mirror of
https://github.com/denoland/deno.git
synced 2024-11-29 16:30:56 -05:00
1556 lines
44 KiB
TypeScript
1556 lines
44 KiB
TypeScript
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// TODO(petamoriken): enable prefer-primordials for node polyfills
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// deno-lint-ignore-file prefer-primordials
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import { Buffer } from "node:buffer";
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import { EventEmitter } from "node:events";
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import { lookup as defaultLookup } from "node:dns";
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import type {
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ErrnoException,
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NodeSystemErrorCtx,
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} from "ext:deno_node/internal/errors.ts";
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import {
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ERR_BUFFER_OUT_OF_BOUNDS,
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ERR_INVALID_ARG_TYPE,
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ERR_INVALID_FD_TYPE,
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ERR_MISSING_ARGS,
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ERR_SOCKET_ALREADY_BOUND,
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ERR_SOCKET_BAD_BUFFER_SIZE,
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ERR_SOCKET_BUFFER_SIZE,
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ERR_SOCKET_DGRAM_IS_CONNECTED,
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ERR_SOCKET_DGRAM_NOT_CONNECTED,
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ERR_SOCKET_DGRAM_NOT_RUNNING,
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errnoException,
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exceptionWithHostPort,
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} from "ext:deno_node/internal/errors.ts";
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import type { Abortable } from "ext:deno_node/_events.d.ts";
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import { kStateSymbol, newHandle } from "ext:deno_node/internal/dgram.ts";
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import type { SocketType } from "ext:deno_node/internal/dgram.ts";
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import {
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asyncIdSymbol,
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defaultTriggerAsyncIdScope,
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ownerSymbol,
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} from "ext:deno_node/internal/async_hooks.ts";
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import { SendWrap, UDP } from "ext:deno_node/internal_binding/udp_wrap.ts";
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import {
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isInt32,
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validateAbortSignal,
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validateNumber,
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validatePort,
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validateString,
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} from "ext:deno_node/internal/validators.mjs";
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import { guessHandleType } from "ext:deno_node/internal_binding/util.ts";
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import { os } from "ext:deno_node/internal_binding/constants.ts";
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import { nextTick } from "node:process";
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import { channel } from "node:diagnostics_channel";
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import { isArrayBufferView } from "ext:deno_node/internal/util/types.ts";
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const { UV_UDP_REUSEADDR, UV_UDP_IPV6ONLY } = os;
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const udpSocketChannel = channel("udp.socket");
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const BIND_STATE_UNBOUND = 0;
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const BIND_STATE_BINDING = 1;
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const BIND_STATE_BOUND = 2;
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const CONNECT_STATE_DISCONNECTED = 0;
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const CONNECT_STATE_CONNECTING = 1;
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const CONNECT_STATE_CONNECTED = 2;
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const RECV_BUFFER = true;
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const SEND_BUFFER = false;
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export interface AddressInfo {
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address: string;
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family: number;
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port: number;
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}
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export type MessageType = string | Uint8Array | Buffer | DataView;
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export type RemoteInfo = {
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address: string;
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family: "IPv4" | "IPv6";
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port: number;
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size?: number;
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};
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export interface BindOptions {
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port?: number;
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address?: string;
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exclusive?: boolean;
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fd?: number;
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}
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export interface SocketOptions extends Abortable {
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type: SocketType;
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reuseAddr?: boolean;
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/**
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* @default false
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*/
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ipv6Only?: boolean;
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recvBufferSize?: number;
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sendBufferSize?: number;
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lookup?: typeof defaultLookup;
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}
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interface SocketInternalState {
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handle: UDP | null;
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receiving: boolean;
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bindState:
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| typeof BIND_STATE_UNBOUND
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| typeof BIND_STATE_BINDING
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| typeof BIND_STATE_BOUND;
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connectState:
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| typeof CONNECT_STATE_DISCONNECTED
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| typeof CONNECT_STATE_CONNECTING
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| typeof CONNECT_STATE_CONNECTED;
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queue?: Array<() => void>;
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reuseAddr?: boolean;
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ipv6Only?: boolean;
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recvBufferSize?: number;
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sendBufferSize?: number;
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}
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const isSocketOptions = (
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socketOption: unknown,
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): socketOption is SocketOptions =>
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socketOption !== null && typeof socketOption === "object";
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const isUdpHandle = (handle: unknown): handle is UDP =>
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handle !== null &&
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typeof handle === "object" &&
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typeof (handle as UDP).recvStart === "function";
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const isBindOptions = (options: unknown): options is BindOptions =>
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options !== null && typeof options === "object";
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/**
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* Encapsulates the datagram functionality.
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*
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* New instances of `dgram.Socket` are created using `createSocket`.
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* The `new` keyword is not to be used to create `dgram.Socket` instances.
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*/
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export class Socket extends EventEmitter {
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[asyncIdSymbol]!: number;
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[kStateSymbol]!: SocketInternalState;
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type!: SocketType;
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constructor(
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type: SocketType | SocketOptions,
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listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
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) {
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super();
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let lookup;
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let recvBufferSize;
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let sendBufferSize;
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let options: SocketOptions | undefined;
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if (isSocketOptions(type)) {
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options = type;
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type = options.type;
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lookup = options.lookup;
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recvBufferSize = options.recvBufferSize;
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sendBufferSize = options.sendBufferSize;
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}
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const handle = newHandle(type, lookup);
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handle[ownerSymbol] = this;
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this[asyncIdSymbol] = handle.getAsyncId();
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this.type = type;
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if (typeof listener === "function") {
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this.on("message", listener);
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}
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this[kStateSymbol] = {
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handle,
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receiving: false,
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bindState: BIND_STATE_UNBOUND,
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connectState: CONNECT_STATE_DISCONNECTED,
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queue: undefined,
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reuseAddr: options && options.reuseAddr, // Use UV_UDP_REUSEADDR if true.
