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https://github.com/denoland/deno.git
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f4a9db350f
Co-authored-by: Luca Casonato <hello@lcas.dev>
51 lines
1.3 KiB
Rust
51 lines
1.3 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuShaderModule(pub(crate) wgpu_core::id::ShaderModuleId);
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impl Resource for WebGpuShaderModule {
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fn name(&self) -> Cow<str> {
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"webGPUShaderModule".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateShaderModuleArgs {
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device_rid: ResourceId,
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label: Option<String>,
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code: String,
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_source_map: Option<()>, // not yet implemented
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}
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pub fn op_webgpu_create_shader_module(
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state: &mut OpState,
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args: CreateShaderModuleArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let source =
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wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(args.code));
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let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
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label: args.label.map(Cow::from),
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};
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gfx_put!(device => instance.device_create_shader_module(
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device,
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&descriptor,
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source,
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std::marker::PhantomData
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) => state, WebGpuShaderModule)
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}
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