# Copyright 2018-2024 the Deno authors. All rights reserved. MIT license. [package] name = "deno_webgpu" version = "0.114.0" authors = ["the Deno authors"] edition.workspace = true license = "MIT" readme = "README.md" repository = "https://github.com/gfx-rs/wgpu" description = "WebGPU implementation for Deno" [lib] path = "lib.rs" # We make all dependencies conditional on not being wasm, # so the whole workspace can built as wasm. [target.'cfg(not(target_arch = "wasm32"))'.dependencies] deno_core.workspace = true serde = { workspace = true, features = ["derive"] } tokio = { workspace = true, features = ["full"] } wgpu-types = { workspace = true, features = ["trace", "replay", "serde"] } raw-window-handle = { workspace = true } [target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgpu-core] workspace = true features = ["trace", "replay", "serde", "strict_asserts", "wgsl", "gles"] # We want the wgpu-core Metal backend on macOS and iOS. [target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies.wgpu-core] workspace = true features = ["metal"] # We want the wgpu-core Direct3D backends on Windows. [target.'cfg(windows)'.dependencies.wgpu-core] workspace = true features = ["dx11", "dx12"] [target.'cfg(windows)'.dependencies.wgpu-hal] workspace = true features = ["windows_rs"] # We want the wgpu-core Vulkan backend on Unix (but not Emscripten) and Windows. [target.'cfg(any(windows, all(unix, not(target_os = "emscripten"))))'.dependencies.wgpu-core] workspace = true features = ["vulkan"]