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ipv6Only: options && options.ipv6Only,
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recvBufferSize,
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sendBufferSize,
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};
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if (options?.signal !== undefined) {
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const { signal } = options;
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validateAbortSignal(signal, "options.signal");
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const onAborted = () => {
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this.close();
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};
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if (signal.aborted) {
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onAborted();
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} else {
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signal.addEventListener("abort", onAborted);
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this.once(
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"close",
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() => signal.removeEventListener("abort", onAborted),
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);
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}
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}
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if (udpSocketChannel.hasSubscribers) {
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udpSocketChannel.publish({
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socket: this,
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});
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}
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}
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/**
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* Tells the kernel to join a multicast group at the given `multicastAddress`
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* and `multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If
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* the`multicastInterface` argument is not specified, the operating system
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* will choose one interface and will add membership to it. To add membership
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* to every available interface, call `addMembership` multiple times, once
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* per interface.
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*
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* When called on an unbound socket, this method will implicitly bind to a
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* random port, listening on all interfaces.
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*
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* When sharing a UDP socket across multiple `cluster` workers, the
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* `socket.addMembership()` function must be called only once or an
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* `EADDRINUSE` error will occur:
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*
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* ```js
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* import cluster from "ext:deno_node/cluster";
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* import dgram from "ext:deno_node/dgram";
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*
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* if (cluster.isPrimary) {
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* cluster.fork(); // Works ok.
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* cluster.fork(); // Fails with EADDRINUSE.
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* } else {
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* const s = dgram.createSocket('udp4');
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* s.bind(1234, () => {
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* s.addMembership('224.0.0.114');
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* });
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* }
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* ```
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*/
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addMembership(multicastAddress: string, interfaceAddress?: string) {
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healthCheck(this);
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if (!multicastAddress) {
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throw new ERR_MISSING_ARGS("multicastAddress");
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}
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const { handle } = this[kStateSymbol];
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const err = handle!.addMembership(multicastAddress, interfaceAddress);
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if (err) {
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throw errnoException(err, "addMembership");
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}
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}
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/**
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* Tells the kernel to join a source-specific multicast channel at the given
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* `sourceAddress` and `groupAddress`, using the `multicastInterface` with
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* the `IP_ADD_SOURCE_MEMBERSHIP` socket option. If the `multicastInterface`
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* argument is not specified, the operating system will choose one interface
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* and will add membership to it. To add membership to every available
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* interface, call `socket.addSourceSpecificMembership()` multiple times,
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* once per interface.
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*
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* When called on an unbound socket, this method will implicitly bind to a
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* random port, listening on all interfaces.
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*/
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addSourceSpecificMembership(
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sourceAddress: string,
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groupAddress: string,
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interfaceAddress?: string,
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) {
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healthCheck(this);
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validateString(sourceAddress, "sourceAddress");
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validateString(groupAddress, "groupAddress");
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const err = this[kStateSymbol].handle!.addSourceSpecificMembership(
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sourceAddress,
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groupAddress,
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interfaceAddress,
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);
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if (err) {
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throw errnoException(err, "addSourceSpecificMembership");
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}
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}
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/**
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* Returns an object containing the address information for a socket.
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* For UDP sockets, this object will contain `address`, `family` and `port`properties.
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*
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* This method throws `EBADF` if called on an unbound socket.
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*/
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address(): AddressInfo {
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healthCheck(this);
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const out = {};
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const err = this[kStateSymbol].handle!.getsockname(out);
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if (err) {
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throw errnoException(err, "getsockname");
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}
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return out as AddressInfo;
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}
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/**
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* For UDP sockets, causes the `dgram.Socket` to listen for datagram
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* messages on a named `port` and optional `address`. If `port` is not
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* specified or is `0`, the operating system will attempt to bind to a
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* random port. If `address` is not specified, the operating system will
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* attempt to listen on all addresses. Once binding is complete, a
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* `'listening'` event is emitted and the optional `callback` function is
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* called.
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*
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* Specifying both a `'listening'` event listener and passing a `callback` to
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* the `socket.bind()` method is not harmful but not very useful.
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*
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* A bound datagram socket keeps the Node.js process running to receive
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* datagram messages.
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*
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* If binding fails, an `'error'` event is generated. In rare case (e.g.
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* attempting to bind with a closed socket), an `Error` may be thrown.
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*
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* Example of a UDP server listening on port 41234:
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*
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* ```js
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* import dgram from "ext:deno_node/dgram";
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*
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* const server = dgram.createSocket('udp4');
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*
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* server.on('error', (err) => {
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* console.log(`server error:\n${err.stack}`);
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* server.close();
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* });
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*
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* server.on('message', (msg, rinfo) => {
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* console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
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* });
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*
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* server.on('listening', () => {
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* const address = server.address();
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* console.log(`server listening ${address.address}:${address.port}`);
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* });
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*
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* server.bind(41234);
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* // Prints: server listening 0.0.0.0:41234
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* ```
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*
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* @param callback with no parameters. Called when binding is complete.
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*/
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bind(port?: number, address?: string, callback?: () => void): this;
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bind(port: number, callback?: () => void): this;
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bind(callback: () => void): this;
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bind(options: BindOptions, callback?: () => void): this;
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bind(port_?: unknown, address_?: unknown /* callback */): this {
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let port = typeof port_ === "function" ? null : port_;
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healthCheck(this);
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const state = this[kStateSymbol];
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if (state.bindState !== BIND_STATE_UNBOUND) {
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throw new ERR_SOCKET_ALREADY_BOUND();
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}
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state.bindState = BIND_STATE_BINDING;
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const cb = arguments.length && arguments[arguments.length - 1];
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if (typeof cb === "function") {
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// deno-lint-ignore no-inner-declarations
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function removeListeners(this: Socket) {
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this.removeListener("error", removeListeners);
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this.removeListener("listening", onListening);
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}
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// deno-lint-ignore no-inner-declarations
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function onListening(this: Socket) {
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removeListeners.call(this);
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cb.call(this);
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}
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this.on("error", removeListeners);
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this.on("listening", onListening);
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}
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if (isUdpHandle(port)) {
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replaceHandle(this, port);
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startListening(this);
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return this;
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}
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// Open an existing fd instead of creating a new one.
