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denoland-deno/ext/webgpu/webgpu.idl
Leo K f4a9db350f
chore(ext/webgpu): update wgpu to 0.10.0 (#11781)
Co-authored-by: Luca Casonato <hello@lcas.dev>
2021-08-24 13:29:42 +02:00

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interface mixin GPUObjectBase {
attribute USVString? label;
};
dictionary GPUObjectDescriptorBase {
USVString label;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUSupportedLimits {
readonly attribute unsigned long maxTextureDimension1D;
readonly attribute unsigned long maxTextureDimension2D;
readonly attribute unsigned long maxTextureDimension3D;
readonly attribute unsigned long maxTextureArrayLayers;
readonly attribute unsigned long maxBindGroups;
readonly attribute unsigned long maxDynamicUniformBuffersPerPipelineLayout;
readonly attribute unsigned long maxDynamicStorageBuffersPerPipelineLayout;
readonly attribute unsigned long maxSampledTexturesPerShaderStage;
readonly attribute unsigned long maxSamplersPerShaderStage;
readonly attribute unsigned long maxStorageBuffersPerShaderStage;
readonly attribute unsigned long maxStorageTexturesPerShaderStage;
readonly attribute unsigned long maxUniformBuffersPerShaderStage;
readonly attribute unsigned long long maxUniformBufferBindingSize;
readonly attribute unsigned long long maxStorageBufferBindingSize;
readonly attribute unsigned long minUniformBufferOffsetAlignment;
readonly attribute unsigned long minStorageBufferOffsetAlignment;
readonly attribute unsigned long maxVertexBuffers;
readonly attribute unsigned long maxVertexAttributes;
readonly attribute unsigned long maxVertexBufferArrayStride;
readonly attribute unsigned long maxInterStageShaderComponents;
readonly attribute unsigned long maxComputeWorkgroupStorageSize;
readonly attribute unsigned long maxComputeInvocationsPerWorkgroup;
readonly attribute unsigned long maxComputeWorkgroupSizeX;
readonly attribute unsigned long maxComputeWorkgroupSizeY;
readonly attribute unsigned long maxComputeWorkgroupSizeZ;
readonly attribute unsigned long maxComputeWorkgroupsPerDimension;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUSupportedFeatures {
readonly setlike<DOMString>;
};
enum GPUPredefinedColorSpace {
"srgb",
};
interface mixin NavigatorGPU {
[SameObject] readonly attribute GPU gpu;
};
Navigator includes NavigatorGPU;
WorkerNavigator includes NavigatorGPU;
[Exposed=(Window, DedicatedWorker)]
interface GPU {
Promise<GPUAdapter?> requestAdapter(optional GPURequestAdapterOptions options = {});
};
dictionary GPURequestAdapterOptions {
GPUPowerPreference powerPreference;
boolean forceFallbackAdapter = false;
};
enum GPUPowerPreference {
"low-power",
"high-performance"
};
[Exposed=(Window, DedicatedWorker)]
interface GPUAdapter {
readonly attribute DOMString name;
[SameObject] readonly attribute GPUSupportedFeatures features;
[SameObject] readonly attribute GPUSupportedLimits limits;
readonly attribute boolean isFallbackAdapter;
Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
};
dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
sequence<GPUFeatureName> requiredFeatures = [];
record<DOMString, GPUSize64> requiredLimits = {};
};
enum GPUFeatureName {
"depth-clamping",
"depth24unorm-stencil8",
"depth32float-stencil8",
"pipeline-statistics-query",
"texture-compression-bc",
"timestamp-query",
};
[Exposed=(Window, DedicatedWorker)]
interface GPUDevice : EventTarget {
[SameObject] readonly attribute GPUSupportedFeatures features;
[SameObject] readonly attribute GPUSupportedLimits limits;
[SameObject] readonly attribute GPUQueue queue;
undefined destroy();
GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
GPUTexture createTexture(GPUTextureDescriptor descriptor);
GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
Promise<GPUComputePipeline> createComputePipelineAsync(GPUComputePipelineDescriptor descriptor);
Promise<GPURenderPipeline> createRenderPipelineAsync(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
