mirror of
https://github.com/denoland/deno.git
synced 2024-10-29 08:58:01 -04:00
b40086fd7d
This commit changes "include_js_files!" macro from "deno_core" in a way that "dir" option doesn't cause specifiers to be rewritten to include it. Example: ``` include_js_files! { dir "js", "hello.js", } ``` The above definition required embedders to use: `import ... from "internal:<ext_name>/js/hello.js"`. But with this change, the "js" directory in which the files are stored is an implementation detail, which for embedders results in: `import ... from "internal:<ext_name>/hello.js"`. The directory the files are stored in, is an implementation detail and in some cases might result in a significant size difference for the snapshot. As an example, in "deno_node" extension, we store the source code in "polyfills" directory; which resulted in each specifier to look like "internal:deno_node/polyfills/<module_name>", but with this change it's "internal:deno_node/<module_name>". Given that "deno_node" has over 100 files, many of them having several import specifiers to the same extension, this change removes 10 characters from each import specifier.
2480 lines
67 KiB
TypeScript
2480 lines
67 KiB
TypeScript
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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import { notImplemented } from "internal:deno_node/_utils.ts";
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import { EventEmitter } from "internal:deno_node/events.ts";
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import {
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isIP,
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isIPv4,
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isIPv6,
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normalizedArgsSymbol,
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} from "internal:deno_node/internal/net.ts";
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import { Duplex } from "internal:deno_node/stream.ts";
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import {
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asyncIdSymbol,
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defaultTriggerAsyncIdScope,
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newAsyncId,
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ownerSymbol,
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} from "internal:deno_node/internal/async_hooks.ts";
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import {
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ERR_INVALID_ADDRESS_FAMILY,
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ERR_INVALID_ARG_TYPE,
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ERR_INVALID_ARG_VALUE,
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ERR_INVALID_FD_TYPE,
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ERR_INVALID_IP_ADDRESS,
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ERR_MISSING_ARGS,
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ERR_SERVER_ALREADY_LISTEN,
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ERR_SERVER_NOT_RUNNING,
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ERR_SOCKET_CLOSED,
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errnoException,
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exceptionWithHostPort,
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genericNodeError,
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uvExceptionWithHostPort,
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} from "internal:deno_node/internal/errors.ts";
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import type { ErrnoException } from "internal:deno_node/internal/errors.ts";
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import { Encodings } from "internal:deno_node/_utils.ts";
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import { isUint8Array } from "internal:deno_node/internal/util/types.ts";
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import {
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kAfterAsyncWrite,
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kBuffer,
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kBufferCb,
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kBufferGen,
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kHandle,
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kUpdateTimer,
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onStreamRead,
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setStreamTimeout,
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writeGeneric,
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writevGeneric,
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} from "internal:deno_node/internal/stream_base_commons.ts";
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import { kTimeout } from "internal:deno_node/internal/timers.mjs";
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import { nextTick } from "internal:deno_node/_next_tick.ts";
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import {
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DTRACE_NET_SERVER_CONNECTION,
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DTRACE_NET_STREAM_END,
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} from "internal:deno_node/internal/dtrace.ts";
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import { Buffer } from "internal:deno_node/buffer.ts";
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import type { LookupOneOptions } from "internal:deno_node/internal/dns/utils.ts";
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import {
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validateAbortSignal,
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validateFunction,
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validateInt32,
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validateNumber,
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validatePort,
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validateString,
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} from "internal:deno_node/internal/validators.mjs";
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import {
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constants as TCPConstants,
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TCP,
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TCPConnectWrap,
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} from "internal:deno_node/internal_binding/tcp_wrap.ts";
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import {
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constants as PipeConstants,
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Pipe,
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PipeConnectWrap,
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} from "internal:deno_node/internal_binding/pipe_wrap.ts";
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import { ShutdownWrap } from "internal:deno_node/internal_binding/stream_wrap.ts";
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import { assert } from "internal:deno_node/_util/asserts.ts";
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import { isWindows } from "internal:deno_node/_util/os.ts";
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import { ADDRCONFIG, lookup as dnsLookup } from "internal:deno_node/dns.ts";
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import { codeMap } from "internal:deno_node/internal_binding/uv.ts";
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import { guessHandleType } from "internal:deno_node/internal_binding/util.ts";
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import { debuglog } from "internal:deno_node/internal/util/debuglog.ts";
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import type { DuplexOptions } from "internal:deno_node/_stream.d.ts";
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import type { BufferEncoding } from "internal:deno_node/_global.d.ts";
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import type { Abortable } from "internal:deno_node/_events.d.ts";
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import { channel } from "internal:deno_node/diagnostics_channel.ts";
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let debug = debuglog("net", (fn) => {
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debug = fn;
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});
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const kLastWriteQueueSize = Symbol("lastWriteQueueSize");
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const kSetNoDelay = Symbol("kSetNoDelay");
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const kBytesRead = Symbol("kBytesRead");
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const kBytesWritten = Symbol("kBytesWritten");
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const DEFAULT_IPV4_ADDR = "0.0.0.0";
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const DEFAULT_IPV6_ADDR = "::";
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type Handle = TCP | Pipe;
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interface HandleOptions {
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pauseOnCreate?: boolean;
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manualStart?: boolean;
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handle?: Handle;
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}
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interface OnReadOptions {
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buffer: Uint8Array | (() => Uint8Array);
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/**
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* This function is called for every chunk of incoming data.
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*
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* Two arguments are passed to it: the number of bytes written to buffer and
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* a reference to buffer.
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*
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* Return `false` from this function to implicitly `pause()` the socket.
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*/
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callback(bytesWritten: number, buf: Uint8Array): boolean;
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}
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interface ConnectOptions {
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/**
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* If specified, incoming data is stored in a single buffer and passed to the
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* supplied callback when data arrives on the socket.
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*
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* Note: this will cause the streaming functionality to not provide any data,
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* however events like `"error"`, `"end"`, and `"close"` will still be
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* emitted as normal and methods like `pause()` and `resume()` will also
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* behave as expected.
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*/
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onread?: OnReadOptions;
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}
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interface SocketOptions extends ConnectOptions, HandleOptions, DuplexOptions {
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/**
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* If specified, wrap around an existing socket with the given file
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* descriptor, otherwise a new socket will be created.
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*/
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fd?: number;
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/**
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* If set to `false`, then the socket will automatically end the writable
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* side when the readable side ends. See `net.createServer()` and the `"end"`
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* event for details. Default: `false`.
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*/
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allowHalfOpen?: boolean;
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/**
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* Allow reads on the socket when an fd is passed, otherwise ignored.
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* Default: `false`.
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*/
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readable?: boolean;
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/**
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* Allow writes on the socket when an fd is passed, otherwise ignored.
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* Default: `false`.
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*/
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writable?: boolean;
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/** An Abort signal that may be used to destroy the socket. */
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signal?: AbortSignal;
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}
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interface TcpNetConnectOptions extends TcpSocketConnectOptions, SocketOptions {
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timeout?: number;
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}
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interface IpcNetConnectOptions extends IpcSocketConnectOptions, SocketOptions {
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timeout?: number;
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}
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type NetConnectOptions = TcpNetConnectOptions | IpcNetConnectOptions;
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interface AddressInfo {
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address: string;
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family?: string;
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port: number;
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}
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type LookupFunction = (
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hostname: string,
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options: LookupOneOptions,
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callback: (
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err: ErrnoException | null,
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address: string,
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family: number,
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) => void,
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) => void;
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interface TcpSocketConnectOptions extends ConnectOptions {
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port: number;
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host?: string;
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localAddress?: string;
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localPort?: number;
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hints?: number;
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family?: number;
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lookup?: LookupFunction;
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}
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interface IpcSocketConnectOptions extends ConnectOptions {
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path: string;
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}
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type SocketConnectOptions = TcpSocketConnectOptions | IpcSocketConnectOptions;
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function _getNewAsyncId(handle?: Handle): number {
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return !handle || typeof handle.getAsyncId !== "function"
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? newAsyncId()
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: handle.getAsyncId();
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}
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interface NormalizedArgs {
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0: Partial<NetConnectOptions | ListenOptions>;
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1: ConnectionListener | null;
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[normalizedArgsSymbol]?: boolean;
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}
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const _noop = (_arrayBuffer: Uint8Array, _nread: number): undefined => {
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return;
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};
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const netClientSocketChannel = channel("net.client.socket");
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const netServerSocketChannel = channel("net.server.socket");
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function _toNumber(x: unknown): number | false {
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return (x = Number(x)) >= 0 ? (x as number) : false;
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}
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function _isPipeName(s: unknown): s is string {
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return typeof s === "string" && _toNumber(s) === false;
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}
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function _createHandle(fd: number, isServer: boolean): Handle {
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validateInt32(fd, "fd", 0);
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const type = guessHandleType(fd);
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if (type === "PIPE") {
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return new Pipe(isServer ? PipeConstants.SERVER : PipeConstants.SOCKET);
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}
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if (type === "TCP") {
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return new TCP(isServer ? TCPConstants.SERVER : TCPConstants.SOCKET);
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}
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throw new ERR_INVALID_FD_TYPE(type);
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}
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// Returns an array [options, cb], where options is an object,
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// cb is either a function or null.
