# Deno Documentation ## Disclaimer A word of caution: Deno is very much under development. We encourage brave early adopters, but expect bugs large and small. The API is subject to change without notice. [Bug reports](https://github.com/denoland/deno/issues) do help! ## Install Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It has no external dependencies. [deno_install](https://github.com/denoland/deno_install) provides convenience scripts to download and install the binary. Using Shell: ``` curl -fL https://deno.land/x/install/install.sh | sh ``` Or using PowerShell: ```powershell iex (iwr https://deno.land/x/install/install.ps1) ``` _Note: Depending on your security settings, you may have to run `Set-ExecutionPolicy RemoteSigned -Scope CurrentUser` first to allow downloaded scripts to be executed._ With [Scoop](https://scoop.sh/): ``` scoop install deno ``` Deno can also be installed manually, by downloading a tarball or zip file at [github.com/denoland/deno/releases](https://github.com/denoland/deno/releases). These packages contain just a single executable file. You will have to set the executable bit on Mac and Linux. Try it: ``` > deno https://deno.land/thumb.ts ``` ## API Reference To get an exact reference of deno's runtime API, run the following in the command line: ``` > deno --types ``` Or see the [doc website](https://deno.land/typedoc/index.html). If you are embedding deno in a Rust program, see [the rust docs](https://deno.land/rustdoc/deno/index.html). ## Build Instructions ### Prerequisites: To ensure reproducible builds, deno has most of its dependencies in a git submodule. However, you need to install separately: 1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.31.1 2. [Node](https://nodejs.org/) 3. Python 2. [Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578). Extra steps for Mac users: 1. [XCode](https://developer.apple.com/xcode/) 2. Openssl 1.1: `brew install openssl@1.1` (TODO: shouldn't be necessary) Extra steps for Windows users: 1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`) 2. Get [VS Community 2017](https://www.visualstudio.com/downloads/) with `Desktop development with C++` toolkit and make sure to select the following required tools listed below along with all C++ tools. - Windows 10 SDK >= 10.0.17134 - Visual C++ ATL for x86 and x64 - Visual C++ MFC for x86 and x64 - C++ profiling tools 3. Enable `Debugging Tools for Windows`. Go to `Control Panel` → `Programs` → `Programs and Features` → Select `Windows Software Development Kit - Windows 10` → `Change` → `Change` → Check `Debugging Tools For Windows` → `Change` -> `Finish`. ### Build: # Fetch deps. git clone --recurse-submodules https://github.com/denoland/deno.git cd deno ./tools/setup.py # You may need to ensure that sccache is running. # (TODO it's unclear if this is necessary or not.) # prebuilt/mac/sccache --start-server # Build. ./tools/build.py # Run. ./target/debug/deno tests/002_hello.ts # Test. ./tools/test.py # Format code. deno ./tools/format.ts Other useful commands: # Call ninja manually. ./third_party/depot_tools/ninja -C target/debug # Build a release binary. DENO_BUILD_MODE=release ./tools/build.py :deno # List executable targets. ./third_party/depot_tools/gn ls target/debug //:* --as=output --type=executable # List build configuration. ./third_party/depot_tools/gn args target/debug/ --list # Edit build configuration. ./third_party/depot_tools/gn args target/debug/ # Describe a target. ./third_party/depot_tools/gn desc target/debug/ :deno ./third_party/depot_tools/gn help # Update third_party modules git submodule update Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`, `DENO_DIR`. ## Tutorial ### An implementation of the unix "cat" program In this program each command-line argument is assumed to be a filename, the file is opened, and printed to stdout. ```ts import * as deno from "deno"; (async () => { for (let i = 1; i < deno.args.length; i++) { let filename = deno.args[i]; let file = await deno.open(filename); await deno.copy(deno.stdout, file); file.close(); } })(); ``` The `copy()` function here actually makes no more than the necessary kernel -> userspace -> kernel copies. That is, the same memory from which data is read from the file, is written to stdout. This illustrates a general design goal for I/O streams in Deno. Try the program: ``` > deno https://deno.land/x/examples/cat.ts /etc/passwd ``` ### TCP echo server This is an example of a simple server which accepts connections on port 8080, and returns to the client anything it sends. ```ts import { listen, copy } from "deno"; (async () => { const addr = "0.0.0.0:8080"; const listener = listen("tcp", addr); console.log("listening on", addr); while (true) { const conn = await listener.accept(); copy(conn, conn); } })(); ``` When this program is started, the user is prompted for permission to listen on the network: ``` > deno https://deno.land/x/examples/echo_server.ts deno requests network access to "listen". Grant? [yN] y listening on 0.0.0.0:8080 ``` For security reasons, deno does not allow programs to access the network without explicit permission. To avoid the console prompt, use a command-line flag: ``` > deno https://deno.land/x/examples/echo_server.ts --allow-net ``` To test it, try sending a HTTP request to it by using curl. The request gets written directly back to the client. ``` > curl http://localhost:8080/ GET / HTTP/1.1 Host: localhost:8080 User-Agent: curl/7.54.0 Accept: */* ``` It's worth noting that like the `cat.ts` example, the `copy()` function here also does not make unnecessary memory copies. It receives a packet from the kernel and sends back, without further complexity. ### Linking to third party code In the above examples, we saw that Deno could execute scripts from URLs. Like browser JavaScript, Deno can import libraries directly from URLs. This example uses a URL to import a test runner library: ```ts import { test, assertEqual } from "https://deno.land/x/testing/mod.ts"; test(function t1() { assertEqual("hello", "hello"); }); test(function