GPUQuerySet createQuerySet(GPUQuerySetDescriptor descriptor);
};
GPUDevice includes GPUObjectBase;
[Exposed=(Window, DedicatedWorker)]
interface GPUBuffer {
Promise<undefined> mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size);
ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined unmap();
undefined destroy();
};
GPUBuffer includes GPUObjectBase;
dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
required GPUSize64 size;
required GPUBufferUsageFlags usage;
boolean mappedAtCreation = false;
};
typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUBufferUsage {
const GPUFlagsConstant MAP_READ = 0x0001;
const GPUFlagsConstant MAP_WRITE = 0x0002;
const GPUFlagsConstant COPY_SRC = 0x0004;
const GPUFlagsConstant COPY_DST = 0x0008;
const GPUFlagsConstant INDEX = 0x0010;
const GPUFlagsConstant VERTEX = 0x0020;
const GPUFlagsConstant UNIFORM = 0x0040;
const GPUFlagsConstant STORAGE = 0x0080;
const GPUFlagsConstant INDIRECT = 0x0100;
const GPUFlagsConstant QUERY_RESOLVE = 0x0200;
};
typedef [EnforceRange] unsigned long GPUMapModeFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUMapMode {
const GPUFlagsConstant READ = 0x0001;
const GPUFlagsConstant WRITE = 0x0002;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUTexture {
GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
undefined destroy();
};
GPUTexture includes GPUObjectBase;
dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
required GPUExtent3D size;
GPUIntegerCoordinate mipLevelCount = 1;
GPUSize32 sampleCount = 1;
GPUTextureDimension dimension = "2d";
required GPUTextureFormat format;
required GPUTextureUsageFlags usage;
};
enum GPUTextureDimension {
"1d",
"2d",
"3d",
};
typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUTextureUsage {
const GPUFlagsConstant COPY_SRC = 0x01;
const GPUFlagsConstant COPY_DST = 0x02;
const GPUFlagsConstant TEXTURE_BINDING = 0x04;
const GPUFlagsConstant STORAGE_BINDING = 0x08;
const GPUFlagsConstant RENDER_ATTACHMENT = 0x10;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUTextureView {
};
GPUTextureView includes GPUObjectBase;
dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
GPUTextureFormat format;
GPUTextureViewDimension dimension;
GPUTextureAspect aspect = "all";
GPUIntegerCoordinate baseMipLevel = 0;
GPUIntegerCoordinate mipLevelCount;
GPUIntegerCoordinate baseArrayLayer = 0;
GPUIntegerCoordinate arrayLayerCount;
};
enum GPUTextureViewDimension {
"1d",
"2d",
"2d-array",
"cube",
"cube-array",
"3d"
};
enum GPUTextureAspect {
"all",
"stencil-only",
"depth-only"
};
enum GPUTextureFormat {
// 8-bit formats
"r8unorm",
"r8snorm",
"r8uint",
"r8sint",
// 16-bit formats
"r16uint",
"r16sint",
"r16float",
"rg8unorm",
"rg8snorm",
"rg8uint",
"rg8sint",
// 32-bit formats
"r32uint",
"r32sint",
"r32float",
"rg16uint",
"rg16sint",
"rg16float",
"rgba8unorm",
"rgba8unorm-srgb",
"rgba8snorm",
"rgba8uint",
"rgba8sint",
"bgra8unorm",
"bgra8unorm-srgb",
// Packed 32-bit formats
"rgb9e5ufloat",
"rgb10a2unorm",
"rg11b10ufloat",
// 64-bit formats
"rg32uint",
"rg32sint",
"rg32float",
"rgba16uint",
"rgba16sint",
"rgba16float",
// 128-bit formats
"rgba32uint",
"rgba32sint",
"rgba32float",
// Depth and stencil formats
"stencil8",
"depth16unorm",
"depth24plus",
"depth24plus-stencil8",
"depth32float",
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
"bc1-rgba-unorm",
"bc1-rgba-unorm-srgb",
"bc2-rgba-unorm",
"bc2-rgba-unorm-srgb",
"bc3-rgba-unorm",
"bc3-rgba-unorm-srgb",
"bc4-r-unorm",
"bc4-r-snorm",
"bc5-rg-unorm",
"bc5-rg-snorm",
"bc6h-rgb-ufloat",
"bc6h-rgb-float",
"bc7-rgba-unorm",
"bc7-rgba-unorm-srgb",
// "depth24unorm-stencil8" feature
"depth24unorm-stencil8",
// "depth32float-stencil8" feature
"depth32float-stencil8",
};
[Exposed=(Window, DedicatedWorker)]
interface GPUSampler {
};
GPUSampler includes GPUObjectBase;
dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
GPUAddressMode addressModeU = "clamp-to-edge";
GPUAddressMode addressModeV = "clamp-to-edge";