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// Used to normalize arguments of `Socket.prototype.connect()` and
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// `Server.prototype.listen()`. Possible combinations of parameters:
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// - (options[...][, cb])
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// - (path[...][, cb])
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// - ([port][, host][...][, cb])
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// For `Socket.prototype.connect()`, the [...] part is ignored
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// For `Server.prototype.listen()`, the [...] part is [, backlog]
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// but will not be handled here (handled in listen())
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export function _normalizeArgs(args: unknown[]): NormalizedArgs {
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let arr: NormalizedArgs;
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if (args.length === 0) {
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arr = [{}, null];
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arr[normalizedArgsSymbol] = true;
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return arr;
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}
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const arg0 = args[0] as Partial<NetConnectOptions> | number | string;
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let options: Partial<SocketConnectOptions> = {};
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if (typeof arg0 === "object" && arg0 !== null) {
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// (options[...][, cb])
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options = arg0;
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} else if (_isPipeName(arg0)) {
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// (path[...][, cb])
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(options as IpcSocketConnectOptions).path = arg0;
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} else {
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// ([port][, host][...][, cb])
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(options as TcpSocketConnectOptions).port = arg0;
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if (args.length > 1 && typeof args[1] === "string") {
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(options as TcpSocketConnectOptions).host = args[1];
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}
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}
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const cb = args[args.length - 1];
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if (!_isConnectionListener(cb)) {
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arr = [options, null];
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} else {
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arr = [options, cb];
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}
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arr[normalizedArgsSymbol] = true;
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return arr;
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}
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function _isTCPConnectWrap(
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req: TCPConnectWrap | PipeConnectWrap,
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): req is TCPConnectWrap {
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return "localAddress" in req && "localPort" in req;
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}
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function _afterConnect(
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status: number,
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// deno-lint-ignore no-explicit-any
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handle: any,
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req: PipeConnectWrap | TCPConnectWrap,
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readable: boolean,
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writable: boolean,
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) {
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let socket = handle[ownerSymbol];
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if (socket.constructor.name === "ReusedHandle") {
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socket = socket.handle;
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}
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// Callback may come after call to destroy
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if (socket.destroyed) {
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return;
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}
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debug("afterConnect");
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assert(socket.connecting);
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socket.connecting = false;
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socket._sockname = null;
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if (status === 0) {
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if (socket.readable && !readable) {
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socket.push(null);
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socket.read();
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}
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if (socket.writable && !writable) {
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socket.end();
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}
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socket._unrefTimer();
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socket.emit("connect");
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socket.emit("ready");
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// Start the first read, or get an immediate EOF.
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// this doesn't actually consume any bytes, because len=0.
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if (readable && !socket.isPaused()) {
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socket.read(0);
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}
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} else {
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socket.connecting = false;
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let details;
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if (_isTCPConnectWrap(req)) {
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details = req.localAddress + ":" + req.localPort;
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}
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const ex = exceptionWithHostPort(
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status,
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"connect",
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req.address,
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(req as TCPConnectWrap).port,
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details,
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);
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if (_isTCPConnectWrap(req)) {
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ex.localAddress = req.localAddress;
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ex.localPort = req.localPort;
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}
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socket.destroy(ex);
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}
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}
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function _checkBindError(err: number, port: number, handle: TCP) {
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// EADDRINUSE may not be reported until we call `listen()` or `connect()`.
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// To complicate matters, a failed `bind()` followed by `listen()` or `connect()`
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// will implicitly bind to a random port. Ergo, check that the socket is
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// bound to the expected port before calling `listen()` or `connect()`.
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if (err === 0 && port > 0 && handle.getsockname) {
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const out: AddressInfo | Record<string, never> = {};
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err = handle.getsockname(out);
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if (err === 0 && port !== out.port) {
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err = codeMap.get("EADDRINUSE")!;
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}
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}
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return err;
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}
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function _isPipe(
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options: Partial<SocketConnectOptions>,
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): options is IpcSocketConnectOptions {
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return "path" in options && !!options.path;
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}
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function _connectErrorNT(socket: Socket, err: Error) {
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socket.destroy(err);
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}
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function _internalConnect(
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socket: Socket,
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address: string,
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port: number,
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addressType: number,
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localAddress: string,
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localPort: number,
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flags: number,
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) {
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assert(socket.connecting);
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let err;
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if (localAddress || localPort) {
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if (addressType === 4) {
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localAddress = localAddress || DEFAULT_IPV4_ADDR;
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err = (socket._handle as TCP).bind(localAddress, localPort);
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} else {
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// addressType === 6
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localAddress = localAddress || DEFAULT_IPV6_ADDR;
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err = (socket._handle as TCP).bind6(localAddress, localPort, flags);
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}
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debug(
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"binding to localAddress: %s and localPort: %d (addressType: %d)",
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localAddress,
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localPort,
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addressType,
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);
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err = _checkBindError(err, localPort, socket._handle as TCP);
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if (err) {
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const ex = exceptionWithHostPort(err, "bind", localAddress, localPort);
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socket.destroy(ex);
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return;
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}
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}
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if (addressType === 6 || addressType === 4) {
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const req = new TCPConnectWrap();
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req.oncomplete = _afterConnect;
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req.address = address;
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req.port = port;
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req.localAddress = localAddress;
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req.localPort = localPort;
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|
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if (addressType === 4) {
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err = (socket._handle as TCP).connect(req, address, port);
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} else {
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err = (socket._handle as TCP).connect6(req, address, port);
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}
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} else {
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const req = new PipeConnectWrap();
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req.oncomplete = _afterConnect;
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req.address = address;
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err = (socket._handle as Pipe).connect(req, address);
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}
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|
|
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if (err) {
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let details = "";
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|
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const sockname = socket._getsockname();
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|
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if (sockname) {
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details = `${sockname.address}:${sockname.port}`;
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}
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|
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const ex = exceptionWithHostPort(err, "connect", address, port, details);
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socket.destroy(ex);
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}
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}
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|
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// Provide a better error message when we call end() as a result
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|
// of the other side sending a FIN. The standard "write after end"
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|
// is overly vague, and makes it seem like the user's code is to blame.
|
|
function _writeAfterFIN(
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|
this: Socket,
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|
// deno-lint-ignore no-explicit-any
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|
chunk: any,
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|
encoding?:
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|
| BufferEncoding
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| null
|
|
| ((error: Error | null | undefined) => void),
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|
cb?: (error: Error | null | undefined) => void,
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|
): boolean {
|
|
if (!this.writableEnded) {
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return Duplex.prototype.write.call(
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this,
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|
chunk,
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encoding as BufferEncoding | null,
|
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// @ts-expect-error Using `call` seem to be interfering with the overload for write
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cb,
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);
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}
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|
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if (typeof encoding === "function") {
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cb = encoding;
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encoding = null;
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}
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|
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const err = genericNodeError(
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"This socket has been ended by the other party",
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|
{ code: "EPIPE" },
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);
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|
|
|
if (typeof cb === "function") {
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defaultTriggerAsyncIdScope(this[asyncIdSymbol], nextTick, cb, err);
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|
}
|
|
|
|
if (this._server) {
|
|
nextTick(() => this.destroy(err));
|
|
} else {
|
|
this.destroy(err);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function _tryReadStart(socket: Socket) {
|
|
// Not already reading, start the flow.
|
|
debug("Socket._handle.readStart");
|
|
socket._handle!.reading = true;
|
|
const err = socket._handle!.readStart();
|
|
|
|
if (err) {
|
|
socket.destroy(errnoException(err, "read"));
|
|
}
|
|
}
|
|
|
|
// Called when the "end" event is emitted.
|
|
function _onReadableStreamEnd(this: Socket) {
|
|
if (!this.allowHalfOpen) {
|
|
this.write = _writeAfterFIN;
|
|
}
|
|
}
|
|
|
|
// Called when creating new Socket, or when re-using a closed Socket
|
|
function _initSocketHandle(socket: Socket) {
|
|
socket._undestroy();
|
|
socket._sockname = undefined;
|
|
|
|
// Handle creation may be deferred to bind() or connect() time.
|
|
if (socket._handle) {
|
|
// deno-lint-ignore no-explicit-any
|
|
(socket._handle as any)[ownerSymbol] = socket;
|
|
socket._handle.onread = onStreamRead;
|
|
socket[asyncIdSymbol] = _getNewAsyncId(socket._handle);
|
|
|
|
let userBuf = socket[kBuffer];
|
|
|
|
if (userBuf) {
|
|
const bufGen = socket[kBufferGen];
|
|
|
|
if (bufGen !== null) {
|
|
userBuf = bufGen();
|
|
|
|
if (!isUint8Array(userBuf)) {
|
|
return;
|
|
}
|
|
|
|
socket[kBuffer] = userBuf;
|
|
}
|
|
|
|
socket._handle.useUserBuffer(userBuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
function _lookupAndConnect(
|
|
self: Socket,
|
|
options: TcpSocketConnectOptions,
|
|
) {
|
|
const { localAddress, localPort } = options;
|
|
const host = options.host || "localhost";
|
|
let { port } = options;
|
|
|
|
if (localAddress && !isIP(localAddress)) {
|
|
throw new ERR_INVALID_IP_ADDRESS(localAddress);
|
|
}
|
|
|
|
if (localPort) {
|
|
validateNumber(localPort, "options.localPort");
|
|
}
|
|
|
|
if (typeof port !== "undefined") {
|
|
if (typeof port !== "number" && typeof port !== "string") {
|
|
throw new ERR_INVALID_ARG_TYPE(
|
|
"options.port",
|
|
["number", "string"],
|
|
port,
|
|
);
|
|
}
|
|
|
|
validatePort(port);
|
|
}
|
|
|
|
port |= 0;
|
|
|
|
// If host is an IP, skip performing a lookup
|
|
const addressType = isIP(host);
|
|
if (addressType) {
|
|
defaultTriggerAsyncIdScope(self[asyncIdSymbol], nextTick, () => {
|
|
if (self.connecting) {
|
|
defaultTriggerAsyncIdScope(
|
|
self[asyncIdSymbol],
|
|
_internalConnect,
|
|
self,
|
|
host,
|
|
port,
|
|
addressType,
|
|
localAddress,
|
|
localPort,
|
|
);
|
|
}
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
if (options.lookup !== undefined) {
|
|
validateFunction(options.lookup, "options.lookup");
|
|
}
|
|
|
|
const dnsOpts = {
|
|
family: options.family,
|
|
hints: options.hints || 0,
|
|
};
|
|
|
|
if (
|
|
!isWindows &&
|
|
dnsOpts.family !== 4 &&
|
|
dnsOpts.family !== 6 &&
|
|
dnsOpts.hints === 0
|
|
) {
|
|
dnsOpts.hints = ADDRCONFIG;
|
|
}
|
|
|
|
debug("connect: find host", host);
|
|
debug("connect: dns options", dnsOpts);
|
|
self._host = host;
|
|
const lookup = options.lookup || dnsLookup;
|
|
|
|
defaultTriggerAsyncIdScope(self[asyncIdSymbol], function () {
|
|
lookup(
|
|
host,
|
|
dnsOpts,
|
|
function emitLookup(
|
|
err: ErrnoException | null,
|
|
ip: string,
|
|
addressType: number,
|
|
) {
|
|
self.emit("lookup", err, ip, addressType, host);
|
|
|
|
// It's possible we were destroyed while looking this up.
