// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license. use deno_core::error::AnyError; use deno_core::ResourceId; use deno_core::{OpState, Resource}; use serde::Deserialize; use std::borrow::Cow; use super::error::WebGpuResult; pub(crate) struct WebGpuBindGroupLayout( pub(crate) wgpu_core::id::BindGroupLayoutId, ); impl Resource for WebGpuBindGroupLayout { fn name(&self) -> Cow { "webGPUBindGroupLayout".into() } } pub(crate) struct WebGpuBindGroup(pub(crate) wgpu_core::id::BindGroupId); impl Resource for WebGpuBindGroup { fn name(&self) -> Cow { "webGPUBindGroup".into() } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBufferBindingLayout { #[serde(rename = "type")] kind: Option, has_dynamic_offset: Option, min_binding_size: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuSamplerBindingLayout { #[serde(rename = "type")] kind: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuTextureBindingLayout { sample_type: Option, view_dimension: Option, multisampled: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuStorageTextureBindingLayout { access: String, format: String, view_dimension: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBindGroupLayoutEntry { binding: u32, visibility: u32, buffer: Option, sampler: Option, texture: Option, storage_texture: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateBindGroupLayoutArgs { device_rid: ResourceId, label: Option, entries: Vec, } pub fn op_webgpu_create_bind_group_layout( state: &mut OpState, args: CreateBindGroupLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut entries = vec![]; for entry in &args.entries { entries.push(wgpu_types::BindGroupLayoutEntry { binding: entry.binding, visibility: wgpu_types::ShaderStages::from_bits(entry.visibility) .unwrap(), ty: if let Some(buffer) = &entry.buffer { wgpu_types::BindingType::Buffer { ty: match &buffer.kind { Some(kind) => match kind.as_str() { "uniform" => wgpu_types::BufferBindingType::Uniform, "storage" => { wgpu_types::BufferBindingType::Storage { read_only: false } } "read-only-storage" => { wgpu_types::BufferBindingType::Storage { read_only: true } } _ => unreachable!(), }, None => wgpu_types::BufferBindingType::Uniform, }, has_dynamic_offset: buffer.has_dynamic_offset.unwrap_or(false), min_binding_size: if let Some(min_binding_size) = buffer.min_binding_size { std::num::NonZeroU64::new(min_binding_size) } else { None }, } } else if let Some(sampler) = &entry.sampler { match &sampler.kind { Some(kind) => match kind.as_str() { "filtering" => wgpu_types::BindingType::Sampler { filtering: true, comparison: false, }, "non-filtering" => wgpu_types::BindingType::Sampler { filtering: false, comparison: false, }, "comparison" => wgpu_types::BindingType::Sampler { filtering: true, comparison: true, }, _ => unreachable!(), }, None => wgpu_types::BindingType::Sampler { filtering: true, comparison: false, }, } } else if let Some(texture) = &entry.texture { wgpu_types::BindingType::Texture { sample_type: match &texture.sample_type { Some(sample_type) => match sample_type.as_str() { "float" => { wgpu_types::TextureSampleType::Float { filterable: true } } "unfilterable-float" => { wgpu_types::TextureSampleType::Float { filterable: false } } "depth" => wgpu_types::TextureSampleType::Depth, "sint" => wgpu_types::TextureSampleType::Sint, "uint" => wgpu_types::TextureSampleType::Uint, _ => unreachable!(), }, None => wgpu_types::TextureSampleType::Float { filterable: true }, }, view_dimension: match &texture.view_dimension { Some(view_dimension) => { super::texture::serialize_dimension(view_dimension) } None => wgpu_types::TextureViewDimension::D2, }, multisampled: texture.multisampled.unwrap_or(false), } } else if let Some(storage_texture) = &entry.storage_texture { wgpu_types::BindingType::StorageTexture { access: match storage_texture.access.as_str() { "write-only" => wgpu_types::StorageTextureAccess::WriteOnly, _ => unreachable!(), }, format: super::texture::serialize_texture_format( &storage_texture.format, )?, view_dimension: match &storage_texture.view_dimension { Some(view_dimension) => { super::texture::serialize_dimension(view_dimension) } None => wgpu_types::TextureViewDimension::D2, }, } } else { unreachable!() }, count: None, // native-only }); } let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor { label: args.label.map(Cow::from), entries: Cow::from(entries), }; gfx_put!(device => instance.device_create_bind_group_layout( device, &descriptor, std::marker::PhantomData ) => state, WebGpuBindGroupLayout) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreatePipelineLayoutArgs { device_rid: ResourceId, label: Option, bind_group_layouts: Vec, } pub fn op_webgpu_create_pipeline_layout( state: &mut OpState, args: CreatePipelineLayoutArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut bind_group_layouts = vec![]; for rid in &args.bind_group_layouts { let bind_group_layout = state.resource_table.get::(*rid)?; bind_group_layouts.push(bind_group_layout.0); } let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor { label: args.label.map(Cow::from), bind_group_layouts: Cow::from(bind_group_layouts), push_constant_ranges: Default::default(), }; gfx_put!(device => instance.device_create_pipeline_layout( device, &descriptor, std::marker::PhantomData ) => state, super::pipeline::WebGpuPipelineLayout) } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct GpuBindGroupEntry { binding: u32, kind: String, resource: u32, offset: Option, size: Option, } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct CreateBindGroupArgs { device_rid: ResourceId, label: Option, layout: u32, entries: Vec, } pub fn op_webgpu_create_bind_group( state: &mut OpState, args: CreateBindGroupArgs, _: (), ) -> Result { let instance = state.borrow::(); let device_resource = state .resource_table .get::(args.device_rid)?; let device = device_resource.0; let mut entries = vec![]; for entry in &args.entries { let e = wgpu_core::binding_model::BindGroupEntry { binding: entry.binding, resource: match entry.kind.as_str() { "GPUSampler" => { let sampler_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::Sampler(sampler_resource.0) } "GPUTextureView" => { let texture_view_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::TextureView( texture_view_resource.0, ) } "GPUBufferBinding" => { let buffer_resource = state .resource_table .get::(entry.resource)?; wgpu_core::binding_model::BindingResource::Buffer( wgpu_core::binding_model::BufferBinding { buffer_id: buffer_resource.0, offset: entry.offset.unwrap_or(0), size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)), }, ) } _ => unreachable!(), }, }; entries.push(e); } let bind_group_layout = state .resource_table .get::(args.layout)?; let descriptor = wgpu_core::binding_model::BindGroupDescriptor { label: args.label.map(Cow::from), layout: bind_group_layout.0, entries: Cow::from(entries), }; gfx_put!(device => instance.device_create_bind_group( device, &descriptor, std::marker::PhantomData ) => state, WebGpuBindGroup) }