// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. /// /// /// /// declare class Window extends EventTarget { new(): Window; readonly window: Window & typeof globalThis; readonly self: Window & typeof globalThis; onload: ((this: Window, ev: Event) => any) | null; onunload: ((this: Window, ev: Event) => any) | null; close: () => void; readonly closed: boolean; alert: (message?: string) => void; confirm: (message?: string) => boolean; prompt: (message?: string, defaultValue?: string) => string | null; Deno: typeof Deno; } declare var window: Window & typeof globalThis; declare var self: Window & typeof globalThis; declare var onload: ((this: Window, ev: Event) => any) | null; declare var onunload: ((this: Window, ev: Event) => any) | null; /** * Shows the given message and waits for the enter key pressed. * If the stdin is not interactive, it does nothing. * @param message */ declare function alert(message?: string): void; /** * Shows the given message and waits for the answer. Returns the user's answer as boolean. * Only `y` and `Y` are considered as true. * If the stdin is not interactive, it returns false. * @param message */ declare function confirm(message?: string): boolean; /** * Shows the given message and waits for the user's input. Returns the user's input as string. * If the default value is given and the user inputs the empty string, then it returns the given * default value. * If the default value is not given and the user inputs the empty string, it returns null. * If the stdin is not interactive, it returns null. * @param message * @param defaultValue */ declare function prompt(message?: string, defaultValue?: string): string | null;