## Debugger Deno supports [V8 Inspector Protocol](https://v8.dev/docs/inspector). It is possible to debug Deno programs using Chrome Devtools or other clients that support the protocol (eg. VSCode). To activate debugging capabilities run Deno with `--inspect` or `--inspect-brk` flag. `--inspect` flag allows to attach debugger at any point in time, while `--inspect-brk` will wait for debugger being attached and pause execution on the first line of code. ### Chrome Devtools Let's try debugging a program using Chrome Devtools; for this purpose we'll use [file_server.ts](https://deno.land/std@v0.50.0/http/file_server.ts) from `std`; a static file server. Use `--inspect-brk` flag to break execution on the first line. ```shell $ deno run --inspect-brk --allow-read --allow-net https://deno.land/std@v0.50.0/http/file_server.ts Debugger listening on ws://127.0.0.1:9229/ws/1e82c406-85a9-44ab-86b6-7341583480b1 Download https://deno.land/std@v0.50.0/http/file_server.ts Compile https://deno.land/std@v0.50.0/http/file_server.ts ... ``` Open `chrome://inspect` and click `Inspect` next to target: ![chrome://inspect](../images/debugger1.jpg) It might take a few seconds after opening the devtools to load all modules. ![Devtools opened](../images/debugger2.jpg) You might notice that Devtools paused execution on the first line of `_constants.ts` instead of `file_server.ts`. This is an expected behavior and is caused by the way ES modules are evaluated by V8 (`_constants.ts` is left-most, bottom-most dependency of `file_server.ts` so it is evaluated first). At this point all source code is available in the Devtools, so let's open up `file_server.ts` and add a breakpoint there; go to "Sources" pane and expand the tree: ![Open file_server.ts](../images/debugger3.jpg) _Looking closely you'll find duplicate entries for each file; one written regularly and one in italics. The former is compiled source file (so in case of `.ts` files it will be emitted JavaScript source), while the latter is a source map for the file._ Add a breakpoint in `listenAndServe` method: ![Break in file_server.ts](../images/debugger4.jpg) As soon as we've added the breakpoint Devtools automatically opened up source map file, which allows us step through the actual source code that includes types. Now that we have our breakpoints set, we can resume the execution of our script so that we might inspect an incoming request. Hit the Resume script execution button to do so. You might even need to hit it twice! Once our script is running again, let's send a request and inspect it in Devtools: ``` $ curl http://0.0.0.0:4500/ ``` ![Break in request handling](../images/debugger5.jpg) At this point we can introspect contents of the request and go step-by-step to debug the code. ### VSCode Deno can be debugged using VSCode. Official support in plugin is being worked on - https://github.com/denoland/vscode_deno/issues/12 We can still attach debugger by manually providing a `launch.json` config: ```json { "version": "0.2.0", "configurations": [ { "name": "Deno", "type": "node", "request": "launch", "cwd": "${workspaceFolder}", "runtimeExecutable": "deno", "runtimeArgs": ["run", "--inspect-brk", "-A", ""], "port": 9229 } ] } ``` **NOTE**: Replace `` with actual script name. This time let's try with local source file, create `server.ts`: ```ts import { serve } from "https://deno.land/std@v0.50.0/http/server.ts"; const server = serve({ port: 8000 }); console.log("http://localhost:8000/"); for await (const req of server) { req.respond({ body: "Hello World\n" }); } ``` Change `` to `server.ts` and run created configuration: ![VSCode debugger](../images/debugger6.jpg) ![VSCode debugger](../images/debugger7.jpg) ### JetBrains IDEs You can debug Deno using your JetBrains IDE by right-clicking the file you want to debug and selecting the `Debug 'Deno: '` option. This will create a run/debug configuration which has no permission flags set, so to change that you need to modify the run/debug configuration and change the `Arguments` field with the required flags. ### Other Any client that implements Devtools protocol should be able to connect to Deno process. ### Limitations Devtools support is still immature, there are some functionalities that are known to be missing/buggy: - autocomplete in Devtools' Console causes Deno process to exit - profiling and memory dumps might not work correctly