// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license. // deno-lint-ignore-file no-explicit-any no-empty-interface /// /// /** * @category GPU * @experimental */ declare interface GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUObjectDescriptorBase { label?: string; } /** * @category GPU * @experimental */ declare class GPUSupportedLimits { maxTextureDimension1D?: number; maxTextureDimension2D?: number; maxTextureDimension3D?: number; maxTextureArrayLayers?: number; maxBindGroups?: number; maxBindingsPerBindGroup?: number; maxDynamicUniformBuffersPerPipelineLayout?: number; maxDynamicStorageBuffersPerPipelineLayout?: number; maxSampledTexturesPerShaderStage?: number; maxSamplersPerShaderStage?: number; maxStorageBuffersPerShaderStage?: number; maxStorageTexturesPerShaderStage?: number; maxUniformBuffersPerShaderStage?: number; maxUniformBufferBindingSize?: number; maxStorageBufferBindingSize?: number; minUniformBufferOffsetAlignment?: number; minStorageBufferOffsetAlignment?: number; maxVertexBuffers?: number; maxBufferSize?: number; maxVertexAttributes?: number; maxVertexBufferArrayStride?: number; maxInterStageShaderComponents?: number; maxColorAttachments?: number; maxColorAttachmentBytesPerSample?: number; maxComputeWorkgroupStorageSize?: number; maxComputeInvocationsPerWorkgroup?: number; maxComputeWorkgroupSizeX?: number; maxComputeWorkgroupSizeY?: number; maxComputeWorkgroupSizeZ?: number; maxComputeWorkgroupsPerDimension?: number; } /** * @category GPU * @experimental */ declare class GPUSupportedFeatures { forEach( callbackfn: ( value: GPUFeatureName, value2: GPUFeatureName, set: Set, ) => void, thisArg?: any, ): void; has(value: GPUFeatureName): boolean; size: number; [Symbol.iterator](): IterableIterator; entries(): IterableIterator<[GPUFeatureName, GPUFeatureName]>; keys(): IterableIterator; values(): IterableIterator; } /** * @category GPU * @experimental */ declare class GPUAdapterInfo { readonly vendor: string; readonly architecture: string; readonly device: string; readonly description: string; } /** * @category GPU * @experimental */ declare class GPU { requestAdapter( options?: GPURequestAdapterOptions, ): Promise; getPreferredCanvasFormat(): GPUTextureFormat; } /** * @category GPU * @experimental */ declare interface GPURequestAdapterOptions { powerPreference?: GPUPowerPreference; forceFallbackAdapter?: boolean; } /** * @category GPU * @experimental */ declare type GPUPowerPreference = "low-power" | "high-performance"; /** * @category GPU * @experimental */ declare class GPUAdapter { readonly features: GPUSupportedFeatures; readonly limits: GPUSupportedLimits; readonly isFallbackAdapter: boolean; requestDevice(descriptor?: GPUDeviceDescriptor): Promise; requestAdapterInfo(): Promise; } /** * @category GPU * @experimental */ declare interface GPUDeviceDescriptor extends GPUObjectDescriptorBase { requiredFeatures?: GPUFeatureName[]; requiredLimits?: Record; } /** * @category GPU * @experimental */ declare type GPUFeatureName = | "depth-clip-control" | "depth32float-stencil8" | "pipeline-statistics-query" | "texture-compression-bc" | "texture-compression-etc2" | "texture-compression-astc" | "timestamp-query" | "indirect-first-instance" | "shader-f16" | "rg11b10ufloat-renderable" | "bgra8unorm-storage" | "float32-filterable" // extended from spec | "mappable-primary-buffers" | "sampled-texture-binding-array" | "sampled-texture-array-dynamic-indexing" | "sampled-texture-array-non-uniform-indexing" | "unsized-binding-array" | "multi-draw-indirect" | "multi-draw-indirect-count" | "push-constants" | "address-mode-clamp-to-border" | "texture-adapter-specific-format-features" | "shader-float64" | "vertex-attribute-64bit"; /** * @category GPU * @experimental */ declare class GPUDevice extends EventTarget implements GPUObjectBase { label: string; readonly lost: Promise; pushErrorScope(filter: GPUErrorFilter): undefined; popErrorScope(): Promise; readonly