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if (isBindOptions(port) && isInt32(port.fd!) && port.fd! > 0) {
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const fd = port.fd!;
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const state = this[kStateSymbol];
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// TODO(cmorten): here we deviate somewhat from the Node implementation which
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// makes use of the https://nodejs.org/api/cluster.html module to run servers
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// across a "cluster" of Node processes to take advantage of multi-core
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// systems.
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//
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// Though Deno has has a Worker capability from which we could simulate this,
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// for now we assert that we are _always_ on the primary process.
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const type = guessHandleType(fd);
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if (type !== "UDP") {
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throw new ERR_INVALID_FD_TYPE(type);
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}
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const err = state.handle!.open(fd);
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if (err) {
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throw errnoException(err, "open");
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}
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startListening(this);
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return this;
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}
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let address: string;
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if (isBindOptions(port)) {
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address = port.address || "";
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port = port.port;
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} else {
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address = typeof address_ === "function" ? "" : (address_ as string);
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}
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// Defaulting address for bind to all interfaces
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if (!address) {
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if (this.type === "udp4") {
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address = "0.0.0.0";
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} else {
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address = "::";
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}
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}
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// Resolve address first
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state.handle!.lookup(address, (lookupError, ip) => {
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if (lookupError) {
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state.bindState = BIND_STATE_UNBOUND;
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this.emit("error", lookupError);
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return;
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}
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let flags: number | undefined = 0;
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if (state.reuseAddr) {
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flags |= UV_UDP_REUSEADDR;
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}
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if (state.ipv6Only) {
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flags |= UV_UDP_IPV6ONLY!;
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}
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// TODO(cmorten): here we deviate somewhat from the Node implementation which
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// makes use of the https://nodejs.org/api/cluster.html module to run servers
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// across a "cluster" of Node processes to take advantage of multi-core
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// systems.
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//
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// Though Deno has has a Worker capability from which we could simulate this,
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// for now we assert that we are _always_ on the primary process.
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if (!state.handle) {
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return; // Handle has been closed in the mean time
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}
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const err = state.handle.bind(ip, port as number || 0, flags);
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if (err) {
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const ex = exceptionWithHostPort(err, "bind", ip, port as number);
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state.bindState = BIND_STATE_UNBOUND;
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this.emit("error", ex);
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// Todo(@bartlomieju): close?
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return;
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}
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startListening(this);
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});
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return this;
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}
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/**
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* Close the underlying socket and stop listening for data on it. If a
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* callback is provided, it is added as a listener for the `'close'` event.
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*
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* @param callback Called when the socket has been closed.
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*/
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close(callback?: () => void): this {
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const state = this[kStateSymbol];
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const queue = state.queue;
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if (typeof callback === "function") {
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this.on("close", callback);
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}
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if (queue !== undefined) {
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queue.push(this.close.bind(this));
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return this;
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}
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healthCheck(this);
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stopReceiving(this);
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state.handle!.close(() => {
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// Deviates from the Node implementation to avoid leaking the timer ops at 'close' event
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defaultTriggerAsyncIdScope(
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this[asyncIdSymbol],
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nextTick,
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socketCloseNT,
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this,
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);
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});
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state.handle = null;
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return this;
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|
}
|
|
|
|
/**
|
|
* Associates the `dgram.Socket` to a remote address and port. Every
|
|
* message sent by this handle is automatically sent to that destination.
|
|
* Also, the socket will only receive messages from that remote peer.
|
|
* Trying to call `connect()` on an already connected socket will result
|
|
* in an `ERR_SOCKET_DGRAM_IS_CONNECTED` exception. If `address` is not
|
|
* provided, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets)
|
|
* will be used by default. Once the connection is complete, a `'connect'` event
|
|
* is emitted and the optional `callback` function is called. In case of failure,
|
|
* the `callback` is called or, failing this, an `'error'` event is emitted.
|
|
*
|
|
* @param callback Called when the connection is completed or on error.
|
|
*/
|
|
connect(
|
|
port: number,
|
|
address?: string,
|
|
callback?: (err?: ErrnoException) => void,
|
|
): void;
|
|
connect(port: number, callback: (err?: ErrnoException) => void): void;
|
|
connect(port: number, address?: unknown, callback?: unknown) {
|
|
port = validatePort(port, "Port", false);
|
|
|
|
if (typeof address === "function") {
|
|
callback = address;
|
|
address = "";
|
|
} else if (address === undefined) {
|
|
address = "";
|
|
}
|
|
|
|
validateString(address, "address");
|
|
|
|
const state = this[kStateSymbol];
|
|
|
|
if (state.connectState !== CONNECT_STATE_DISCONNECTED) {
|
|
throw new ERR_SOCKET_DGRAM_IS_CONNECTED();
|
|
}
|
|
|
|
state.connectState = CONNECT_STATE_CONNECTING;
|
|
|
|
if (state.bindState === BIND_STATE_UNBOUND) {
|
|
this.bind({ port: 0, exclusive: true });
|
|
}
|
|
|
|
if (state.bindState !== BIND_STATE_BOUND) {
|
|
enqueue(
|
|
this,
|
|
_connect.bind(
|
|
this,
|
|
port,
|
|
address as string,
|
|
callback as (err?: ErrnoException) => void,
|
|
),
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
Reflect.apply(_connect, this, [port, address, callback]);
|
|
}
|
|
|
|
/**
|
|
* A synchronous function that disassociates a connected `dgram.Socket` from
|
|
* its remote address. Trying to call `disconnect()` on an unbound or already
|
|
* disconnected socket will result in an `ERR_SOCKET_DGRAM_NOT_CONNECTED`
|
|
* exception.
|
|
*/
|
|
disconnect() {
|
|
const state = this[kStateSymbol];
|
|
|
|
if (state.connectState !== CONNECT_STATE_CONNECTED) {
|
|
throw new ERR_SOCKET_DGRAM_NOT_CONNECTED();
|
|
}
|
|
|
|
const err = state.handle!.disconnect();
|
|
|
|
if (err) {
|
|
throw errnoException(err, "connect");
|
|
} else {
|
|
state.connectState = CONNECT_STATE_DISCONNECTED;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Instructs the kernel to leave a multicast group at `multicastAddress`
|
|
* using the `IP_DROP_MEMBERSHIP` socket option. This method is automatically
|
|
* called by the kernel when the socket is closed or the process terminates,
|
|
* so most apps will never have reason to call this.
