// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license. use std::num::NonZeroU32; use deno_core::error::bad_resource_id; use deno_core::error::null_opbuf; use deno_core::error::AnyError; use deno_core::OpState; use deno_core::ResourceId; use deno_core::ZeroCopyBuf; use serde::Deserialize; use super::error::WebGpuResult; type WebGpuQueue = super::WebGpuDevice; #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct QueueSubmitArgs { queue_rid: ResourceId, command_buffers: Vec, } pub fn op_webgpu_queue_submit( state: &mut OpState, args: QueueSubmitArgs, _zero_copy: Option, ) -> Result { let instance = state.borrow::(); let queue_resource = state .resource_table .get::(args.queue_rid) .ok_or_else(bad_resource_id)?; let queue = queue_resource.0; let mut ids = vec![]; for rid in args.command_buffers { let buffer_resource = state .resource_table .get::(rid) .ok_or_else(bad_resource_id)?; ids.push(buffer_resource.0); } let maybe_err = gfx_select!(queue => instance.queue_submit(queue, &ids)).err(); Ok(WebGpuResult::maybe_err(maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuImageDataLayout { offset: Option, bytes_per_row: Option, rows_per_image: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct QueueWriteBufferArgs { queue_rid: ResourceId, buffer: u32, buffer_offset: u64, data_offset: usize, size: Option, } pub fn op_webgpu_write_buffer( state: &mut OpState, args: QueueWriteBufferArgs, zero_copy: Option, ) -> Result { let zero_copy = zero_copy.ok_or_else(null_opbuf)?; let instance = state.borrow::(); let buffer_resource = state .resource_table .get::(args.buffer) .ok_or_else(bad_resource_id)?; let buffer = buffer_resource.0; let queue_resource = state .resource_table .get::(args.queue_rid) .ok_or_else(bad_resource_id)?; let queue = queue_resource.0; let data = match args.size { Some(size) => &zero_copy[args.data_offset..(args.data_offset + size)], None => &zero_copy[args.data_offset..], }; let maybe_err = gfx_select!(queue => instance.queue_write_buffer( queue, buffer, args.buffer_offset, data )) .err(); Ok(WebGpuResult::maybe_err(maybe_err)) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct QueueWriteTextureArgs { queue_rid: ResourceId, destination: super::command_encoder::GpuImageCopyTexture, data_layout: GpuImageDataLayout, size: super::texture::GpuExtent3D, } pub fn op_webgpu_write_texture( state: &mut OpState, args: QueueWriteTextureArgs, zero_copy: Option, ) -> Result { let zero_copy = zero_copy.ok_or_else(null_opbuf)?; let instance = state.borrow::(); let texture_resource = state .resource_table .get::(args.destination.texture) .ok_or_else(bad_resource_id)?; let queue_resource = state .resource_table .get::(args.queue_rid) .ok_or_else(bad_resource_id)?; let queue = queue_resource.0; let destination = wgpu_core::command::ImageCopyTexture { texture: texture_resource.0, mip_level: args.destination.mip_level.unwrap_or(0), origin: args .destination .origin .map_or(Default::default(), |origin| wgpu_types::Origin3d { x: origin.x.unwrap_or(0), y: origin.y.unwrap_or(0), z: origin.z.unwrap_or(0), }), }; let data_layout = wgpu_types::ImageDataLayout { offset: args.data_layout.offset.unwrap_or(0), bytes_per_row: NonZeroU32::new(args.data_layout.bytes_per_row.unwrap_or(0)), rows_per_image: NonZeroU32::new( args.data_layout.rows_per_image.unwrap_or(0), ), }; gfx_ok!(queue => instance.queue_write_texture( queue, &destination, &*zero_copy, &data_layout, &wgpu_types::Extent3d { width: args.size.width.unwrap_or(1), height: args.size.height.unwrap_or(1), depth_or_array_layers: args.size.depth_or_array_layers.unwrap_or(1), } )) }