|
|
// XXX it would be great if we could cancel the promise returned by
|
|
// the look up.
|
|
if (!self.connecting) {
|
|
return;
|
|
}
|
|
|
|
if (err) {
|
|
// net.createConnection() creates a net.Socket object and immediately
|
|
// calls net.Socket.connect() on it (that's us). There are no event
|
|
// listeners registered yet so defer the error event to the next tick.
|
|
nextTick(_connectErrorNT, self, err);
|
|
} else if (!isIP(ip)) {
|
|
err = new ERR_INVALID_IP_ADDRESS(ip);
|
|
|
|
nextTick(_connectErrorNT, self, err);
|
|
} else if (addressType !== 4 && addressType !== 6) {
|
|
err = new ERR_INVALID_ADDRESS_FAMILY(
|
|
`${addressType}`,
|
|
options.host!,
|
|
options.port,
|
|
);
|
|
|
|
nextTick(_connectErrorNT, self, err);
|
|
} else {
|
|
self._unrefTimer();
|
|
|
|
defaultTriggerAsyncIdScope(
|
|
self[asyncIdSymbol],
|
|
_internalConnect,
|
|
self,
|
|
ip,
|
|
port,
|
|
addressType,
|
|
localAddress,
|
|
localPort,
|
|
);
|
|
}
|
|
},
|
|
);
|
|
});
|
|
}
|
|
|
|
function _afterShutdown(this: ShutdownWrap<TCP>) {
|
|
// deno-lint-ignore no-explicit-any
|
|
const self: any = this.handle[ownerSymbol];
|
|
|
|
debug("afterShutdown destroyed=%j", self.destroyed, self._readableState);
|
|
|
|
this.callback();
|
|
}
|
|
|
|
function _emitCloseNT(s: Socket | Server) {
|
|
debug("SERVER: emit close");
|
|
s.emit("close");
|
|
}
|
|
|
|
/**
|
|
* This class is an abstraction of a TCP socket or a streaming `IPC` endpoint
|
|
* (uses named pipes on Windows, and Unix domain sockets otherwise). It is also
|
|
* an `EventEmitter`.
|
|
*
|
|
* A `net.Socket` can be created by the user and used directly to interact with
|
|
* a server. For example, it is returned by `createConnection`,
|
|
* so the user can use it to talk to the server.
|
|
*
|
|
* It can also be created by Node.js and passed to the user when a connection
|
|
* is received. For example, it is passed to the listeners of a `"connection"` event emitted on a `Server`, so the user can use
|
|
* it to interact with the client.
|
|
*/
|
|
export class Socket extends Duplex {
|
|
// Problem with this is that users can supply their own handle, that may not
|
|
// have `handle.getAsyncId()`. In this case an `[asyncIdSymbol]` should
|
|
// probably be supplied by `async_hooks`.
|
|
[asyncIdSymbol] = -1;
|
|
|
|
[kHandle]: Handle | null = null;
|
|
[kSetNoDelay] = false;
|
|
[kLastWriteQueueSize] = 0;
|
|
// deno-lint-ignore no-explicit-any
|
|
[kTimeout]: any = null;
|
|
[kBuffer]: Uint8Array | boolean | null = null;
|
|
[kBufferCb]: OnReadOptions["callback"] | null = null;
|
|
[kBufferGen]: (() => Uint8Array) | null = null;
|
|
|
|
// Used after `.destroy()`
|
|
[kBytesRead] = 0;
|
|
[kBytesWritten] = 0;
|
|
|
|
// Reserved properties
|
|
server = null;
|
|
// deno-lint-ignore no-explicit-any
|
|
_server: any = null;
|
|
|
|
_peername?: AddressInfo | Record<string, never>;
|
|
_sockname?: AddressInfo | Record<string, never>;
|
|
_pendingData: Uint8Array | string | null = null;
|
|
_pendingEncoding = "";
|
|
_host: string | null = null;
|
|
// deno-lint-ignore no-explicit-any
|
|
_parent: any = null;
|
|
|
|
constructor(options: SocketOptions | number) {
|
|
if (typeof options === "number") {
|
|
// Legacy interface.
|
|
options = { fd: options };
|
|
} else {
|
|
options = { ...options };
|
|
}
|
|
|
|
// Default to *not* allowing half open sockets.
|
|
options.allowHalfOpen = Boolean(options.allowHalfOpen);
|
|
// For backwards compat do not emit close on destroy.
|
|
options.emitClose = false;
|
|
options.autoDestroy = true;
|
|
// Handle strings directly.
|
|
options.decodeStrings = false;
|
|
|
|
super(options);
|
|
|
|
if (options.handle) {
|
|
this._handle = options.handle;
|
|
this[asyncIdSymbol] = _getNewAsyncId(this._handle);
|
|
} else if (options.fd !== undefined) {
|
|
// REF: https://github.com/denoland/deno/issues/6529
|
|
notImplemented("net.Socket.prototype.constructor with fd option");
|
|
}
|
|
|
|
const onread = options.onread;
|
|
|
|
if (
|
|
onread !== null &&
|
|
typeof onread === "object" &&
|
|
(isUint8Array(onread.buffer) || typeof onread.buffer === "function") &&
|
|
typeof onread.callback === "function"
|
|
) {
|
|
if (typeof onread.buffer === "function") {
|
|
this[kBuffer] = true;
|
|
this[kBufferGen] = onread.buffer;
|
|
} else {
|
|
this[kBuffer] = onread.buffer;
|
|
}
|
|
|
|
this[kBufferCb] = onread.callback;
|
|
}
|
|
|
|
this.on("end", _onReadableStreamEnd);
|
|
|
|
_initSocketHandle(this);
|
|
|
|
// If we have a handle, then start the flow of data into the
|
|
// buffer. If not, then this will happen when we connect.
|
|
if (this._handle && options.readable !== false) {
|
|
if (options.pauseOnCreate) {
|
|
// Stop the handle from reading and pause the stream
|
|
this._handle.reading = false;
|
|
this._handle.readStop();
|
|
// @ts-expect-error This property shouldn't be modified
|
|
this.readableFlowing = false;
|
|
} else if (!options.manualStart) {
|
|
this.read(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initiate a connection on a given socket.
|
|
*
|
|
* Possible signatures:
|
|
*
|
|
* - `socket.connect(options[, connectListener])`
|
|
* - `socket.connect(path[, connectListener])` for `IPC` connections.
|
|
* - `socket.connect(port[, host][, connectListener])` for TCP connections.
|
|
* - Returns: `net.Socket` The socket itself.
|
|
*
|
|
* This function is asynchronous. When the connection is established, the `"connect"` event will be emitted. If there is a problem connecting,
|
|
* instead of a `"connect"` event, an `"error"` event will be emitted with
|
|
* the error passed to the `"error"` listener.
|
|
* The last parameter `connectListener`, if supplied, will be added as a listener
|
|
* for the `"connect"` event **once**.
|
|
*
|
|
* This function should only be used for reconnecting a socket after `"close"` has been emitted or otherwise it may lead to undefined
|
|
* behavior.
|
|
*/
|
|
connect(
|
|
options: SocketConnectOptions | NormalizedArgs,
|
|
connectionListener?: ConnectionListener,
|
|
): this;
|
|
connect(
|
|
port: number,
|
|
host: string,
|
|
connectionListener?: ConnectionListener,
|
|
): this;
|
|
connect(port: number, connectionListener?: ConnectionListener): this;
|
|
connect(path: string, connectionListener?: ConnectionListener): this;
|
|
connect(...args: unknown[]): this {
|
|
let normalized: NormalizedArgs;
|
|
|
|
// If passed an array, it's treated as an array of arguments that have
|
|
// already been normalized (so we don't normalize more than once). This has
|
|
// been solved before in https://github.com/nodejs/node/pull/12342, but was
|
|
// reverted as it had unintended side effects.
|
|
if (
|
|
Array.isArray(args[0]) &&
|
|
(args[0] as unknown as NormalizedArgs)[normalizedArgsSymbol]
|
|
) {
|
|
normalized = args[0] as unknown as NormalizedArgs;
|
|
} else {
|
|
normalized = _normalizeArgs(args);
|
|
}
|
|
|
|
const options = normalized[0];
|
|
const cb = normalized[1];
|
|
|
|
// `options.port === null` will be checked later.
|
|
if (
|
|
(options as TcpSocketConnectOptions).port === undefined &&
|
|
(options as IpcSocketConnectOptions).path == null
|
|
) {
|
|
throw new ERR_MISSING_ARGS(["options", "port", "path"]);
|
|
}
|
|
|
|
if (this.write !== Socket.prototype.write) {
|
|
this.write = Socket.prototype.write;
|
|
}
|
|
|
|
if (this.destroyed) {
|
|
this._handle = null;
|
|
this._peername = undefined;
|
|
this._sockname = undefined;
|
|
}
|
|
|
|
const { path } = options as IpcNetConnectOptions;
|
|
const pipe = _isPipe(options);
|
|
debug("pipe", pipe, path);
|
|
|
|
if (!this._handle) {
|
|
this._handle = pipe
|
|
? new Pipe(PipeConstants.SOCKET)
|
|
: new TCP(TCPConstants.SOCKET);
|
|
|
|
_initSocketHandle(this);
|
|
}
|
|
|
|
if (cb !== null) {
|
|
this.once("connect", cb);
|
|
}
|
|
|
|
this._unrefTimer();
|
|
|
|
this.connecting = true;
|
|
|
|
if (pipe) {
|
|
validateString(path, "options.path");
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
_internalConnect,
|
|
this,
|
|
path,
|
|
);
|
|
} else {
|
|
_lookupAndConnect(this, options as TcpSocketConnectOptions);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Pauses the reading of data. That is, `"data"` events will not be emitted.