features: GPUSupportedFeatures; readonly limits: GPUSupportedLimits; readonly queue: GPUQueue; destroy(): undefined; createBuffer(descriptor: GPUBufferDescriptor): GPUBuffer; createTexture(descriptor: GPUTextureDescriptor): GPUTexture; createSampler(descriptor?: GPUSamplerDescriptor): GPUSampler; createBindGroupLayout( descriptor: GPUBindGroupLayoutDescriptor, ): GPUBindGroupLayout; createPipelineLayout( descriptor: GPUPipelineLayoutDescriptor, ): GPUPipelineLayout; createBindGroup(descriptor: GPUBindGroupDescriptor): GPUBindGroup; createShaderModule(descriptor: GPUShaderModuleDescriptor): GPUShaderModule; createComputePipeline( descriptor: GPUComputePipelineDescriptor, ): GPUComputePipeline; createRenderPipeline( descriptor: GPURenderPipelineDescriptor, ): GPURenderPipeline; createComputePipelineAsync( descriptor: GPUComputePipelineDescriptor, ): Promise; createRenderPipelineAsync( descriptor: GPURenderPipelineDescriptor, ): Promise; createCommandEncoder( descriptor?: GPUCommandEncoderDescriptor, ): GPUCommandEncoder; createRenderBundleEncoder( descriptor: GPURenderBundleEncoderDescriptor, ): GPURenderBundleEncoder; createQuerySet(descriptor: GPUQuerySetDescriptor): GPUQuerySet; } /** * @category GPU * @experimental */ declare class GPUBuffer implements GPUObjectBase { label: string; readonly size: number; readonly usage: GPUFlagsConstant; readonly mapState: GPUBufferMapState; mapAsync( mode: GPUMapModeFlags, offset?: number, size?: number, ): Promise; getMappedRange(offset?: number, size?: number): ArrayBuffer; unmap(): undefined; destroy(): undefined; } /** * @category GPU * @experimental */ declare type GPUBufferMapState = "unmapped" | "pending" | "mapped"; /** * @category GPU * @experimental */ declare interface GPUBufferDescriptor extends GPUObjectDescriptorBase { size: number; usage: GPUBufferUsageFlags; mappedAtCreation?: boolean; } /** * @category GPU * @experimental */ declare type GPUBufferUsageFlags = number; /** * @category GPU * @experimental */ declare type GPUFlagsConstant = number; /** * @category GPU * @experimental */ declare class GPUBufferUsage { static MAP_READ: 0x0001; static MAP_WRITE: 0x0002; static COPY_SRC: 0x0004; static COPY_DST: 0x0008; static INDEX: 0x0010; static VERTEX: 0x0020; static UNIFORM: 0x0040; static STORAGE: 0x0080; static INDIRECT: 0x0100; static QUERY_RESOLVE: 0x0200; } /** * @category GPU * @experimental */ declare type GPUMapModeFlags = number; /** * @category GPU * @experimental */ declare class GPUMapMode { static READ: 0x0001; static WRITE: 0x0002; } /** * @category GPU * @experimental */ declare class GPUTexture implements GPUObjectBase { label: string; createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView; destroy(): undefined; readonly width: number; readonly height: number; readonly depthOrArrayLayers: number; readonly mipLevelCount: number; readonly sampleCount: number; readonly dimension: GPUTextureDimension; readonly format: GPUTextureFormat; readonly usage: GPUFlagsConstant; } /** * @category GPU * @experimental */ declare interface GPUTextureDescriptor extends GPUObjectDescriptorBase { size: GPUExtent3D; mipLevelCount?: number; sampleCount?: number; dimension?: GPUTextureDimension; format: GPUTextureFormat; usage: GPUTextureUsageFlags; viewFormats?: GPUTextureFormat[]; } /** * @category GPU * @experimental */ declare type GPUTextureDimension = "1d" | "2d" | "3d"; /** * @category GPU * @experimental */ declare type GPUTextureUsageFlags = number; /** * @category GPU * @experimental */ declare class GPUTextureUsage { static COPY_SRC: 0x01; static COPY_DST: 0x02; static TEXTURE_BINDING: 0x04; static STORAGE_BINDING: 0x08; static RENDER_ATTACHMENT: 0x10; } /** * @category GPU * @experimental */ declare class GPUTextureView implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUTextureViewDescriptor extends GPUObjectDescriptorBase { format?: GPUTextureFormat; dimension?: GPUTextureViewDimension; aspect?: