// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. import { CompilerHostTarget, Host } from "./compiler_host.ts"; import { ASSETS } from "./compiler_sourcefile.ts"; import { getAsset } from "./compiler_util.ts"; // NOTE: target doesn't really matter here, // this is in fact a mock host created just to // load all type definitions and snapshot them. const host = new Host({ target: CompilerHostTarget.Main, writeFile(): void {} }); const options = host.getCompilationSettings(); // This is a hacky way of adding our libs to the libs available in TypeScript() // as these are internal APIs of TypeScript which maintain valid libs ts.libs.push("deno.ns", "deno.window", "deno.worker", "deno.shared_globals"); ts.libMap.set("deno.ns", "lib.deno.ns.d.ts"); ts.libMap.set("deno.window", "lib.deno.window.d.ts"); ts.libMap.set("deno.worker", "lib.deno.worker.d.ts"); ts.libMap.set("deno.shared_globals", "lib.deno.shared_globals.d.ts"); // this pre-populates the cache at snapshot time of our library files, so they // are available in the future when needed. host.getSourceFile(`${ASSETS}/lib.deno.ns.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile(`${ASSETS}/lib.deno.window.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile(`${ASSETS}/lib.deno.worker.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile( `${ASSETS}/lib.deno.shared_globals.d.ts`, ts.ScriptTarget.ESNext ); /** * This function spins up TS compiler and loads all available libraries * into memory (including ones specified above). * * Used to generate the foundational AST for all other compilations, so it can * be cached as part of the snapshot and available to speed up startup. */ export const TS_SNAPSHOT_PROGRAM = ts.createProgram({ rootNames: [`${ASSETS}/bootstrap.ts`], options, host }); /** A module loader which is concatenated into bundle files. * * We read all static assets during the snapshotting process, which is * why this is located in compiler_bootstrap. */ export const SYSTEM_LOADER = getAsset("system_loader.js");