|
|
*
|
|
* If `multicastInterface` is not specified, the operating system will
|
|
* attempt to drop membership on all valid interfaces.
|
|
*/
|
|
dropMembership(multicastAddress: string, interfaceAddress?: string) {
|
|
healthCheck(this);
|
|
|
|
if (!multicastAddress) {
|
|
throw new ERR_MISSING_ARGS("multicastAddress");
|
|
}
|
|
|
|
const err = this[kStateSymbol].handle!.dropMembership(
|
|
multicastAddress,
|
|
interfaceAddress,
|
|
);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "dropMembership");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Instructs the kernel to leave a source-specific multicast channel at the
|
|
* given `sourceAddress` and `groupAddress` using the
|
|
* `IP_DROP_SOURCE_MEMBERSHIP` socket option. This method is automatically
|
|
* called by the kernel when the socket is closed or the process terminates,
|
|
* so most apps will never have reason to call this.
|
|
*
|
|
* If `multicastInterface` is not specified, the operating system will
|
|
* attempt to drop membership on all valid interfaces.
|
|
*/
|
|
dropSourceSpecificMembership(
|
|
sourceAddress: string,
|
|
groupAddress: string,
|
|
interfaceAddress?: string,
|
|
) {
|
|
healthCheck(this);
|
|
|
|
validateString(sourceAddress, "sourceAddress");
|
|
validateString(groupAddress, "groupAddress");
|
|
|
|
const err = this[kStateSymbol].handle!.dropSourceSpecificMembership(
|
|
sourceAddress,
|
|
groupAddress,
|
|
interfaceAddress,
|
|
);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "dropSourceSpecificMembership");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound
|
|
* socket.
|
|
*
|
|
* @return the `SO_RCVBUF` socket receive buffer size in bytes.
|
|
*/
|
|
getRecvBufferSize(): number {
|
|
return bufferSize(this, 0, RECV_BUFFER);
|
|
}
|
|
|
|
/**
|
|
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound
|
|
* socket.
|
|
*
|
|
* @return the `SO_SNDBUF` socket send buffer size in bytes.
|
|
*/
|
|
getSendBufferSize(): number {
|
|
return bufferSize(this, 0, SEND_BUFFER);
|
|
}
|
|
|
|
/**
|
|
* By default, binding a socket will cause it to block the Node.js process
|
|
* from exiting as long as the socket is open. The `socket.unref()` method
|
|
* can be used to exclude the socket from the reference counting that keeps
|
|
* the Node.js process active. The `socket.ref()` method adds the socket back
|
|
* to the reference counting and restores the default behavior.
|
|
*
|
|
* Calling `socket.ref()` multiples times will have no additional effect.
|
|
*
|
|
* The `socket.ref()` method returns a reference to the socket so calls can
|
|
* be chained.
|
|
*/
|
|
ref(): this {
|
|
const handle = this[kStateSymbol].handle;
|
|
|
|
if (handle) {
|
|
handle.ref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Returns an object containing the `address`, `family`, and `port` of the
|
|
* remote endpoint. This method throws an `ERR_SOCKET_DGRAM_NOT_CONNECTED`
|
|
* exception if the socket is not connected.
|
|
*/
|
|
remoteAddress(): AddressInfo {
|
|
healthCheck(this);
|
|
|
|
const state = this[kStateSymbol];
|
|
|
|
if (state.connectState !== CONNECT_STATE_CONNECTED) {
|
|
throw new ERR_SOCKET_DGRAM_NOT_CONNECTED();
|
|
}
|
|
|
|
const out = {};
|
|
const err = state.handle!.getpeername(out);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "getpeername");
|
|
}
|
|
|
|
return out as AddressInfo;
|
|
}
|
|
|
|
/**
|
|
* Broadcasts a datagram on the socket.
|
|
* For connectionless sockets, the destination `port` and `address` must be
|
|
* specified. Connected sockets, on the other hand, will use their associated
|
|
* remote endpoint, so the `port` and `address` arguments must not be set.
|
|
*
|
|
* The `msg` argument contains the message to be sent.
|
|
* Depending on its type, different behavior can apply. If `msg` is a
|
|
* `Buffer`, any `TypedArray` or a `DataView`,
|
|
* the `offset` and `length` specify the offset within the `Buffer` where the
|
|
* message begins and the number of bytes in the message, respectively.
|
|
* If `msg` is a `String`, then it is automatically converted to a `Buffer`
|
|
* with `'utf8'` encoding. With messages that contain multi-byte characters,
|
|
* `offset` and `length` will be calculated with respect to `byte length` and
|
|
* not the character position. If `msg` is an array, `offset` and `length`
|
|
* must not be specified.
|
|
*
|
|
* The `address` argument is a string. If the value of `address` is a host
|
|
* name, DNS will be used to resolve the address of the host. If `address`
|
|
* is not provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets)
|
|
* or `'::1'`(for `udp6` sockets) will be used by default.
|
|
*
|
|
* If the socket has not been previously bound with a call to `bind`, the
|
|
* socket is assigned a random port number and is bound to the "all
|
|
* interfaces" address (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6`
|
|
* sockets.)
|
|
*
|
|
* An optional `callback` function may be specified to as a way of
|
|
* reporting DNS errors or for determining when it is safe to reuse the `buf`
|
|
* object. DNS lookups delay the time to send for at least one tick of the
|
|
* Node.js event loop.
|
|
*
|
|
* The only way to know for sure that the datagram has been sent is by using
|
|
* a `callback`. If an error occurs and a `callback` is given, the error will
|
|
* be passed as the first argument to the `callback`. If a `callback` is not
|
|
* given, the error is emitted as an `'error'` event on the `socket` object.
|
|
*
|
|
* Offset and length are optional but both _must_ be set if either are used.