|
|
* Useful to throttle back an upload.
|
|
*
|
|
* @return The socket itself.
|
|
*/
|
|
override pause(): this {
|
|
if (
|
|
this[kBuffer] &&
|
|
!this.connecting &&
|
|
this._handle &&
|
|
this._handle.reading
|
|
) {
|
|
this._handle.reading = false;
|
|
|
|
if (!this.destroyed) {
|
|
const err = this._handle.readStop();
|
|
|
|
if (err) {
|
|
this.destroy(errnoException(err, "read"));
|
|
}
|
|
}
|
|
}
|
|
|
|
return Duplex.prototype.pause.call(this) as unknown as this;
|
|
}
|
|
|
|
/**
|
|
* Resumes reading after a call to `socket.pause()`.
|
|
*
|
|
* @return The socket itself.
|
|
*/
|
|
override resume(): this {
|
|
if (
|
|
this[kBuffer] &&
|
|
!this.connecting &&
|
|
this._handle &&
|
|
!this._handle.reading
|
|
) {
|
|
_tryReadStart(this);
|
|
}
|
|
|
|
return Duplex.prototype.resume.call(this) as this;
|
|
}
|
|
|
|
/**
|
|
* Sets the socket to timeout after `timeout` milliseconds of inactivity on
|
|
* the socket. By default `net.Socket` do not have a timeout.
|
|
*
|
|
* When an idle timeout is triggered the socket will receive a `"timeout"` event but the connection will not be severed. The user must manually call `socket.end()` or `socket.destroy()` to
|
|
* end the connection.
|
|
*
|
|
* If `timeout` is `0`, then the existing idle timeout is disabled.
|
|
*
|
|
* The optional `callback` parameter will be added as a one-time listener for the `"timeout"` event.
|
|
* @return The socket itself.
|
|
*/
|
|
setTimeout = setStreamTimeout;
|
|
|
|
/**
|
|
* Enable/disable the use of Nagle's algorithm.
|
|
*
|
|
* When a TCP connection is created, it will have Nagle's algorithm enabled.
|
|
*
|
|
* Nagle's algorithm delays data before it is sent via the network. It attempts
|
|
* to optimize throughput at the expense of latency.
|
|
*
|
|
* Passing `true` for `noDelay` or not passing an argument will disable Nagle's
|
|
* algorithm for the socket. Passing `false` for `noDelay` will enable Nagle's
|
|
* algorithm.
|
|
*
|
|
* @param noDelay
|
|
* @return The socket itself.
|
|
*/
|
|
setNoDelay(noDelay?: boolean): this {
|
|
if (!this._handle) {
|
|
this.once(
|
|
"connect",
|
|
noDelay ? this.setNoDelay : () => this.setNoDelay(noDelay),
|
|
);
|
|
|
|
return this;
|
|
}
|
|
|
|
// Backwards compatibility: assume true when `noDelay` is omitted
|
|
const newValue = noDelay === undefined ? true : !!noDelay;
|
|
|
|
if (
|
|
"setNoDelay" in this._handle &&
|
|
this._handle.setNoDelay &&
|
|
newValue !== this[kSetNoDelay]
|
|
) {
|
|
this[kSetNoDelay] = newValue;
|
|
this._handle.setNoDelay(newValue);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Enable/disable keep-alive functionality, and optionally set the initial
|
|
* delay before the first keepalive probe is sent on an idle socket.
|
|
*
|
|
* Set `initialDelay` (in milliseconds) to set the delay between the last
|
|
* data packet received and the first keepalive probe. Setting `0` for`initialDelay` will leave the value unchanged from the default
|
|
* (or previous) setting.
|
|
*
|
|
* Enabling the keep-alive functionality will set the following socket options:
|
|
*
|
|
* - `SO_KEEPALIVE=1`
|
|
* - `TCP_KEEPIDLE=initialDelay`
|
|
* - `TCP_KEEPCNT=10`
|
|
* - `TCP_KEEPINTVL=1`
|
|
*
|
|
* @param enable
|
|
* @param initialDelay
|
|
* @return The socket itself.
|
|
*/
|
|
setKeepAlive(enable: boolean, initialDelay?: number): this {
|
|
if (!this._handle) {
|
|
this.once("connect", () => this.setKeepAlive(enable, initialDelay));
|
|
|
|
return this;
|
|
}
|
|
|
|
if ("setKeepAlive" in this._handle) {
|
|
this._handle.setKeepAlive(enable, ~~(initialDelay! / 1000));
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Returns the bound `address`, the address `family` name and `port` of the
|
|
* socket as reported by the operating system:`{ port: 12346, family: "IPv4", address: "127.0.0.1" }`
|
|
*/
|
|
address(): AddressInfo | Record<string, never> {
|
|
return this._getsockname();
|
|
}
|
|
|
|
/**
|
|
* Calling `unref()` on a socket will allow the program to exit if this is the only
|
|
* active socket in the event system. If the socket is already `unref`ed calling`unref()` again will have no effect.
|
|
*
|
|
* @return The socket itself.
|
|
*/
|
|
unref(): this {
|
|
if (!this._handle) {
|
|
this.once("connect", this.unref);
|
|
|
|
return this;
|
|
}
|
|
|
|
if (typeof this._handle.unref === "function") {
|
|
this._handle.unref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Opposite of `unref()`, calling `ref()` on a previously `unref`ed socket will_not_ let the program exit if it's the only socket left (the default behavior).
|
|
* If the socket is `ref`ed calling `ref` again will have no effect.
|
|
*
|
|
* @return The socket itself.
|
|
*/
|
|
ref(): this {
|
|
if (!this._handle) {
|
|
this.once("connect", this.ref);
|
|
|
|
return this;
|
|
}
|
|
|
|
if (typeof this._handle.ref === "function") {
|
|
this._handle.ref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* This property shows the number of characters buffered for writing. The buffer
|
|
* may contain strings whose length after encoding is not yet known. So this number
|
|
* is only an approximation of the number of bytes in the buffer.
|
|
*
|
|
* `net.Socket` has the property that `socket.write()` always works. This is to
|
|
* help users get up and running quickly. The computer cannot always keep up
|
|
* with the amount of data that is written to a socket. The network connection
|
|
* simply might be too slow. Node.js will internally queue up the data written to a
|
|
* socket and send it out over the wire when it is possible.
|
|
*
|
|
* The consequence of this internal buffering is that memory may grow.
|
|
* Users who experience large or growing `bufferSize` should attempt to
|
|
* "throttle" the data flows in their program with `socket.pause()` and `socket.resume()`.
|
|
*
|
|
* @deprecated Use `writableLength` instead.
|
|
*/
|
|
get bufferSize(): number {
|
|
if (this._handle) {
|
|
return this.writableLength;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* The amount of received bytes.
|
|
*/
|
|
get bytesRead(): number {
|
|
return this._handle ? this._handle.bytesRead : this[kBytesRead];
|
|
}
|
|
|
|
/**
|
|
* The amount of bytes sent.
|
|
*/
|
|
get bytesWritten(): number | undefined {
|
|
let bytes = this._bytesDispatched;
|
|
const data = this._pendingData;
|
|
const encoding = this._pendingEncoding;
|
|
const writableBuffer = this.writableBuffer;
|
|
|
|
if (!writableBuffer) {
|
|
return undefined;
|
|
}
|
|
|
|
for (const el of writableBuffer) {
|
|
bytes += el!.chunk instanceof Buffer
|
|
? el!.chunk.length
|
|
: Buffer.byteLength(el!.chunk, el!.encoding);
|
|
}
|
|
|
|
if (Array.isArray(data)) {
|
|
// Was a writev, iterate over chunks to get total length
|
|
for (let i = 0; i < data.length; i++) {
|
|
const chunk = data[i];
|
|
|
|
// deno-lint-ignore no-explicit-any
|
|
if ((data as any).allBuffers || chunk instanceof Buffer) {
|
|
bytes += chunk.length;
|
|
} else {
|
|
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
|
|
}
|
|
}
|
|
} else if (data) {
|
|
// Writes are either a string or a Buffer.
|
|
if (typeof data !== "string") {
|
|
bytes += (data as Buffer).length;
|
|
} else {
|
|
bytes += Buffer.byteLength(data, encoding);
|
|
}
|
|
}
|
|
|
|
return bytes;
|
|
}
|
|
|
|
/**
|
|
* If `true`,`socket.connect(options[, connectListener])` was
|
|
* called and has not yet finished. It will stay `true` until the socket becomes
|
|
* connected, then it is set to `false` and the `"connect"` event is emitted. Note
|
|
* that the `socket.connect(options[, connectListener])` callback is a listener for the `"connect"` event.
|
|
*/
|
|
connecting = false;
|
|
|
|
/**
|
|
* The string representation of the local IP address the remote client is
|
|
* connecting on. For example, in a server listening on `"0.0.0.0"`, if a client
|
|
* connects on `"192.168.1.1"`, the value of `socket.localAddress` would be`"192.168.1.1"`.
|
|
*/
|
|
get localAddress(): string {
|
|
return this._getsockname().address;
|
|
}
|
|
|
|
/**
|
|
* The numeric representation of the local port. For example, `80` or `21`.
|
|
*/
|
|
get localPort(): number {
|
|
return this._getsockname().port;
|
|
}
|
|
|
|
/**
|
|
* The string representation of the local IP family. `"IPv4"` or `"IPv6"`.
|
|
*/
|
|
get localFamily(): string | undefined {
|
|
return this._getsockname().family;
|
|
}
|
|
|
|
/**
|
|
* The string representation of the remote IP address. For example,`"74.125.127.100"` or `"2001:4860:a005::68"`. Value may be `undefined` if
|
|
* the socket is destroyed (for example, if the client disconnected).
|
|
*/
|
|
get remoteAddress(): string | undefined {
|
|
return this._getpeername().address;
|
|
}
|
|
|
|
/**
|
|
* The string representation of the remote IP family. `"IPv4"` or `"IPv6"`.
