# ws ws module is made to provide helpers to create WebSocket client/server. ## Usage ### Server ```ts import { serve } from "https://deno.land/std/http/server.ts"; import { acceptWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, WebSocket, } from "https://deno.land/std/ws/mod.ts"; /** websocket echo server */ const port = Deno.args[0] || "8080"; console.log(`websocket server is running on :${port}`); for await (const req of serve(`:${port}`)) { const { headers, conn } = req; acceptWebSocket({ conn, headers, bufReader: req.r, bufWriter: req.w, }) .then( async (sock: WebSocket): Promise => { console.log("socket connected!"); const it = sock.receive(); while (true) { try { const { done, value } = await it.next(); if (done) { break; } const ev = value; if (typeof ev === "string") { // text message console.log("ws:Text", ev); await sock.send(ev); } else if (ev instanceof Uint8Array) { // binary message console.log("ws:Binary", ev); } else if (isWebSocketPingEvent(ev)) { const [, body] = ev; // ping console.log("ws:Ping", body); } else if (isWebSocketCloseEvent(ev)) { // close const { code, reason } = ev; console.log("ws:Close", code, reason); } } catch (e) { console.error(`failed to receive frame: ${e}`); await sock.close(1000).catch(console.error); } } } ) .catch((err: Error): void => { console.error(`failed to accept websocket: ${err}`); }); } ``` ### Client ```ts import { connectWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, isWebSocketPongEvent, } from "https://deno.land/std/ws/mod.ts"; import { encode } from "https://deno.land/std/strings/mod.ts"; import { BufReader } from "https://deno.land/std/io/bufio.ts"; import { TextProtoReader } from "https://deno.land/std/textproto/mod.ts"; import { blue, green, red, yellow } from "https://deno.land/std/fmt/colors.ts"; const endpoint = Deno.args[0] || "ws://127.0.0.1:8080"; /** simple websocket cli */ const sock = await connectWebSocket(endpoint); console.log(green("ws connected! (type 'close' to quit)")); (async function (): Promise { for await (const msg of sock.receive()) { if (typeof msg === "string") { console.log(yellow("< " + msg)); } else if (isWebSocketPingEvent(msg)) { console.log(blue("< ping")); } else if (isWebSocketPongEvent(msg)) { console.log(blue("< pong")); } else if (isWebSocketCloseEvent(msg)) { console.log(red(`closed: code=${msg.code}, reason=${msg.reason}`)); } } })(); const tpr = new TextProtoReader(new BufReader(Deno.stdin)); while (true) { await Deno.stdout.write(encode("> ")); const line = await tpr.readLine(); if (line === null) { break; } if (line === "close") { break; } else if (line === "ping") { await sock.ping(); } else { await sock.send(line); } // FIXME: Without this, // sock.receive() won't resolved though it is readable... await new Promise((resolve): void => { setTimeout(resolve, 0); }); } await sock.close(1000); // FIXME: conn.close() won't shutdown process... Deno.exit(0); ``` ## API ### isWebSocketCloseEvent Returns true if input value is a WebSocketCloseEvent, false otherwise. ### isWebSocketPingEvent Returns true if input value is a WebSocketPingEvent, false otherwise. ### isWebSocketPongEvent Returns true if input value is a WebSocketPongEvent, false otherwise. ### append This module is used to merge two Uint8Arrays. - note: This module might move to common/util. ```ts import { append } from "https://deno.land/std/ws/mod.ts"; // a = [1], b = [2] append(a, b); // output: [1, 2] // a = [1], b = null append(a, b); // output: [1] // a = [], b = [2] append(a, b); // output: [2] ``` ### unmask Unmask masked WebSocket payload. ### writeFrame Write WebSocket frame to inputted writer. ### readFrame Read WebSocket frame from inputted BufReader. ### createMask Create mask from the client to the server with random 32bit number. ### acceptable Returns true if input headers are usable for WebSocket, otherwise false ### createSecAccept Create value of Sec-WebSocket-Accept header from inputted nonce. ### acceptWebSocket Upgrade inputted TCP connection into WebSocket connection. ### createSecKey Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header. ### connectWebSocket Connect to WebSocket endpoint url with inputted endpoint string and headers. - note: Endpoint must be acceptable for URL.