GPUAddressMode addressModeW = "clamp-to-edge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest";
GPUFilterMode mipmapFilter = "nearest";
float lodMinClamp = 0;
float lodMaxClamp = 32;
GPUCompareFunction compare;
[Clamp] unsigned short maxAnisotropy = 1;
};
enum GPUAddressMode {
"clamp-to-edge",
"repeat",
"mirror-repeat"
};
enum GPUFilterMode {
"nearest",
"linear"
};
enum GPUCompareFunction {
"never",
"less",
"equal",
"less-equal",
"greater",
"not-equal",
"greater-equal",
"always"
};
[Exposed=(Window, DedicatedWorker)]
interface GPUBindGroupLayout {
};
GPUBindGroupLayout includes GPUObjectBase;
dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
required sequence<GPUBindGroupLayoutEntry> entries;
};
typedef [EnforceRange] unsigned long GPUShaderStageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUShaderStage {
const GPUFlagsConstant VERTEX = 0x1;
const GPUFlagsConstant FRAGMENT = 0x2;
const GPUFlagsConstant COMPUTE = 0x4;
};
dictionary GPUBindGroupLayoutEntry {
required GPUIndex32 binding;
required GPUShaderStageFlags visibility;
GPUBufferBindingLayout buffer;
GPUSamplerBindingLayout sampler;
GPUTextureBindingLayout texture;
GPUStorageTextureBindingLayout storageTexture;
};
enum GPUBufferBindingType {
"uniform",
"storage",
"read-only-storage",
};
dictionary GPUBufferBindingLayout {
GPUBufferBindingType type = "uniform";
boolean hasDynamicOffset = false;
GPUSize64 minBindingSize = 0;
};
enum GPUSamplerBindingType {
"filtering",
"non-filtering",
"comparison",
};
dictionary GPUSamplerBindingLayout {
GPUSamplerBindingType type = "filtering";
};
enum GPUTextureSampleType {
"float",
"unfilterable-float",
"depth",
"sint",
"uint",
};
dictionary GPUTextureBindingLayout {
GPUTextureSampleType sampleType = "float";
GPUTextureViewDimension viewDimension = "2d";
boolean multisampled = false;
};
enum GPUStorageTextureAccess {
"write-only",
};
dictionary GPUStorageTextureBindingLayout {
GPUStorageTextureAccess access = "write-only";
required GPUTextureFormat format;
GPUTextureViewDimension viewDimension = "2d";
};
[Exposed=(Window, DedicatedWorker)]
interface GPUBindGroup {
};
GPUBindGroup includes GPUObjectBase;
dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
required GPUBindGroupLayout layout;
required sequence<GPUBindGroupEntry> entries;
};
typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
dictionary GPUBindGroupEntry {
required GPUIndex32 binding;
required GPUBindingResource resource;
};
dictionary GPUBufferBinding {
required GPUBuffer buffer;
GPUSize64 offset = 0;
GPUSize64 size;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUPipelineLayout {
};
GPUPipelineLayout includes GPUObjectBase;
dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
required sequence<GPUBindGroupLayout> bindGroupLayouts;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUShaderModule {
Promise<GPUCompilationInfo> compilationInfo();
};
GPUShaderModule includes GPUObjectBase;
dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
required USVString code;
object sourceMap;
};
enum GPUCompilationMessageType {
"error",
"warning",
"info"
};
[Exposed=(Window, DedicatedWorker), Serializable]
interface GPUCompilationMessage {
readonly attribute DOMString message;
readonly attribute GPUCompilationMessageType type;
readonly attribute unsigned long long lineNum;
readonly attribute unsigned long long linePos;
readonly attribute unsigned long long offset;
readonly attribute unsigned long long length;
};
[Exposed=(Window, DedicatedWorker), Serializable]
interface GPUCompilationInfo {
readonly attribute FrozenArray<GPUCompilationMessage> messages;
};
dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
GPUPipelineLayout layout;
};
interface mixin GPUPipelineBase {
GPUBindGroupLayout getBindGroupLayout(unsigned long index);
};
dictionary GPUProgrammableStage {
required GPUShaderModule module;
required USVString entryPoint;
record<USVString, GPUPipelineConstantValue> constants;
};
typedef double GPUPipelineConstantValue; // May represent WGSLs bool, f32, i32, u32.