|
|
*/
|
|
get remoteFamily(): string | undefined {
|
|
const { family } = this._getpeername();
|
|
|
|
return family ? `IPv${family}` : family;
|
|
}
|
|
|
|
/**
|
|
* The numeric representation of the remote port. For example, `80` or `21`.
|
|
*/
|
|
get remotePort(): number | undefined {
|
|
return this._getpeername().port;
|
|
}
|
|
|
|
get pending(): boolean {
|
|
return !this._handle || this.connecting;
|
|
}
|
|
|
|
get readyState(): string {
|
|
if (this.connecting) {
|
|
return "opening";
|
|
} else if (this.readable && this.writable) {
|
|
return "open";
|
|
} else if (this.readable && !this.writable) {
|
|
return "readOnly";
|
|
} else if (!this.readable && this.writable) {
|
|
return "writeOnly";
|
|
}
|
|
return "closed";
|
|
}
|
|
|
|
/**
|
|
* Half-closes the socket. i.e., it sends a FIN packet. It is possible the
|
|
* server will still send some data.
|
|
*
|
|
* See `writable.end()` for further details.
|
|
*
|
|
* @param encoding Only used when data is `string`.
|
|
* @param cb Optional callback for when the socket is finished.
|
|
* @return The socket itself.
|
|
*/
|
|
override end(cb?: () => void): this;
|
|
override end(buffer: Uint8Array | string, cb?: () => void): this;
|
|
override end(
|
|
data: Uint8Array | string,
|
|
encoding?: Encodings,
|
|
cb?: () => void,
|
|
): this;
|
|
override end(
|
|
data?: Uint8Array | string | (() => void),
|
|
encoding?: Encodings | (() => void),
|
|
cb?: () => void,
|
|
): this {
|
|
Duplex.prototype.end.call(this, data, encoding as Encodings, cb);
|
|
DTRACE_NET_STREAM_END(this);
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param size Optional argument to specify how much data to read.
|
|
*/
|
|
override read(
|
|
size?: number,
|
|
): string | Uint8Array | Buffer | null | undefined {
|
|
if (
|
|
this[kBuffer] &&
|
|
!this.connecting &&
|
|
this._handle &&
|
|
!this._handle.reading
|
|
) {
|
|
_tryReadStart(this);
|
|
}
|
|
|
|
return Duplex.prototype.read.call(this, size);
|
|
}
|
|
|
|
destroySoon() {
|
|
if (this.writable) {
|
|
this.end();
|
|
}
|
|
|
|
if (this.writableFinished) {
|
|
this.destroy();
|
|
} else {
|
|
this.once("finish", this.destroy);
|
|
}
|
|
}
|
|
|
|
_unrefTimer() {
|
|
// deno-lint-ignore no-this-alias
|
|
for (let s = this; s !== null; s = s._parent) {
|
|
if (s[kTimeout]) {
|
|
s[kTimeout].refresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
// The user has called .end(), and all the bytes have been
|
|
// sent out to the other side.
|
|
// deno-lint-ignore no-explicit-any
|
|
override _final(cb: any): any {
|
|
// If still connecting - defer handling `_final` until 'connect' will happen
|
|
if (this.pending) {
|
|
debug("_final: not yet connected");
|
|
return this.once("connect", () => this._final(cb));
|
|
}
|
|
|
|
if (!this._handle) {
|
|
return cb();
|
|
}
|
|
|
|
debug("_final: not ended, call shutdown()");
|
|
|
|
const req = new ShutdownWrap<Handle>();
|
|
req.oncomplete = _afterShutdown;
|
|
req.handle = this._handle;
|
|
req.callback = cb;
|
|
const err = this._handle.shutdown(req);
|
|
|
|
if (err === 1 || err === codeMap.get("ENOTCONN")) {
|
|
// synchronous finish
|
|
return cb();
|
|
} else if (err !== 0) {
|
|
return cb(errnoException(err, "shutdown"));
|
|
}
|
|
}
|
|
|
|
_onTimeout() {
|
|
const handle = this._handle;
|
|
const lastWriteQueueSize = this[kLastWriteQueueSize];
|
|
|
|
if (lastWriteQueueSize > 0 && handle) {
|
|
// `lastWriteQueueSize !== writeQueueSize` means there is
|
|
// an active write in progress, so we suppress the timeout.
|
|
const { writeQueueSize } = handle;
|
|
|
|
if (lastWriteQueueSize !== writeQueueSize) {
|
|
this[kLastWriteQueueSize] = writeQueueSize;
|
|
this._unrefTimer();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
debug("_onTimeout");
|
|
this.emit("timeout");
|
|
}
|
|
|
|
override _read(size?: number) {
|
|
debug("_read");
|
|
if (this.connecting || !this._handle) {
|
|
debug("_read wait for connection");
|
|
this.once("connect", () => this._read(size));
|
|
} else if (!this._handle.reading) {
|
|
_tryReadStart(this);
|
|
}
|
|
}
|
|
|
|
override _destroy(exception: Error | null, cb: (err: Error | null) => void) {
|
|
debug("destroy");
|
|
this.connecting = false;
|
|
|
|
// deno-lint-ignore no-this-alias
|
|
for (let s = this; s !== null; s = s._parent) {
|
|
clearTimeout(s[kTimeout]);
|
|
}
|
|
|
|
debug("close");
|
|
if (this._handle) {
|
|
debug("close handle");
|
|
const isException = exception ? true : false;
|
|
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
|
|
this[kBytesRead] = this._handle.bytesRead;
|
|
this[kBytesWritten] = this._handle.bytesWritten;
|
|
|
|
this._handle.close(() => {
|
|
this._handle!.onread = _noop;
|
|
this._handle = null;
|
|
this._sockname = undefined;
|
|
|
|
debug("emit close");
|
|
this.emit("close", isException);
|
|
});
|
|
cb(exception);
|
|
} else {
|
|
cb(exception);
|
|
nextTick(_emitCloseNT, this);
|
|
}
|
|
|
|
if (this._server) {
|
|
debug("has server");
|
|
this._server._connections--;
|
|
|
|
if (this._server._emitCloseIfDrained) {
|
|
this._server._emitCloseIfDrained();
|
|
}
|
|
}
|
|
}
|
|
|
|
_getpeername(): AddressInfo | Record<string, never> {
|
|
if (!this._handle || !("getpeername" in this._handle) || this.connecting) {
|
|
return this._peername || {};
|
|
} else if (!this._peername) {
|
|
this._peername = {};
|
|
this._handle.getpeername(this._peername);
|
|
}
|
|
|
|
return this._peername;
|
|
}
|
|
|
|
_getsockname(): AddressInfo | Record<string, never> {
|
|
if (!this._handle || !("getsockname" in this._handle)) {
|
|
return {};
|
|
} else if (!this._sockname) {
|
|
this._sockname = {};
|
|
this._handle.getsockname(this._sockname);
|
|
}
|
|
|
|
return this._sockname;
|
|
}
|
|
|
|
_writeGeneric(
|
|
writev: boolean,
|
|
// deno-lint-ignore no-explicit-any
|
|
data: any,
|
|
encoding: string,
|
|
cb: (error?: Error | null) => void,
|
|
) {
|
|
// If we are still connecting, then buffer this for later.
|
|
// The Writable logic will buffer up any more writes while
|
|
// waiting for this one to be done.
|
|
if (this.connecting) {
|
|
this._pendingData = data;
|
|
this._pendingEncoding = encoding;
|
|
this.once("connect", function connect(this: Socket) {
|
|
this._writeGeneric(writev, data, encoding, cb);
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
this._pendingData = null;
|
|
this._pendingEncoding = "";
|
|
|
|
if (!this._handle) {
|
|
cb(new ERR_SOCKET_CLOSED());
|
|
|
|
return false;
|
|
}
|
|
|
|
this._unrefTimer();
|
|
|
|
let req;
|
|
|
|
if (writev) {
|
|
req = writevGeneric(this, data, cb);
|
|
} else {
|
|
req = writeGeneric(this, data, encoding, cb);
|
|
}
|
|
if (req.async) {
|
|
this[kLastWriteQueueSize] = req.bytes;
|
|
}
|
|
}
|
|
|
|
// @ts-ignore Duplex defining as a property when want a method.
|
|
_writev(
|
|
// deno-lint-ignore no-explicit-any
|
|
chunks: Array<{ chunk: any; encoding: string }>,
|
|
cb: (error?: Error | null) => void,
|
|
) {
|
|
this._writeGeneric(true, chunks, "", cb);
|
|
}
|
|
|
|
override _write(
|
|
// deno-lint-ignore no-explicit-any
|
|
data: any,
|
|
encoding: string,
|
|
cb: (error?: Error | null) => void,
|
|
) {
|
|
this._writeGeneric(false, data, encoding, cb);
|
|
}
|
|
|
|
[kAfterAsyncWrite]() {
|
|
this[kLastWriteQueueSize] = 0;
|
|
}
|
|
|
|
get [kUpdateTimer]() {
|
|
return this._unrefTimer;
|
|
}
|
|
|
|
get _connecting(): boolean {
|
|
return this.connecting;
|
|
}
|
|
|
|
// Legacy alias. Having this is probably being overly cautious, but it doesn't
|
|
// really hurt anyone either. This can probably be removed safely if desired.
|
|
get _bytesDispatched(): number {
|
|
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
|
|
}
|
|
|
|
get _handle(): Handle | null {
|
|
return this[kHandle];
|
|
}
|
|
|
|
set _handle(v: Handle | null) {
|
|
this[kHandle] = v;
|
|
}
|
|
}
|
|
|
|
export const Stream = Socket;
|
|
|
|
// Target API:
|
|
//
|
|
// let s = net.connect({port: 80, host: 'google.com'}, function() {
|
|
// ...