|
|
* They are supported only when the first argument is a `Buffer`, a
|
|
* `TypedArray`, or a `DataView`.
|
|
*
|
|
* This method throws `ERR_SOCKET_BAD_PORT` if called on an unbound socket.
|
|
*
|
|
* Example of sending a UDP packet to a port on `localhost`;
|
|
*
|
|
* ```js
|
|
* import dgram from "ext:deno_node/dgram";
|
|
* import { Buffer } from "ext:deno_node/buffer";
|
|
*
|
|
* const message = Buffer.from('Some bytes');
|
|
* const client = dgram.createSocket('udp4');
|
|
* client.send(message, 41234, 'localhost', (err) => {
|
|
* client.close();
|
|
* });
|
|
* ```
|
|
*
|
|
* Example of sending a UDP packet composed of multiple buffers to a port on
|
|
* `127.0.0.1`;
|
|
*
|
|
* ```js
|
|
* import dgram from "ext:deno_node/dgram";
|
|
* import { Buffer } from "ext:deno_node/buffer";
|
|
*
|
|
* const buf1 = Buffer.from('Some ');
|
|
* const buf2 = Buffer.from('bytes');
|
|
* const client = dgram.createSocket('udp4');
|
|
* client.send([buf1, buf2], 41234, (err) => {
|
|
* client.close();
|
|
* });
|
|
* ```
|
|
*
|
|
* Sending multiple buffers might be faster or slower depending on the
|
|
* application and operating system. Run benchmarks to
|
|
* determine the optimal strategy on a case-by-case basis. Generally
|
|
* speaking, however, sending multiple buffers is faster.
|
|
*
|
|
* Example of sending a UDP packet using a socket connected to a port on
|
|
* `localhost`:
|
|
*
|
|
* ```js
|
|
* import dgram from "ext:deno_node/dgram";
|
|
* import { Buffer } from "ext:deno_node/buffer";
|
|
*
|
|
* const message = Buffer.from('Some bytes');
|
|
* const client = dgram.createSocket('udp4');
|
|
* client.connect(41234, 'localhost', (err) => {
|
|
* client.send(message, (err) => {
|
|
* client.close();
|
|
* });
|
|
* });
|
|
* ```
|
|
*
|
|
* @param msg Message to be sent.
|
|
* @param offset Offset in the buffer where the message starts.
|
|
* @param length Number of bytes in the message.
|
|
* @param port Destination port.
|
|
* @param address Destination host name or IP address.
|
|
* @param callback Called when the message has been sent.
|
|
*/
|
|
send(
|
|
msg: MessageType | ReadonlyArray<MessageType>,
|
|
port?: number,
|
|
address?: string,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
msg: MessageType | ReadonlyArray<MessageType>,
|
|
port?: number,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
msg: MessageType | ReadonlyArray<MessageType>,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
msg: MessageType,
|
|
offset: number,
|
|
length: number,
|
|
port?: number,
|
|
address?: string,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
msg: MessageType,
|
|
offset: number,
|
|
length: number,
|
|
port?: number,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
msg: MessageType,
|
|
offset: number,
|
|
length: number,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
): void;
|
|
send(
|
|
buffer: unknown,
|
|
offset?: unknown,
|
|
length?: unknown,
|
|
port?: unknown,
|
|
address?: unknown,
|
|
callback?: unknown,
|
|
) {
|
|
let list: MessageType[] | null;
|
|
|
|
const state = this[kStateSymbol];
|
|
const connected = state.connectState === CONNECT_STATE_CONNECTED;
|
|
|
|
if (!connected) {
|
|
if (address || (port && typeof port !== "function")) {
|
|
buffer = sliceBuffer(
|
|
buffer as MessageType,
|
|
offset as number,
|
|
length as number,
|
|
);
|
|
} else {
|
|
callback = port;
|
|
port = offset;
|
|
address = length;
|
|
}
|
|
} else {
|
|
if (typeof length === "number") {
|
|
buffer = sliceBuffer(buffer as MessageType, offset as number, length);
|
|
|
|
if (typeof port === "function") {
|
|
callback = port;
|
|
port = null;
|
|
}
|
|
} else {
|
|
callback = offset;
|
|
}
|
|
|
|
if (port || address) {
|
|
throw new ERR_SOCKET_DGRAM_IS_CONNECTED();
|
|
}
|
|
}
|
|
|
|
if (!Array.isArray(buffer)) {
|
|
if (typeof buffer === "string") {
|
|
list = [Buffer.from(buffer)];
|
|
} else if (!isArrayBufferView(buffer)) {
|
|
throw new ERR_INVALID_ARG_TYPE(
|
|
"buffer",
|
|
["Buffer", "TypedArray", "DataView", "string"],
|
|
buffer,
|
|
);
|
|
} else {
|
|
list = [buffer as MessageType];
|
|
}
|
|
} else if (!(list = fixBufferList(buffer))) {
|
|
throw new ERR_INVALID_ARG_TYPE(
|
|
"buffer list arguments",
|
|
["Buffer", "TypedArray", "DataView", "string"],
|
|
buffer,
|
|
);
|
|
}
|
|
|
|
if (!connected) {
|
|
port = validatePort(port, "Port", false);
|
|
}
|
|
|
|
// Normalize callback so it's either a function or undefined but not anything
|
|
// else.
|
|
if (typeof callback !== "function") {
|
|
callback = undefined;
|
|
}
|
|
|
|
if (typeof address === "function") {
|
|
callback = address;
|
|
address = undefined;
|
|
} else if (address && typeof address !== "string") {
|
|
throw new ERR_INVALID_ARG_TYPE("address", ["string", "falsy"], address);
|
|
}
|
|
|
|
healthCheck(this);
|
|
|
|
if (state.bindState === BIND_STATE_UNBOUND) {
|
|
this.bind({ port: 0, exclusive: true });
|
|
}
|
|
|
|
if (list.length === 0) {
|
|
list.push(Buffer.alloc(0));
|
|
}
|
|
|
|
// If the socket hasn't been bound yet, push the outbound packet onto the
|
|
// send queue and send after binding is complete.