GPUTextureAspect; baseMipLevel?: number; mipLevelCount?: number; baseArrayLayer?: number; arrayLayerCount?: number; } /** * @category GPU * @experimental */ declare type GPUTextureViewDimension = | "1d" | "2d" | "2d-array" | "cube" | "cube-array" | "3d"; /** * @category GPU * @experimental */ declare type GPUTextureAspect = "all" | "stencil-only" | "depth-only"; /** * @category GPU * @experimental */ declare type GPUTextureFormat = | "r8unorm" | "r8snorm" | "r8uint" | "r8sint" | "r16uint" | "r16sint" | "r16float" | "rg8unorm" | "rg8snorm" | "rg8uint" | "rg8sint" | "r32uint" | "r32sint" | "r32float" | "rg16uint" | "rg16sint" | "rg16float" | "rgba8unorm" | "rgba8unorm-srgb" | "rgba8snorm" | "rgba8uint" | "rgba8sint" | "bgra8unorm" | "bgra8unorm-srgb" | "rgb9e5ufloat" | "rgb10a2uint" | "rgb10a2unorm" | "rg11b10ufloat" | "rg32uint" | "rg32sint" | "rg32float" | "rgba16uint" | "rgba16sint" | "rgba16float" | "rgba32uint" | "rgba32sint" | "rgba32float" | "stencil8" | "depth16unorm" | "depth24plus" | "depth24plus-stencil8" | "depth32float" | "depth32float-stencil8" | "bc1-rgba-unorm" | "bc1-rgba-unorm-srgb" | "bc2-rgba-unorm" | "bc2-rgba-unorm-srgb" | "bc3-rgba-unorm" | "bc3-rgba-unorm-srgb" | "bc4-r-unorm" | "bc4-r-snorm" | "bc5-rg-unorm" | "bc5-rg-snorm" | "bc6h-rgb-ufloat" | "bc6h-rgb-float" | "bc7-rgba-unorm" | "bc7-rgba-unorm-srgb" | "etc2-rgb8unorm" | "etc2-rgb8unorm-srgb" | "etc2-rgb8a1unorm" | "etc2-rgb8a1unorm-srgb" | "etc2-rgba8unorm" | "etc2-rgba8unorm-srgb" | "eac-r11unorm" | "eac-r11snorm" | "eac-rg11unorm" | "eac-rg11snorm" | "astc-4x4-unorm" | "astc-4x4-unorm-srgb" | "astc-5x4-unorm" | "astc-5x4-unorm-srgb" | "astc-5x5-unorm" | "astc-5x5-unorm-srgb" | "astc-6x5-unorm" | "astc-6x5-unorm-srgb" | "astc-6x6-unorm" | "astc-6x6-unorm-srgb" | "astc-8x5-unorm" | "astc-8x5-unorm-srgb" | "astc-8x6-unorm" | "astc-8x6-unorm-srgb" | "astc-8x8-unorm" | "astc-8x8-unorm-srgb" | "astc-10x5-unorm" | "astc-10x5-unorm-srgb" | "astc-10x6-unorm" | "astc-10x6-unorm-srgb" | "astc-10x8-unorm" | "astc-10x8-unorm-srgb" | "astc-10x10-unorm" | "astc-10x10-unorm-srgb" | "astc-12x10-unorm" | "astc-12x10-unorm-srgb" | "astc-12x12-unorm" | "astc-12x12-unorm-srgb"; /** * @category GPU * @experimental */ declare class GPUSampler implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUSamplerDescriptor extends GPUObjectDescriptorBase { addressModeU?: GPUAddressMode; addressModeV?: GPUAddressMode; addressModeW?: GPUAddressMode; magFilter?: GPUFilterMode; minFilter?: GPUFilterMode; mipmapFilter?: GPUMipmapFilterMode; lodMinClamp?: number; lodMaxClamp?: number; compare?: GPUCompareFunction; maxAnisotropy?: number; } /** * @category GPU * @experimental */ declare type GPUAddressMode = "clamp-to-edge" | "repeat" | "mirror-repeat"; /** * @category GPU * @experimental */ declare type GPUFilterMode = "nearest" | "linear"; /** * @category GPU * @experimental */ declare type GPUMipmapFilterMode = "nearest" | "linear"; /** * @category GPU * @experimental */ declare type GPUCompareFunction = | "never" | "less" | "equal" | "less-equal" | "greater" | "not-equal" | "greater-equal" | "always"; /** * @category GPU * @experimental */ declare class GPUBindGroupLayout implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUBindGroupLayoutDescriptor extends GPUObjectDescriptorBase { entries: GPUBindGroupLayoutEntry[]; } /** * @category GPU * @experimental */ declare interface GPUBindGroupLayoutEntry { binding: number; visibility: GPUShaderStageFlags; buffer?: GPUBufferBindingLayout; sampler?: GPUSamplerBindingLayout; texture?: GPUTextureBindingLayout; storageTexture?: GPUStorageTextureBindingLayout; } /** * @category GPU * @experimental */ declare type GPUShaderStageFlags = number; /** * @category GPU * @experimental */ declare class GPUShaderStage { static VERTEX: 0x1; static FRAGMENT: 0x2; static COMPUTE: 0x4; } /** * @category GPU * @experimental */ declare interface GPUBufferBindingLayout { type?: GPUBufferBindingType; hasDynamicOffset?: boolean; minBindingSize?: number; } /** * @category GPU * @experimental */ declare type GPUBufferBindingType = "uniform" | "storage" | "read-only-storage"; /** * @category GPU * @experimental */ declare interface GPUSamplerBindingLayout { type?: GPUSamplerBindingType; } /** * @category GPU * @experimental */ declare type GPUSamplerBindingType = | "filtering" | "non-filtering" | "comparison"; /** * @category GPU * @experimental */ declare interface GPUTextureBindingLayout { sampleType?: GPUTextureSampleType; viewDimension?: GPUTextureViewDimension; multisampled?: boolean; } /** * @category GPU * @experimental */ declare type GPUTextureSampleType = | "float" | "unfilterable-float" | "depth" | "sint" | "uint"; /** * @category GPU * @experimental */ declare type GPUStorageTextureAccess = | "write-only" | "read-only" | "read-write"; /** * @category GPU * @experimental */ declare interface GPUStorageTextureBindingLayout { access: GPUStorageTextureAccess; format: GPUTextureFormat; viewDimension?: GPUTextureViewDimension; } /** * @category GPU * @experimental */ declare class GPUBindGroup implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUBindGroupDescriptor extends GPUObjectDescriptorBase { layout: GPUBindGroupLayout; entries: GPUBindGroupEntry[]; } /** * @category GPU * @experimental */ declare type GPUBindingResource = | GPUSampler | GPUTextureView | GPUBufferBinding; /** * @category GPU * @experimental */ declare interface GPUBindGroupEntry { binding: number; resource: GPUBindingResource; } /** * @category GPU * @experimental */ declare interface GPUBufferBinding { buffer: GPUBuffer; offset?: number; size?: number; } /** * @category GPU * @experimental */ declare class GPUPipelineLayout implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUPipelineLayoutDescriptor extends GPUObjectDescriptorBase { bindGroupLayouts: GPUBindGroupLayout[]; } /** * @category GPU * @experimental */ declare type GPUCompilationMessageType = "error" | "warning" | "info"; /** * @category GPU * @experimental */ declare interface GPUCompilationMessage { readonly message: string; readonly type: GPUCompilationMessageType; readonly lineNum: number; readonly linePos: number; } /** * @category GPU * @experimental */ declare interface GPUCompilationInfo { readonly messages: ReadonlyArray; } /** * @category GPU * @experimental */ declare class GPUPipelineError extends DOMException { constructor(message?: string, options?: GPUPipelineErrorInit); readonly reason: GPUPipelineErrorReason; } /** * @category GPU * @experimental */ declare interface GPUPipelineErrorInit { reason: GPUPipelineErrorReason; } /** * @category GPU * @experimental */ declare type GPUPipelineErrorReason = "validation" | "internal"; /** * @category GPU * @experimental */ declare class GPUShaderModule implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase { code: string; sourceMap?: any; } /** * @category GPU * @experimental */ declare type GPUAutoLayoutMode = "auto"; /** * @category GPU * @experimental */ declare interface GPUPipelineDescriptorBase extends GPUObjectDescriptorBase { layout: GPUPipelineLayout | GPUAutoLayoutMode; } /** * @category GPU * @experimental */ declare interface GPUPipelineBase { getBindGroupLayout(index: number): GPUBindGroupLayout; } /** * @category GPU * @experimental */ declare interface GPUProgrammableStage { module: GPUShaderModule; entryPoint?: string; constants?: Record; } /** * @category GPU * @experimental */ declare class GPUComputePipeline implements GPUObjectBase, GPUPipelineBase { label: string; getBindGroupLayout(index: number): GPUBindGroupLayout; } /** * @category GPU * @experimental */ declare interface GPUComputePipelineDescriptor extends GPUPipelineDescriptorBase { compute: GPUProgrammableStage; } /** * @category GPU * @experimental */ declare class GPURenderPipeline implements GPUObjectBase, GPUPipelineBase { label: string; getBindGroupLayout(index: number): GPUBindGroupLayout; } /** * @category