|
|
// });
|
|
//
|
|
// There are various forms:
|
|
//
|
|
// connect(options, [cb])
|
|
// connect(port, [host], [cb])
|
|
// connect(path, [cb]);
|
|
//
|
|
export function connect(
|
|
options: NetConnectOptions,
|
|
connectionListener?: () => void,
|
|
): Socket;
|
|
export function connect(
|
|
port: number,
|
|
host?: string,
|
|
connectionListener?: () => void,
|
|
): Socket;
|
|
export function connect(path: string, connectionListener?: () => void): Socket;
|
|
export function connect(...args: unknown[]) {
|
|
const normalized = _normalizeArgs(args);
|
|
const options = normalized[0] as Partial<NetConnectOptions>;
|
|
debug("createConnection", normalized);
|
|
const socket = new Socket(options);
|
|
|
|
if (netClientSocketChannel.hasSubscribers) {
|
|
netClientSocketChannel.publish({
|
|
socket,
|
|
});
|
|
}
|
|
|
|
if (options.timeout) {
|
|
socket.setTimeout(options.timeout);
|
|
}
|
|
|
|
return socket.connect(normalized);
|
|
}
|
|
|
|
export const createConnection = connect;
|
|
|
|
export interface ListenOptions extends Abortable {
|
|
fd?: number;
|
|
port?: number | undefined;
|
|
host?: string | undefined;
|
|
backlog?: number | undefined;
|
|
path?: string | undefined;
|
|
exclusive?: boolean | undefined;
|
|
readableAll?: boolean | undefined;
|
|
writableAll?: boolean | undefined;
|
|
/**
|
|
* Default: `false`
|
|
*/
|
|
ipv6Only?: boolean | undefined;
|
|
}
|
|
|
|
type ConnectionListener = (socket: Socket) => void;
|
|
|
|
interface ServerOptions {
|
|
/**
|
|
* Indicates whether half-opened TCP connections are allowed.
|
|
* Default: false
|
|
*/
|
|
allowHalfOpen?: boolean | undefined;
|
|
/**
|
|
* Indicates whether the socket should be paused on incoming connections.
|
|
* Default: false
|
|
*/
|
|
pauseOnConnect?: boolean | undefined;
|
|
}
|
|
|
|
function _isServerSocketOptions(
|
|
options: unknown,
|
|
): options is null | undefined | ServerOptions {
|
|
return (
|
|
options === null ||
|
|
typeof options === "undefined" ||
|
|
typeof options === "object"
|
|
);
|
|
}
|
|
|
|
function _isConnectionListener(
|
|
connectionListener: unknown,
|
|
): connectionListener is ConnectionListener {
|
|
return typeof connectionListener === "function";
|
|
}
|
|
|
|
function _getFlags(ipv6Only?: boolean): number {
|
|
return ipv6Only === true ? TCPConstants.UV_TCP_IPV6ONLY : 0;
|
|
}
|
|
|
|
function _listenInCluster(
|
|
server: Server,
|
|
address: string | null,
|
|
port: number | null,
|
|
addressType: number | null,
|
|
backlog: number,
|
|
fd?: number | null,
|
|
exclusive?: boolean,
|
|
flags?: number,
|
|
) {
|
|
exclusive = !!exclusive;
|
|
|
|
// TODO(cmorten): here we deviate somewhat from the Node implementation which
|
|
// makes use of the https://nodejs.org/api/cluster.html module to run servers
|
|
// across a "cluster" of Node processes to take advantage of multi-core
|
|
// systems.
|
|
//
|
|
// Though Deno has has a Worker capability from which we could simulate this,
|
|
// for now we assert that we are _always_ on the primary process.
|
|
const isPrimary = true;
|
|
|
|
if (isPrimary || exclusive) {
|
|
// Will create a new handle
|
|
// _listen2 sets up the listened handle, it is still named like this
|
|
// to avoid breaking code that wraps this method
|
|
server._listen2(address, port, addressType, backlog, fd, flags);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
function _lookupAndListen(
|
|
server: Server,
|
|
port: number,
|
|
address: string,
|
|
backlog: number,
|
|
exclusive: boolean,
|
|
flags: number,
|
|
) {
|
|
dnsLookup(address, function doListen(err, ip, addressType) {
|
|
if (err) {
|
|
server.emit("error", err);
|
|
} else {
|
|
addressType = ip ? addressType : 4;
|
|
|
|
_listenInCluster(
|
|
server,
|
|
ip,
|
|
port,
|
|
addressType,
|
|
backlog,
|
|
null,
|
|
exclusive,
|
|
flags,
|
|
);
|
|
}
|
|
});
|
|
}
|
|
|
|
function _addAbortSignalOption(server: Server, options: ListenOptions) {
|
|
if (options?.signal === undefined) {
|
|
return;
|
|
}
|
|
|
|
validateAbortSignal(options.signal, "options.signal");
|
|
|
|
const { signal } = options;
|
|
|
|
const onAborted = () => {
|
|
server.close();
|
|
};
|
|
|
|
if (signal.aborted) {
|
|
nextTick(onAborted);
|
|
} else {
|
|
signal.addEventListener("abort", onAborted);
|
|
server.once("close", () => signal.removeEventListener("abort", onAborted));
|
|
}
|
|
}
|
|
|
|
// Returns handle if it can be created, or error code if it can't
|
|
export function _createServerHandle(
|
|
address: string | null,
|
|
port: number | null,
|
|
addressType: number | null,
|
|
fd?: number | null,
|
|
flags?: number,
|
|
): Handle | number {
|
|
let err = 0;
|
|
// Assign handle in listen, and clean up if bind or listen fails
|
|
let handle;
|
|
let isTCP = false;
|
|
|
|
if (typeof fd === "number" && fd >= 0) {
|
|
try {
|
|
handle = _createHandle(fd, true);
|
|
} catch (e) {
|
|
// Not a fd we can listen on. This will trigger an error.
|
|
debug("listen invalid fd=%d:", fd, (e as Error).message);
|
|
|
|
return codeMap.get("EINVAL")!;
|
|
}
|
|
|
|
err = handle.open(fd);
|
|
|
|
if (err) {
|
|
return err;
|
|
}
|
|
|
|
assert(!address && !port);
|
|
} else if (port === -1 && addressType === -1) {
|
|
handle = new Pipe(PipeConstants.SERVER);
|
|
|
|
if (isWindows) {
|
|
const instances = Number.parseInt(
|
|
Deno.env.get("NODE_PENDING_PIPE_INSTANCES") ?? "",
|
|
);
|
|
|
|
if (!Number.isNaN(instances)) {
|
|
handle.setPendingInstances!(instances);
|
|
}
|
|
}
|
|
} else {
|
|
handle = new TCP(TCPConstants.SERVER);
|
|
isTCP = true;
|
|
}
|
|
|
|
if (address || port || isTCP) {
|
|
debug("bind to", address || "any");
|
|
|
|
if (!address) {
|
|
// TODO(@bartlomieju): differs from Node which tries to bind to IPv6 first when no
|
|
// address is provided.
|
|
//
|
|
// Forcing IPv4 as a workaround for Deno not aligning with Node on
|
|
// implicit binding on Windows.
|
|
//
|
|
// REF: https://github.com/denoland/deno/issues/10762
|
|
|
|
// Try binding to ipv6 first
|
|
// err = (handle as TCP).bind6(DEFAULT_IPV6_ADDR, port ?? 0, flags ?? 0);
|
|
|
|
// if (err) {
|
|
// handle.close();
|
|
|
|
// Fallback to ipv4
|
|
return _createServerHandle(DEFAULT_IPV4_ADDR, port, 4, null, flags);
|
|
// }
|
|
} else if (addressType === 6) {
|
|
err = (handle as TCP).bind6(address, port ?? 0, flags ?? 0);
|
|
} else {
|
|
err = (handle as TCP).bind(address, port ?? 0);
|
|
}
|
|
}
|
|
|
|
if (err) {
|
|
handle.close();
|
|
|
|
return err;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
function _emitErrorNT(server: Server, err: Error) {
|
|
server.emit("error", err);
|
|
}
|
|
|
|
function _emitListeningNT(server: Server) {
|
|
// Ensure handle hasn't closed
|
|
if (server._handle) {
|
|
server.emit("listening");
|
|
}
|
|
}
|
|
|
|
// deno-lint-ignore no-explicit-any
|
|
function _onconnection(this: any, err: number, clientHandle?: Handle) {
|
|
// deno-lint-ignore no-this-alias
|
|
const handle = this;
|
|
const self = handle[ownerSymbol];
|
|
|
|
debug("onconnection");
|
|
|
|
if (err) {
|
|
self.emit("error", errnoException(err, "accept"));
|
|
|
|
return;
|
|
}
|
|
|
|
if (self.maxConnections && self._connections >= self.maxConnections) {
|
|
clientHandle!.close();
|
|
|
|
return;
|
|
}
|
|
|
|
const socket = new Socket({
|
|
handle: clientHandle,
|
|
allowHalfOpen: self.allowHalfOpen,
|
|
pauseOnCreate: self.pauseOnConnect,
|
|
readable: true,
|
|
writable: true,
|
|
});
|
|
|
|
// TODO(@bartlomieju): implement noDelay and setKeepAlive
|
|
|
|
self._connections++;
|
|
socket.server = self;
|
|
socket._server = self;
|
|
|
|
DTRACE_NET_SERVER_CONNECTION(socket);
|
|
self.emit("connection", socket);
|
|
|
|
if (netServerSocketChannel.hasSubscribers) {
|
|
netServerSocketChannel.publish({
|
|
socket,
|
|
});
|
|
}
|
|
}
|
|
|
|
function _setupListenHandle(
|
|
this: Server,
|
|
address: string | null,
|
|
port: number | null,
|
|
addressType: number | null,
|
|
backlog: number,
|
|
fd?: number | null,
|
|
flags?: number,
|
|
) {
|
|
debug("setupListenHandle", address, port, addressType, backlog, fd);
|
|
|
|
// If there is not yet a handle, we need to create one and bind.
|
|
// In the case of a server sent via IPC, we don't need to do this.