|
|
if (state.bindState !== BIND_STATE_BOUND) {
|
|
// @ts-ignore mapping unknowns back onto themselves doesn't type nicely
|
|
enqueue(this, this.send.bind(this, list, port, address, callback));
|
|
|
|
return;
|
|
}
|
|
|
|
const afterDns = (ex: ErrnoException | null, ip: string) => {
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
doSend,
|
|
ex,
|
|
this,
|
|
ip,
|
|
list,
|
|
address,
|
|
port,
|
|
callback,
|
|
);
|
|
};
|
|
|
|
if (!connected) {
|
|
state.handle!.lookup(address as string, afterDns);
|
|
} else {
|
|
afterDns(null, "");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP
|
|
* packets may be sent to a local interface's broadcast address.
|
|
*
|
|
* This method throws `EBADF` if called on an unbound socket.
|
|
*/
|
|
setBroadcast(arg: boolean) {
|
|
const err = this[kStateSymbol].handle!.setBroadcast(arg ? 1 : 0);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "setBroadcast");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC
|
|
* 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_
|
|
* _with a scope index is written as `'IP%scope'` where scope is an interface name_
|
|
* _or interface number._
|
|
*
|
|
* Sets the default outgoing multicast interface of the socket to a chosen
|
|
* interface or back to system interface selection. The `multicastInterface` must
|
|
* be a valid string representation of an IP from the socket's family.
|
|
*
|
|
* For IPv4 sockets, this should be the IP configured for the desired physical
|
|
* interface. All packets sent to multicast on the socket will be sent on the
|
|
* interface determined by the most recent successful use of this call.
|
|
*
|
|
* For IPv6 sockets, `multicastInterface` should include a scope to indicate the
|
|
* interface as in the examples that follow. In IPv6, individual `send` calls can
|
|
* also use explicit scope in addresses, so only packets sent to a multicast
|
|
* address without specifying an explicit scope are affected by the most recent
|
|
* successful use of this call.
|
|
*
|
|
* This method throws `EBADF` if called on an unbound socket.
|
|
*
|
|
* #### Example: IPv6 outgoing multicast interface
|
|
*
|
|
* On most systems, where scope format uses the interface name:
|
|
*
|
|
* ```js
|
|
* const socket = dgram.createSocket('udp6');
|
|
*
|
|
* socket.bind(1234, () => {
|
|
* socket.setMulticastInterface('::%eth1');
|
|
* });
|
|
* ```
|
|
*
|
|
* On Windows, where scope format uses an interface number:
|
|
*
|
|
* ```js
|
|
* const socket = dgram.createSocket('udp6');
|
|
*
|
|
* socket.bind(1234, () => {
|
|
* socket.setMulticastInterface('::%2');
|
|
* });
|
|
* ```
|
|
*
|
|
* #### Example: IPv4 outgoing multicast interface
|
|
*
|
|
* All systems use an IP of the host on the desired physical interface:
|
|
*
|
|
* ```js
|
|
* const socket = dgram.createSocket('udp4');
|
|
*
|
|
* socket.bind(1234, () => {
|
|
* socket.setMulticastInterface('10.0.0.2');
|
|
* });
|
|
* ```
|
|
*/
|
|
setMulticastInterface(interfaceAddress: string) {
|
|
healthCheck(this);
|
|
validateString(interfaceAddress, "interfaceAddress");
|
|
|
|
const err = this[kStateSymbol].handle!.setMulticastInterface(
|
|
interfaceAddress,
|
|
);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "setMulticastInterface");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`,
|
|
* multicast packets will also be received on the local interface.
|
|
*
|
|
* This method throws `EBADF` if called on an unbound socket.
|
|
*/
|
|
setMulticastLoopback(arg: boolean): typeof arg {
|
|
const err = this[kStateSymbol].handle!.setMulticastLoopback(arg ? 1 : 0);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "setMulticastLoopback");
|
|
}
|
|
|
|
return arg; // 0.4 compatibility
|
|
}
|
|
|
|
/**
|
|
* Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for
|
|
* "Time to Live", in this context it specifies the number of IP hops that a
|
|
* packet is allowed to travel through, specifically for multicast traffic. Each
|
|
* router or gateway that forwards a packet decrements the TTL. If the TTL is
|
|
* decremented to 0 by a router, it will not be forwarded.
|
|
*
|
|
* The `ttl` argument may be between 0 and 255\. The default on most systems is `1`.
|
|
*
|
|
* This method throws `EBADF` if called on an unbound socket.
|
|
*/
|
|
setMulticastTTL(ttl: number): typeof ttl {
|
|
validateNumber(ttl, "ttl");
|
|
|
|
const err = this[kStateSymbol].handle!.setMulticastTTL(ttl);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "setMulticastTTL");
|
|
}
|
|
|
|
return ttl;
|
|
}
|
|
|
|
/**
|
|
* Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer
|
|
* in bytes.
|
|
*
|
|
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
|
|
*/
|
|
setRecvBufferSize(size: number) {
|
|
bufferSize(this, size, RECV_BUFFER);
|
|
}
|
|
|
|
/**
|
|
* Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer
|
|
* in bytes.
|
|
*
|
|
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
|
|
*/
|
|
setSendBufferSize(size: number) {
|
|
bufferSize(this, size, SEND_BUFFER);
|
|
}
|
|
|
|
/**
|
|
* Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live",
|
|
* in this context it specifies the number of IP hops that a packet is allowed to
|
|
* travel through. Each router or gateway that forwards a packet decrements the
|
|
* TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
|
|
* Changing TTL values is typically done for network probes or when multicasting.
|
|
*
|
|
* The `ttl` argument may be between between 1 and 255\. The default on most systems
|
|
* is 64.
|
|
*
|
|
* This method throws `EBADF` if called on an unbound socket.
