.delete(timer.id); }