|
|
if (this._handle) {
|
|
debug("setupListenHandle: have a handle already");
|
|
} else {
|
|
debug("setupListenHandle: create a handle");
|
|
|
|
let rval = null;
|
|
|
|
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
|
|
if (!address && typeof fd !== "number") {
|
|
// TODO(@bartlomieju): differs from Node which tries to bind to IPv6 first
|
|
// when no address is provided.
|
|
//
|
|
// Forcing IPv4 as a workaround for Deno not aligning with Node on
|
|
// implicit binding on Windows.
|
|
//
|
|
// REF: https://github.com/denoland/deno/issues/10762
|
|
// rval = _createServerHandle(DEFAULT_IPV6_ADDR, port, 6, fd, flags);
|
|
|
|
// if (typeof rval === "number") {
|
|
// rval = null;
|
|
address = DEFAULT_IPV4_ADDR;
|
|
addressType = 4;
|
|
// } else {
|
|
// address = DEFAULT_IPV6_ADDR;
|
|
// addressType = 6;
|
|
// }
|
|
}
|
|
|
|
if (rval === null) {
|
|
rval = _createServerHandle(address, port, addressType, fd, flags);
|
|
}
|
|
|
|
if (typeof rval === "number") {
|
|
const error = uvExceptionWithHostPort(rval, "listen", address, port);
|
|
nextTick(_emitErrorNT, this, error);
|
|
|
|
return;
|
|
}
|
|
|
|
this._handle = rval;
|
|
}
|
|
|
|
this[asyncIdSymbol] = _getNewAsyncId(this._handle);
|
|
this._handle.onconnection = _onconnection;
|
|
this._handle[ownerSymbol] = this;
|
|
|
|
// Use a backlog of 512 entries. We pass 511 to the listen() call because
|
|
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
|
|
// which will thus give us a backlog of 512 entries.
|
|
const err = this._handle.listen(backlog || 511);
|
|
|
|
if (err) {
|
|
const ex = uvExceptionWithHostPort(err, "listen", address, port);
|
|
this._handle.close();
|
|
this._handle = null;
|
|
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
nextTick,
|
|
_emitErrorNT,
|
|
this,
|
|
ex,
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
// Generate connection key, this should be unique to the connection
|
|
this._connectionKey = addressType + ":" + address + ":" + port;
|
|
|
|
// Unref the handle if the server was unref'ed prior to listening
|
|
if (this._unref) {
|
|
this.unref();
|
|
}
|
|
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
nextTick,
|
|
_emitListeningNT,
|
|
this,
|
|
);
|
|
}
|
|
|
|
/** This class is used to create a TCP or IPC server. */
|
|
export class Server extends EventEmitter {
|
|
[asyncIdSymbol] = -1;
|
|
|
|
allowHalfOpen = false;
|
|
pauseOnConnect = false;
|
|
|
|
// deno-lint-ignore no-explicit-any
|
|
_handle: any = null;
|
|
_connections = 0;
|
|
_usingWorkers = false;
|
|
// deno-lint-ignore no-explicit-any
|
|
_workers: any[] = [];
|
|
_unref = false;
|
|
_pipeName?: string;
|
|
_connectionKey?: string;
|
|
|
|
/**
|
|
* `net.Server` is an `EventEmitter` with the following events:
|
|
*
|
|
* - `"close"` - Emitted when the server closes. If connections exist, this
|
|
* event is not emitted until all connections are ended.
|
|
* - `"connection"` - Emitted when a new connection is made. `socket` is an
|
|
* instance of `net.Socket`.
|
|
* - `"error"` - Emitted when an error occurs. Unlike `net.Socket`, the
|
|
* `"close"` event will not be emitted directly following this event unless
|
|
* `server.close()` is manually called. See the example in discussion of
|
|
* `server.listen()`.
|
|
* - `"listening"` - Emitted when the server has been bound after calling
|
|
* `server.listen()`.
|
|
*/
|
|
constructor(connectionListener?: ConnectionListener);
|
|
constructor(options?: ServerOptions, connectionListener?: ConnectionListener);
|
|
constructor(
|
|
options?: ServerOptions | ConnectionListener,
|
|
connectionListener?: ConnectionListener,
|
|
) {
|
|
super();
|
|
|
|
if (_isConnectionListener(options)) {
|
|
this.on("connection", options);
|
|
} else if (_isServerSocketOptions(options)) {
|
|
this.allowHalfOpen = options?.allowHalfOpen || false;
|
|
this.pauseOnConnect = !!options?.pauseOnConnect;
|
|
|
|
if (_isConnectionListener(connectionListener)) {
|
|
this.on("connection", connectionListener);
|
|
}
|
|
} else {
|
|
throw new ERR_INVALID_ARG_TYPE("options", "Object", options);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start a server listening for connections. A `net.Server` can be a TCP or
|
|
* an `IPC` server depending on what it listens to.
|
|
*
|
|
* Possible signatures:
|
|
*
|
|
* - `server.listen(handle[, backlog][, callback])`
|
|
* - `server.listen(options[, callback])`
|
|
* - `server.listen(path[, backlog][, callback])` for `IPC` servers
|
|
* - `server.listen([port[, host[, backlog]]][, callback])` for TCP servers
|
|
*
|
|
* This function is asynchronous. When the server starts listening, the `'listening'` event will be emitted. The last parameter `callback`will be added as a listener for the `'listening'`
|
|
* event.
|
|
*
|
|
* All `listen()` methods can take a `backlog` parameter to specify the maximum
|
|
* length of the queue of pending connections. The actual length will be determined
|
|
* by the OS through sysctl settings such as `tcp_max_syn_backlog` and `somaxconn` on Linux. The default value of this parameter is 511 (not 512).
|
|
*
|
|
* All `Socket` are set to `SO_REUSEADDR` (see [`socket(7)`](https://man7.org/linux/man-pages/man7/socket.7.html) for
|
|
* details).
|
|
*
|
|
* The `server.listen()` method can be called again if and only if there was an
|
|
* error during the first `server.listen()` call or `server.close()` has been
|
|
* called. Otherwise, an `ERR_SERVER_ALREADY_LISTEN` error will be thrown.
|
|
*
|
|
* One of the most common errors raised when listening is `EADDRINUSE`.
|
|
* This happens when another server is already listening on the requested`port`/`path`/`handle`. One way to handle this would be to retry
|
|
* after a certain amount of time:
|
|
*/
|
|
listen(
|
|
port?: number,
|
|
hostname?: string,
|
|
backlog?: number,
|
|
listeningListener?: () => void,
|
|
): this;
|
|
listen(
|
|
port?: number,
|
|
hostname?: string,
|
|
listeningListener?: () => void,
|
|
): this;
|
|
listen(port?: number, backlog?: number, listeningListener?: () => void): this;
|
|
listen(port?: number, listeningListener?: () => void): this;
|
|
listen(path: string, backlog?: number, listeningListener?: () => void): this;
|
|
listen(path: string, listeningListener?: () => void): this;
|
|
listen(options: ListenOptions, listeningListener?: () => void): this;
|
|
// deno-lint-ignore no-explicit-any
|
|
listen(handle: any, backlog?: number, listeningListener?: () => void): this;
|
|
// deno-lint-ignore no-explicit-any
|
|
listen(handle: any, listeningListener?: () => void): this;
|
|
listen(...args: unknown[]): this {
|
|
const normalized = _normalizeArgs(args);
|
|
let options = normalized[0] as Partial<ListenOptions>;
|
|
const cb = normalized[1];
|
|
|
|
if (this._handle) {
|
|
throw new ERR_SERVER_ALREADY_LISTEN();
|
|
}
|
|
|
|
if (cb !== null) {
|
|
this.once("listening", cb);
|
|
}
|
|
|
|
const backlogFromArgs: number =
|
|
// (handle, backlog) or (path, backlog) or (port, backlog)
|
|
_toNumber(args.length > 1 && args[1]) ||
|
|
(_toNumber(args.length > 2 && args[2]) as number); // (port, host, backlog)
|
|
|
|
// deno-lint-ignore no-explicit-any
|
|
options = (options as any)._handle || (options as any).handle || options;
|
|
const flags = _getFlags(options.ipv6Only);
|
|
|
|
// (handle[, backlog][, cb]) where handle is an object with a handle
|
|
if (options instanceof TCP) {
|
|
this._handle = options;
|
|
this[asyncIdSymbol] = this._handle.getAsyncId();
|
|
|
|
_listenInCluster(this, null, -1, -1, backlogFromArgs);
|
|
|
|
return this;
|
|
}
|
|
|
|
_addAbortSignalOption(this, options);
|
|
|
|
// (handle[, backlog][, cb]) where handle is an object with a fd
|
|
if (typeof options.fd === "number" && options.fd >= 0) {
|
|
_listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
|
|
|
|
return this;
|
|
}
|
|
|
|
// ([port][, host][, backlog][, cb]) where port is omitted,
|
|
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
|
|
// or (options[, cb]) where options.port is explicitly set as undefined or
|
|
// null, bind to an arbitrary unused port
|
|
if (
|
|
args.length === 0 ||
|
|
typeof args[0] === "function" ||
|
|
(typeof options.port === "undefined" && "port" in options) ||
|
|
options.port === null
|
|
) {
|
|
options.port = 0;
|
|
}
|
|
|
|
// ([port][, host][, backlog][, cb]) where port is specified
|
|
// or (options[, cb]) where options.port is specified
|
|
// or if options.port is normalized as 0 before
|
|
let backlog;
|
|
|
|
if (typeof options.port === "number" || typeof options.port === "string") {
|
|
validatePort(options.port, "options.port");
|
|
backlog = options.backlog || backlogFromArgs;
|
|
|
|
// start TCP server listening on host:port
|
|
if (options.host) {
|
|
_lookupAndListen(
|
|
this,
|
|
options.port | 0,
|
|
options.host,
|
|
backlog,
|
|
!!options.exclusive,
|
|
flags,
|
|
);
|
|
} else {
|
|
// Undefined host, listens on unspecified address
|
|
// Default addressType 4 will be used to search for primary server
|
|
_listenInCluster(
|
|
this,
|
|
null,
|
|
options.port | 0,
|
|
4,
|
|
backlog,
|
|
undefined,
|
|
options.exclusive,
|
|
);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
// (path[, backlog][, cb]) or (options[, cb])
|
|
// where path or options.path is a UNIX domain socket or Windows pipe
|
|
if (options.path && _isPipeName(options.path)) {
|
|
const pipeName = (this._pipeName = options.path);
|
|
backlog = options.backlog || backlogFromArgs;
|
|
|
|
_listenInCluster(
|
|
this,
|
|
pipeName,
|
|
-1,
|
|
-1,
|
|
backlog,
|
|
undefined,
|
|
options.exclusive,
|
|
);
|
|
|
|
if (!this._handle) {
|
|
// Failed and an error shall be emitted in the next tick.