[Exposed=(Window, DedicatedWorker)]
interface GPUComputePipeline {
};
GPUComputePipeline includes GPUObjectBase;
GPUComputePipeline includes GPUPipelineBase;
dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
required GPUProgrammableStage compute;
};
[Exposed=(Window, DedicatedWorker)]
interface GPURenderPipeline {
};
GPURenderPipeline includes GPUObjectBase;
GPURenderPipeline includes GPUPipelineBase;
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
required GPUVertexState vertex;
GPUPrimitiveState primitive = {};
GPUDepthStencilState depthStencil;
GPUMultisampleState multisample = {};
GPUFragmentState fragment;
};
enum GPUPrimitiveTopology {
"point-list",
"line-list",
"line-strip",
"triangle-list",
"triangle-strip"
};
dictionary GPUPrimitiveState {
GPUPrimitiveTopology topology = "triangle-list";
GPUIndexFormat stripIndexFormat;
GPUFrontFace frontFace = "ccw";
GPUCullMode cullMode = "none";
// Enable depth clamping (requires "depth-clamping" feature)
boolean clampDepth = false;
};
enum GPUFrontFace {
"ccw",
"cw"
};
enum GPUCullMode {
"none",
"front",
"back"
};
dictionary GPUMultisampleState {
GPUSize32 count = 1;
GPUSampleMask mask = 0xFFFFFFFF;
boolean alphaToCoverageEnabled = false;
};
dictionary GPUFragmentState: GPUProgrammableStage {
required sequence<GPUColorTargetState> targets;
};
dictionary GPUColorTargetState {
required GPUTextureFormat format;
GPUBlendState blend;
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
};
dictionary GPUBlendState {
required GPUBlendComponent color;
required GPUBlendComponent alpha;
};
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUColorWrite {
const GPUFlagsConstant RED = 0x1;
const GPUFlagsConstant GREEN = 0x2;
const GPUFlagsConstant BLUE = 0x4;
const GPUFlagsConstant ALPHA = 0x8;
const GPUFlagsConstant ALL = 0xF;
};
dictionary GPUBlendComponent {
GPUBlendFactor srcFactor = "one";
GPUBlendFactor dstFactor = "zero";
GPUBlendOperation operation = "add";
};
enum GPUBlendFactor {
"zero",
"one",
"src",
"one-minus-src",
"src-alpha",
"one-minus-src-alpha",
"dst",
"one-minus-dst",
"dst-alpha",
"one-minus-dst-alpha",
"src-alpha-saturated",
"constant",
"one-minus-constant"
};
enum GPUBlendOperation {
"add",
"subtract",
"reverse-subtract",
"min",
"max"
};
dictionary GPUDepthStencilState {
required GPUTextureFormat format;
boolean depthWriteEnabled = false;
GPUCompareFunction depthCompare = "always";
GPUStencilFaceState stencilFront = {};
GPUStencilFaceState stencilBack = {};
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
GPUDepthBias depthBias = 0;
float depthBiasSlopeScale = 0;
float depthBiasClamp = 0;
};
dictionary GPUStencilFaceState {
GPUCompareFunction compare = "always";
GPUStencilOperation failOp = "keep";
GPUStencilOperation depthFailOp = "keep";
GPUStencilOperation passOp = "keep";
};
enum GPUStencilOperation {
"keep",
"zero",
"replace",
"invert",
"increment-clamp",
"decrement-clamp",
"increment-wrap",
"decrement-wrap"
};
enum GPUIndexFormat {
"uint16",
"uint32"
};
enum GPUVertexFormat {
"uint8x2",
"uint8x4",
"sint8x2",
"sint8x4",
"unorm8x2",
"unorm8x4",
"snorm8x2",
"snorm8x4",
"uint16x2",
"uint16x4",
"sint16x2",
"sint16x4",
"unorm16x2",
"unorm16x4",
"snorm16x2",
"snorm16x4",
"float16x2",
"float16x4",
"float32",
"float32x2",
"float32x3",
"float32x4",
"uint32",
"uint32x2",
"uint32x3",
"uint32x4",
"sint32",
"sint32x2",
"sint32x3",
"sint32x4",
};
enum GPUVertexStepMode {
"vertex",
"instance"
};
dictionary GPUVertexState: GPUProgrammableStage {
sequence<GPUVertexBufferLayout?> buffers = [];
};
dictionary GPUVertexBufferLayout {
required GPUSize64 arrayStride;
GPUVertexStepMode stepMode = "vertex";
required sequence<GPUVertexAttribute> attributes;
};
dictionary GPUVertexAttribute {
required GPUVertexFormat format;
required GPUSize64 offset;
required GPUIndex32 shaderLocation;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUCommandBuffer {
readonly attribute Promise<double> executionTime;
};