|
|
*/
|
|
setTTL(ttl: number): typeof ttl {
|
|
validateNumber(ttl, "ttl");
|
|
|
|
const err = this[kStateSymbol].handle!.setTTL(ttl);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "setTTL");
|
|
}
|
|
|
|
return ttl;
|
|
}
|
|
|
|
/**
|
|
* By default, binding a socket will cause it to block the Node.js process from
|
|
* exiting as long as the socket is open. The `socket.unref()` method can be used
|
|
* to exclude the socket from the reference counting that keeps the Node.js
|
|
* process active, allowing the process to exit even if the socket is still
|
|
* listening.
|
|
*
|
|
* Calling `socket.unref()` multiple times will have no addition effect.
|
|
*
|
|
* The `socket.unref()` method returns a reference to the socket so calls can be
|
|
* chained.
|
|
*/
|
|
unref(): this {
|
|
const handle = this[kStateSymbol].handle;
|
|
|
|
if (handle) {
|
|
handle.unref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates a `dgram.Socket` object. Once the socket is created, calling
|
|
* `socket.bind()` will instruct the socket to begin listening for datagram
|
|
* messages. When `address` and `port` are not passed to `socket.bind()` the
|
|
* method will bind the socket to the "all interfaces" address on a random port
|
|
* (it does the right thing for both `udp4` and `udp6` sockets). The bound
|
|
* address and port can be retrieved using `socket.address().address` and
|
|
* `socket.address().port`.
|
|
*
|
|
* If the `signal` option is enabled, calling `.abort()` on the corresponding
|
|
* `AbortController` is similar to calling `.close()` on the socket:
|
|
*
|
|
* ```js
|
|
* const controller = new AbortController();
|
|
* const { signal } = controller;
|
|
* const server = dgram.createSocket({ type: 'udp4', signal });
|
|
* server.on('message', (msg, rinfo) => {
|
|
* console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
|
|
* });
|
|
* // Later, when you want to close the server.
|
|
* controller.abort();
|
|
* ```
|
|
*
|
|
* @param options
|
|
* @param callback Attached as a listener for `'message'` events. Optional.
|
|
*/
|
|
export function createSocket(
|
|
type: SocketType,
|
|
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
|
|
): Socket;
|
|
export function createSocket(
|
|
type: SocketOptions,
|
|
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
|
|
): Socket;
|
|
export function createSocket(
|
|
type: SocketType | SocketOptions,
|
|
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
|
|
): Socket {
|
|
return new Socket(type, listener);
|
|
}
|
|
|
|
function startListening(socket: Socket) {
|
|
const state = socket[kStateSymbol];
|
|
|
|
state.handle!.onmessage = onMessage;
|
|
// Todo(@bartlomieju): handle errors
|
|
state.handle!.recvStart();
|
|
state.receiving = true;
|
|
state.bindState = BIND_STATE_BOUND;
|
|
|
|
if (state.recvBufferSize) {
|
|
bufferSize(socket, state.recvBufferSize, RECV_BUFFER);
|
|
}
|
|
|
|
if (state.sendBufferSize) {
|
|
bufferSize(socket, state.sendBufferSize, SEND_BUFFER);
|
|
}
|
|
|
|
socket.emit("listening");
|
|
}
|
|
|
|
function replaceHandle(self: Socket, newHandle: UDP) {
|
|
const state = self[kStateSymbol];
|
|
const oldHandle = state.handle!;
|
|
|
|
// Set up the handle that we got from primary.
|
|
newHandle.lookup = oldHandle.lookup;
|
|
newHandle.bind = oldHandle.bind;
|
|
newHandle.send = oldHandle.send;
|
|
newHandle[ownerSymbol] = self;
|
|
|
|
// Replace the existing handle by the handle we got from primary.
|
|
oldHandle.close();
|
|
state.handle = newHandle;
|
|
}
|
|
|
|
function bufferSize(self: Socket, size: number, buffer: boolean): number {
|
|
if (size >>> 0 !== size) {
|
|
throw new ERR_SOCKET_BAD_BUFFER_SIZE();
|
|
}
|
|
|
|
const ctx = {};
|
|
const ret = self[kStateSymbol].handle!.bufferSize(size, buffer, ctx);
|
|
|
|
if (ret === undefined) {
|
|
throw new ERR_SOCKET_BUFFER_SIZE(ctx as NodeSystemErrorCtx);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
function socketCloseNT(self: Socket) {
|
|
self.emit("close");
|
|
}
|
|
|
|
function healthCheck(socket: Socket) {
|
|
if (!socket[kStateSymbol].handle) {
|
|
// Error message from dgram_legacy.js.
|
|
throw new ERR_SOCKET_DGRAM_NOT_RUNNING();
|
|
}
|
|
}
|
|
|
|
function stopReceiving(socket: Socket) {
|
|
const state = socket[kStateSymbol];
|
|
|
|
if (!state.receiving) {
|
|
return;
|
|
}
|
|
|
|
state.handle!.recvStop();
|
|
state.receiving = false;
|
|
}
|
|
|
|
function onMessage(
|
|
nread: number,
|
|
handle: UDP,
|
|
buf?: Buffer,
|
|
rinfo?: RemoteInfo,
|
|
) {
|
|
const self = handle[ownerSymbol] as Socket;
|
|
|
|
if (nread < 0) {
|
|
self.emit("error", errnoException(nread, "recvmsg"));
|
|
|
|
return;
|
|
}
|
|
|
|
rinfo!.size = buf!.length; // compatibility
|
|
|
|
self.emit("message", buf, rinfo);
|
|
}
|
|
|
|
function sliceBuffer(buffer: MessageType, offset: number, length: number) {
|
|
if (typeof buffer === "string") {
|
|
buffer = Buffer.from(buffer);
|
|
} else if (!isArrayBufferView(buffer)) {
|
|
throw new ERR_INVALID_ARG_TYPE(
|
|
"buffer",
|
|
["Buffer", "TypedArray", "DataView", "string"],
|
|
buffer,
|
|
);
|
|
}
|
|
|
|
offset = offset >>> 0;
|
|
length = length >>> 0;
|
|
|
|
if (offset > buffer.byteLength) {
|
|
throw new ERR_BUFFER_OUT_OF_BOUNDS("offset");
|
|
}
|
|
|
|
if (offset + length > buffer.byteLength) {
|
|
throw new ERR_BUFFER_OUT_OF_BOUNDS("length");
|
|
}
|
|
|
|
return Buffer.from(buffer.buffer, buffer.byteOffset + offset, length);
|
|
}
|
|
|
|
function fixBufferList(
|
|
list: ReadonlyArray<MessageType>,
|
|
): Array<MessageType> | null {
|
|
const newList = new Array(list.length);
|
|
|
|
for (let i = 0, l = list.length; i < l; i++) {
|
|
const buf = list[i];
|
|
|
|
if (typeof buf === "string") {
|
|
newList[i] = Buffer.from(buf);
|
|
} else if (!isArrayBufferView(buf)) {
|
|
return null;
|
|
} else {
|
|
newList[i] = Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength);
|
|
}
|
|
}
|
|
|
|
return newList;
|
|
}
|
|
|
|
function enqueue(self: Socket, toEnqueue: () => void) {
|
|
const state = self[kStateSymbol];
|
|
|
|
// If the send queue hasn't been initialized yet, do it, and install an
|
|
// event handler that flushes the send queue after binding is done.
