mirror of
https://github.com/denoland/deno.git
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10e4b2e140
Yearly tradition of creating extra noise in git.
297 lines
7.2 KiB
Rust
297 lines
7.2 KiB
Rust
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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use std::sync::atomic::AtomicU64;
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use std::time::SystemTime;
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use deno_core::parking_lot::Mutex;
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use deno_runtime::ops::tty::ConsoleSize;
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use crate::colors;
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use self::renderer::ProgressBarRenderer;
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use self::renderer::ProgressData;
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use self::renderer::ProgressDataDisplayEntry;
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use super::draw_thread::DrawThread;
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use super::draw_thread::DrawThreadGuard;
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use super::draw_thread::DrawThreadRenderer;
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mod renderer;
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// Inspired by Indicatif, but this custom implementation allows
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// for more control over what's going on under the hood.
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#[derive(Debug)]
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pub struct UpdateGuard {
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maybe_entry: Option<ProgressBarEntry>,
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}
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impl Drop for UpdateGuard {
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fn drop(&mut self) {
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if let Some(entry) = &self.maybe_entry {
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entry.finish();
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}
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}
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}
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impl UpdateGuard {
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pub fn set_position(&self, value: u64) {
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if let Some(entry) = &self.maybe_entry {
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entry.set_position(value);
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}
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}
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pub fn set_total_size(&self, value: u64) {
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if let Some(entry) = &self.maybe_entry {
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entry.set_total_size(value);
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ProgressBarStyle {
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DownloadBars,
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TextOnly,
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}
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#[derive(Clone, Debug)]
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struct ProgressBarEntry {
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id: usize,
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pub message: String,
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pos: Arc<AtomicU64>,
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total_size: Arc<AtomicU64>,
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progress_bar: ProgressBarInner,
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}
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impl ProgressBarEntry {
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pub fn position(&self) -> u64 {
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self.pos.load(Ordering::Relaxed)
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}
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pub fn set_position(&self, new_pos: u64) {
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self.pos.store(new_pos, Ordering::Relaxed);
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}
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pub fn total_size(&self) -> u64 {
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self.total_size.load(Ordering::Relaxed)
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}
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pub fn set_total_size(&self, new_size: u64) {
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self.total_size.store(new_size, Ordering::Relaxed);
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}
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pub fn finish(&self) {
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self.progress_bar.finish_entry(self.id);
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}
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pub fn percent(&self) -> f64 {
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let pos = self.pos.load(Ordering::Relaxed) as f64;
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let total_size = self.total_size.load(Ordering::Relaxed) as f64;
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if total_size == 0f64 {
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0f64
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} else {
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pos / total_size
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}
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}
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}
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#[derive(Debug)]
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struct InternalState {
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/// If this guard exists, then it means the progress
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/// bar is displaying in the draw thread.
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draw_thread_guard: Option<DrawThreadGuard>,
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start_time: SystemTime,
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keep_alive_count: usize,
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total_entries: usize,
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entries: Vec<ProgressBarEntry>,
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}
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#[derive(Clone, Debug)]
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struct ProgressBarInner {
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state: Arc<Mutex<InternalState>>,
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renderer: Arc<dyn ProgressBarRenderer>,
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}
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impl ProgressBarInner {
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fn new(renderer: Arc<dyn ProgressBarRenderer>) -> Self {
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Self {
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state: Arc::new(Mutex::new(InternalState {
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draw_thread_guard: None,
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start_time: SystemTime::now(),
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keep_alive_count: 0,
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total_entries: 0,
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entries: Vec::new(),
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})),
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renderer,
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}
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}
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pub fn add_entry(&self, message: String) -> ProgressBarEntry {
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let mut internal_state = self.state.lock();
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let id = internal_state.total_entries;
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let entry = ProgressBarEntry {
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id,
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message,
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pos: Default::default(),
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total_size: Default::default(),
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progress_bar: self.clone(),
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};
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internal_state.entries.push(entry.clone());
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internal_state.total_entries += 1;
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internal_state.keep_alive_count += 1;
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self.maybe_start_draw_thread(&mut internal_state);
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entry
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}
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fn finish_entry(&self, entry_id: usize) {
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let mut internal_state = self.state.lock();
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if let Ok(index) = internal_state
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.entries
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.binary_search_by(|e| e.id.cmp(&entry_id))
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{