GPU * @experimental */ declare interface GPURenderPipelineDescriptor extends GPUPipelineDescriptorBase { vertex: GPUVertexState; primitive?: GPUPrimitiveState; depthStencil?: GPUDepthStencilState; multisample?: GPUMultisampleState; fragment?: GPUFragmentState; } /** * @category GPU * @experimental */ declare interface GPUPrimitiveState { topology?: GPUPrimitiveTopology; stripIndexFormat?: GPUIndexFormat; frontFace?: GPUFrontFace; cullMode?: GPUCullMode; unclippedDepth?: boolean; } /** * @category GPU * @experimental */ declare type GPUPrimitiveTopology = | "point-list" | "line-list" | "line-strip" | "triangle-list" | "triangle-strip"; /** * @category GPU * @experimental */ declare type GPUFrontFace = "ccw" | "cw"; /** * @category GPU * @experimental */ declare type GPUCullMode = "none" | "front" | "back"; /** * @category GPU * @experimental */ declare interface GPUMultisampleState { count?: number; mask?: number; alphaToCoverageEnabled?: boolean; } /** * @category GPU * @experimental */ declare interface GPUFragmentState extends GPUProgrammableStage { targets: (GPUColorTargetState | null)[]; } /** * @category GPU * @experimental */ declare interface GPUColorTargetState { format: GPUTextureFormat; blend?: GPUBlendState; writeMask?: GPUColorWriteFlags; } /** * @category GPU * @experimental */ declare interface GPUBlendState { color: GPUBlendComponent; alpha: GPUBlendComponent; } /** * @category GPU * @experimental */ declare type GPUColorWriteFlags = number; /** * @category GPU * @experimental */ declare class GPUColorWrite { static RED: 0x1; static GREEN: 0x2; static BLUE: 0x4; static ALPHA: 0x8; static ALL: 0xF; } /** * @category GPU * @experimental */ declare interface GPUBlendComponent { operation?: GPUBlendOperation; srcFactor?: GPUBlendFactor; dstFactor?: GPUBlendFactor; } /** * @category GPU * @experimental */ declare type GPUBlendFactor = | "zero" | "one" | "src" | "one-minus-src" | "src-alpha" | "one-minus-src-alpha" | "dst" | "one-minus-dst" | "dst-alpha" | "one-minus-dst-alpha" | "src-alpha-saturated" | "constant" | "one-minus-constant"; /** * @category GPU * @experimental */ declare type GPUBlendOperation = | "add" | "subtract" | "reverse-subtract" | "min" | "max"; /** * @category GPU * @experimental */ declare interface GPUDepthStencilState { format: GPUTextureFormat; depthWriteEnabled: boolean; depthCompare: GPUCompareFunction; stencilFront?: GPUStencilFaceState; stencilBack?: GPUStencilFaceState; stencilReadMask?: number; stencilWriteMask?: number; depthBias?: number; depthBiasSlopeScale?: number; depthBiasClamp?: number; } /** * @category GPU * @experimental */ declare interface GPUStencilFaceState { compare?: GPUCompareFunction; failOp?: GPUStencilOperation; depthFailOp?: GPUStencilOperation; passOp?: GPUStencilOperation; } /** * @category GPU * @experimental */ declare type GPUStencilOperation = | "keep" | "zero" | "replace" | "invert" | "increment-clamp" | "decrement-clamp" | "increment-wrap" | "decrement-wrap"; /** * @category GPU * @experimental */ declare type GPUIndexFormat = "uint16" | "uint32"; /** * @category GPU * @experimental */ declare type GPUVertexFormat = | "uint8x2" | "uint8x4" | "sint8x2" | "sint8x4" | "unorm8x2" | "unorm8x4" | "snorm8x2" | "snorm8x4" | "uint16x2" | "uint16x4" | "sint16x2" | "sint16x4" | "unorm16x2" | "unorm16x4" | "snorm16x2" | "snorm16x4" | "float16x2" | "float16x4" | "float32" | "float32x2" | "float32x3" | "float32x4" | "uint32" | "uint32x2" | "uint32x3" | "uint32x4" | "sint32" | "sint32x2" | "sint32x3" | "sint32x4" | "unorm10-10-10-2"; /** * @category GPU * @experimental */ declare type GPUVertexStepMode = "vertex" | "instance"; /** * @category GPU * @experimental */ declare interface GPUVertexState extends GPUProgrammableStage { buffers?: (GPUVertexBufferLayout | null)[]; } /** * @category GPU * @experimental */ declare interface GPUVertexBufferLayout { arrayStride: number; stepMode?: GPUVertexStepMode; attributes: GPUVertexAttribute[]; } /** * @category GPU * @experimental */ declare interface GPUVertexAttribute { format: GPUVertexFormat; offset: number; shaderLocation: number; } /** * @category GPU * @experimental */ declare interface GPUImageDataLayout { offset?: number; bytesPerRow?: number; rowsPerImage?: number; } /** * @category GPU * @experimental */ declare class GPUCommandBuffer implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPUCommandBufferDescriptor extends GPUObjectDescriptorBase {} /** * @category GPU * @experimental */ declare class GPUCommandEncoder implements GPUObjectBase { label: string; beginRenderPass(descriptor: GPURenderPassDescriptor): GPURenderPassEncoder; beginComputePass( descriptor?: GPUComputePassDescriptor, ): GPUComputePassEncoder; copyBufferToBuffer( source: GPUBuffer, sourceOffset: number, destination: GPUBuffer, destinationOffset: number, size: number, ): undefined; copyBufferToTexture( source: GPUImageCopyBuffer, destination: GPUImageCopyTexture, copySize: GPUExtent3D, ): undefined; copyTextureToBuffer( source: GPUImageCopyTexture, destination: GPUImageCopyBuffer, copySize: GPUExtent3D, ): undefined; copyTextureToTexture( source: GPUImageCopyTexture, destination: GPUImageCopyTexture, copySize: GPUExtent3D, ): undefined; clearBuffer( destination: GPUBuffer, destinationOffset?: number, size?: number, ): undefined; pushDebugGroup(groupLabel: string): undefined; popDebugGroup(): undefined; insertDebugMarker(markerLabel: string): undefined; writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined; resolveQuerySet( querySet: GPUQuerySet, firstQuery: number, queryCount: number, destination: GPUBuffer, destinationOffset: number, ): undefined; finish(descriptor?: GPUCommandBufferDescriptor): GPUCommandBuffer; } /** * @category GPU * @experimental */ declare interface GPUCommandEncoderDescriptor extends GPUObjectDescriptorBase {} /** * @category GPU * @experimental */ declare interface GPUImageCopyBuffer extends GPUImageDataLayout { buffer: GPUBuffer; } /** * @category GPU * @experimental */ declare interface GPUImageCopyTexture { texture: GPUTexture; mipLevel?: number; origin?: GPUOrigin3D; aspect?: GPUTextureAspect; } /** * @category GPU * @experimental */ declare interface GPUProgrammablePassEncoder { setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[], ): undefined; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number, ): undefined; pushDebugGroup(groupLabel: string): undefined; popDebugGroup(): undefined; insertDebugMarker(markerLabel: string): undefined; } /** * @category GPU * @experimental */ declare class GPUComputePassEncoder implements GPUObjectBase, GPUProgrammablePassEncoder { label: string; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[], ): undefined; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number, ): undefined; pushDebugGroup(groupLabel: string): undefined; popDebugGroup(): undefined; insertDebugMarker(markerLabel: string): undefined; setPipeline(pipeline: GPUComputePipeline): undefined; dispatchWorkgroups(x: number, y?: number, z?: number): undefined; dispatchWorkgroupsIndirect( indirectBuffer: GPUBuffer, indirectOffset: number, ): undefined; end(): undefined; } /** * @category GPU * @experimental */ declare interface GPUComputePassTimestampWrites { querySet: GPUQuerySet; beginningOfPassWriteIndex?: number; endOfPassWriteIndex?: number; } /** * @category GPU * @experimental */ declare interface GPUComputePassDescriptor extends GPUObjectDescriptorBase { timestampWrites?: GPUComputePassTimestampWrites; } /** * @category GPU * @experimental */ declare interface GPURenderEncoderBase { setPipeline(pipeline: GPURenderPipeline): undefined; setIndexBuffer( buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: number, size?: number, ): undefined; setVertexBuffer( slot: number, buffer: GPUBuffer, offset?: number, size?: number, ): undefined; draw( vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number, ): undefined; drawIndexed( indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number, ): undefined; drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined; drawIndexedIndirect( indirectBuffer: GPUBuffer, indirectOffset: number, ): undefined; } /** * @category GPU * @experimental */ declare class GPURenderPassEncoder implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase { label: string; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[], ): undefined; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number, ): undefined; pushDebugGroup(groupLabel: string): undefined; popDebugGroup(): undefined; insertDebugMarker(markerLabel: string): undefined; setPipeline(pipeline: GPURenderPipeline): undefined; setIndexBuffer( buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: number, size?: number, ): undefined; setVertexBuffer( slot: number, buffer: GPUBuffer, offset?: number, size?: number, ): undefined; draw( vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number, ): undefined; drawIndexed( indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number, ): undefined; drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined; drawIndexedIndirect( indirectBuffer: GPUBuffer, indirectOffset: number, ): undefined; setViewport( x: number, y: number, width: number, height: number, minDepth: number, maxDepth: number, ): undefined; setScissorRect( x: number, y: number, width: number, height: number, ): undefined; setBlendConstant(color: GPUColor): undefined; setStencilReference(reference: number): undefined; beginOcclusionQuery(queryIndex: number): undefined; endOcclusionQuery(): undefined; executeBundles(bundles: GPURenderBundle[]): undefined; end(): undefined; } /** * @category GPU * @experimental */ declare interface GPURenderPassTimestampWrites { querySet: GPUQuerySet; beginningOfPassWriteIndex?: number; endOfPassWriteIndex?: number; } /** * @category GPU * @experimental */ declare interface GPURenderPassDescriptor extends GPUObjectDescriptorBase { colorAttachments: (GPURenderPassColorAttachment | null)[]; depthStencilAttachment?: GPURenderPassDepthStencilAttachment; occlusionQuerySet?: GPUQuerySet; timestampWrites?: GPURenderPassTimestampWrites; } /** * @category GPU * @experimental */ declare interface GPURenderPassColorAttachment { view: GPUTextureView; resolveTarget?: GPUTextureView; clearValue?: GPUColor; loadOp: GPULoadOp; storeOp: GPUStoreOp; } /** * @category GPU * @experimental */ declare interface GPURenderPassDepthStencilAttachment { view: GPUTextureView; depthClearValue?: number; depthLoadOp?: GPULoadOp; depthStoreOp?: GPUStoreOp; depthReadOnly?: boolean; stencilClearValue?: number; stencilLoadOp?: GPULoadOp; stencilStoreOp?: GPUStoreOp; stencilReadOnly?: boolean; } /** * @category GPU * @experimental */ declare type GPULoadOp = "load" | "clear"; /** * @category GPU * @experimental */ declare type GPUStoreOp = "store" | "discard"; /** * @category GPU * @experimental */ declare class GPURenderBundle implements GPUObjectBase { label: string; } /** * @category GPU * @experimental */ declare interface GPURenderBundleDescriptor extends GPUObjectDescriptorBase {} /** * @category GPU * @experimental */ declare class GPURenderBundleEncoder implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase { label: string; draw( vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number, ): undefined; drawIndexed( indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number, ): undefined; drawIndexedIndirect( indirectBuffer: GPUBuffer, indirectOffset: number, ): undefined; drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined; insertDebugMarker(markerLabel: string): undefined; popDebugGroup(): undefined; pushDebugGroup(groupLabel: string): undefined; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[], ): undefined; setBindGroup( index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number, ): undefined; setIndexBuffer( buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: number, size?: number, ): undefined; setPipeline(pipeline: GPURenderPipeline): undefined; setVertexBuffer( slot: number, buffer: GPUBuffer, offset?: number, size?: number, ): undefined; finish(descriptor?: GPURenderBundleDescriptor): GPURenderBundle; } /** * @category GPU * @experimental */ declare interface GPURenderPassLayout extends GPUObjectDescriptorBase { colorFormats: (GPUTextureFormat | null)[]; depthStencilFormat?: GPUTextureFormat; sampleCount?: number; } /** * @category GPU * @experimental */ declare interface GPURenderBundleEncoderDescriptor extends GPURenderPassLayout { depthReadOnly?: boolean; stencilReadOnly?: boolean; } /** * @category GPU * @experimental */ declare class GPUQueue implements GPUObjectBase { label: string; submit(commandBuffers: GPUCommandBuffer[]): undefined; onSubmittedWorkDone(): Promise; writeBuffer( buffer: GPUBuffer, bufferOffset: number, data: BufferSource, dataOffset?: number, size?: number, ): undefined; writeTexture( destination: GPUImageCopyTexture, data: BufferSource, dataLayout: GPUImageDataLayout, size: GPUExtent3D, ): undefined; } /** * @category GPU * @experimental */ declare class GPUQuerySet implements GPUObjectBase { label: string; destroy(): undefined; readonly type: GPUQueryType; readonly count: number; } /** * @category GPU * @experimental */ declare interface GPUQuerySetDescriptor extends GPUObjectDescriptorBase { type: GPUQueryType; count: number; } /** * @category GPU * @experimental */ declare type GPUQueryType = "occlusion" | "timestamp"; /** * @category GPU * @experimental */ declare type GPUDeviceLostReason = "destroyed"; /** * @category GPU * @experimental */ declare interface GPUDeviceLostInfo { readonly reason: GPUDeviceLostReason; readonly message: string; } /** * @category GPU * @experimental */ declare class GPUError { readonly message: string; } /** * @category GPU * @experimental */ declare class GPUOutOfMemoryError extends GPUError { constructor(message: string); } /** * @category GPU * @experimental */ declare class GPUValidationError extends GPUError { constructor(message: string); } /** * @category GPU * @experimental */ declare class GPUInternalError extends GPUError { constructor(message: string); } /** * @category GPU * @experimental */ declare type GPUErrorFilter = "out-of-memory" | "validation" | "internal"; /** * @category GPU * @experimental */ declare class GPUUncapturedErrorEvent extends EventTarget { constructor( type: string, gpuUncapturedErrorEventInitDict: GPUUncapturedErrorEventInit, ); readonly error: GPUError; } /** * @category GPU * @experimental */ declare interface GPUUncapturedErrorEventInit extends EventInit { error: GPUError; } /** * @category GPU * @experimental */ declare interface GPUColorDict { r: number; g: number; b: number; a: number; } /** * @category GPU * @experimental */ declare type GPUColor = number[] | GPUColorDict; /** * @category GPU * @experimental */ declare interface GPUOrigin3DDict { x?: number; y?: number; z?: number; } /** * @category GPU * @experimental */ declare type GPUOrigin3D = number[] | GPUOrigin3DDict; /** * @category GPU * @experimental */ declare interface GPUExtent3DDict { width: number; height?: number; depthOrArrayLayers?: number; } /** * @category GPU * @experimental */ declare type GPUExtent3D = number[] | GPUExtent3DDict; /** * @category GPU * @experimental */ declare type GPUCanvasAlphaMode = "opaque" | "premultiplied"; /** * @category GPU * @experimental */ declare interface GPUCanvasConfiguration { device: GPUDevice; format: GPUTextureFormat; usage?: GPUTextureUsageFlags; viewFormats?: GPUTextureFormat[]; colorSpace?: "srgb" | "display-p3"; alphaMode?: GPUCanvasAlphaMode; width: number; height: number; } /** * @category GPU * @experimental */ declare interface GPUCanvasContext { configure(configuration: GPUCanvasConfiguration): undefined; unconfigure(): undefined; getCurrentTexture(): GPUTexture; }