GPUCommandBuffer includes GPUObjectBase;
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};
[Exposed=(Window, DedicatedWorker)]
interface GPUCommandEncoder {
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
undefined copyBufferToBuffer(
GPUBuffer source,
GPUSize64 sourceOffset,
GPUBuffer destination,
GPUSize64 destinationOffset,
GPUSize64 size);
undefined copyBufferToTexture(
GPUImageCopyBuffer source,
GPUImageCopyTexture destination,
GPUExtent3D copySize);
undefined copyTextureToBuffer(
GPUImageCopyTexture source,
GPUImageCopyBuffer destination,
GPUExtent3D copySize);
undefined copyTextureToTexture(
GPUImageCopyTexture source,
GPUImageCopyTexture destination,
GPUExtent3D copySize);
undefined pushDebugGroup(USVString groupLabel);
undefined popDebugGroup();
undefined insertDebugMarker(USVString markerLabel);
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined resolveQuerySet(
GPUQuerySet querySet,
GPUSize32 firstQuery,
GPUSize32 queryCount,
GPUBuffer destination,
GPUSize64 destinationOffset);
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
GPUCommandEncoder includes GPUObjectBase;
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
boolean measureExecutionTime = false;
};
dictionary GPUImageDataLayout {
GPUSize64 offset = 0;
GPUSize32 bytesPerRow;
GPUSize32 rowsPerImage;
};
dictionary GPUImageCopyBuffer : GPUImageDataLayout {
required GPUBuffer buffer;
};
dictionary GPUImageCopyTexture {
required GPUTexture texture;
GPUIntegerCoordinate mipLevel = 0;
GPUOrigin3D origin = {};
GPUTextureAspect aspect = "all";
};
interface mixin GPUProgrammablePassEncoder {
undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
Uint32Array dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
undefined pushDebugGroup(USVString groupLabel);
undefined popDebugGroup();
undefined insertDebugMarker(USVString markerLabel);
};
[Exposed=(Window, DedicatedWorker)]
interface GPUComputePassEncoder {
undefined setPipeline(GPUComputePipeline pipeline);
undefined dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
undefined dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined endPipelineStatisticsQuery();
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined endPass();
};
GPUComputePassEncoder includes GPUObjectBase;
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
};
interface mixin GPURenderEncoderBase {
undefined setPipeline(GPURenderPipeline pipeline);
undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
[Exposed=(Window, DedicatedWorker)]
interface GPURenderPassEncoder {
undefined setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
undefined setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
undefined setBlendConstant(GPUColor color);
undefined setStencilReference(GPUStencilValue reference);
undefined beginOcclusionQuery(GPUSize32 queryIndex);
undefined endOcclusionQuery();
undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined endPipelineStatisticsQuery();
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined executeBundles(sequence<GPURenderBundle> bundles);
undefined endPass();
};
GPURenderPassEncoder includes GPUObjectBase;
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
GPURenderPassEncoder includes GPURenderEncoderBase;
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
required sequence<GPURenderPassColorAttachment> colorAttachments;
GPURenderPassDepthStencilAttachment depthStencilAttachment;
GPUQuerySet occlusionQuerySet;
};
dictionary GPURenderPassColorAttachment {
required GPUTextureView view;
GPUTextureView resolveTarget;
required (GPULoadOp or GPUColor) loadValue;
required GPUStoreOp storeOp;
};
dictionary GPURenderPassDepthStencilAttachment {
required GPUTextureView view;
required (GPULoadOp or float) depthLoadValue;
required GPUStoreOp depthStoreOp;
boolean depthReadOnly = false;
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
required GPUStoreOp stencilStoreOp;
boolean stencilReadOnly = false;
};
enum GPULoadOp {