t2() { assertEqual("world", "world"); }); ``` Try running this: ``` > deno https://deno.land/x/examples/example_test.ts Compiling /Users/rld/src/deno_examples/example_test.ts Downloading https://deno.land/x/testing/mod.ts Compiling https://deno.land/x/testing/mod.ts running 2 tests test t1 ... ok test t2 ... ok test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out ``` Note that we did not have to provide the `--allow-net` flag for this program, and yet it accessed the network. The runtime has special access to download imports and cache them to disk. Deno caches remote imports in a special directory specified by the `$DENO_DIR` environmental variable. It default to `$HOME/.deno` if `$DENO_DIR` is not specified. The next time you run the program, no downloads will be made. If the program hasn't changed, it won't be recompiled either. **But what if `https://deno.land/` goes down?** Relying on external servers is convenient for development but brittle in production. Production software should always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR` into your source control system, and specifying that path as the `$DENO_DIR` environmental variable at runtime. **How do you import to a specific version?** Simply specify the version in the URL. For example, this URL fully specifies the code being run: `https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the aforementioned technique of setting `$DENO_DIR` in production to stored code, one can fully specify the exact code being run, and execute the code without network access. **It seems unwieldy to import URLs everywhere. What if one of the URLs links to a subtly different version of a library? Isn't it error prone to maintain URLs everywhere in a large project?** The solution is to import and re-export your external libraries in a central `package.ts` file (which serves the same purpose as Node's `package.json` file). For example, let's say you were using the above testing library across a large project. Rather than importing `"https://deno.land/x/testing/mod.ts"` everywhere, you could create a `package.ts` file the exports the third-party code: ```ts export { test, assertEqual } from "https://deno.land/x/testing/mod.ts"; ``` And throughout project one can import from the `package.ts` and avoid having many references to the same URL: ```ts import { test, assertEqual } from "./package.ts"; ``` This design circumvents a plethora of complexity spawned by package management software, centralized code repositories, and superfluous file formats. ## Useful command line flags V8 has many many command-line flags, that you can see with `--v8-options`. Here are a few particularly useful ones: ``` --async-stack-traces ``` ## How to Profile deno To start profiling, ```sh # Make sure we're only building release. export DENO_BUILD_MODE=release # Build deno and V8's d8. ./tools/build.py d8 deno # Start the program we want to benchmark with --prof ./target/release/deno tests/http_bench.ts --allow-net --prof & # Exercise it. third_party/wrk/linux/wrk http://localhost:4500/ kill `pgrep deno` ``` V8 will write a file in the current directory that looks like this: `isolate-0x7fad98242400-v8.log`. To examine this file: ```sh D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor isolate-0x7fad98242400-v8.log > prof.log # on macOS, use ./third_party/v8/tools/mac-tick-processor instead ``` `prof.log` will contain information about tick distribution of different calls. To view the log with Web UI, generate JSON file of the log: ```sh D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor isolate-0x7fad98242400-v8.log --preprocess > prof.json ``` Open `third_party/v8/tools/profview/index.html` in your brower, and select `prof.json` to view the distribution graphically. To learn more about `d8` and profiling, check out the following links: - [https://v8.dev/docs/d8](https://v8.dev/docs/d8) - [https://v8.dev/docs/profile](https://v8.dev/docs/profile) ## How to Debug deno We can use LLDB to debug deno. ```sh lldb -- target/debug/deno tests/worker.js > run > bt > up > up > l ``` To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a wrapper around LLDB. ```sh rust-lldb -- ./target/debug/deno tests/http_bench.ts --allow-net # On macOS, you might get warnings like # `ImportError: cannot import name _remove_dead_weakref` # In that case, use system python by setting PATH, e.g. # PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH (lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.30.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py" (lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust (lldb) type category enable Rust (lldb) target create "../deno/target/debug/deno" Current executable set to '../deno/target/debug/deno' (x86_64). (lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net" (lldb) b op_start (lldb) r ``` ## Internals ### Internal: libdeno API. deno's privileged side will primarily be programmed in Rust. However there will be a small C API that wraps V8 to 1) define the low-level message passing semantics, 2) provide a low-level test target, 3) provide an ANSI C API binding interface for Rust. V8 plus this C API is called "libdeno" and the important bits of the API is specified here: https://github.com/denoland/deno/blob/master/libdeno/deno.h https://github.com/denoland/deno/blob/master/js/libdeno.ts ### Internal: Flatbuffers provide shared data between Rust and V8 We use Flatbuffers to define common structs and enums between TypeScript and Rust. These common data structures are defined in https://github.com/denoland/deno/blob/master/src/msg.fbs ### Internal: Updating prebuilt binaries ``` ./third_party/depot_tools/upload_to_google_storage.py -b denoland \ -e ~/.config/gcloud/legacy_credentials/ry@tinyclouds.org/.boto `which sccache` mv `which sccache`.sha1 prebuilt/linux64/ gsutil acl ch -u AllUsers:R gs://denoland/608be47bf01004aa11d4ed06955414e93934516e ``` ## Contributing See [CONTRIBUTING.md](https://github.com/denoland/deno/blob/master/.github/CONTRIBUTING.md).