|
|
if (state.queue === undefined) {
|
|
state.queue = [];
|
|
|
|
self.once(EventEmitter.errorMonitor, onListenError);
|
|
self.once("listening", onListenSuccess);
|
|
}
|
|
|
|
state.queue.push(toEnqueue);
|
|
}
|
|
|
|
function onListenSuccess(this: Socket) {
|
|
this.removeListener(EventEmitter.errorMonitor, onListenError);
|
|
clearQueue.call(this);
|
|
}
|
|
|
|
function onListenError(this: Socket) {
|
|
this.removeListener("listening", onListenSuccess);
|
|
this[kStateSymbol].queue = undefined;
|
|
}
|
|
|
|
function clearQueue(this: Socket) {
|
|
const state = this[kStateSymbol];
|
|
const queue = state.queue;
|
|
state.queue = undefined;
|
|
|
|
// Flush the send queue.
|
|
for (const queueEntry of queue!) {
|
|
queueEntry();
|
|
}
|
|
}
|
|
|
|
function _connect(
|
|
this: Socket,
|
|
port: number,
|
|
address: string,
|
|
callback: (err?: ErrnoException) => void,
|
|
) {
|
|
const state = this[kStateSymbol];
|
|
|
|
if (callback) {
|
|
this.once("connect", callback);
|
|
}
|
|
|
|
const afterDns = (ex: ErrnoException | null, ip: string) => {
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
doConnect,
|
|
ex,
|
|
this,
|
|
ip,
|
|
address,
|
|
port,
|
|
callback,
|
|
);
|
|
};
|
|
|
|
state.handle!.lookup(address, afterDns);
|
|
}
|
|
|
|
function doConnect(
|
|
ex: ErrnoException | null,
|
|
self: Socket,
|
|
ip: string,
|
|
address: string,
|
|
port: number,
|
|
callback: (err?: ErrnoException) => void,
|
|
) {
|
|
const state = self[kStateSymbol];
|
|
|
|
if (!state.handle) {
|
|
return;
|
|
}
|
|
|
|
if (!ex) {
|
|
const err = state.handle.connect(ip, port);
|
|
|
|
if (err) {
|
|
ex = exceptionWithHostPort(err, "connect", address, port);
|
|
}
|
|
}
|
|
|
|
if (ex) {
|
|
state.connectState = CONNECT_STATE_DISCONNECTED;
|
|
|
|
return nextTick(() => {
|
|
if (callback) {
|
|
self.removeListener("connect", callback);
|
|
|
|
callback(ex!);
|
|
} else {
|
|
self.emit("error", ex);
|
|
}
|
|
});
|
|
}
|
|
|
|
state.connectState = CONNECT_STATE_CONNECTED;
|
|
|
|
nextTick(() => self.emit("connect"));
|
|
}
|
|
|
|
function doSend(
|
|
ex: ErrnoException | null,
|
|
self: Socket,
|
|
ip: string,
|
|
list: MessageType[],
|
|
address: string,
|
|
port: number,
|
|
callback?: (error: ErrnoException | null, bytes?: number) => void,
|
|
) {
|
|
const state = self[kStateSymbol];
|
|
|
|
if (ex) {
|
|
if (typeof callback === "function") {
|
|
nextTick(callback, ex);
|
|
|
|
return;
|
|
}
|
|
|
|
nextTick(() => self.emit("error", ex));
|
|
|
|
return;
|
|
} else if (!state.handle) {
|
|
return;
|
|
}
|
|
|
|
const req = new SendWrap();
|
|
req.list = list; // Keep reference alive.
|
|
req.address = address;
|
|
req.port = port;
|
|
|
|
if (callback) {
|
|
req.callback = callback;
|
|
req.oncomplete = afterSend;
|
|
}
|
|
|
|
let err;
|
|
|
|
if (port) {
|
|
err = state.handle.send(req, list, list.length, port, ip, !!callback);
|
|
} else {
|
|
err = state.handle.send(req, list, list.length, !!callback);
|
|
}
|
|
|
|
if (err >= 1) {
|
|
// Synchronous finish. The return code is msg_length + 1 so that we can
|
|
// distinguish between synchronous success and asynchronous success.
|
|
if (callback) {
|
|
nextTick(callback, null, err - 1);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (err && callback) {
|
|
// Don't emit as error, dgram_legacy.js compatibility
|
|
const ex = exceptionWithHostPort(err, "send", address, port);
|
|
|
|
nextTick(callback, ex);
|
|
}
|
|
}
|
|
|
|
function afterSend(this: SendWrap, err: number | null, sent?: number) {
|
|
let ex: ErrnoException | null;
|
|
|
|
if (err) {
|
|
ex = exceptionWithHostPort(err, "send", this.address, this.port);
|
|
} else {
|
|
ex = null;
|
|
}
|
|
|
|
this.callback(ex, sent);
|
|
}
|
|
|
|
export type { SocketType };
|
|
|
|
export default {
|
|
createSocket,
|
|
Socket,
|
|
};
|