"load"
};
enum GPUStoreOp {
"store",
"discard"
};
dictionary GPURenderPassLayout: GPUObjectDescriptorBase {
required sequence<GPUTextureFormat> colorFormats;
GPUTextureFormat depthStencilFormat;
GPUSize32 sampleCount = 1;
};
[Exposed=(Window, DedicatedWorker)]
interface GPURenderBundle {
};
GPURenderBundle includes GPUObjectBase;
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
};
[Exposed=(Window, DedicatedWorker)]
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
GPURenderBundleEncoder includes GPURenderEncoderBase;
dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout {
boolean depthReadOnly = false;
boolean stencilReadOnly = false;
};
[Exposed=(Window, DedicatedWorker)]
interface GPUQueue {
undefined submit(sequence<GPUCommandBuffer> commandBuffers);
Promise<undefined> onSubmittedWorkDone();
undefined writeBuffer(
GPUBuffer buffer,
GPUSize64 bufferOffset,
[AllowShared] BufferSource data,
optional GPUSize64 dataOffset = 0,
optional GPUSize64 size);
undefined writeTexture(
GPUImageCopyTexture destination,
[AllowShared] BufferSource data,
GPUImageDataLayout dataLayout,
GPUExtent3D size);
};
GPUQueue includes GPUObjectBase;
[Exposed=(Window, DedicatedWorker)]
interface GPUQuerySet {
undefined destroy();
};
GPUQuerySet includes GPUObjectBase;
dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase {
required GPUQueryType type;
required GPUSize32 count;
sequence<GPUPipelineStatisticName> pipelineStatistics = [];
};
enum GPUQueryType {
"occlusion",
"pipeline-statistics",
"timestamp"
};
enum GPUPipelineStatisticName {
"vertex-shader-invocations",
"clipper-invocations",
"clipper-primitives-out",
"fragment-shader-invocations",
"compute-shader-invocations"
};
enum GPUDeviceLostReason {
"destroyed",
};
[Exposed=(Window, DedicatedWorker)]
interface GPUDeviceLostInfo {
readonly attribute (GPUDeviceLostReason or undefined) reason;
readonly attribute DOMString message;
};
partial interface GPUDevice {
readonly attribute Promise<GPUDeviceLostInfo> lost;
};
enum GPUErrorFilter {
"out-of-memory",
"validation"
};
[Exposed=(Window, DedicatedWorker)]
interface GPUOutOfMemoryError {
constructor();
};
[Exposed=(Window, DedicatedWorker)]
interface GPUValidationError {
constructor(DOMString message);
readonly attribute DOMString message;
};
typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
partial interface GPUDevice {
undefined pushErrorScope(GPUErrorFilter filter);
Promise<GPUError?> popErrorScope();
};
[
Exposed=(Window, DedicatedWorker)
]
interface GPUUncapturedErrorEvent : Event {
constructor(
DOMString type,
GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
);
[SameObject] readonly attribute GPUError error;
};
dictionary GPUUncapturedErrorEventInit : EventInit {
required GPUError error;
};
partial interface GPUDevice {
[Exposed=(Window, DedicatedWorker)]
attribute EventHandler onuncapturederror;
};
typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
typedef [EnforceRange] unsigned long GPUStencilValue;
typedef [EnforceRange] unsigned long GPUSampleMask;
typedef [EnforceRange] long GPUDepthBias;
typedef [EnforceRange] unsigned long long GPUSize64;
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
typedef [EnforceRange] unsigned long GPUIndex32;
typedef [EnforceRange] unsigned long GPUSize32;
typedef [EnforceRange] long GPUSignedOffset32;
typedef unsigned long GPUFlagsConstant;
dictionary GPUColorDict {
required double r;
required double g;
required double b;
required double a;
};
typedef (sequence<double> or GPUColorDict) GPUColor;
dictionary GPUOrigin2DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
dictionary GPUOrigin3DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
GPUIntegerCoordinate z = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
dictionary GPUExtent3DDict {
required GPUIntegerCoordinate width;
GPUIntegerCoordinate height = 1;
GPUIntegerCoordinate depthOrArrayLayers = 1;
};
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;