// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license. use deno_core::error::AnyError; use deno_core::op; use deno_core::OpState; use deno_core::Resource; use deno_core::ResourceId; use std::borrow::Cow; use super::error::WebGpuResult; pub(crate) struct WebGpuShaderModule(pub(crate) wgpu_core::id::ShaderModuleId); impl Resource for WebGpuShaderModule { fn name(&self) -> Cow { "webGPUShaderModule".into() } } #[op] pub fn op_webgpu_create_shader_module( state: &mut OpState, device_rid: ResourceId, label: Option, code: String, ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(device_rid)?; let device = device_resource.0; let source = wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(code)); let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor { label: label.map(Cow::from), shader_bound_checks: wgpu_types::ShaderBoundChecks::default(), }; gfx_put!(device => instance.device_create_shader_module( device, &descriptor, source, () ) => state, WebGpuShaderModule) }