// Ported from Go: // https://github.com/golang/go/tree/go1.13.10/src/hash/fnv/fnv.go // Copyright 2011 The Go Authors. All rights reserved. BSD license. // https://github.com/golang/go/blob/master/LICENSE // Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. import { mul32 } from "./util.ts"; const offset32 = 2166136261; const prime32 = 16777619; abstract class Fnv32Base { #state: number; constructor() { this.#state = offset32; } protected _updateState(newState: number): void { this.#state = newState; } reset(): void { this.#state = offset32; } abstract write(data: Uint8Array): T; size(): number { return 4; } blockSize(): number { return 1; } sum32(): number { return this.#state; } sum(): Uint8Array { return Uint8Array.from([ (this.#state >> 24) & 0xff, (this.#state >> 16) & 0xff, (this.#state >> 8) & 0xff, this.#state & 0xff, ]); } } /** Fnv32 hash */ export class Fnv32 extends Fnv32Base { write(data: Uint8Array): Fnv32 { let hash = this.sum32(); data.forEach((c) => { hash = mul32(hash, prime32); hash ^= c; }); this._updateState(hash); return this; } } /** Fnv32a hash */ export class Fnv32a extends Fnv32Base { write(data: Uint8Array): Fnv32a { let hash = this.sum32(); data.forEach((c) => { hash ^= c; hash = mul32(hash, prime32); }); this._updateState(hash); return this; } }