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internal_state.entries.remove(index);
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self.decrement_keep_alive(&mut internal_state);
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}
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}
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pub fn increment_clear(&self) {
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let mut internal_state = self.state.lock();
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internal_state.keep_alive_count += 1;
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}
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pub fn decrement_clear(&self) {
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let mut internal_state = self.state.lock();
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self.decrement_keep_alive(&mut internal_state);
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}
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fn decrement_keep_alive(&self, state: &mut InternalState) {
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state.keep_alive_count -= 1;
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if state.keep_alive_count == 0 {
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// drop the guard to remove this from the draw thread
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state.draw_thread_guard.take();
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}
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}
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fn maybe_start_draw_thread(&self, internal_state: &mut InternalState) {
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if internal_state.draw_thread_guard.is_none()
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&& internal_state.keep_alive_count > 0
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{
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internal_state.start_time = SystemTime::now();
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internal_state.draw_thread_guard =
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Some(DrawThread::add_entry(Arc::new(self.clone())));
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}
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}
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}
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impl DrawThreadRenderer for ProgressBarInner {
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fn render(&self, size: &ConsoleSize) -> String {
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let data = {
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let state = self.state.lock();
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if state.entries.is_empty() {
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return String::new();
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}
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let preferred_entry = state
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.entries
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.iter()
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.find(|e| e.percent() > 0f64)
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.or_else(|| state.entries.iter().last())
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.unwrap();
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ProgressData {
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duration: state.start_time.elapsed().unwrap(),
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terminal_width: size.cols,
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pending_entries: state.entries.len(),
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total_entries: state.total_entries,
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display_entry: ProgressDataDisplayEntry {
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message: preferred_entry.message.clone(),
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position: preferred_entry.position(),
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total_size: preferred_entry.total_size(),
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},
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percent_done: {
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let mut total_percent_sum = 0f64;
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for entry in &state.entries {
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total_percent_sum += entry.percent();
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}
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total_percent_sum +=
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(state.total_entries - state.entries.len()) as f64;
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total_percent_sum / (state.total_entries as f64)
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},
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}
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};
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self.renderer.render(data)
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}
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}
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#[derive(Clone, Debug)]
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pub struct ProgressBar {
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inner: Option<ProgressBarInner>,
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}
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impl ProgressBar {
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/// Checks if progress bars are supported
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pub fn are_supported() -> bool {
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DrawThread::is_supported()
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}
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pub fn new(style: ProgressBarStyle) -> Self {
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Self {
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inner: match Self::are_supported() {
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true => Some(ProgressBarInner::new(match style {
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ProgressBarStyle::DownloadBars => {
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Arc::new(renderer::BarProgressBarRenderer)
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}
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ProgressBarStyle::TextOnly => {
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Arc::new(renderer::TextOnlyProgressBarRenderer)
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}
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})),
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false => None,
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},
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}
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}
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pub fn update(&self, msg: &str) -> UpdateGuard {
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match &self.inner {
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Some(inner) => {
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let entry = inner.add_entry(msg.to_string());
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UpdateGuard {
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maybe_entry: Some(entry),
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}
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}
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None => {
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// if we're not running in TTY, fallback to using logger crate
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if !msg.is_empty() {
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log::log!(log::Level::Info, "{} {}", colors::green("Download"), msg);
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}
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UpdateGuard { maybe_entry: None }
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}
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}
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}
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pub fn clear_guard(&self) -> ClearGuard {
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if let Some(inner) = &self.inner {
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inner.increment_clear();
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}
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ClearGuard { pb: self.clone() }
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}
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fn decrement_clear(&self) {
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if let Some(inner) = &self.inner {
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inner.decrement_clear();
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}
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}
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}
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pub struct ClearGuard {
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pb: ProgressBar,
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}
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impl Drop for ClearGuard {
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fn drop(&mut self) {
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self.pb.decrement_clear();
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}
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}
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