|
|
// Therefore, we directly return.
|
|
return this;
|
|
}
|
|
|
|
let mode = 0;
|
|
|
|
if (options.readableAll === true) {
|
|
mode |= PipeConstants.UV_READABLE;
|
|
}
|
|
|
|
if (options.writableAll === true) {
|
|
mode |= PipeConstants.UV_WRITABLE;
|
|
}
|
|
|
|
if (mode !== 0) {
|
|
const err = this._handle.fchmod(mode);
|
|
|
|
if (err) {
|
|
this._handle.close();
|
|
this._handle = null;
|
|
|
|
throw errnoException(err, "uv_pipe_chmod");
|
|
}
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
if (!("port" in options || "path" in options)) {
|
|
throw new ERR_INVALID_ARG_VALUE(
|
|
"options",
|
|
options,
|
|
'must have the property "port" or "path"',
|
|
);
|
|
}
|
|
|
|
throw new ERR_INVALID_ARG_VALUE("options", options);
|
|
}
|
|
|
|
/**
|
|
* Stops the server from accepting new connections and keeps existing
|
|
* connections. This function is asynchronous, the server is finally closed
|
|
* when all connections are ended and the server emits a `"close"` event.
|
|
* The optional `callback` will be called once the `"close"` event occurs. Unlike
|
|
* that event, it will be called with an `Error` as its only argument if the server
|
|
* was not open when it was closed.
|
|
*
|
|
* @param cb Called when the server is closed.
|
|
*/
|
|
close(cb?: (err?: Error) => void): this {
|
|
if (typeof cb === "function") {
|
|
if (!this._handle) {
|
|
this.once("close", function close() {
|
|
cb(new ERR_SERVER_NOT_RUNNING());
|
|
});
|
|
} else {
|
|
this.once("close", cb);
|
|
}
|
|
}
|
|
|
|
if (this._handle) {
|
|
(this._handle as TCP).close();
|
|
this._handle = null;
|
|
}
|
|
|
|
if (this._usingWorkers) {
|
|
let left = this._workers.length;
|
|
const onWorkerClose = () => {
|
|
if (--left !== 0) {
|
|
return;
|
|
}
|
|
|
|
this._connections = 0;
|
|
this._emitCloseIfDrained();
|
|
};
|
|
|
|
// Increment connections to be sure that, even if all sockets will be closed
|
|
// during polling of workers, `close` event will be emitted only once.
|
|
this._connections++;
|
|
|
|
// Poll workers
|
|
for (let n = 0; n < this._workers.length; n++) {
|
|
this._workers[n].close(onWorkerClose);
|
|
}
|
|
} else {
|
|
this._emitCloseIfDrained();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Returns the bound `address`, the address `family` name, and `port` of the server
|
|
* as reported by the operating system if listening on an IP socket
|
|
* (useful to find which port was assigned when getting an OS-assigned address):`{ port: 12346, family: "IPv4", address: "127.0.0.1" }`.
|
|
*
|
|
* For a server listening on a pipe or Unix domain socket, the name is returned
|
|
* as a string.
|
|
*
|
|
* `server.address()` returns `null` before the `"listening"` event has been
|
|
* emitted or after calling `server.close()`.
|
|
*/
|
|
address(): AddressInfo | string | null {
|
|
if (this._handle && this._handle.getsockname) {
|
|
const out = {};
|
|
const err = this._handle.getsockname(out);
|
|
|
|
if (err) {
|
|
throw errnoException(err, "address");
|
|
}
|
|
|
|
return out as AddressInfo;
|
|
} else if (this._pipeName) {
|
|
return this._pipeName;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Asynchronously get the number of concurrent connections on the server. Works
|
|
* when sockets were sent to forks.
|
|
*
|
|
* Callback should take two arguments `err` and `count`.
|
|
*/
|
|
getConnections(cb: (err: Error | null, count: number) => void): this {
|
|
// deno-lint-ignore no-this-alias
|
|
const server = this;
|
|
|
|
function end(err: Error | null, connections?: number) {
|
|
defaultTriggerAsyncIdScope(
|
|
server[asyncIdSymbol],
|
|
nextTick,
|
|
cb,
|
|
err,
|
|
connections,
|
|
);
|
|
}
|
|
|
|
if (!this._usingWorkers) {
|
|
end(null, this._connections);
|
|
|
|
return this;
|
|
}
|
|
|
|
// Poll workers
|
|
let left = this._workers.length;
|
|
let total = this._connections;
|
|
|
|
function oncount(err: Error, count: number) {
|
|
if (err) {
|
|
left = -1;
|
|
|
|
return end(err);
|
|
}
|
|
|
|
total += count;
|
|
|
|
if (--left === 0) {
|
|
return end(null, total);
|
|
}
|
|
}
|
|
|
|
for (let n = 0; n < this._workers.length; n++) {
|
|
this._workers[n].getConnections(oncount);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Calling `unref()` on a server will allow the program to exit if this is the only
|
|
* active server in the event system. If the server is already `unref`ed calling `unref()` again will have no effect.
|
|
*/
|
|
unref(): this {
|
|
this._unref = true;
|
|
|
|
if (this._handle) {
|
|
this._handle.unref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Opposite of `unref()`, calling `ref()` on a previously `unref`ed server will _not_ let the program exit if it's the only server left (the default behavior).
|
|
* If the server is `ref`ed calling `ref()` again will have no effect.
|
|
*/
|
|
ref(): this {
|
|
this._unref = false;
|
|
|
|
if (this._handle) {
|
|
this._handle.ref();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Indicates whether or not the server is listening for connections.
|
|
*/
|
|
get listening(): boolean {
|
|
return !!this._handle;
|
|
}
|
|
|
|
_listen2 = _setupListenHandle;
|
|
|
|
_emitCloseIfDrained() {
|
|
debug("SERVER _emitCloseIfDrained");
|
|
if (this._handle || this._connections) {
|
|
debug(
|
|
`SERVER handle? ${!!this._handle} connections? ${this._connections}`,
|
|
);
|
|
return;
|
|
}
|
|
|
|
// We use setTimeout instead of nextTick here to avoid EADDRINUSE error
|
|
// when the same port listened immediately after the 'close' event.
|
|
// ref: https://github.com/denoland/deno_std/issues/2788
|
|
defaultTriggerAsyncIdScope(
|
|
this[asyncIdSymbol],
|
|
setTimeout,
|
|
_emitCloseNT,
|
|
0,
|
|
this,
|
|
);
|
|
}
|
|
|
|
_setupWorker(socketList: EventEmitter) {
|
|
this._usingWorkers = true;
|
|
this._workers.push(socketList);
|
|
|
|
// deno-lint-ignore no-explicit-any
|
|
socketList.once("exit", (socketList: any) => {
|
|
const index = this._workers.indexOf(socketList);
|
|
this._workers.splice(index, 1);
|
|
});
|
|
}
|
|
|
|
[EventEmitter.captureRejectionSymbol](
|
|
err: Error,
|
|
event: string,
|
|
sock: Socket,
|
|
) {
|
|
switch (event) {
|
|
case "connection": {
|
|
sock.destroy(err);
|
|
break;
|
|
}
|
|
default: {
|
|
this.emit("error", err);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates a new TCP or IPC server.
|
|
*
|
|
* Accepts an `options` object with properties `allowHalfOpen` (default `false`)
|
|
* and `pauseOnConnect` (default `false`).
|
|
*
|
|
* If `allowHalfOpen` is set to `false`, then the socket will
|
|
* automatically end the writable side when the readable side ends.
|
|
*
|
|
* If `allowHalfOpen` is set to `true`, when the other end of the socket
|
|
* signals the end of transmission, the server will only send back the end of
|
|
* transmission when `socket.end()` is explicitly called. For example, in the
|
|
* context of TCP, when a FIN packed is received, a FIN packed is sent back
|
|
* only when `socket.end()` is explicitly called. Until then the connection is
|
|
* half-closed (non-readable but still writable). See `"end"` event and RFC 1122
|
|
* (section 4.2.2.13) for more information.
|
|
*
|
|
* `pauseOnConnect` indicates whether the socket should be paused on incoming
|
|
* connections.
|
|
*
|
|
* If `pauseOnConnect` is set to `true`, then the socket associated with each
|
|
* incoming connection will be paused, and no data will be read from its
|
|
* handle. This allows connections to be passed between processes without any
|
|
* data being read by the original process. To begin reading data from a paused
|
|
* socket, call `socket.resume()`.
|
|
*
|
|
* The server can be a TCP server or an IPC server, depending on what it
|
|
* `listen()` to.
|
|
*
|
|
* Here is an example of an TCP echo server which listens for connections on
|
|
* port 8124:
|
|
*
|
|
* @param options Socket options.
|
|
* @param connectionListener Automatically set as a listener for the `"connection"` event.
|
|
* @return A `net.Server`.
|
|
*/
|
|
export function createServer(
|
|
options?: ServerOptions,
|
|
connectionListener?: ConnectionListener,
|
|
): Server {
|
|
return new Server(options, connectionListener);
|
|
}
|
|
|
|
export { isIP, isIPv4, isIPv6 };
|
|
|
|
export default {
|
|
_createServerHandle,
|
|
_normalizeArgs,
|
|
isIP,
|
|
isIPv4,
|
|
isIPv6,
|
|
connect,
|
|
createConnection,
|
|
createServer,
|
|
Server,
|
|
Socket,
|
|
Stream,
|
|
};
|